diff options
Diffstat (limited to 'OpenSim/Region/Environment')
10 files changed, 120 insertions, 146 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 96baf21..bfa6d59 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -137,13 +137,10 @@ namespace OpenSim.Region.Environment | |||
137 | { | 137 | { |
138 | // Water Height | 138 | // Water Height |
139 | m_regInfo.EstateSettings.waterHeight = WaterHeight; | 139 | m_regInfo.EstateSettings.waterHeight = WaterHeight; |
140 | m_scene.Terrain.watermap.Fill(WaterHeight); | ||
141 | 140 | ||
142 | // Terraforming limits | 141 | // Terraforming limits |
143 | m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; | 142 | m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; |
144 | m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; | 143 | m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; |
145 | m_scene.Terrain.maxRaise = TerrainRaiseLimit; | ||
146 | m_scene.Terrain.minLower = TerrainLowerLimit; | ||
147 | 144 | ||
148 | // Time of day / fixed sun | 145 | // Time of day / fixed sun |
149 | m_regInfo.EstateSettings.useFixedSun = UseFixedSun; | 146 | m_regInfo.EstateSettings.useFixedSun = UseFixedSun; |
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs index 62074cb..fb83e63 100644 --- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs | |||
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
34 | double this[int x, int y] { get; set; } | 34 | double this[int x, int y] { get; set; } |
35 | int Width { get; } | 35 | int Width { get; } |
36 | float[] GetFloatsSerialised(); | 36 | float[] GetFloatsSerialised(); |
37 | double[,] GetDoubles(); | ||
37 | bool Tainted(int x, int y); | 38 | bool Tainted(int x, int y); |
38 | } | 39 | } |
39 | } | 40 | } |
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 1c4697c..4c6168d 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -440,11 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement | |||
440 | } | 440 | } |
441 | } | 441 | } |
442 | landData.AABBMin = | 442 | landData.AABBMin = |
443 | new LLVector3((float) (min_x*4), (float) (min_y*4), | 443 | new LLVector3((float)(min_x * 4), (float)(min_y * 4), |
444 | (float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4))); | 444 | (float)m_scene.Heightmap[(min_x * 4), (min_y * 4)]); |
445 | landData.AABBMax = | 445 | landData.AABBMax = |
446 | new LLVector3((float) (max_x*4), (float) (max_y*4), | 446 | new LLVector3((float)(max_x * 4), (float)(max_y * 4), |
447 | (float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4))); | 447 | (float)m_scene.Heightmap[(max_x * 4), (max_y * 4)]); |
448 | landData.area = tempArea; | 448 | landData.area = tempArea; |
449 | } | 449 | } |
450 | 450 | ||
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index 2cf77ff..7ab1e2b 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -96,6 +96,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
96 | return heights; | 96 | return heights; |
97 | } | 97 | } |
98 | 98 | ||
99 | public double[,] GetDoubles() | ||
100 | { | ||
101 | return map; | ||
102 | } | ||
103 | |||
99 | public double this[int x, int y] | 104 | public double this[int x, int y] |
100 | { | 105 | { |
101 | get | 106 | get |
@@ -104,14 +109,25 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
104 | } | 109 | } |
105 | set | 110 | set |
106 | { | 111 | { |
107 | taint[x / 16, y / 16] = true; | 112 | if (map[x, y] != value) |
108 | map[x, y] = value; | 113 | { |
114 | taint[x / 16, y / 16] = true; | ||
115 | map[x, y] = value; | ||
116 | } | ||
109 | } | 117 | } |
110 | } | 118 | } |
111 | 119 | ||
112 | public bool Tainted(int x, int y) | 120 | public bool Tainted(int x, int y) |
113 | { | 121 | { |
114 | return taint[x / 16, y / 16]; | 122 | if (taint[x / 16, y / 16] != false) |
123 | { | ||
124 | taint[x / 16, y / 16] = false; | ||
125 | return true; | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | return false; | ||
130 | } | ||
115 | } | 131 | } |
116 | 132 | ||
117 | public TerrainChannel() | 133 | public TerrainChannel() |
@@ -163,6 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
163 | private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | 179 | private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
164 | Scene m_scene; | 180 | Scene m_scene; |
165 | ITerrainChannel m_channel; | 181 | ITerrainChannel m_channel; |
