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-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 2b8bcb1..6d69247 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -107,6 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
107 public event GenericCall7 OnObjectDescription; 107 public event GenericCall7 OnObjectDescription;
108 public event GenericCall7 OnObjectName; 108 public event GenericCall7 OnObjectName;
109 public event GenericCall7 OnObjectClickAction; 109 public event GenericCall7 OnObjectClickAction;
110 public event GenericCall7 OnObjectMaterial;
110 public event UpdatePrimFlags OnUpdatePrimFlags; 111 public event UpdatePrimFlags OnUpdatePrimFlags;
111 public event UpdatePrimTexture OnUpdatePrimTexture; 112 public event UpdatePrimTexture OnUpdatePrimTexture;
112 public event UpdateVector OnUpdatePrimGroupPosition; 113 public event UpdateVector OnUpdatePrimGroupPosition;
@@ -473,7 +474,7 @@ namespace OpenSim.Region.Examples.SimpleModule
473 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, 474 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
474 UUID objectID, UUID ownerID, string text, byte[] color, 475 UUID objectID, UUID ownerID, string text, byte[] color,
475 uint parentID, 476 uint parentID,
476 byte[] particleSystem, byte clickAction) 477 byte[] particleSystem, byte clickAction, byte material)
477 { 478 {
478 } 479 }
479 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 480 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
@@ -481,7 +482,7 @@ namespace OpenSim.Region.Examples.SimpleModule
481 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, 482 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
482 UUID objectID, UUID ownerID, string text, byte[] color, 483 UUID objectID, UUID ownerID, string text, byte[] color,
483 uint parentID, 484 uint parentID,
484 byte[] particleSystem, byte clickAction, byte[] textureanimation, 485 byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
485 bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 486 bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
486 { 487 {
487 } 488 }