diff options
Diffstat (limited to '')
7 files changed, 53 insertions, 60 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 5c99ffd..bd26fdf 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
111 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, | 111 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, |
112 | IClientAPI remote_client) | 112 | IClientAPI remote_client) |
113 | { | 113 | { |
114 | ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties); | 114 | ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); |
115 | // TODO: don't create new blocks if recycling an old packet | 115 | // TODO: don't create new blocks if recycling an old packet |
116 | 116 | ||
117 | updatePacket.ParcelData.AABBMax = landData.AABBMax; | 117 | updatePacket.ParcelData.AABBMax = landData.AABBMax; |
@@ -337,7 +337,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
337 | 337 | ||
338 | if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) | 338 | if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) |
339 | { | 339 | { |
340 | replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); | 340 | replyPacket = new ParcelAccessListReplyPacket(); |
341 | replyPacket.Data.AgentID = agentID; | 341 | replyPacket.Data.AgentID = agentID; |
342 | replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; | 342 | replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; |
343 | replyPacket.Data.LocalID = landData.localID; | 343 | replyPacket.Data.LocalID = landData.localID; |
@@ -349,7 +349,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
349 | 349 | ||
350 | if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) | 350 | if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) |
351 | { | 351 | { |
352 | replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); | 352 | replyPacket = new ParcelAccessListReplyPacket(); |
353 | replyPacket.Data.AgentID = agentID; | 353 | replyPacket.Data.AgentID = agentID; |
354 | replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; | 354 | replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; |
355 | replyPacket.Data.LocalID = landData.localID; | 355 | replyPacket.Data.LocalID = landData.localID; |
@@ -660,7 +660,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
660 | 660 | ||
661 | bool firstCall = true; | 661 | bool firstCall = true; |
662 | int MAX_OBJECTS_PER_PACKET = 251; | 662 | int MAX_OBJECTS_PER_PACKET = 251; |
663 | ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); | 663 | ForceObjectSelectPacket pack = new ForceObjectSelectPacket(); |
664 | // TODO: don't create new blocks if recycling an old packet | 664 | // TODO: don't create new blocks if recycling an old packet |
665 | ForceObjectSelectPacket.DataBlock[] data; | 665 | ForceObjectSelectPacket.DataBlock[] data; |
666 | while (resultLocalIDs.Count > 0) | 666 | while (resultLocalIDs.Count > 0) |
@@ -699,7 +699,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
699 | public void sendLandObjectOwners(IClientAPI remote_client) | 699 | public void sendLandObjectOwners(IClientAPI remote_client) |
700 | { | 700 | { |
701 | Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); | 701 | Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); |
702 | ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); | 702 | ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket(); |
703 | // TODO: don't create new blocks if recycling an old packet | 703 | // TODO: don't create new blocks if recycling an old packet |
704 | 704 | ||
705 | foreach (SceneObjectGroup obj in primsOverMe) | 705 | foreach (SceneObjectGroup obj in primsOverMe) |
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 22e7fc9..d463964 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -494,7 +494,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
494 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | 494 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) |
495 | { | 495 | { |
496 | byteArrayCount = 0; | 496 | byteArrayCount = 0; |
497 | packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); | 497 | packet = new ParcelOverlayPacket(); |
498 | packet.ParcelData.Data = byteArray; | 498 | packet.ParcelData.Data = byteArray; |
499 | packet.ParcelData.SequenceID = sequenceID; | 499 | packet.ParcelData.SequenceID = sequenceID; |
500 | remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); | 500 | remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 1a77565..5b46040 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -557,7 +557,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
557 | 557 | ||
558 | if (rezAsset != null) | 558 | if (rezAsset != null) |
559 | { | 559 | { |
560 | string script = Util.FieldToString(rezAsset.Data); | 560 | string script = Helpers.FieldToUTF8String(rezAsset.Data); |
561 | EventManager.TriggerRezScript(localID, copyID, script); | 561 | EventManager.TriggerRezScript(localID, copyID, script); |
562 | rezzed = true; | 562 | rezzed = true; |
563 | } | 563 | } |
@@ -733,7 +733,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
733 | 733 | ||
734 | if (rezAsset != null) | 734 | if (rezAsset != null) |
735 | { | 735 | { |
736 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 736 | AddRezObject(Helpers.FieldToUTF8String(rezAsset.Data), pos); |
737 | //userInfo.DeleteItem(remoteClient.AgentId, item); | 737 | //userInfo.DeleteItem(remoteClient.AgentId, item); |
738 | //remoteClient.SendRemoveInventoryItem(itemID); | 738 | //remoteClient.SendRemoveInventoryItem(itemID); |
