diff options
Diffstat (limited to '')
6 files changed, 688 insertions, 53 deletions
diff --git a/OpenSim/Region/Environment/Modules/AgentAgentTransactionModule.cs b/OpenSim/Region/Environment/Modules/AgentAgentTransactionModule.cs new file mode 100644 index 0000000..2374964 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/AgentAgentTransactionModule.cs | |||
@@ -0,0 +1,244 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using Nini.Config; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region.Environment.Interfaces; | ||
8 | using OpenSim.Region.Environment.Scenes; | ||
9 | |||
10 | namespace OpenSim.Region.Environment.Modules | ||
11 | { | ||
12 | public class AgentAgentTransactionModule : IRegionModule, IAgentAssetTransactions | ||
13 | { | ||
14 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | ||
15 | private Scene m_scene = null; | ||
16 | private bool m_dumpAssetsToFile = false; | ||
17 | |||
18 | private AgentAssetTransactionsManager m_transactionManager; | ||
19 | |||
20 | public void Initialise(Scene scene, IConfigSource config) | ||
21 | { | ||
22 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | ||
23 | { | ||
24 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | ||
25 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); | ||
26 | |||
27 | scene.EventManager.OnNewClient += NewClient; | ||
28 | |||
29 | try | ||
30 | { | ||
31 | m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); | ||
32 | } | ||
33 | catch (Exception) | ||
34 | { | ||
35 | } | ||
36 | } | ||
37 | |||
38 | if (m_scene == null) | ||
39 | { | ||
40 | m_scene = scene; | ||
41 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); | ||
42 | } | ||
43 | } | ||
44 | |||
45 | public void PostInitialise() | ||
46 | { | ||
47 | |||
48 | } | ||
49 | |||
50 | public void Close() | ||
51 | { | ||
52 | } | ||
53 | |||
54 | public string Name | ||
55 | { | ||
56 | get { return "AgentTransactionModule"; } | ||
57 | } | ||
58 | |||
59 | public bool IsSharedModule | ||
60 | { | ||
61 | get { return true; } | ||
62 | } | ||
63 | |||
64 | public void NewClient(IClientAPI client) | ||
65 | { | ||
66 | client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; | ||
67 | client.OnXferReceive += m_transactionManager.HandleXfer; | ||
68 | } | ||
69 | |||
70 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | ||
71 | uint callbackID, string description, string name, sbyte invType, | ||
72 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
73 | { | ||
74 | m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); | ||
75 | } | ||
76 | |||
77 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | ||
78 | InventoryItemBase item) | ||
79 | { | ||
80 | m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); | ||
81 | } | ||
82 | |||
83 | public void RemoveAgentAssetTransactions(LLUUID userID) | ||
84 | { | ||
85 | m_transactionManager.RemoveAgentAssetTransactions(userID); | ||
86 | } | ||
87 | } | ||
88 | |||
89 | //should merge this classes and clean up | ||
90 | public class AgentAssetTransactionsManager | ||
91 | { | ||
92 | private static readonly log4net.ILog m_log | ||
93 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
94 | |||
95 | // Fields | ||
96 | public Scene MyScene; | ||
97 | |||
98 | /// <summary> | ||
99 | /// Each agent has its own singleton collection of transactions | ||
100 | /// </summary> | ||
101 | private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = | ||
102 | new Dictionary<LLUUID, AgentAssetTransactions>(); | ||
103 | |||
104 | /// <summary> | ||
105 | /// Should we dump uploaded assets to the filesystem? | ||
106 | /// </summary> | ||
107 | private bool m_dumpAssetsToFile; | ||
108 | |||
109 | public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) | ||
110 | { | ||
111 | MyScene = scene; | ||
112 | m_dumpAssetsToFile = dumpAssetsToFile; | ||
113 | } | ||
114 | |||
115 | /// <summary> | ||
116 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | ||
117 | /// is created. | ||
118 | /// </summary> | ||
119 | /// <param name="userID"></param> | ||
120 | /// <returns></returns> | ||
121 | private AgentAssetTransactions GetUserTransactions(LLUUID userID) | ||
122 | { | ||
123 | lock (AgentTransactions) | ||
124 | { | ||
125 | if (!AgentTransactions.ContainsKey(userID)) | ||
126 | { | ||
127 | AgentAssetTransactions transactions | ||
128 | = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | ||
129 | AgentTransactions.Add(userID, transactions); | ||
130 | } | ||
131 | |||
132 | return AgentTransactions[userID]; | ||
133 | } | ||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// Remove the given agent asset transactions. This should be called when a client is departing | ||
138 | /// from a scene (and hence won't be making any more transactions here). | ||
139 | /// </summary> | ||
140 | /// <param name="userID"></param> | ||
141 | public void RemoveAgentAssetTransactions(LLUUID userID) | ||
