diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 33 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 58 |
4 files changed, 105 insertions, 35 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 9aa3f20..6c0ed28 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -537,20 +537,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
537 | // the initial update for and what we'll use to limit the | 537 | // the initial update for and what we'll use to limit the |
538 | // space we check for new objects on movement. | 538 | // space we check for new objects on movement. |
539 | 539 | ||
540 | if (presence.IsChildAgent) | 540 | if (presence.IsChildAgent && m_parentScene.m_sendTasksToChild) |
541 | { | 541 | { |
542 | //Vector3 avPosition = new Vector3(presence.AbsolutePosition.X,presence.AbsolutePosition.Y,presence.AbsolutePosition.Z); | 542 | LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; |
543 | //LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; | 543 | float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition,oLoc); |
544 | //Vector3 objPosition = new Vector3(oLoc.X,oLoc.Y,oLoc.Z); | 544 | |
545 | //float distResult = Vector3Distance(avPosition, objPosition); | 545 | //MainLog.Instance.Verbose("DISTANCE", distResult.ToString()); |
546 | //if (distResult > 512) | 546 | |
547 | //{ | 547 | if (distResult > 60) |
548 | //int x = 0; | 548 | { |
549 | //} | 549 | int x = 0; |
550 | //if (distResult < presence.DrawDistance) | 550 | } |
551 | //{ | 551 | if (distResult < presence.DrawDistance) |
552 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); | 552 | { |
553 | //} | 553 | // Send Only if we don't already know about it. |
554 | // KnownPrim also makes the prim known when called. | ||
555 | if (!presence.KnownPrim(((SceneObjectGroup) ent).UUID)) | ||
556 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); | ||
557 | } | ||
554 | } | 558 | } |
555 | else | 559 | else |
556 | { | 560 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 64b9abb..f32de2e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1391,6 +1391,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1391 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; | 1391 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; |
1392 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 1392 | m_sceneGridService.OnRegionUp += OtherRegionUp; |
1393 | m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 1393 | m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
1394 | |||
1395 | |||
1394 | 1396 | ||
1395 | 1397 | ||
1396 | 1398 | ||
@@ -1492,19 +1494,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
1492 | public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 1494 | public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) |
1493 | { | 1495 | { |
1494 | ScenePresence childAgentUpdate = GetScenePresence(new LLUUID(cAgentData.AgentID)); | 1496 | ScenePresence childAgentUpdate = GetScenePresence(new LLUUID(cAgentData.AgentID)); |
1495 | if (!(childAgentUpdate.Equals(null))) | 1497 | if (childAgentUpdate != null) |
1496 | { | 1498 | { |
1497 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | 1499 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. |
1498 | // however to avoid a race condition crossing borders.. | 1500 | // however to avoid a race condition crossing borders.. |
1499 | if (childAgentUpdate.IsChildAgent) | 1501 | if (childAgentUpdate.IsChildAgent) |
1500 | { | 1502 | { |
1503 | uint rRegionX = (uint)(cAgentData.regionHandle >> 40); | ||
1504 | uint rRegionY = (((uint)(cAgentData.regionHandle)) >> 8); | ||
1505 | uint tRegionX = RegionInfo.RegionLocX; | ||
1506 | uint tRegionY = RegionInfo.RegionLocY; | ||
1501 | //Send Data to ScenePresence | 1507 | //Send Data to ScenePresence |
1502 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 1508 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
1503 | // Not Implemented: | 1509 | // Not Implemented: |
1504 | //TODO: Do we need to pass the message on to one of our neighbors? | 1510 | //TODO: Do we need to pass the message on to one of our neighbors? |
1511 | |||
1505 | } | 1512 | } |
1513 | return true; | ||
1506 | } | 1514 | } |
1507 | return true; | 1515 | return false; |
1508 | } | 1516 | } |
1509 | 1517 | ||
1510 | /// <summary> | 1518 | /// <summary> |
@@ -1614,6 +1622,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1614 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); | 1622 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); |
1615 | } | 1623 | } |
1616 | 1624 | ||
1625 | public void SendOutChildAgentUpdates(ChildAgentDataUpdate cadu, ScenePresence presence) | ||
1626 | { | ||
1627 | m_sceneGridService.SendChildAgentDataUpdate(cadu, presence); | ||
1628 | } | ||
1629 | |||
1617 | #endregion | 1630 | #endregion |
1618 | 1631 | ||
