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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
2 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a62e6c6..dd1c538 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -627,6 +627,7 @@ namespace OpenSim.Region.Environment.Scenes
627 updateLock.WaitOne(); 627 updateLock.WaitOne();
628 float physicsFPS = 0; 628 float physicsFPS = 0;
629 int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount(); 629 int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount();
630
630 631
631 if (agentsInScene > 21) 632 if (agentsInScene > 21)
632 { 633 {
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 374586c..6fae71b 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -520,6 +520,8 @@ namespace OpenSim.Region.Environment.Scenes
520 //if (!m_gotAllObjectsInScene) 520 //if (!m_gotAllObjectsInScene)
521 //{ 521 //{
522 m_scene.SendAllSceneObjectsToClient(this); 522 m_scene.SendAllSceneObjectsToClient(this);
523 m_scene.LandManager.sendLandUpdate(this, true);
524
523 //m_gotAllObjectsInScene = true; 525 //m_gotAllObjectsInScene = true;
524 //} 526 //}
525 } 527 }