142 | { | ||
143 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); | ||
144 | |||
145 | lock (AgentTransactions) | ||
146 | { | ||
147 | AgentTransactions.Remove(userID); | ||
148 | } | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Create an inventory item from data that has been received through a transaction. | ||
153 | /// | ||
154 | /// This is called when new clothing or body parts are created. It may also be called in other | ||
155 | /// situations. | ||
156 | /// </summary> | ||
157 | /// <param name="remoteClient"></param> | ||
158 | /// <param name="transactionID"></param> | ||
159 | /// <param name="folderID"></param> | ||
160 | /// <param name="callbackID"></param> | ||
161 | /// <param name="description"></param> | ||
162 | /// <param name="name"></param> | ||
163 | /// <param name="invType"></param> | ||
164 | /// <param name="type"></param> | ||
165 | /// <param name="wearableType"></param> | ||
166 | /// <param name="nextOwnerMask"></param> | ||
167 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | ||
168 | uint callbackID, string description, string name, sbyte invType, | ||
169 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
170 | { | ||
171 | m_log.DebugFormat( | ||
172 | "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | ||
173 | |||
174 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
175 | |||
176 | transactions.RequestCreateInventoryItem( | ||
177 | remoteClient, transactionID, folderID, callbackID, description, | ||
178 | name, invType, type, wearableType, nextOwnerMask); | ||
179 | } | ||
180 | |||
181 | /// <summary> | ||
182 | /// Update an inventory item with data that has been received through a transaction. | ||
183 | /// | ||
184 | /// This is called when clothing or body parts are updated (for instance, with new textures or | ||
185 | /// colours). It may also be called in other situations. | ||
186 | /// </summary> | ||
187 | /// <param name="remoteClient"></param> | ||
188 | /// <param name="transactionID"></param> | ||
189 | /// <param name="item"></param> | ||
190 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | ||
191 | InventoryItemBase item) | ||
192 | { | ||
193 | m_log.DebugFormat( | ||
194 | "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | ||
195 | item.inventoryName); | ||
196 | |||
197 | AgentAssetTransactions transactions | ||
198 | = GetUserTransactions(remoteClient.AgentId); | ||
199 | |||
200 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
201 | } | ||
202 | |||
203 | /// <summary> | ||
204 | /// Request that a client (agent) begin an asset transfer. | ||
205 | /// </summary> | ||
206 | /// <param name="remoteClient"></param> | ||
207 | /// <param name="assetID"></param> | ||
208 | /// <param name="transaction"></param> | ||
209 | /// <param name="type"></param> | ||
210 | /// <param name="data"></param></param> | ||
211 | /// <param name="tempFile"></param> | ||
212 | public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, | ||
213 | byte[] data, bool storeLocal, bool tempFile) | ||
214 | { | ||
215 | // Console.WriteLine("asset upload of " + assetID); | ||
216 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
217 | |||
218 | AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
219 | if (uploader != null) | ||
220 | { | ||
221 | |||
222 | if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) | ||
223 | { | ||
224 | |||
225 | } | ||
226 | } | ||
227 | } | ||
228 | |||
229 | /// <summary> | ||
230 | /// Handle asset transfer data packets received in response to the asset upload request in | ||
231 | /// HandleUDPUploadRequest() | ||
232 | /// </summary> | ||
233 | /// <param name="remoteClient"></param> | ||
234 | /// <param name="xferID"></param> | ||
235 | /// <param name="packetID"></param> | ||
236 | /// <param name="data"></param> | ||
237 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | ||
238 | { | ||
239 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
240 | |||
241 | transactions.HandleXfer(xferID, packetID, data); | ||
242 | } | ||
243 | } | ||
244 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs new file mode 100644 index 0000000..d9126f4 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs | |||
@@ -0,0 +1,382 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.IO; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Servers; | ||
8 | using OpenSim.Framework; | ||
9 | using OpenSim.Framework.Communications.Cache; | ||
10 | |||
11 | namespace OpenSim.Region.Environment.Modules | ||
12 | { | ||
13 | |||
14 | /// <summary> | ||
15 | /// Manage asset transactions for a single agent. | ||
16 | /// </summary> | ||
17 | public class AgentAssetTransactions | ||
18 | { | ||
19 | //private static readonly log4net.ILog m_log | ||
20 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
21 | |||
22 | // Fields | ||
23 | public LLUUID UserID; | ||
24 | public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); | ||
