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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index f5cc680..f47e4d7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -550,6 +550,17 @@ namespace OpenSim.Region.Environment.Scenes
550 // Ignore, and skip over. 550 // Ignore, and skip over.
551 //} 551 //}
552 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); 552 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
553
554 if (_parentID != 0)
555 {
556 Vector3 resultingposition = GetWorldPosition();
557 PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z);
558 Quaternion resultingrot = GetWorldRotation();
559 PhysActor.Orientation = resultingrot;
560
561 // Tell the physics engines that this prim changed.
562 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
563 }
553 } 564 }
554 } 565 }
555 566