diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 3f88617..c589e8d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -34,11 +34,11 @@ using OpenSim.Framework.Console; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Environment.Scenes | 35 | namespace OpenSim.Region.Environment.Scenes |
36 | { | 36 | { |
37 | public delegate void ReStartSim(RegionInfo thisregion); | 37 | public delegate void RestartSim(RegionInfo thisregion); |
38 | 38 | ||
39 | public class SceneManager | 39 | public class SceneManager |
40 | { | 40 | { |
41 | public event ReStartSim OnReStartSim; | 41 | public event RestartSim OnRestartSim; |
42 | 42 | ||
43 | private readonly List<Scene> m_localScenes; | 43 | private readonly List<Scene> m_localScenes; |
44 | private Scene m_currentScene = null; | 44 | private Scene m_currentScene = null; |
@@ -103,7 +103,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | int RegionSceneElement = -1; | 103 | int RegionSceneElement = -1; |
104 | for (int i = 0; i < m_localScenes.Count; i++) | 104 | for (int i = 0; i < m_localScenes.Count; i++) |
105 | { | 105 | { |
106 | |||
107 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) | 106 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) |
108 | { | 107 | { |
109 | RegionSceneElement = i; | 108 | RegionSceneElement = i; |
@@ -111,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
111 | } | 110 | } |
112 | 111 | ||
113 | // Now we make sure the region is no longer known about by the SceneManager | 112 | // Now we make sure the region is no longer known about by the SceneManager |
114 | // Prevents Duplicates. | 113 | // Prevents duplicates. |
115 | 114 | ||
116 | if (RegionSceneElement >= 0) | 115 | if (RegionSceneElement >= 0) |
117 | { | 116 | { |
@@ -119,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
119 | } | 118 | } |
120 | 119 | ||
121 | // Send signal to main that we're restarting this sim. | 120 | // Send signal to main that we're restarting this sim. |
122 | OnReStartSim(rdata); | 121 | OnRestartSim(rdata); |
123 | } | 122 | } |
124 | 123 | ||
125 | public void SendSimOnlineNotification(ulong regionHandle) | 124 | public void SendSimOnlineNotification(ulong regionHandle) |
@@ -131,7 +130,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
131 | 130 | ||
132 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | 131 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) |
133 | { | 132 | { |
134 | |||
135 | // Inform other regions to tell their avatar about me | 133 | // Inform other regions to tell their avatar about me |
136 | Result = m_localScenes[i].RegionInfo; | 134 | Result = m_localScenes[i].RegionInfo; |
137 | } | 135 | } |
@@ -140,10 +138,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
140 | { | 138 | { |
141 | for (int i = 0; i < m_localScenes.Count; i++) | 139 | for (int i = 0; i < m_localScenes.Count; i++) |
142 | { | 140 | { |
143 | |||
144 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | 141 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) |
145 | { | 142 | { |
146 | |||
147 | // Inform other regions to tell their avatar about me | 143 | // Inform other regions to tell their avatar about me |
148 | //m_localScenes[i].OtherRegionUp(Result); | 144 | //m_localScenes[i].OtherRegionUp(Result); |
149 | } | 145 | } |
@@ -221,7 +217,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
221 | public void RestartCurrentScene() | 217 | public void RestartCurrentScene() |
222 | { | 218 | { |
223 | ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); }); | 219 | ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); }); |
224 | |||
225 | } | 220 | } |
226 | 221 | ||
227 | public void BackupCurrentScene() | 222 | public void BackupCurrentScene() |