25 | public AgentAssetTransactionsManager Manager; | ||
26 | private bool m_dumpAssetsToFile; | ||
27 | |||
28 | // Methods | ||
29 | public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) | ||
30 | { | ||
31 | UserID = agentID; | ||
32 | Manager = manager; | ||
33 | m_dumpAssetsToFile = dumpAssetsToFile; | ||
34 | } | ||
35 | |||
36 | public AssetXferUploader RequestXferUploader(LLUUID transactionID) | ||
37 | { | ||
38 | if (!XferUploaders.ContainsKey(transactionID)) | ||
39 | { | ||
40 | AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile); | ||
41 | |||
42 | lock (XferUploaders) | ||
43 | { | ||
44 | XferUploaders.Add(transactionID, uploader); | ||
45 | } | ||
46 | |||
47 | return uploader; | ||
48 | } | ||
49 | return null; | ||
50 | } | ||
51 | |||
52 | public void HandleXfer(ulong xferID, uint packetID, byte[] data) | ||
53 | { | ||
54 | AssetXferUploader uploaderFound = null; | ||
55 | |||
56 | lock (XferUploaders) | ||
57 | { | ||
58 | foreach (AssetXferUploader uploader in XferUploaders.Values) | ||
59 | { | ||
60 | if (uploader.XferID == xferID) | ||
61 | { | ||
62 | break; | ||
63 | } | ||
64 | } | ||
65 | |||
66 | } | ||
67 | } | ||
68 | |||
69 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | ||
70 | uint callbackID, string description, string name, sbyte invType, | ||
71 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
72 | { | ||
73 | if (XferUploaders.ContainsKey(transactionID)) | ||
74 | { | ||
75 | XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, | ||
76 | callbackID, description, name, invType, type, | ||
77 | wearableType, nextOwnerMask); | ||
78 | } | ||
79 | } | ||
80 | |||
81 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, | ||
82 | InventoryItemBase item) | ||
83 | { | ||
84 | if (XferUploaders.ContainsKey(transactionID)) | ||
85 | { | ||
86 | XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. | ||
92 | /// </summary> | ||
93 | /// <param name="transactionID"></param> | ||
94 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | ||
95 | public AssetBase GetTransactionAsset(LLUUID transactionID) | ||
96 | { | ||
97 | if (XferUploaders.ContainsKey(transactionID)) | ||
98 | { | ||
99 | AssetXferUploader uploader = XferUploaders[transactionID]; | ||
100 | AssetBase asset = uploader.GetAssetData(); | ||
101 | |||
102 | lock (XferUploaders) | ||
103 | { | ||
104 | XferUploaders.Remove(transactionID); | ||
105 | } | ||
106 | |||
107 | return asset; | ||
108 | } | ||
109 | |||
110 | return null; | ||
111 | } | ||
112 | |||
113 | // Nested Types | ||
114 | public class AssetXferUploader | ||
115 | { | ||
116 | // Fields | ||
117 | public bool AddToInventory; | ||
118 | public AssetBase Asset; | ||
119 | public LLUUID InventFolder = LLUUID.Zero; | ||
120 | private IClientAPI ourClient; | ||
121 | public LLUUID TransactionID = LLUUID.Zero; | ||
122 | public bool UploadComplete; | ||
123 | public ulong XferID; | ||
124 | private string m_name = String.Empty; | ||
125 | private string m_description = String.Empty; | ||
126 | private sbyte type = 0; | ||
127 | private sbyte invType = 0; | ||
128 | private uint nextPerm = 0; | ||
129 | private bool m_finished = false; | ||
130 | private bool m_createItem = false; | ||
131 | private AgentAssetTransactions m_userTransactions; | ||
132 | private bool m_storeLocal; | ||
133 | private bool m_dumpAssetToFile; | ||
134 | |||
135 | public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) | ||
136 | { | ||
137 | m_userTransactions = transactions; | ||
138 | m_dumpAssetToFile = dumpAssetToFile; | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Process transfer data received from the client. | ||
143 | /// </summary> | ||
144 | /// <param name="xferID"></param> | ||
145 | /// <param name="packetID"></param> | ||
146 | /// <param name="data"></param> | ||
147 | /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns> | ||
148 | public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data) | ||
149 | { | ||
150 | if (XferID == xferID) | ||
151 | { | ||
152 | if (Asset.Data.Length > 1) | ||
153 | { | ||
154 | byte[] destinationArray = new byte[Asset.Data.Length + data.Length]; | ||
155 | Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length); | ||
156 | Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length); | ||
157 | Asset.Data = destinationArray; | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | byte[] buffer2 = new byte[data.Length - 4]; | ||
162 | Array.Copy(data, 4, buffer2, 0, data.Length - 4); | ||
163 | Asset.Data = buffer2; | ||
164 | } | ||
165 | ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket(); | ||
166 | newPack.XferID.ID = xferID; | ||
167 | newPack.XferID.Packet = packetID; | ||
168 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); | ||
169 | if ((packetID & 0x80000000) != 0) | ||
170 | { | ||
171 | SendCompleteMessage(); | ||
172 | return true; | ||
173 | } | ||
174 | } | ||
