diff options
Diffstat (limited to '')
4 files changed, 52 insertions, 21 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index 87348fc..c5a9066 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -277,7 +277,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
277 | 277 | ||
278 | public bool PropagatePermissions() | 278 | public bool PropagatePermissions() |
279 | { | 279 | { |
280 | return false; | 280 | return !m_bypassPermissions; |
281 | } | 281 | } |
282 | 282 | ||
283 | public bool BypassPermissions() | 283 | public bool BypassPermissions() |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 12095e5..590bea0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1179,7 +1179,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1179 | destTaskItem.InvType = srcTaskItem.InvType; | 1179 | destTaskItem.InvType = srcTaskItem.InvType; |
1180 | destTaskItem.Type = srcTaskItem.Type; | 1180 | destTaskItem.Type = srcTaskItem.Type; |
1181 | 1181 | ||
1182 | destPart.AddInventoryItem(destTaskItem); | 1182 | destPart.AddInventoryItem(destTaskItem, part.OwnerID!=destPart.OwnerID |
1183 | && ExternalChecks.ExternalChecksPropagatePermissions()); | ||
1183 | 1184 | ||
1184 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1185 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1185 | part.RemoveInventoryItem(itemId); | 1186 | part.RemoveInventoryItem(itemId); |
@@ -1249,10 +1250,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1249 | 1250 | ||
1250 | if (part != null) | 1251 | if (part != null) |
1251 | { | 1252 | { |
1252 | if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
1253 | return; | ||
1254 | |||
1255 | TaskInventoryItem currentItem = part.GetInventoryItem(itemID); | 1253 | TaskInventoryItem currentItem = part.GetInventoryItem(itemID); |
1254 | bool allowInventoryDrop = (part.GetEffectiveObjectFlags() | ||
1255 | & (uint)PrimFlags.AllowInventoryDrop) != 0; | ||
1256 | // Explicity allow anyone to add to the inventory if the AllowInventoryDrop | ||
1257 | // flag has been set. Don't however let them update an item unless | ||
1258 | // they pass the external checks | ||
1259 | if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId) | ||
1260 | && (currentItem != null || !allowInventoryDrop )) | ||
1261 | return; | ||
1256 | 1262 | ||
1257 | if (currentItem == null) | 1263 | if (currentItem == null) |
1258 | { | 1264 | { |
@@ -1417,7 +1423,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1417 | taskItem.PermsMask = 0; | 1423 | taskItem.PermsMask = 0; |
1418 | taskItem.AssetID = asset.FullID; | 1424 | taskItem.AssetID = asset.FullID; |
1419 | 1425 | ||
1420 | part.AddInventoryItem(taskItem); | 1426 | part.AddInventoryItem(taskItem, false); |
1421 | part.GetProperties(remoteClient); | 1427 | part.GetProperties(remoteClient); |
1422 | 1428 | ||
1423 | part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1429 | part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); |
@@ -1512,7 +1518,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | destTaskItem.InvType = srcTaskItem.InvType; | 1518 | destTaskItem.InvType = srcTaskItem.InvType; |
1513 | destTaskItem.Type = srcTaskItem.Type; | 1519 | destTaskItem.Type = srcTaskItem.Type; |
1514 | 1520 | ||
1515 | destPart.AddInventoryItemExclusive(destTaskItem); | 1521 | destPart.AddInventoryItemExclusive(destTaskItem, false); |
1516 | 1522 | ||
1517 | if (running > 0) | 1523 | if (running > 0) |
1518 | { | 1524 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index bfa9763..8275ceb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -151,23 +151,42 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | taskItem.AssetID = item.AssetID; | 151 | taskItem.AssetID = item.AssetID; |
152 | taskItem.Name = item.Name; | 152 | taskItem.Name = item.Name; |
153 | taskItem.Description = item.Description; | 153 | taskItem.Description = item.Description; |
154 | taskItem.OwnerID = item.Owner; | 154 | taskItem.OwnerID = part.OwnerID; // Transfer ownership |
155 | taskItem.CreatorID = item.Creator; | 155 | taskItem.CreatorID = item.Creator; |
156 | taskItem.Type = item.AssetType; | 156 | taskItem.Type = item.AssetType; |
157 | taskItem.InvType = item.InvType; | 157 | taskItem.InvType = item.InvType; |
158 | 158 | ||
159 | taskItem.BasePermissions = item.BasePermissions; | 159 | if (remoteClient!=null && remoteClient.AgentId!=part.OwnerID && |
160 | taskItem.CurrentPermissions = item.CurrentPermissions; | 160 | m_scene.ExternalChecks.ExternalChecksPropagatePermissions()) { |
161 | // FIXME: ignoring group permissions for now as they aren't stored in item | 161 | taskItem.BasePermissions = item.BasePermissions & item.NextPermissions; |
