diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 23 |
2 files changed, 12 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 81e19e6..f2185ab 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -347,6 +347,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
347 | 347 | ||
348 | if (asset != null && asset.FullID == assetID) | 348 | if (asset != null && asset.FullID == assetID) |
349 | { | 349 | { |
350 | // Assets never get updated, new ones get created | ||
351 | asset.FullID = LLUUID.Random(); | ||
350 | asset.Name = item.Name; | 352 | asset.Name = item.Name; |
351 | asset.Description = item.Description; | 353 | asset.Description = item.Description; |
352 | asset.InvType = (sbyte) item.InvType; | 354 | asset.InvType = (sbyte) item.InvType; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f70eb45..1aa800a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1456,17 +1456,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1456 | 1456 | ||
1457 | SendFullUpdateToAllClients(); | 1457 | SendFullUpdateToAllClients(); |
1458 | SendAppearanceToAllOtherAgents(); | 1458 | SendAppearanceToAllOtherAgents(); |
1459 | SendOwnAppearance(); | 1459 | } |
1460 | } | ||
1461 | |||
1462 | |||
1463 | public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable) | ||
1464 | { | ||
1465 | m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable"); | ||
1466 | m_appearance.SetWearable(wearableId, wearable); | ||
1467 | m_scene.CommsManager.UserService.UpdateUserAppearance(client.AgentId, m_appearance); | ||
1468 | client.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
1469 | } | ||
1470 | 1460 | ||
1471 | /// <summary> | 1461 | /// <summary> |
1472 | /// | 1462 | /// |
@@ -1476,6 +1466,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1476 | { | 1466 | { |
1477 | m_log.Info("[APPEARANCE] Sending Own Appearance"); | 1467 | m_log.Info("[APPEARANCE] Sending Own Appearance"); |
1478 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | 1468 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); |
1469 | ControllingClient.SendAppearance( | ||
1470 | m_appearance.Owner, | ||
1471 | m_appearance.VisualParams, | ||
1472 | m_appearance.Texture.ToBytes() | ||
1473 | ); | ||
1479 | } | 1474 | } |
1480 | 1475 | ||
1481 | /// <summary> | 1476 | /// <summary> |
@@ -1483,6 +1478,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1483 | /// </summary> | 1478 | /// </summary> |
1484 | public void SendAppearanceToAllOtherAgents() | 1479 | public void SendAppearanceToAllOtherAgents() |
1485 | { | 1480 | { |
1481 | m_log.Info("[APPEARANCE] Sending Appearance to All Other Agents"); | ||
1486 | m_perfMonMS=System.Environment.TickCount; | 1482 | m_perfMonMS=System.Environment.TickCount; |
1487 | 1483 | ||
1488 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 1484 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
@@ -1506,7 +1502,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1506 | 1502 | ||
1507 | public void SetAppearance(byte[] texture, List<byte> visualParam) | 1503 | public void SetAppearance(byte[] texture, List<byte> visualParam) |
1508 | { | 1504 | { |
1509 | m_log.Warn("[APPEARANCE] Setting Appearance"); | 1505 | m_log.Info("[APPEARANCE] Setting Appearance"); |
1510 | m_appearance.SetAppearance(texture, visualParam); | 1506 | m_appearance.SetAppearance(texture, visualParam); |
1511 | SetHeight(m_appearance.AvatarHeight); | 1507 | SetHeight(m_appearance.AvatarHeight); |
1512 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); | 1508 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); |
@@ -1517,9 +1513,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1517 | 1513 | ||
1518 | public void SetWearable(int wearableId, AvatarWearable wearable) | 1514 | public void SetWearable(int wearableId, AvatarWearable wearable) |
1519 | { | 1515 | { |
1520 | m_log.Warn("[APPEARANCE] Setting Wearable"); | 1516 | m_log.Info("[APPEARANCE] Setting Wearable"); |
1521 | m_appearance.SetWearable(wearableId, wearable); | 1517 | m_appearance.SetWearable(wearableId, wearable); |
1522 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); | 1518 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); |
1519 | m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
1523 | } | 1520 | } |
1524 | 1521 | ||
1525 | // Because appearance setting is in a module, we actually need | 1522 | // Because appearance setting is in a module, we actually need |