175 | |||
176 | return false; | ||
177 | } | ||
178 | |||
179 | /// <summary> | ||
180 | /// Initialise asset transfer from the client | ||
181 | /// </summary> | ||
182 | /// <param name="xferID"></param> | ||
183 | /// <param name="packetID"></param> | ||
184 | /// <param name="data"></param> | ||
185 | /// <returns>True if the transfer is complete, false otherwise</returns> | ||
186 | public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, | ||
187 | bool storeLocal, bool tempFile) | ||
188 | { | ||
189 | ourClient = remoteClient; | ||
190 | Asset = new AssetBase(); | ||
191 | Asset.FullID = assetID; | ||
192 | Asset.InvType = type; | ||
193 | Asset.Type = type; | ||
194 | Asset.Data = data; | ||
195 | Asset.Name = "blank"; | ||
196 | Asset.Description = "empty"; | ||
197 | Asset.Local = storeLocal; | ||
198 | Asset.Temporary = tempFile; | ||
199 | |||
200 | TransactionID = transaction; | ||
201 | m_storeLocal = storeLocal; | ||
202 | if (Asset.Data.Length > 2) | ||
203 | { | ||
204 | SendCompleteMessage(); | ||
205 | return true; | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | RequestStartXfer(); | ||
210 | } | ||
211 | |||
212 | return false; | ||
213 | } | ||
214 | |||
215 | protected void RequestStartXfer() | ||
216 | { | ||
217 | UploadComplete = false; | ||
218 | XferID = Util.GetNextXferID(); | ||
219 | RequestXferPacket newPack = new RequestXferPacket(); | ||
220 | newPack.XferID.ID = XferID; | ||
221 | newPack.XferID.VFileType = Asset.Type; | ||
222 | newPack.XferID.VFileID = Asset.FullID; | ||
223 | newPack.XferID.FilePath = 0; | ||
224 | newPack.XferID.Filename = new byte[0]; | ||
225 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); | ||
226 | } | ||
227 | |||
228 | protected void SendCompleteMessage() | ||
229 | { | ||
230 | UploadComplete = true; | ||
231 | AssetUploadCompletePacket newPack = new AssetUploadCompletePacket(); | ||
232 | newPack.AssetBlock.Type = Asset.Type; | ||
233 | newPack.AssetBlock.Success = true; | ||
234 | newPack.AssetBlock.UUID = Asset.FullID; | ||
235 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); | ||
236 | m_finished = true; | ||
237 | if (m_createItem) | ||
238 | { | ||
239 | DoCreateItem(); | ||
240 | } | ||
241 | else if (m_storeLocal) | ||
242 | { | ||
243 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); | ||
244 | } | ||
245 | |||
246 | // Console.WriteLine("upload complete "+ this.TransactionID); | ||
247 | |||
248 | if (m_dumpAssetToFile) | ||
249 | { | ||
250 | DateTime now = DateTime.Now; | ||
251 | string filename = | ||
252 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, | ||
253 | now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type); | ||
254 | SaveAssetToFile(filename, Asset.Data); | ||
255 | } | ||
256 | } | ||
257 | |||
258 | ///Left this in and commented in case there are unforseen issues | ||
259 | //private void SaveAssetToFile(string filename, byte[] data) | ||
260 | //{ | ||
261 | // FileStream fs = File.Create(filename); | ||
262 | // BinaryWriter bw = new BinaryWriter(fs); | ||
263 | // bw.Write(data); | ||
264 | // bw.Close(); | ||
265 | // fs.Close(); | ||
266 | //} | ||
267 | private void SaveAssetToFile(string filename, byte[] data) | ||
268 | { | ||
269 | string assetPath = "UserAssets"; | ||
270 | if (!Directory.Exists(assetPath)) | ||
271 | { | ||
272 | Directory.CreateDirectory(assetPath); | ||
273 | } | ||
274 | FileStream fs = File.Create(Path.Combine(assetPath, filename)); | ||
275 | BinaryWriter bw = new BinaryWriter(fs); | ||
276 | bw.Write(data); | ||
277 | bw.Close(); | ||
278 | fs.Close(); | ||
279 | } | ||
280 | |||
281 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | ||
282 | uint callbackID, string description, string name, sbyte invType, | ||
283 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
284 | { | ||
285 | if (TransactionID == transactionID) | ||
286 | { | ||
287 | InventFolder = folderID; | ||
288 | m_name = name; | ||
289 | m_description = description; | ||
290 | this.type = type; | ||
291 | this.invType = invType; | ||
292 | nextPerm = nextOwnerMask; | ||
293 | Asset.Name = name; | ||
294 | Asset.Description = description; | ||
295 | Asset.Type = type; | ||
296 | Asset.InvType = invType; | ||
297 | m_createItem = true; | ||
298 | if (m_finished) | ||
299 | { | ||
300 | DoCreateItem(); | ||
301 | } | ||
302 | } | ||
303 | } | ||
304 | |||
305 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, | ||
306 | InventoryItemBase item) | ||
307 | { | ||
308 | if (TransactionID == transactionID) | ||
309 | { | ||
310 | CachedUserInfo userInfo = | ||
311 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
312 | remoteClient.AgentId); | ||
313 | |||
314 | if (userInfo != null) | ||
315 | { | ||
316 | LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId); | ||
317 | |||
318 | AssetBase asset | ||
319 | = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( | ||