1619 | #region Module Methods | 1632 | #region Module Methods |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index a9c2c2f..805b44c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -332,7 +332,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
332 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); | 332 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); |
333 | } | 333 | } |
334 | 334 | ||
335 | public delegate void SendChildAgentDataUpdateDelegate(ulong regionHandle, ChildAgentDataUpdate cAgentData); | 335 | public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence); |
336 | 336 | ||
337 | /// <summary> | 337 | /// <summary> |
338 | /// This informs all neighboring regions about the settings of it's child agent. | 338 | /// This informs all neighboring regions about the settings of it's child agent. |
@@ -341,18 +341,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
341 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | 341 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. |
342 | /// | 342 | /// |
343 | /// </summary> | 343 | /// </summary> |
344 | private void SendChildAgentDataUpdateAsync(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 344 | private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence) |
345 | { | 345 | { |
346 | MainLog.Instance.Notice("INTERGRID", "Informing a neighbor about my agent."); | 346 | //MainLog.Instance.Notice("INTERGRID", "Informing neighbors about my agent."); |
347 | bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); | ||
348 | 347 | ||
349 | if (regionAccepted) | 348 | foreach (ulong regionHandle in presence.KnownChildRegions) |
350 | { | ||
351 | MainLog.Instance.Notice("INTERGRID", "Completed sending a neighbor an update about my agent"); | ||
352 | } | ||
353 | else | ||
354 | { | 349 | { |
355 | MainLog.Instance.Notice("INTERGRID", "Failed sending a neighbor an update about my agent"); | 350 | bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); |
351 | |||
352 | if (regionAccepted) | ||
353 | { | ||
354 | //MainLog.Instance.Notice("INTERGRID", "Completed sending a neighbor an update about my agent"); | ||
355 | } | ||
356 | else | ||
357 | { | ||
358 | //MainLog.Instance.Notice("INTERGRID", "Failed sending a neighbor an update about my agent"); | ||
359 | } | ||
356 | } | 360 | } |
357 | } | 361 | } |
358 | 362 | ||
@@ -362,11 +366,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
362 | icon.EndInvoke(iar); | 366 | icon.EndInvoke(iar); |
363 | } | 367 | } |
364 | 368 | ||
365 | public void SendChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 369 | public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence) |
366 | { | 370 | { |
367 | // This assumes that we know what our neighbors are. | 371 | // This assumes that we know what our neighbors are. |
368 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | 372 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; |
369 | d.BeginInvoke(regionHandle, cAgentData, | 373 | d.BeginInvoke(cAgentData,presence, |
370 | SendChildAgentDataUpdateCompleted, | 374 | SendChildAgentDataUpdateCompleted, |
371 | d); | 375 | d); |
372 | } | 376 | } |
@@ -374,11 +378,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
374 | public delegate void SendCloseChildAgentDelegate( ScenePresence presence); | 378 | public delegate void SendCloseChildAgentDelegate( ScenePresence presence); |
375 | 379 | ||
376 | /// <summary> | 380 | /// <summary> |
377 | /// This informs all neighboring regions about the settings of it's child agent. | 381 | /// This Closes child agents on neighboring regions |
378 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 382 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
379 | /// | ||
380 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | ||
381 | /// | ||
382 | /// </summary> | 383 | /// </summary> |
383 | private void SendCloseChildAgentAsync(ScenePresence presence) | 384 | private void SendCloseChildAgentAsync(ScenePresence presence) |
384 | { | 385 | { |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c8310e4..f37b38b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 55 | private LLVector3 m_requestedSitOffset = new LLVector3(); |
56 | private float m_sitAvatarHeight = 2.0f; | 56 | private float m_sitAvatarHeight = 2.0f; |
57 | private float m_godlevel = 0; | 57 | private float m_godlevel = 0; |
58 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | ||
58 | 59 | ||
59 | private int m_perfMonMS = 0; | 60 | private int m_perfMonMS = 0; |
60 | 61 | ||
@@ -90,6 +91,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | private LLQuaternion m_headrotation = new LLQuaternion(); | 91 | private LLQuaternion m_headrotation = new LLQuaternion(); |
91 | private byte m_state = (byte) 0; | 92 | private byte m_state = (byte) 0; |
92 | 93 | ||