182 | bool m_tainted = false; | ||
166 | private IConfigSource m_gConfig; | 183 | private IConfigSource m_gConfig; |
167 | 184 | ||
168 | private void InstallDefaultEffects() | 185 | private void InstallDefaultEffects() |
@@ -241,6 +258,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
241 | } | 258 | } |
242 | 259 | ||
243 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 260 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
261 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
262 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | ||
263 | } | ||
264 | |||
265 | void EventManager_OnTerrainTick() | ||
266 | { | ||
267 | if (m_tainted) | ||
268 | { | ||
269 | m_tainted = false; | ||
270 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | ||
271 | m_scene.SaveTerrain(); | ||
272 | |||
273 | //m_scene.CreateTerrainTexture(true); | ||
274 | } | ||
275 | } | ||
276 | |||
277 | void EventManager_OnPluginConsole(string[] args) | ||
278 | { | ||
279 | if (args[0] == "terrain") | ||
280 | { | ||
281 | string command = args[1]; | ||
282 | string param = args[2]; | ||
283 | |||
284 | |||
285 | switch (command) | ||
286 | { | ||
287 | case "load": | ||
288 | LoadFromFile(param); | ||
289 | SendUpdatedLayerData(); | ||
290 | break; | ||
291 | case "save": | ||
292 | SaveToFile(param); | ||
293 | break; | ||
294 | default: | ||
295 | m_log.Warn("Unknown terrain command."); | ||
296 | break; | ||
297 | } | ||
298 | } | ||
244 | } | 299 | } |
245 | 300 | ||
246 | void EventManager_OnNewClient(IClientAPI client) | 301 | void EventManager_OnNewClient(IClientAPI client) |
@@ -248,6 +303,31 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
248 | client.OnModifyTerrain += client_OnModifyTerrain; | 303 | client.OnModifyTerrain += client_OnModifyTerrain; |
249 | } | 304 | } |
250 | 305 | ||
306 | void SendUpdatedLayerData() | ||
307 | { | ||
308 | bool shouldTaint = false; | ||
309 | float[] serialised = m_channel.GetFloatsSerialised(); | ||
310 | int x, y; | ||
311 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | ||
312 | { | ||
313 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
314 | { | ||
315 | if (m_channel.Tainted(x, y)) | ||
316 | { | ||
317 | m_scene.ForEachClient(delegate(IClientAPI controller) | ||
318 | { | ||
319 | controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
320 | }); | ||
321 | shouldTaint = true; | ||
322 | } | ||
323 | } | ||
324 | } | ||
325 | if (shouldTaint) | ||
326 | { | ||
327 | m_tainted = true; | ||
328 | } | ||
329 | } | ||
330 | |||
251 | void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) | 331 | void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) |
252 | { | 332 | { |
253 | // Not a good permissions check, if in area mode, need to check the entire area. | 333 | // Not a good permissions check, if in area mode, need to check the entire area. |
@@ -261,11 +341,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
261 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | 341 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( |
262 | m_channel, west, south, Math.Pow(size, 2.0), seconds); | 342 | m_channel, west, south, Math.Pow(size, 2.0), seconds); |
263 | 343 | ||
264 | bool usingTerrainModule = false; | 344 | bool usingTerrainModule = true; |
265 | 345 | ||
266 | if (usingTerrainModule) | 346 | if (usingTerrainModule) |
267 | { | 347 | { |
268 | remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); | 348 | SendUpdatedLayerData(); |
269 | } | 349 | } |
270 | } | 350 | } |
271 | else | 351 | else |
@@ -298,11 +378,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
298 | 378 | ||
299 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect( | 379 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect( |
300 | m_channel, fillArea, Math.Pow(size, 2.0)); | 380 | m_channel, fillArea, Math.Pow(size, 2.0)); |
301 | bool usingTerrainModule = false; | 381 | bool usingTerrainModule = true; |
302 | 382 | ||
303 | if (usingTerrainModule) | 383 | if (usingTerrainModule) |
304 | { | 384 | { |
305 | remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); | 385 | SendUpdatedLayerData(); |
306 | } | 386 | } |
307 | } | 387 | } |
308 | else | 388 | else |
diff --git a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs index edd4286..8aa2223 100644 --- a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules | |||