320 | assetID, (item.assetType == (int) AssetType.Texture ? true : false)); | ||
321 | |||
322 | if (asset == null) | ||
323 | { | ||
324 | asset = m_userTransactions.GetTransactionAsset(transactionID); | ||
325 | } | ||
326 | |||
327 | if (asset != null && asset.FullID == assetID) | ||
328 | { | ||
329 | asset.Name = item.inventoryName; | ||
330 | asset.Description = item.inventoryDescription; | ||
331 | asset.InvType = (sbyte) item.invType; | ||
332 | asset.Type = (sbyte) item.assetType; | ||
333 | item.assetID = asset.FullID; | ||
334 | |||
335 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); | ||
336 | } | ||
337 | |||
338 | userInfo.UpdateItem(remoteClient.AgentId, item); | ||
339 | } | ||
340 | } | ||
341 | } | ||
342 | |||
343 | private void DoCreateItem() | ||
344 | { | ||
345 | //really need to fix this call, if lbsa71 saw this he would die. | ||
346 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); | ||
347 | CachedUserInfo userInfo = | ||
348 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId); | ||
349 | if (userInfo != null) | ||
350 | { | ||
351 | InventoryItemBase item = new InventoryItemBase(); | ||
352 | item.avatarID = ourClient.AgentId; | ||
353 | item.creatorsID = ourClient.AgentId; | ||
354 | item.inventoryID = LLUUID.Random(); | ||
355 | item.assetID = Asset.FullID; | ||
356 | item.inventoryDescription = m_description; | ||
357 | item.inventoryName = m_name; | ||
358 | item.assetType = type; | ||
359 | item.invType = invType; | ||
360 | item.parentFolderID = InventFolder; | ||
361 | item.inventoryBasePermissions = 2147483647; | ||
362 | item.inventoryCurrentPermissions = 2147483647; | ||
363 | item.inventoryNextPermissions = nextPerm; | ||
364 | |||
365 | userInfo.AddItem(ourClient.AgentId, item); | ||
366 | ourClient.SendInventoryItemCreateUpdate(item); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | public AssetBase GetAssetData() | ||
371 | { | ||
372 | if (m_finished) | ||
373 | { | ||
374 | return Asset; | ||
375 | } | ||
376 | return null; | ||
377 | } | ||
378 | } | ||
379 | |||
380 | } | ||
381 | |||
382 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 48fa3dc..57b8ae7 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
150 | { | 150 | { |
151 | lock (m_syncRoot) | 151 | lock (m_syncRoot) |
152 | { | 152 | { |
153 | return _PhyScene.Simulate((float) elapsed); | 153 | return _PhyScene.Simulate((float)elapsed); |
154 | } | 154 | } |
155 | } | 155 | } |
156 | 156 | ||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 175 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
176 | { | 176 | { |
177 | part.LocalID = m_parentScene.PrimIDAllocate(); | 177 | part.LocalID = m_parentScene.PrimIDAllocate(); |
178 | 178 | ||
179 | } | 179 | } |
180 | sceneObject.UpdateParentIDs(); | 180 | sceneObject.UpdateParentIDs(); |
181 | AddEntity(sceneObject); | 181 | AddEntity(sceneObject); |
@@ -222,9 +222,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
222 | { | 222 | { |
223 | if (obj is SceneObjectGroup) | 223 | if (obj is SceneObjectGroup) |
224 | { | 224 | { |
225 | if (((SceneObjectGroup) obj).LocalId == localID) | 225 | if (((SceneObjectGroup)obj).LocalId == localID) |
226 | { | 226 | { |
227 | m_parentScene.RemoveEntity((SceneObjectGroup) obj); | 227 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); |
228 | m_numPrim--; | 228 | m_numPrim--; |
229 | return; | 229 | return; |
230 | } | 230 | } |
@@ -237,7 +237,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
237 | System.Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt); | 237 | System.Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt); |
238 | SceneObjectPart p = GetSceneObjectPart(objectLocalID); | 238 | SceneObjectPart p = GetSceneObjectPart(objectLocalID); |
239 | ScenePresence av = null; | 239 | ScenePresence av = null; |
240 | if (TryGetAvatar(remoteClient.AgentId, out av)) { | 240 | if (TryGetAvatar(remoteClient.AgentId, out av)) |
241 | { | ||
241 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | 242 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); |
242 | objupdate.RegionData.RegionHandle = m_regInfo.RegionHandle; | 243 | objupdate.RegionData.RegionHandle = m_regInfo.RegionHandle; |
243 | objupdate.RegionData.TimeDilation = ushort.MaxValue; | 244 | objupdate.RegionData.TimeDilation = ushort.MaxValue; |
@@ -287,7 +288,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
287 | objupdate.ObjectData[0].NameValue = | 288 | objupdate.ObjectData[0].NameValue = |
288 | Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname); | 289 | Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname); |
289 | LLVector3 pos2 = av.AbsolutePosition; | 290 | LLVector3 pos2 = av.AbsolutePosition; |
290 | // new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z); | 291 | // new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z); |
291 | byte[] pb = pos2.GetBytes(); | 292 | byte[] pb = pos2.GetBytes(); |
