diff options
Diffstat (limited to '')
19 files changed, 816 insertions, 793 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs index cffe846..5466865 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs | |||
@@ -25,11 +25,11 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Xml; | 30 | using System.Xml; |
30 | using libsecondlife; | 31 | using libsecondlife; |
31 | using libsecondlife.Packets; | 32 | using OpenSim.Framework.Console; |
32 | |||
33 | 33 | ||
34 | namespace OpenSim.Region.Environment.Scenes | 34 | namespace OpenSim.Region.Environment.Scenes |
35 | { | 35 | { |
@@ -37,11 +37,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
37 | { | 37 | { |
38 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | 38 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); |
39 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | 39 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); |
40 | 40 | ||
41 | public AvatarAnimations() | 41 | public AvatarAnimations() |
42 | { | 42 | { |
43 | } | 43 | } |
44 | 44 | ||
45 | public void LoadAnims() | 45 | public void LoadAnims() |
46 | { | 46 | { |
47 | //MainLog.Instance.Verbose("CLIENT", "Loading avatar animations"); | 47 | //MainLog.Instance.Verbose("CLIENT", "Loading avatar animations"); |
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | } | 57 | } |
58 | } | 58 | } |
59 | } | 59 | } |
60 | 60 | ||
61 | // MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | 61 | // MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); |
62 | 62 | ||
63 | try | 63 | try |
@@ -68,11 +68,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | AnimsNames.Add(kp.Value, kp.Key); | 68 | AnimsNames.Add(kp.Value, kp.Key); |
69 | } | 69 | } |
70 | } | 70 | } |
71 | catch (System.InvalidOperationException) | 71 | catch (InvalidOperationException) |
72 | { | 72 | { |
73 | OpenSim.Framework.Console.MainLog.Instance.Warn("AVATAR", "Unable to load animation names for an Avatar"); | 73 | MainLog.Instance.Warn("AVATAR", "Unable to load animation names for an Avatar"); |
74 | } | 74 | } |
75 | |||
76 | } | 75 | } |
77 | } | 76 | } |
78 | } | 77 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs index 2ec4dbe..1583124 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -26,15 +26,9 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | 29 | using libsecondlife; |
33 | using libsecondlife.Packets; | 30 | using libsecondlife.Packets; |
34 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Communications; | ||
37 | using OpenSim.Region.Environment.Types; | ||
38 | 32 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 33 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 34 | { |
@@ -106,8 +100,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
106 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. | 100 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. |
107 | // (float)m_visualParams[25] = Height | 101 | // (float)m_visualParams[25] = Height |
108 | // (float)m_visualParams[125] = LegLength | 102 | // (float)m_visualParams[125] = LegLength |
109 | m_avatarHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))) | 103 | m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f))) |
110 | + (((float)m_visualParams[125] / 255.0f) / 1.5f); | 104 | + (((float) m_visualParams[125]/255.0f)/1.5f); |
111 | } | 105 | } |
112 | 106 | ||
113 | /// <summary> | 107 | /// <summary> |
@@ -144,4 +138,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | return textu; | 138 | return textu; |
145 | } | 139 | } |
146 | } | 140 | } |
147 | } | 141 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 4556c63..18799e4 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -145,7 +145,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | return (EntityBase) MemberwiseClone(); | 145 | return (EntityBase) MemberwiseClone(); |
146 | } | 146 | } |
147 | 147 | ||
148 | |||
149 | 148 | ||
150 | public abstract void SetText(string text, Vector3 color, double alpha); | 149 | public abstract void SetText(string text, Vector3 color, double alpha); |
151 | } | 150 | } |
@@ -161,15 +160,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
161 | 160 | ||
162 | public EntityIntersection() | 161 | public EntityIntersection() |
163 | { | 162 | { |
164 | |||
165 | |||
166 | } | 163 | } |
164 | |||
167 | public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF) | 165 | public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF) |
168 | { | 166 | { |
169 | ipoint = _ipoint; | 167 | ipoint = _ipoint; |
170 | normal = _normal; | 168 | normal = _normal; |
171 | HitTF = _HitTF; | 169 | HitTF = _HitTF; |
172 | } | 170 | } |
173 | |||
174 | } | 171 | } |
175 | } \ No newline at end of file | 172 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs index b9d1232..3e87981 100644 --- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -27,7 +27,6 @@ | |||
27 | */ | 27 | */ |
28 | 28 | ||
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | using libsecondlife.Packets; | ||
31 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
32 | 31 | ||
33 | namespace OpenSim.Region.Environment.Scenes | 32 | namespace OpenSim.Region.Environment.Scenes |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 0ca3405..4233853 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -28,7 +28,6 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | ||