205 | 205 | ||
206 | private void CreateTree(LLVector3 position) | 206 | private void CreateTree(LLVector3 position) |
207 | { | 207 | { |
208 | position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); | 208 | position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; |
209 | 209 | ||
210 | SceneObjectGroup tree = | 210 | SceneObjectGroup tree = |
211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), | 211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 20154ea..b269e75 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -37,29 +37,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
37 | public partial class Scene | 37 | public partial class Scene |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// Modifies terrain using the specified information | ||
41 | /// </summary> | ||
42 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
43 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
44 | /// <param name="brushsize">The size of the brush used</param> | ||
45 | /// <param name="action">The action to be performed</param> | ||
46 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
47 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
48 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, | ||
49 | float south, float east, | ||
50 | IClientAPI remoteUser) | ||
51 | { | ||
52 | // Do a permissions check before allowing terraforming. | ||
53 | // random users are now no longer allowed to terraform | ||
54 | // if permissions are enabled. | ||
55 | if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0))) | ||
56 | return; | ||
57 | |||
58 | //if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event | ||
59 | Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, south, east, remoteUser); | ||
60 | } | ||
61 | |||
62 | /// <summary> | ||
63 | /// | 40 | /// |
64 | /// </summary> | 41 | /// </summary> |
65 | /// <param name="message"></param> | 42 | /// <param name="message"></param> |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 29f1af4..ec1563a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -283,9 +283,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 283 | //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); |
284 | m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); | 284 | m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); |
285 | 285 | ||
286 | m_log.Info("[SCENE]: Creating LandMap"); | ||
287 | Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); | ||
288 | |||
289 | m_httpListener = httpServer; | 286 | m_httpListener = httpServer; |
290 | m_dumpAssetsToFile = dumpAssetsToFile; | 287 | m_dumpAssetsToFile = dumpAssetsToFile; |
291 | 288 | ||
@@ -843,43 +840,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
843 | 840 | ||
844 | private void UpdateTerrain() | 841 | private void UpdateTerrain() |
845 | { | 842 | { |
846 | if (Terrain.IsTainted() && !Terrain.IsUserStillEditing()) | 843 | EventManager.TriggerTerrainTick(); |
847 | { | ||
848 | CreateTerrainTexture(true); | ||
849 | |||
850 | lock (Terrain.heightmap) | ||
851 | { | ||
852 | lock (SyncRoot) | ||
853 | { | ||
854 | PhysicsScene.SetTerrain(Terrain.GetHeights1D()); | ||
855 | } | ||
856 | |||
857 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | ||
858 | |||
859 | SendTerrainUpdate(true); | ||
860 | |||
861 | Terrain.ResetTaint(); | ||
862 | } | ||
863 | } | ||
864 | } | ||
865 | |||
866 | public void SendTerrainUpdate(bool checkForTainted) | ||
867 | { | ||
868 | float[] terData = Heightmap.GetFloatsSerialised(); | ||
869 | |||
870 | Broadcast(delegate(IClientAPI client) | ||
871 | { | ||
872 | for (int x = 0; x < 16; x++) | ||
873 | { | ||
874 | for (int y = 0; y < 16; y++) | ||
875 | { | ||
876 | if ((!checkForTainted) || (Terrain.IsTainted(x * 16, y * 16))) | ||
877 | { | ||
878 | client.SendLayerData(x, y, terData); | ||
879 | } | ||
880 | } | ||
881 | } | ||
882 | }); | ||
883 | } | 844 | } |
884 | 845 | ||
885 | private void UpdateStorageBackup() | 846 | private void UpdateStorageBackup() |
@@ -963,14 +924,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
963 | mapTexture.Save(fileName, ImageFormat.Jpeg); | 924 | mapTexture.Save(fileName, ImageFormat.Jpeg); |
964 | } | 925 | } |
965 | 926 | ||
966 | /// <summary> | 927 | public void SaveTerrain() |
967 | /// Loads a world map from a specified R32 file | ||