739 | } | 739 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 647fbf4..af4573b 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
166 | List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>(); | 166 | List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>(); |
167 | AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query); | 167 | AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query); |
168 | 168 | ||
169 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 169 | AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket(); |
170 | // TODO: don't create new blocks if recycling an old packet | 170 | // TODO: don't create new blocks if recycling an old packet |
171 | 171 | ||
172 | AvatarPickerReplyPacket.DataBlock[] searchData = | 172 | AvatarPickerReplyPacket.DataBlock[] searchData = |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 89b68de..d710e49 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -931,7 +931,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
931 | if (RayEndIsIntersection == (byte)1) | 931 | if (RayEndIsIntersection == (byte)1) |
932 | { | 932 | { |
933 | pos = RayEnd; | 933 | pos = RayEnd; |
934 | pos.Z += 0.25F; | ||
935 | return pos; | 934 | return pos; |
936 | } | 935 | } |
937 | if (RayTargetID != LLUUID.Zero) | 936 | if (RayTargetID != LLUUID.Zero) |
@@ -987,14 +986,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
987 | 986 | ||
988 | 987 | ||
989 | 988 | ||
990 | pos.Z += 0.25F; | 989 | |
991 | return pos; | 990 | return pos; |
992 | } | 991 | } |
993 | else | 992 | else |
994 | { | 993 | { |
995 | // fall back to our stupid functionality | 994 | // fall back to our stupid functionality |
996 | pos = RayEnd; | 995 | pos = RayEnd; |
997 | pos.Z += 0.25F; | ||
998 | return pos; | 996 | return pos; |
999 | } | 997 | } |
1000 | } | 998 | } |
@@ -1002,7 +1000,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1002 | { | 1000 | { |
1003 | // fall back to our stupid functionality | 1001 | // fall back to our stupid functionality |
1004 | pos = RayEnd; | 1002 | pos = RayEnd; |
1005 | pos.Z += 0.25F; | ||
1006 | return pos; | 1003 | return pos; |
1007 | } | 1004 | } |
1008 | 1005 | ||
@@ -1012,7 +1009,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1012 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 1009 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, |
1013 | byte RayEndIsIntersection) | 1010 | byte RayEndIsIntersection) |
1014 | { | 1011 | { |
1015 | 1012 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision | |
1013 | // in the direction the client supplies (the ground level that we clicked) | ||
1014 | // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go | ||
1015 | // Test it if you like. The console will write where it guesses a collision took place. if it thinks one did. | ||
1016 | // It's wrong many times though. | ||
1017 | |||
1016 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); | 1018 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); |
1017 | 1019 | ||
1018 | 1020 | ||
@@ -1020,40 +1022,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
1020 | 1022 | ||
1021 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 1023 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
1022 | { | 1024 | { |
1023 | // rez ON the ground, not IN the ground | ||
1024 | |||
1025 | |||
1026 | 1025 | ||
1027 | AddNewPrim(ownerID, pos, rot, shape); | 1026 | // rez ON the ground, not IN the ground |
1028 | } | 1027 | pos.Z += 0.25F; |
1029 | } | 1028 | |
1030 | 1029 | ||
1031 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) | 1030 | SceneObjectGroup sceneOb = |
1032 | { | 1031 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); |
1033 | SceneObjectGroup sceneOb = | 1032 | AddEntity(sceneOb); |
1034 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); | 1033 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1035 | AddEntity(sceneOb); | 1034 | // if grass or tree, make phantom |
1036 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1035 | //rootPart.ApplySanePermissions(); |
1037 | // if grass or tree, make phantom | 1036 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) |
1038 | //rootPart.ApplySanePermissions(); | 1037 | { |
1039 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) | 1038 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
1040 | { | 1039 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
1041 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1040 | } |
1042 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1041 | // if not phantom, add to physics |
1043 | } | 1042 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
1044 | // if not phantom, add to physics | 1043 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
1045 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 1044 | { |
1046 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 1045 | rootPart.PhysActor = |
1047 | { | 1046 | PhysicsScene.AddPrimShape( |
1048 | rootPart.PhysActor = | 1047 | rootPart.Name, |
1049 | PhysicsScene.AddPrimShape( | 1048 | rootPart.Shape, |
1050 | rootPart.Name, | 1049 | new PhysicsVector(pos.X, pos.Y, pos.Z), |
1051 | rootPart.Shape, | 1050 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
1052 | new PhysicsVector(pos.X, pos.Y, pos.Z), | 1051 | new Quaternion(), UsePhysics); |
1053 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 1052 | // subscribe to physics events. |
1054 | new Quaternion(), UsePhysics); | 1053 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
1055 | // subscribe to physics events. | 1054 | } |
