diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/ComplexObject.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs | 2 |
2 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs index d83bba6..16636e0 100644 --- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs +++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs | |||
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
49 | 49 | ||
50 | public RotatingWheel() | 50 | public RotatingWheel() |
51 | { | 51 | { |
52 | |||
53 | } | 52 | } |
54 | 53 | ||
55 | public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 54 | public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, |
@@ -78,7 +77,6 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
78 | 77 | ||
79 | public ComplexObject() | 78 | public ComplexObject() |
80 | { | 79 | { |
81 | |||
82 | } | 80 | } |
83 | 81 | ||
84 | public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos) | 82 | public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos) |
diff --git a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs index 6a18091..e7d5db8 100644 --- a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs +++ b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
59 | { | 59 | { |
60 | float cpu = m_counter.NextValue()/40f; | 60 | float cpu = m_counter.NextValue()/40f; |
61 | LLVector3 size = new LLVector3(cpu, cpu, cpu); | 61 | LLVector3 size = new LLVector3(cpu, cpu, cpu); |
62 | 62 | ||
63 | RootPart.Resize(size); | 63 | RootPart.Resize(size); |
64 | 64 | ||
65 | base.UpdateMovement(); | 65 | base.UpdateMovement(); |