292 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | 293 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); |
293 | 294 | ||
@@ -318,7 +319,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
318 | 319 | ||
319 | objupdate.ObjectData[1].TextureEntry = primData.TextureEntry; | 320 | objupdate.ObjectData[1].TextureEntry = primData.TextureEntry; |
320 | objupdate.ObjectData[1].PCode = primData.PCode; | 321 | objupdate.ObjectData[1].PCode = primData.PCode; |
321 | objupdate.ObjectData[1].State = (byte)(((byte)AttachmentPt) << 4) ; | 322 | objupdate.ObjectData[1].State = (byte)(((byte)AttachmentPt) << 4); |
322 | objupdate.ObjectData[1].PathBegin = primData.PathBegin; | 323 | objupdate.ObjectData[1].PathBegin = primData.PathBegin; |
323 | objupdate.ObjectData[1].PathEnd = primData.PathEnd; | 324 | objupdate.ObjectData[1].PathEnd = primData.PathEnd; |
324 | objupdate.ObjectData[1].PathScaleX = primData.PathScaleX; | 325 | objupdate.ObjectData[1].PathScaleX = primData.PathScaleX; |
@@ -356,7 +357,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
356 | objupdate.ObjectData[1].Radius = 20; | 357 | objupdate.ObjectData[1].Radius = 20; |
357 | objupdate.ObjectData[1].NameValue = | 358 | objupdate.ObjectData[1].NameValue = |
358 | Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID); | 359 | Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID); |
359 | LLVector3 pos = new LLVector3((float) 0.0, (float) 0.0, (float) 0.0); | 360 | LLVector3 pos = new LLVector3((float)0.0, (float)0.0, (float)0.0); |
360 | 361 | ||
361 | pb = pos.GetBytes(); | 362 | pb = pos.GetBytes(); |
362 | Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length); | 363 | Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length); |
@@ -364,13 +365,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
364 | byte[] brot = rot.GetBytes(); | 365 | byte[] brot = rot.GetBytes(); |
365 | Array.Copy(brot, 0, objupdate.ObjectData[1].ObjectData, 36, brot.Length); | 366 | Array.Copy(brot, 0, objupdate.ObjectData[1].ObjectData, 36, brot.Length); |
366 | 367 | ||
367 | 368 | remoteClient.OutPacket(objupdate, ThrottleOutPacketType.Task); | |
368 | |||
369 | remoteClient.OutPacket(objupdate, ThrottleOutPacketType.Task); | ||
370 | |||
371 | |||
372 | |||
373 | |||
374 | } | 369 | } |
375 | else | 370 | else |
376 | { | 371 | { |
@@ -466,8 +461,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
466 | { | 461 | { |
467 | // some network situations come in where child agents get closed twice. | 462 | // some network situations come in where child agents get closed twice. |
468 | if (m_numChildAgents < 0) | 463 | if (m_numChildAgents < 0) |
469 | { | 464 | { |
470 | m_numChildAgents = 0; | 465 | m_numChildAgents = 0; |
471 | } | 466 | } |
472 | 467 | ||
473 | return m_numChildAgents; | 468 | return m_numChildAgents; |
@@ -569,8 +564,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
569 | { | 564 | { |
570 | if (ent is SceneObjectGroup) | 565 | if (ent is SceneObjectGroup) |
571 | { | 566 | { |
572 | if (((SceneObjectGroup) ent).HasChildPrim(localID)) | 567 | if (((SceneObjectGroup)ent).HasChildPrim(localID)) |
573 | return (SceneObjectGroup) ent; | 568 | return (SceneObjectGroup)ent; |
574 | } | 569 | } |
575 | } | 570 | } |
576 | return null; | 571 | return null; |
@@ -584,8 +579,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
584 | { | 579 | { |
585 | if (ent is SceneObjectGroup) | 580 | if (ent is SceneObjectGroup) |
586 | { | 581 | { |
587 | if (((SceneObjectGroup) ent).HasChildPrim(fullID)) | 582 | if (((SceneObjectGroup)ent).HasChildPrim(fullID)) |
588 | return (SceneObjectGroup) ent; | 583 | return (SceneObjectGroup)ent; |
589 | } | 584 | } |
590 | } | 585 | } |
591 | return null; | 586 | return null; |
@@ -600,7 +595,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
600 | { | 595 | { |
601 | if (ent is SceneObjectGroup) | 596 | if (ent is SceneObjectGroup) |
602 | { | 597 | { |
603 | SceneObjectGroup reportingG = (SceneObjectGroup) ent; | 598 | SceneObjectGroup reportingG = (SceneObjectGroup)ent; |
604 | EntityIntersection result = reportingG.TestIntersection(hray); | 599 | EntityIntersection result = reportingG.TestIntersection(hray); |
605 | if (result.HitTF) | 600 | if (result.HitTF) |
606 | { | 601 | { |
@@ -613,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
613 | } | 608 | } |
614 | } | 609 | } |
615 | return returnResult; | 610 | return returnResult; |
616 | } | 611 | } |
617 | 612 | ||
618 | public SceneObjectPart GetSceneObjectPart(uint localID) | 613 | public SceneObjectPart GetSceneObjectPart(uint localID) |
619 | { | 614 | { |
@@ -719,7 +714,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
719 | if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) | 714 | if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) |
720 | { | 715 | { |
721 | LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; | 716 | LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; |
