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-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
index 0a710b8..eab80ac 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
66 66
67 protected void ArchiveRegion() 67 protected void ArchiveRegion()
68 { 68 {
69 Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>(); 69 Dictionary<LLUUID, int> assetUuids = new Dictionary<LLUUID, int>();
70 70
71 List<EntityBase> entities = m_scene.GetEntities(); 71 List<EntityBase> entities = m_scene.GetEntities();
72 72
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
86 if (texture != null) 86 if (texture != null)
87 { 87 {
88 //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); 88 //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
89 textureUuids[texture.TextureID] = 1; 89 assetUuids[texture.TextureID] = 1;
90 } 90 }
91 } 91 }
92 92
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
95 if (tit.Type != (int)InventoryType.Object) 95 if (tit.Type != (int)InventoryType.Object)
96 { 96 {
97 m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID); 97 m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID);
98 textureUuids[tit.AssetID] = 1; 98 assetUuids[tit.AssetID] = 1;
99 } 99 }
100 } 100 }
101 } 101 }
@@ -107,10 +107,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
107 if (m_serializedEntities != null && m_serializedEntities.Length > 0) 107 if (m_serializedEntities != null && m_serializedEntities.Length > 0)
108 { 108 {
109 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); 109 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
110 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); 110 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count);
111 111
112 // Asynchronously request all the assets required to perform this archive operation 112 // Asynchronously request all the assets required to perform this archive operation
113 new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys); 113 new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, assetUuids.Keys);
114 } 114 }
115 } 115 }
116 116