diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneGraph.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 |
3 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneGraph.cs b/OpenSim/Region/Environment/Scenes/SceneGraph.cs index ab0ec1f..18fe151 100644 --- a/OpenSim/Region/Environment/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Environment/Scenes/SceneGraph.cs | |||
@@ -1669,7 +1669,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1669 | { | 1669 | { |
1670 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID, true); | 1670 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID, true); |
1671 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 1671 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1672 | copy.ResetIDs(); | ||
1673 | 1672 | ||
1674 | lock (Entities) | 1673 | lock (Entities) |
1675 | { | 1674 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2d62d66..82ab4eb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -591,17 +591,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
591 | { | 591 | { |
592 | m_scene = scene; | 592 | m_scene = scene; |
593 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 593 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
594 | 594 | ||
595 | m_rootPart.ParentID = 0; | 595 | m_rootPart.ParentID = 0; |
596 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | 596 | if (m_rootPart.LocalId==0) |
597 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | ||
597 | 598 | ||
599 | |||
598 | // No need to lock here since the object isn't yet in a scene | 600 | // No need to lock here since the object isn't yet in a scene |
599 | foreach (SceneObjectPart part in m_parts.Values) | 601 | foreach (SceneObjectPart part in m_parts.Values) |
600 | { | 602 | { |
601 | if (Object.ReferenceEquals(part, m_rootPart)) | 603 | if (Object.ReferenceEquals(part, m_rootPart)) |
602 | continue; | 604 | continue; |
603 | 605 | if (part.LocalId==0) | |
604 | part.LocalId = m_scene.AllocateLocalId(); | 606 | part.LocalId = m_scene.AllocateLocalId(); |
605 | part.ParentID = m_rootPart.LocalId; | 607 | part.ParentID = m_rootPart.LocalId; |
606 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 608 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
607 | } | 609 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index a626fa3..96ee169 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1223,7 +1223,6 @@ if (m_shape != null) { | |||
1223 | if (userExposed) | 1223 | if (userExposed) |
1224 | dupe.UUID = UUID.Random(); | 1224 | dupe.UUID = UUID.Random(); |
1225 | 1225 | ||
1226 | dupe.LocalId = localID; | ||
1227 | dupe._ownerID = AgentID; | 1226 | dupe._ownerID = AgentID; |
1228 | dupe._groupID = GroupID; | 1227 | dupe._groupID = GroupID; |
1229 | dupe.GroupPosition = GroupPosition; | 1228 | dupe.GroupPosition = GroupPosition; |
@@ -1245,6 +1244,8 @@ if (m_shape != null) { | |||
1245 | if (userExposed) | 1244 | if (userExposed) |
1246 | dupe.ResetIDs(linkNum); | 1245 | dupe.ResetIDs(linkNum); |
1247 | 1246 | ||
1247 | // Move afterwards ResetIDs as it clears the localID | ||
1248 | dupe.LocalId = localID; | ||
1248 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1249 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1249 | dupe._lastOwnerID = ObjectOwner; | 1250 | dupe._lastOwnerID = ObjectOwner; |
1250 | 1251 | ||
@@ -1927,6 +1928,7 @@ if (m_shape != null) { | |||
1927 | { | 1928 | { |
1928 | UUID = UUID.Random(); | 1929 | UUID = UUID.Random(); |
1929 | LinkNum = linkNum; | 1930 | LinkNum = linkNum; |
1931 | LocalId = 0; | ||
1930 | 1932 | ||
1931 | ResetInventoryIDs(); | 1933 | ResetInventoryIDs(); |
1932 | } | 1934 | } |