722 | float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition,oLoc); | 717 | float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition, oLoc); |
723 | 718 | ||
724 | //m_log.Info("[DISTANCE]: " + distResult.ToString()); | 719 | //m_log.Info("[DISTANCE]: " + distResult.ToString()); |
725 | 720 | ||
@@ -727,13 +722,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
727 | { | 722 | { |
728 | // Send Only if we don't already know about it. | 723 | // Send Only if we don't already know about it. |
729 | // KnownPrim also makes the prim known when called. | 724 | // KnownPrim also makes the prim known when called. |
730 | if (!presence.KnownPrim(((SceneObjectGroup) ent).UUID)) | 725 | if (!presence.KnownPrim(((SceneObjectGroup)ent).UUID)) |
731 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); | 726 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); |
732 | } | 727 | } |
733 | } | 728 | } |
734 | else | 729 | else |
735 | { | 730 | { |
736 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); | 731 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); |
737 | } | 732 | } |
738 | } | 733 | } |
739 | } | 734 | } |
@@ -903,7 +898,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
903 | { | 898 | { |
904 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) | 899 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) |
905 | { | 900 | { |
906 | group.UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes()); | 901 | group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes()); |
907 | } | 902 | } |
908 | } | 903 | } |
909 | } | 904 | } |
@@ -1003,9 +998,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1003 | { | 998 | { |
1004 | if (ent is SceneObjectGroup) | 999 | if (ent is SceneObjectGroup) |
1005 | { | 1000 | { |
1006 | if (((SceneObjectGroup) ent).LocalId == parentPrim) | 1001 | if (((SceneObjectGroup)ent).LocalId == parentPrim) |
1007 | { | 1002 | { |
1008 | parenPrim = (SceneObjectGroup) ent; | 1003 | parenPrim = (SceneObjectGroup)ent; |
1009 | break; | 1004 | break; |
1010 | } | 1005 | } |
1011 | } | 1006 | } |
@@ -1020,9 +1015,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1020 | { | 1015 | { |
1021 | if (ent is SceneObjectGroup) | 1016 | if (ent is SceneObjectGroup) |
1022 | { | 1017 | { |
1023 | if (((SceneObjectGroup) ent).LocalId == childPrims[i]) | 1018 | if (((SceneObjectGroup)ent).LocalId == childPrims[i]) |
1024 | { | 1019 | { |
1025 | children.Add((SceneObjectGroup) ent); | 1020 | children.Add((SceneObjectGroup)ent); |
1026 | } | 1021 | } |
1027 | } | 1022 | } |
1028 | } | 1023 | } |
@@ -1049,25 +1044,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
1049 | // be more efficient yet to keep this dictionary permanently on hand. | 1044 | // be more efficient yet to keep this dictionary permanently on hand. |
1050 | 1045 | ||
1051 | Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>(); | 1046 | Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>(); |
1052 | 1047 | ||
1053 | List<EntityBase> EntitieList = GetEntities(); | 1048 | List<EntityBase> EntitieList = GetEntities(); |
1054 | foreach (EntityBase ent in EntitieList) | 1049 | foreach (EntityBase ent in EntitieList) |
1055 | { | 1050 | { |
1056 | if (ent is SceneObjectGroup) | 1051 | if (ent is SceneObjectGroup) |
1057 | { | 1052 | { |
1058 | SceneObjectGroup obj = (SceneObjectGroup) ent; | 1053 | SceneObjectGroup obj = (SceneObjectGroup)ent; |
1059 | sceneObjects.Add(obj.LocalId, obj); | 1054 | sceneObjects.Add(obj.LocalId, obj); |
1060 | 1055 | ||
1061 | } | 1056 | } |
1062 | } | 1057 | } |
1063 | 1058 | ||
1064 | // Find the root prim among the prim ids we've been given | 1059 | // Find the root prim among the prim ids we've been given |
1065 | for (int i = 0; i < primIds.Count; i++) | 1060 | for (int i = 0; i < primIds.Count; i++) |
1066 | { | 1061 | { |
1067 | 1062 | ||
1068 | if (sceneObjects.ContainsKey(primIds[i])) | 1063 | if (sceneObjects.ContainsKey(primIds[i])) |
1069 | { | 1064 | { |
1070 | 1065 | ||
1071 | parenPrim = sceneObjects[primIds[i]]; | 1066 | parenPrim = sceneObjects[primIds[i]]; |
1072 | primIds.RemoveAt(i); | 1067 | primIds.RemoveAt(i); |
1073 | break; | 1068 | break; |
@@ -1124,9 +1119,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1124 | { | 1119 | { |
1125 | if (ent is SceneObjectGroup) | 1120 | if (ent is SceneObjectGroup) |
1126 | { | 1121 | { |
1127 | if (((SceneObjectGroup) ent).LocalId == originalPrim) | 1122 | if (((SceneObjectGroup)ent).LocalId == originalPrim) |
1128 | { | 1123 | { |
1129 | originPrim = (SceneObjectGroup) ent; | 1124 | originPrim = (SceneObjectGroup)ent; |
1130 | break; | 1125 | break; |
1131 | } | 1126 | } |
1132 | } | 1127 | } |
@@ -1139,14 +1134,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1139 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); | 1134 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); |
