diff options
Diffstat (limited to '')
4 files changed, 40 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b797cc3..ba2a2cf 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -745,7 +745,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
745 | } | 745 | } |
746 | catch (Exception e) | 746 | catch (Exception e) |
747 | { | 747 | { |
748 | m_log.Error("[Scene]: Failed with exception " + e.ToString()); | 748 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
749 | } | 749 | } |
750 | finally | 750 | finally |
751 | { | 751 | { |
@@ -1230,32 +1230,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
1230 | int thisx = (int)RegionInfo.RegionLocX; | 1230 | int thisx = (int)RegionInfo.RegionLocX; |
1231 | int thisy = (int)RegionInfo.RegionLocY; | 1231 | int thisy = (int)RegionInfo.RegionLocY; |
1232 | ulong newRegionHandle = 0; | 1232 | ulong newRegionHandle = 0; |
1233 | LLVector3 pos = grp.AbsolutePosition; | 1233 | LLVector3 pos = position; |
1234 | 1234 | ||
1235 | if (position.X > 255.6f) | 1235 | if (position.X > 257f) |
1236 | { | 1236 | { |
1237 | pos.X = ((pos.X - 256) + 10); | 1237 | pos.X = ((pos.X - 256)); |
1238 | 1238 | ||
1239 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * 256), (uint)(thisy * 256)); | 1239 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * 256), (uint)(thisy * 256)); |
1240 | 1240 | ||
1241 | // x + 1 | 1241 | // x + 1 |
1242 | } | 1242 | } |
1243 | else if (position.X < 0.4f) | 1243 | else if (position.X < -1f) |
1244 | { | 1244 | { |
1245 | pos.X = ((pos.X + 256) - 10); | 1245 | pos.X = ((pos.X + 256)); |
1246 | newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * 256), (uint)(thisy * 256)); | 1246 | newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * 256), (uint)(thisy * 256)); |
1247 | // x - 1 | 1247 | // x - 1 |
1248 | } | 1248 | } |
1249 | 1249 | ||
1250 | if (position.Y > 255.6f) | 1250 | if (position.Y > 257f) |
1251 | { | 1251 | { |
1252 | pos.Y = ((pos.Y - 256) + 10); | 1252 | pos.Y = ((pos.Y - 256)); |
1253 | newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy + 1) * 256)); | 1253 | newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy + 1) * 256)); |
1254 | // y + 1 | 1254 | // y + 1 |
1255 | } | 1255 | } |
1256 | else if (position.Y < 0.4f) | 1256 | else if (position.Y < -1f) |
1257 | { | 1257 | { |
1258 | pos.Y = ((pos.Y + 256) - 10); | 1258 | pos.Y = ((pos.Y + 256)); |
1259 | newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy - 1) * 256)); | 1259 | newRegionHandle = Util.UIntsToLong((uint)(thisx * 256), (uint)((thisy - 1) * 256)); |
1260 | // y - 1 | 1260 | // y - 1 |
1261 | } | 1261 | } |
@@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1287 | } | 1287 | } |
1288 | public void IncomingInterRegionPrimGroup(ulong regionHandle, LLUUID primID, string objXMLData) | 1288 | public void IncomingInterRegionPrimGroup(ulong regionHandle, LLUUID primID, string objXMLData) |
1289 | { | 1289 | { |
1290 | m_log.Warn("{[INTERREGION]: OMG! A new prim arrived from a neighbor!.. Kyill eeehht! before it corrupts my entire database! AHHH! I feel so dirty now! yuck! ack! arg!"); | 1290 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); |
1291 | m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData); | 1291 | m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData); |
1292 | 1292 | ||
1293 | } | 1293 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 3b146ea..117bcbc 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | set | 126 | set |
127 | { | 127 | { |
128 | LLVector3 val = value; | 128 | LLVector3 val = value; |
129 | if (val.X > 255.6f || val.X < 0.4f || val.Y > 255.6f || val.Y < 0.4f) | 129 | if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) |
130 | { | 130 | { |
131 | m_scene.CrossPrimGroupIntoNewRegion(val, this); | 131 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
132 | } | 132 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 7900900..4f5eefe 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -405,7 +405,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
405 | 405 | ||
406 | return m_velocity; | 406 | return m_velocity; |
407 | } | 407 | } |
408 | set { m_velocity = value; } | 408 | set { |
409 | |||
410 | m_velocity = value; | ||
411 | if (PhysActor != null) | ||
412 | { | ||
413 | if (PhysActor.IsPhysical) | ||
414 | { | ||
415 | PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
416 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | } | ||
409 | } | 421 | } |
410 | 422 | ||
411 | public LLVector3 RotationalVelocity | 423 | public LLVector3 RotationalVelocity |
@@ -742,6 +754,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
742 | { | 754 | { |
743 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); | 755 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); |
744 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); | 756 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); |
757 | |||
745 | return newobject; | 758 | return newobject; |
746 | } | 759 | } |
747 | 760 | ||
@@ -1776,6 +1789,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1776 | 1789 | ||
1777 | public void PhysicsRequestingTerseUpdate() | 1790 | public void PhysicsRequestingTerseUpdate() |
1778 | { | 1791 | { |
1792 | if (PhysActor != null) | ||
1793 | { | ||
1794 | LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0); | ||
1795 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) | ||
1796 | { | ||
1797 | m_parentGroup.AbsolutePosition = newpos; | ||
1798 | return; | ||
1799 | } | ||
1800 | |||
1801 | } | ||
1779 | ScheduleTerseUpdate(); | 1802 | ScheduleTerseUpdate(); |
1780 | 1803 | ||
1781 | //SendTerseUpdateToAllClients(); | 1804 | //SendTerseUpdateToAllClients(); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 6d911f1..4982613 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -175,6 +175,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | public void CreatePrimFromXml(string xmlData) | 175 | public void CreatePrimFromXml(string xmlData) |
176 | { | 176 | { |
177 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 177 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
178 | LLVector3 receivedVelocity = obj.RootPart.Velocity; | ||
179 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); | ||
178 | m_innerScene.AddEntityFromStorage(obj); | 180 | m_innerScene.AddEntityFromStorage(obj); |
179 | 181 | ||
180 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 182 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
@@ -191,6 +193,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 193 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
192 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 194 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
193 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 195 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
196 | rootPart.Velocity = receivedVelocity; | ||
197 | |||
194 | } | 198 | } |
195 | } | 199 | } |
196 | 200 | ||