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-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs131
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diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Examples.SimpleModule
34{
35 public class ComplexObject : SceneObjectGroup
36 {
37 private readonly Quaternion m_rotationDirection;
38
39 protected override bool InSceneBackup
40 {
41 get
42 {
43 return false;
44 }
45 }
46
47 private class RotatingWheel : SceneObjectPart
48 {
49 private readonly Quaternion m_rotationDirection;
50
51 public RotatingWheel()
52 {
53 }
54
55 public RotatingWheel(
56 UUID ownerID, Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
57 : base(ownerID, PrimitiveBaseShape.Default, groupPosition, Quaternion.Identity, offsetPosition)
58 {
59 m_rotationDirection = rotationDirection;
60
61 Flags |= PrimFlags.Touch;
62 }
63
64 public override void UpdateMovement()
65 {
66 UpdateRotation(RotationOffset * m_rotationDirection);
67 }
68 }
69
70 public override void UpdateMovement()
71 {
72 UpdateGroupRotationR(GroupRotation * m_rotationDirection);
73
74 base.UpdateMovement();
75 }
76
77 public ComplexObject()
78 {
79 }
80
81 public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
82 : base(ownerID, pos, PrimitiveBaseShape.Default)
83 {
84 m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
85
86 AddPart(
87 new RotatingWheel(ownerID, pos, new Vector3(0, 0, 0.75f),
88 new Quaternion(0.05f, 0, 0)));
89 AddPart(
90 new RotatingWheel(ownerID, pos, new Vector3(0, 0, -0.75f),
91 new Quaternion(-0.05f, 0, 0)));
92
93 AddPart(
94 new RotatingWheel(ownerID, pos, new Vector3(0, 0.75f, 0),
95 new Quaternion(0.5f, 0, 0.05f)));
96 AddPart(
97 new RotatingWheel(ownerID, pos, new Vector3(0, -0.75f, 0),
98 new Quaternion(-0.5f, 0, -0.05f)));
99
100 AddPart(
101 new RotatingWheel(ownerID, pos, new Vector3(0.75f, 0, 0),
102 new Quaternion(0, 0.5f, 0.05f)));
103 AddPart(
104 new RotatingWheel(ownerID, pos, new Vector3(-0.75f, 0, 0),
105 new Quaternion(0, -0.5f, -0.05f)));
106
107 RootPart.Flags |= PrimFlags.Touch;
108 }
109
110 public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
111 {
112 m_parts.Remove(part.UUID);
113
114 remoteClient.SendKillObject(m_regionHandle, new List<uint>() { part.LocalId} );
115 remoteClient.AddMoney(1);
116 remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
117 }
118
119 public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)
120 {
121 if (m_parts.Count == 1)
122 {
123 m_parts.Remove(m_rootPart.UUID);
124 m_scene.DeleteSceneObject(this, false);
125 remoteClient.SendKillObject(m_regionHandle, new List<uint>() { m_rootPart.LocalId });
126 remoteClient.AddMoney(50);
127 remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
128 }
129 }
130 }
131}