1056 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
1057 | } | 1055 | } |
1058 | } | 1056 | } |
1059 | 1057 | ||
@@ -1500,7 +1498,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1500 | m_innerScene.removeUserCount(true); | 1498 | m_innerScene.removeUserCount(true); |
1501 | } | 1499 | } |
1502 | // Tell a single agent to disconnect from the region. | 1500 | // Tell a single agent to disconnect from the region. |
1503 | libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket) PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator); | 1501 | DisableSimulatorPacket disable = new DisableSimulatorPacket(); |
1504 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); | 1502 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); |
1505 | } | 1503 | } |
1506 | } | 1504 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 0f8ce0b..3fc7aec 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
636 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) | 636 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) |
637 | { | 637 | { |
638 | //RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags); | 638 | //RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags); |
639 | ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket) PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | 639 | ObjectPropertiesFamilyPacket objPropFamilyPack = new ObjectPropertiesFamilyPacket(); |
640 | // TODO: don't create new blocks if recycling an old packet | 640 | // TODO: don't create new blocks if recycling an old packet |
641 | 641 | ||
642 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); | 642 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); |
@@ -677,32 +677,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
677 | /// </summary> | 677 | /// </summary> |
678 | public override void Update() | 678 | public override void Update() |
679 | { | 679 | { |
680 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
681 | |||
682 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) | 680 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) |
683 | { | 681 | { |
684 | foreach (SceneObjectPart part in parts) | 682 | foreach (SceneObjectPart part in m_parts.Values) |
685 | { | 683 | { |
686 | if (part.UpdateFlag == 0) part.UpdateFlag = 1; | 684 | if (part.UpdateFlag == 0) part.UpdateFlag = 1; |
687 | } | 685 | } |
688 | |||
689 | lastPhysGroupPos = AbsolutePosition; | 686 | lastPhysGroupPos = AbsolutePosition; |
690 | } | 687 | } |
691 | |||
692 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) | 688 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) |
693 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | 689 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) |
694 | || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) | 690 | || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) |
695 | || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)) | 691 | || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)) |
696 | { | 692 | { |
697 | foreach (SceneObjectPart part in parts) | 693 | foreach (SceneObjectPart part in m_parts.Values) |
698 | { | 694 | { |
699 | if (part.UpdateFlag == 0) part.UpdateFlag = 1; | 695 | if (part.UpdateFlag == 0) part.UpdateFlag = 1; |
700 | } | 696 | } |
701 | |||
702 | lastPhysGroupRot = GroupRotation; | 697 | lastPhysGroupRot = GroupRotation; |
703 | } | 698 | } |
704 | 699 | foreach (SceneObjectPart part in m_parts.Values) | |
705 | foreach (SceneObjectPart part in parts) | ||
706 | { | 700 | { |
707 | part.SendScheduledUpdates(); | 701 | part.SendScheduledUpdates(); |
708 | } | 702 | } |
@@ -1051,7 +1045,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1051 | /// <param name="client"></param> | 1045 | /// <param name="client"></param> |
1052 | public void GetProperites(IClientAPI client) | 1046 | public void GetProperites(IClientAPI client) |
1053 | { | 1047 | { |
1054 | ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 1048 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); |
1055 | // TODO: don't create new blocks if recycling an old packet | 1049 | // TODO: don't create new blocks if recycling an old packet |
1056 | 1050 | ||
1057 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | 1051 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; |
@@ -1086,6 +1080,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1086 | /// <param name="name"></param> | 1080 | /// <param name="name"></param> |
1087 | public void SetPartName(string name, uint localID) | 1081 | public void SetPartName(string name, uint localID) |
1088 | { | 1082 | { |
1083 | name = name.Remove(name.Length - 1, 1); | ||
1089 | SceneObjectPart part = GetChildPart(localID); | 1084 | SceneObjectPart part = GetChildPart(localID); |
1090 | if (part != null) | 1085 | if (part != null) |
1091 | { | 1086 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 5033965..d955fe7 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | private void statsHeartBeat(object sender, EventArgs e) | 83 | private void statsHeartBeat(object sender, EventArgs e) |
84 | { | 84 | { |
85 | m_report.Enabled = false; | 85 | m_report.Enabled = false; |
86 | SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats); | 86 | SimStatsPacket statpack = new SimStatsPacket(); |
87 | // TODO: don't create new blocks if recycling an old packet | 87 | // TODO: don't create new blocks if recycling an old packet |
88 | 88 | ||
89 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11]; | 89 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11]; |