94 | private List<LLUUID> m_knownPrimUUID = new List<LLUUID>(); | ||
95 | |||
93 | // Agent's Draw distance. | 96 | // Agent's Draw distance. |
94 | protected float m_DrawDistance = 0f; | 97 | protected float m_DrawDistance = 0f; |
95 | 98 | ||
@@ -136,6 +139,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
136 | get { return m_physicsActor; } | 139 | get { return m_physicsActor; } |
137 | } | 140 | } |
138 | 141 | ||
142 | public bool KnownPrim(LLUUID primID) | ||
143 | { | ||
144 | if (m_knownPrimUUID.Contains(primID)) | ||
145 | { | ||
146 | return true; | ||
147 | } | ||
148 | m_knownPrimUUID.Add(primID); | ||
149 | return false; | ||
150 | } | ||
151 | |||
152 | |||
139 | public bool Updated | 153 | public bool Updated |
140 | { | 154 | { |
141 | set { m_updateflag = value; } | 155 | set { m_updateflag = value; } |
@@ -499,7 +513,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
499 | m_scene.CommsManager.UserProfileCacheService.UpdateUserInventory(m_uuid); | 513 | m_scene.CommsManager.UserProfileCacheService.UpdateUserInventory(m_uuid); |
500 | //if (!m_gotAllObjectsInScene) | 514 | //if (!m_gotAllObjectsInScene) |
501 | //{ | 515 | //{ |
502 | //m_scene.SendAllSceneObjectsToClient(this); | 516 | m_scene.SendAllSceneObjectsToClient(this); |
503 | //m_gotAllObjectsInScene = true; | 517 | //m_gotAllObjectsInScene = true; |
504 | //} | 518 | //} |
505 | } | 519 | } |
@@ -1408,6 +1422,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
1408 | m_scene.NotifyMyCoarseLocationChange(); | 1422 | m_scene.NotifyMyCoarseLocationChange(); |
1409 | } | 1423 | } |
1410 | } | 1424 | } |
1425 | |||
1426 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | ||
1427 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | ||
1428 | { | ||
1429 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | ||
1430 | cadu.ActiveGroupID=LLUUID.Zero.UUID; | ||
1431 | cadu.AgentID = UUID.UUID; | ||
1432 | cadu.alwaysrun = m_setAlwaysRun; | ||
1433 | cadu.AVHeight = m_avHeight; | ||
1434 | LLVector3 tempCameraCenter = new LLVector3(m_CameraCenter.x, m_CameraCenter.y, m_CameraCenter.z); | ||
1435 | cadu.cameraPosition = new sLLVector3(tempCameraCenter); | ||
1436 | cadu.drawdistance = m_DrawDistance; | ||
1437 | cadu.godlevel = m_godlevel; | ||
1438 | cadu.GroupAccess = 0; | ||
1439 | cadu.Position = new sLLVector3(AbsolutePosition); | ||
1440 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | ||
1441 | cadu.throttles = ControllingClient.GetThrottlesPacked(1f); | ||
1442 | cadu.Velocity = new sLLVector3(Velocity); | ||
1443 | m_scene.SendOutChildAgentUpdates(cadu,this); | ||
1444 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | ||
1445 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | ||
1446 | m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z; | ||
1447 | } | ||
1411 | } | 1448 | } |
1412 | 1449 | ||
1413 | #endregion | 1450 | #endregion |
@@ -1532,15 +1569,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1532 | /// This updates important decision making data about a child agent | 1569 | /// This updates important decision making data about a child agent |
1533 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 1570 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
1534 | /// </summary> | 1571 | /// </summary> |
1535 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData) | 1572 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) |
1536 | { | 1573 | { |
1537 | // | 1574 | // |
1575 | int shiftx = ((int)rRegionX - (int)tRegionX) * 256; | ||
1576 | int shifty = ((int)rRegionY - (int)tRegionY) * 256; | ||
1577 | |||
1538 | m_DrawDistance = cAgentData.drawdistance; | 1578 | m_DrawDistance = cAgentData.drawdistance; |
1539 | m_pos = new LLVector3(cAgentData.Position.x, cAgentData.Position.y, cAgentData.Position.z); | 1579 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); |
1580 | |||
1581 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | ||
1540 | m_CameraCenter = | 1582 | m_CameraCenter = |
1541 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 1583 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); |
1584 | |||
1585 | |||
1542 | m_godlevel = cAgentData.godlevel; | 1586 | m_godlevel = cAgentData.godlevel; |
1587 | SetHeight(cAgentData.AVHeight); | ||
1588 | |||
1543 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); | 1589 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); |
1590 | |||
1591 | |||
1592 | |||
1593 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | ||
1594 | if (m_scene.m_sendTasksToChild) | ||
1595 | m_scene.SendAllSceneObjectsToClient(this); | ||
1544 | //cAgentData.AVHeight; | 1596 | //cAgentData.AVHeight; |
1545 | //cAgentData.regionHandle; | 1597 | //cAgentData.regionHandle; |
1546 | //m_velocity = cAgentData.Velocity; | 1598 | //m_velocity = cAgentData.Velocity; |