968 | /// </summary> | ||
969 | /// <param name="filename">A working R32 file</param> | ||
970 | public void LoadWorldMap(string filename) | ||
971 | { | 928 | { |
972 | Terrain.LoadFromFileF32(filename); | 929 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
973 | Terrain.SaveRevertMap(); | ||
974 | } | 930 | } |
975 | 931 | ||
976 | /// <summary> | 932 | /// <summary> |
@@ -984,37 +940,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
984 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); | 940 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); |
985 | if (map == null) | 941 | if (map == null) |
986 | { | 942 | { |
987 | if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile)) | 943 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); |
988 | { | 944 | Heightmap = new Modules.Terrain.TerrainChannel(); |
989 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); | ||
990 | Terrain.SetDefaultTerrain(); | ||
991 | 945 | ||
992 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | 946 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
993 | } | ||
994 | else | ||
995 | { | ||
996 | try | ||
997 | { | ||
998 | Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile); | ||
999 | Terrain *= m_regInfo.EstateSettings.terrainMultiplier; | ||
1000 | } | ||
1001 | catch | ||
1002 | { | ||
1003 | m_log.Info("[TERRAIN]: No terrain found in database or default. Generating a new terrain."); | ||
1004 | Terrain.SetDefaultTerrain(); | ||
1005 | } | ||
1006 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | ||
1007 | } | ||
1008 | } | 947 | } |
1009 | else | 948 | else |
1010 | { | 949 | { |
1011 | // TODO: Install 'GetDefaultTerrainProvider' method here? | ||
1012 | Heightmap = new Modules.Terrain.TerrainChannel(map); | 950 | Heightmap = new Modules.Terrain.TerrainChannel(map); |
1013 | Terrain.SetHeights2D(map); | ||
1014 | } | 951 | } |
1015 | |||
1016 | CreateTerrainTexture(true); | ||
1017 | //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map | ||
1018 | } | 952 | } |
1019 | catch (Exception e) | 953 | catch (Exception e) |
1020 | { | 954 | { |
@@ -1049,6 +983,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1049 | /// </summary> | 983 | /// </summary> |
1050 | public void CreateTerrainTexture(bool temporary) | 984 | public void CreateTerrainTexture(bool temporary) |
1051 | { | 985 | { |
986 | //TODOADAM: Move this to TerrainModule | ||
987 | /* | ||
1052 | //create a texture asset of the terrain | 988 | //create a texture asset of the terrain |
1053 | byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); | 989 | byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); |
1054 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); | 990 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); |
@@ -1060,6 +996,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1060 | asset.Type = 0; | 996 | asset.Type = 0; |
1061 | asset.Temporary = temporary; | 997 | asset.Temporary = temporary; |
1062 | AssetCache.AddAsset(asset); | 998 | AssetCache.AddAsset(asset); |
999 | */ | ||
1063 | } | 1000 | } |
1064 | 1001 | ||
1065 | #endregion | 1002 | #endregion |
@@ -1382,7 +1319,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1382 | { | 1319 | { |
1383 | client.OnRegionHandShakeReply += SendLayerData; | 1320 | client.OnRegionHandShakeReply += SendLayerData; |
1384 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 1321 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
1385 | client.OnModifyTerrain += ModifyTerrain; | ||
1386 | // client.OnRequestWearables += InformClientOfNeighbours; | 1322 | // client.OnRequestWearables += InformClientOfNeighbours; |
1387 | client.OnAddPrim += AddNewPrim; | 1323 | client.OnAddPrim += AddNewPrim; |
1388 | client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; | 1324 | client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; |
@@ -2443,7 +2379,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2443 | 2379 | ||
2444 | public double GetLandHeight(int x, int y) | 2380 | public double GetLandHeight(int x, int y) |
2445 | { | 2381 | { |
2446 | return Terrain.GetHeight(x, y); | 2382 | return Heightmap[x, y]; |
2447 | } | 2383 | } |
2448 | 2384 | ||