162 | taskItem.EveryonePermissions = item.EveryOnePermissions; | 162 | taskItem.CurrentPermissions = item.CurrentPermissions & item.NextPermissions; |
163 | taskItem.NextPermissions = item.NextPermissions; | 163 | taskItem.EveryonePermissions = item.EveryOnePermissions & item.NextPermissions; |
164 | taskItem.NextPermissions = item.NextPermissions; | ||
165 | taskItem.CurrentPermissions |= 8; | ||
166 | } else { | ||
167 | taskItem.BasePermissions = item.BasePermissions; | ||
168 | taskItem.CurrentPermissions = item.CurrentPermissions; | ||
169 | taskItem.CurrentPermissions |= 8; | ||
170 | taskItem.EveryonePermissions = item.EveryOnePermissions; | ||
171 | taskItem.NextPermissions = item.NextPermissions; | ||
172 | } | ||
173 | |||
174 | |||
175 | |||
164 | taskItem.Flags = item.Flags; | 176 | taskItem.Flags = item.Flags; |
165 | // TODO: These are pending addition of those fields to TaskInventoryItem | 177 | // TODO: These are pending addition of those fields to TaskInventoryItem |
166 | // taskItem.SalePrice = item.SalePrice; | 178 | // taskItem.SalePrice = item.SalePrice; |
167 | // taskItem.SaleType = item.SaleType; | 179 | // taskItem.SaleType = item.SaleType; |
168 | taskItem.CreationDate = (uint)item.CreationDate; | 180 | taskItem.CreationDate = (uint)item.CreationDate; |
169 | 181 | ||
170 | part.AddInventoryItem(taskItem); | 182 | bool addFromAllowedDrop = false; |
183 | if (remoteClient!=null) | ||
184 | { | ||
185 | addFromAllowedDrop = remoteClient.AgentId!=part.OwnerID && | ||
186 | m_scene.ExternalChecks.ExternalChecksPropagatePermissions(); | ||
187 | } | ||
188 | |||
189 | part.AddInventoryItem(taskItem, addFromAllowedDrop); | ||
171 | 190 | ||
172 | return true; | 191 | return true; |
173 | } | 192 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 501f199..fa66515 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -289,16 +289,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
289 | /// name is chosen. | 289 | /// name is chosen. |
290 | /// </summary> | 290 | /// </summary> |
291 | /// <param name="item"></param> | 291 | /// <param name="item"></param> |
292 | public void AddInventoryItem(TaskInventoryItem item) | 292 | public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop) |
293 | { | 293 | { |
294 | AddInventoryItem(item.Name, item); | 294 | AddInventoryItem(item.Name, item, allowedDrop); |
295 | } | 295 | } |
296 | 296 | ||
297 | /// <summary> | 297 | /// <summary> |
298 | /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. | 298 | /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. |
299 | /// </summary> | 299 | /// </summary> |
300 | /// <param name="item"></param> | 300 | /// <param name="item"></param> |
301 | public void AddInventoryItemExclusive(TaskInventoryItem item) | 301 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
302 | { | 302 | { |
303 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); | 303 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); |
304 | foreach (TaskInventoryItem i in il) | 304 | foreach (TaskInventoryItem i in il) |
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | } | 313 | } |
314 | } | 314 | } |
315 | 315 | ||
316 | AddInventoryItem(item.Name, item); | 316 | AddInventoryItem(item.Name, item, allowedDrop); |
317 | } | 317 | } |
318 | 318 | ||
319 | /// <summary> | 319 | /// <summary> |
@@ -324,7 +324,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
324 | /// The item itself. The name within this structure is ignored in favour of the name | 324 | /// The item itself. The name within this structure is ignored in favour of the name |
325 | /// given in this method's arguments | 325 | /// given in this method's arguments |
326 | /// </param> | 326 | /// </param> |
327 | protected void AddInventoryItem(string name, TaskInventoryItem item) | 327 | /// <param name="allowedDrop"> |
328 | // Item was only added to inventory because AllowedDrop is set | ||
329 | /// </param> | ||
330 | protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop) | ||
328 | { | 331 | { |
329 | name = FindAvailableInventoryName(name); | 332 | name = FindAvailableInventoryName(name); |
330 | if (name == String.Empty) | 333 | if (name == String.Empty) |
@@ -337,7 +340,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
337 | lock (m_taskInventory) | 340 | lock (m_taskInventory) |
338 | { | 341 | { |
339 | m_taskInventory.Add(item.ItemID, item); | 342 | m_taskInventory.Add(item.ItemID, item); |
340 | TriggerScriptChangedEvent(Changed.INVENTORY); | 343 | if (allowedDrop) |
344 | TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | ||
345 | else | ||
346 | TriggerScriptChangedEvent(Changed.INVENTORY); | ||
341 | } | 347 | } |
342 | 348 | ||
343 | m_inventorySerial++; | 349 | m_inventorySerial++; |