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-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs29
2 files changed, 26 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 72520c4..4b42f9e 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -496,7 +496,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
496 } 496 }
497 497
498 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, 498 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
499 uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID) 499 uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation)
500 { 500 {
501 } 501 }
502 502
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 39718dc..2434180 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes
118 118
119 private bool m_setAlwaysRun = false; 119 private bool m_setAlwaysRun = false;
120 120
121 private Quaternion m_bodyRot; 121 private Quaternion m_bodyRot= Quaternion.Identity;
122 122
123 public bool IsRestrictedToRegion = false; 123 public bool IsRestrictedToRegion = false;
124 124
@@ -1266,7 +1266,8 @@ namespace OpenSim.Region.Environment.Scenes
1266 SendFullUpdateToAllClients(); 1266 SendFullUpdateToAllClients();
1267 // This may seem stupid, but Our Full updates don't send avatar rotation :P 1267 // This may seem stupid, but Our Full updates don't send avatar rotation :P
1268 // So we're also sending a terse update (which has avatar rotation) 1268 // So we're also sending a terse update (which has avatar rotation)
1269 SendTerseUpdateToAllClients(); 1269 // [Update] We do now.
1270 //SendTerseUpdateToAllClients();
1270 } 1271 }
1271 1272
1272 /// <summary> 1273 /// <summary>
@@ -1617,9 +1618,19 @@ namespace OpenSim.Region.Environment.Scenes
1617 if (m_appearance.Texture == null) 1618 if (m_appearance.Texture == null)
1618 return; 1619 return;
1619 1620
1621 LLQuaternion rot;
1622 if (m_bodyRot != null)
1623 {
1624 rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w);
1625 }
1626 else
1627 {
1628 rot = LLQuaternion.Identity;
1629 }
1630
1620 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, 1631 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
1621 LocalId, m_pos, m_appearance.Texture.ToBytes(), 1632 LocalId, m_pos, m_appearance.Texture.ToBytes(),
1622 m_parentID); 1633 m_parentID, rot);
1623 m_scene.AddAgentUpdates(1); 1634 m_scene.AddAgentUpdates(1);
1624 } 1635 }
1625 1636
@@ -1671,8 +1682,18 @@ namespace OpenSim.Region.Environment.Scenes
1671 // Needed for standalone 1682 // Needed for standalone
1672 m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 1683 m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
1673 1684
1685 LLQuaternion rot;
1686 if (m_bodyRot != null)
1687 {
1688 rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w);
1689 }
1690 else
1691 {
1692 rot = LLQuaternion.Identity;
1693 }
1694
1674 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, 1695 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
1675 m_pos, m_appearance.Texture.ToBytes(), m_parentID); 1696 m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot);
1676 1697
1677 if (!m_isChildAgent) 1698 if (!m_isChildAgent)
1678 { 1699 {