2449 | public LLUUID GetLandOwner(float x, float y) | 2385 | public LLUUID GetLandOwner(float x, float y) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 2a2dea1..12635c8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | protected string m_regionName; | 58 | protected string m_regionName; |
59 | protected RegionInfo m_regInfo; | 59 | protected RegionInfo m_regInfo; |
60 | 60 | ||
61 | public TerrainEngine Terrain; | 61 | //public TerrainEngine Terrain; |
62 | public ITerrainChannel Heightmap; | 62 | public ITerrainChannel Heightmap; |
63 | 63 | ||
64 | protected EventManager m_eventManager; | 64 | protected EventManager m_eventManager; |
@@ -112,16 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
112 | /// <param name="RemoteClient">Client to send to</param> | 112 | /// <param name="RemoteClient">Client to send to</param> |
113 | public virtual void SendLayerData(IClientAPI RemoteClient) | 113 | public virtual void SendLayerData(IClientAPI RemoteClient) |
114 | { | 114 | { |
115 | bool usingTerrainModule = false; | 115 | RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised()); |
116 | |||
117 | if (usingTerrainModule) | ||
118 | { | ||
119 | RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised()); | ||
120 | } | ||
121 | else | ||
122 | { | ||
123 | RemoteClient.SendLayerData(Terrain.GetHeights1D()); | ||
124 | } | ||
125 | } | 116 | } |
126 | 117 | ||
127 | #endregion | 118 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index ac8f91e..5f8c977 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -48,6 +48,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
48 | 48 | ||
49 | public event ClientMovement OnClientMovement; | 49 | public event ClientMovement OnClientMovement; |
50 | 50 | ||
51 | public delegate void OnTerrainTickDelegate(); | ||
52 | |||
53 | public event OnTerrainTickDelegate OnTerrainTick; | ||
54 | |||
51 | public delegate void OnBackupDelegate(IRegionDataStore datastore); | 55 | public delegate void OnBackupDelegate(IRegionDataStore datastore); |
52 | 56 | ||
53 | public event OnBackupDelegate OnBackup; | 57 | public event OnBackupDelegate OnBackup; |
@@ -189,6 +193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule; | 193 | private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule; |
190 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 194 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
191 | private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 195 | private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
196 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | ||
192 | 197 | ||
193 | public void TriggerOnScriptChangedEvent(uint localID, uint change) | 198 | public void TriggerOnScriptChangedEvent(uint localID, uint change) |
194 | { | 199 | { |
@@ -277,6 +282,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
277 | } | 282 | } |
278 | } | 283 | } |
279 | 284 | ||
285 | public void TriggerTerrainTick() | ||
286 | { | ||
287 | handlerTerrainTick = OnTerrainTick; | ||
288 | if (handlerTerrainTick != null) | ||
289 | { | ||
290 | handlerTerrainTick(); | ||
291 | } | ||
292 | } | ||
280 | 293 | ||
281 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) | 294 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) |
282 | { | 295 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 24f71af..3ad9342 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -178,29 +178,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
178 | 178 | ||
179 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) | 179 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
180 | { | 180 | { |
181 | if (m_currentScene == null) | 181 | m_log.Warn("Terrain commands have been depreciated."); |
182 | { | 182 | return false; |
183 | bool success = true; | ||
184 | foreach (Scene scene in m_localScenes) | ||
185 | { | ||
186 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) | ||
187 | { | ||
188 | success = false; | ||
189 | } | ||
190 | |||
191 | // Messy way of preventing us printing out the same help text for each scene | ||
192 | if (cmdparams.Length <= 0 || cmdparams[0] == "help") | ||
193 | { | ||
194 | break; | ||
195 | } | ||
196 | } | ||
197 | |||
198 | return success; | ||
199 | } | ||
200 | else | ||
201 | { | ||
202 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); | ||
203 | } | ||
204 | } | 183 | } |
205 | 184 | ||
206 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) | 185 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) |