diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Primitive.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 53314e3..ab50373 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
174 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | 174 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
175 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | 175 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); |
176 | rootParent.AddChildToList(dupe); | 176 | rootParent.AddChildToList(dupe); |
177 | 177 | ||
178 | foreach (Primitive prim in this.children) | 178 | foreach (Primitive prim in this.children) |
179 | { | 179 | { |
180 | Primitive primClone = prim.Copy(this, rootParent); | 180 | Primitive primClone = prim.Copy(this, rootParent); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c8714ae..0305b50 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -453,7 +453,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
453 | 453 | ||
454 | } | 454 | } |
455 | 455 | ||
456 | protected override void SubscribeToClientEvents(IClientAPI client) | 456 | protected virtual void SubscribeToClientEvents(IClientAPI client) |
457 | { | 457 | { |
458 | client.OnRegionHandShakeReply += this.SendLayerData; | 458 | client.OnRegionHandShakeReply += this.SendLayerData; |
459 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 459 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |