diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 1fa77e4..0222b02 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -59,13 +59,27 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); | 59 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
62 | /// Rez an attachment from user inventory | 62 | /// Rez an attachment from user inventory and change inventory status to match. |
63 | /// </summary> | 63 | /// </summary> |
64 | /// <param name="remoteClient"></param> | 64 | /// <param name="remoteClient"></param> |
65 | /// <param name="itemID"></param> | 65 | /// <param name="itemID"></param> |
66 | /// <param name="AttachmentPt"></param> | 66 | /// <param name="AttachmentPt"></param> |
67 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 67 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
68 | SceneObjectGroup RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | 68 | UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); |
69 | |||
70 | /// <summary> | ||
71 | /// Rez an attachment from user inventory | ||
72 | /// </summary> | ||
73 | /// <param name="remoteClient"></param> | ||
74 | /// <param name="itemID"></param> | ||
75 | /// <param name="AttachmentPt"></param> | ||
76 | /// <param name="updateinventoryStatus"> | ||
77 | /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not. | ||
78 | /// False is required so that we don't attempt to update information when a user enters a scene with the | ||
79 | /// attachment already correctly set up in inventory. | ||
80 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> | ||
81 | UUID RezSingleAttachmentFromInventory( | ||
82 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | ||
69 | 83 | ||
70 | /// <summary> | 84 | /// <summary> |
71 | /// Update the user inventory to the attachment of an item | 85 | /// Update the user inventory to the attachment of an item |