1140 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 1135 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1141 | copy.ResetIDs(); | 1136 | copy.ResetIDs(); |
1142 | 1137 | ||
1143 | lock (Entities) | 1138 | lock (Entities) |
1144 | { | 1139 | { |
1145 | Entities.Add(copy.UUID, copy); | 1140 | Entities.Add(copy.UUID, copy); |
1146 | } | 1141 | } |
1147 | 1142 | ||
1148 | m_numPrim++; | 1143 | m_numPrim++; |
1149 | 1144 | ||
1150 | copy.StartScripts(); | 1145 | copy.StartScripts(); |
1151 | copy.ScheduleGroupForFullUpdate(); | 1146 | copy.ScheduleGroupForFullUpdate(); |
1152 | } | 1147 | } |
@@ -1170,7 +1165,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1170 | 1165 | ||
1171 | return | 1166 | return |
1172 | (float) | 1167 | (float) |
1173 | Math.Sqrt((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + (v1.z - v2.z)*(v1.z - v2.z)); | 1168 | Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)); |
1174 | } | 1169 | } |
1175 | 1170 | ||
1176 | #endregion | 1171 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 952b039..2212216 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Framework.Console; | |||
36 | using System.IO; | 36 | using System.IO; |
37 | using System.Text; | 37 | using System.Text; |
38 | using System.Xml; | 38 | using System.Xml; |
39 | using OpenSim.Region.Environment.Interfaces; | ||
39 | 40 | ||
40 | 41 | ||
41 | namespace OpenSim.Region.Environment.Scenes | 42 | namespace OpenSim.Region.Environment.Scenes |
@@ -266,8 +267,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | } | 267 | } |
267 | else | 268 | else |
268 | { | 269 | { |
269 | CommsManager.TransactionsManager.HandleItemUpdateFromTransaction( | 270 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
270 | remoteClient, transactionID, item); | 271 | if (agentTransactions != null) |
272 | { | ||
273 | agentTransactions.HandleItemUpdateFromTransaction( | ||
274 | remoteClient, transactionID, item); | ||
275 | } | ||
271 | } | 276 | } |
272 | } | 277 | } |
273 | else | 278 | else |
@@ -459,9 +464,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
459 | } | 464 | } |
460 | else | 465 | else |
461 | { | 466 | { |
462 | CommsManager.TransactionsManager.HandleItemCreationFromTransaction( | 467 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
468 | if (agentTransactions != null) | ||
469 | { | ||
470 | agentTransactions.HandleItemCreationFromTransaction( | ||
463 | remoteClient, transactionID, folderID, callbackID, description, | 471 | remoteClient, transactionID, folderID, callbackID, description, |
464 | name, invType, assetType, wearableType, nextOwnerMask); | 472 | name, invType, assetType, wearableType, nextOwnerMask); |
473 | } | ||
474 | |||
475 | |||
465 | } | 476 | } |
466 | } | 477 | } |
467 | 478 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b534b4d..d3b051f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1397,8 +1397,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1397 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 1397 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
1398 | client.OnCopyInventoryItem += CopyInventoryItem; | 1398 | client.OnCopyInventoryItem += CopyInventoryItem; |
1399 | client.OnMoveInventoryItem += MoveInventoryItem; | 1399 | client.OnMoveInventoryItem += MoveInventoryItem; |
1400 | client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; | 1400 | // client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; |
1401 | client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; | 1401 | // client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; |
1402 | client.OnRezScript += RezScript; | 1402 | client.OnRezScript += RezScript; |
1403 | 1403 | ||
1404 | client.OnRequestTaskInventory += RequestTaskInventory; | 1404 | client.OnRequestTaskInventory += RequestTaskInventory; |
@@ -1489,8 +1489,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1489 | 1489 | ||
1490 | ForEachScenePresence( | 1490 | ForEachScenePresence( |
1491 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1491 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1492 | 1492 | ||
1493 | CommsManager.TransactionsManager.RemoveAgentAssetTransactions(agentID); | 1493 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
1494 | if (agentTransactions != null) | ||
1495 | { | ||
1496 | agentTransactions.RemoveAgentAssetTransactions(agentID); | ||
1497 | } | ||
1494 | 1498 | ||
1495 | lock (m_scenePresences) | 1499 | lock (m_scenePresences) |
1496 | { | 1500 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5756a0b..00cabf8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1618,8 +1618,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1618 | SendFullUpdateToAllClients(); | 1618 | SendFullUpdateToAllClients(); |
1619 | 1619 | ||
1620 | SendObjectPropertiesToClient(AgentID); | 1620 | SendObjectPropertiesToClient(AgentID); |
1621 | 1621 | ||
1622 | |||
1623 | } | 1622 | } |
1624 | } | 1623 | } |
1625 | 1624 | ||