32 | using Axiom.Math; | 31 | using Axiom.Math; |
33 | using libsecondlife; | 32 | using libsecondlife; |
34 | using libsecondlife.Packets; | 33 | using libsecondlife.Packets; |
@@ -44,10 +43,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | public class InnerScene | 43 | public class InnerScene |
45 | { | 44 | { |
46 | #region Events | 45 | #region Events |
46 | |||
47 | public event PhysicsCrash UnRecoverableError; | 47 | public event PhysicsCrash UnRecoverableError; |
48 | |||
48 | #endregion | 49 | #endregion |
49 | 50 | ||
50 | #region Fields | 51 | #region Fields |
52 | |||
51 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | 53 | public Dictionary<LLUUID, ScenePresence> ScenePresences; |
52 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 54 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
53 | public Dictionary<LLUUID, EntityBase> Entities; | 55 | public Dictionary<LLUUID, EntityBase> Entities; |
@@ -65,6 +67,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
65 | internal object m_syncRoot = new object(); | 67 | internal object m_syncRoot = new object(); |
66 | 68 | ||
67 | public PhysicsScene _PhyScene; | 69 | public PhysicsScene _PhyScene; |
70 | |||
68 | #endregion | 71 | #endregion |
69 | 72 | ||
70 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) | 73 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) |
@@ -79,28 +82,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | 82 | ||
80 | public PhysicsScene PhysicsScene | 83 | public PhysicsScene PhysicsScene |
81 | { | 84 | { |
82 | get | 85 | get { return _PhyScene; } |
83 | { return _PhyScene; } | ||
84 | set | 86 | set |
85 | { | 87 | { |
86 | // If we're not doing the initial set | 88 | // If we're not doing the initial set |
87 | // Then we've got to remove the previous | 89 | // Then we've got to remove the previous |
88 | // event handler | 90 | // event handler |
89 | try | 91 | try |
90 | { | 92 | { |
91 | _PhyScene.OnPhysicsCrash -= physicsBasedCrash; | 93 | _PhyScene.OnPhysicsCrash -= physicsBasedCrash; |
92 | } | 94 | } |
93 | catch (System.NullReferenceException) | 95 | catch (NullReferenceException) |
94 | { | 96 | { |
95 | // This occurs when storing to _PhyScene the first time. | 97 | // This occurs when storing to _PhyScene the first time. |
96 | // Is there a better way to check the event handler before | 98 | // Is there a better way to check the event handler before |
97 | // getting here | 99 | // getting here |
98 | // This can be safely ignored. We're setting the first inital | 100 | // This can be safely ignored. We're setting the first inital |
99 | // there are no event handler's registered. | 101 | // there are no event handler's registered. |
100 | } | 102 | } |
101 | 103 | ||
102 | _PhyScene = value; | 104 | _PhyScene = value; |
103 | 105 | ||
104 | _PhyScene.OnPhysicsCrash += physicsBasedCrash; | 106 | _PhyScene.OnPhysicsCrash += physicsBasedCrash; |
105 | } | 107 | } |
106 | } | 108 | } |
@@ -113,6 +115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
113 | } | 115 | } |
114 | 116 | ||
115 | #region Update Methods | 117 | #region Update Methods |
118 | |||
116 | internal void UpdatePreparePhysics() | 119 | internal void UpdatePreparePhysics() |
117 | { | 120 | { |
118 | // If we are using a threaded physics engine | 121 | // If we are using a threaded physics engine |
@@ -141,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | { | 144 | { |
142 | lock (m_syncRoot) | 145 | lock (m_syncRoot) |
143 | { | 146 | { |
144 | return _PhyScene.Simulate((float)elapsed); | 147 | return _PhyScene.Simulate((float) elapsed); |
145 | } | 148 | } |
146 | } | 149 | } |
147 | 150 | ||
@@ -151,12 +154,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | 154 | ||
152 | foreach (EntityBase entity in moveEntities) | 155 | foreach (EntityBase entity in moveEntities) |
153 | { | 156 | { |
154 | entity.UpdateMovement(); | 157 | entity.UpdateMovement(); |
155 | } | 158 | } |
156 | } | 159 | } |
160 | |||
157 | #endregion | 161 | #endregion |
158 | 162 | ||
159 | #region Entity Methods | 163 | #region Entity Methods |
164 | |||
160 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) | 165 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) |
161 | { | 166 | { |
162 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 167 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
@@ -181,14 +186,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | m_numPrim++; | 186 | m_numPrim++; |
182 | } | 187 | } |
183 | } | 188 | } |
189 | |||
184 | public void AddPhysicalPrim(int number) | 190 | public void AddPhysicalPrim(int number) |
185 | { | 191 | { |
186 | m_physicalPrim++; | 192 | m_physicalPrim++; |
187 | } | 193 | } |
194 | |||
188 | public void RemovePhysicalPrim(int number) | 195 | public void RemovePhysicalPrim(int number) |
189 | { | 196 | { |
190 | m_physicalPrim--; | 197 | m_physicalPrim--; |
191 | } | 198 | } |
199 | |||
192 | public void RemovePrim(uint localID, LLUUID avatar_deleter) | 200 | public void RemovePrim(uint localID, LLUUID avatar_deleter) |
193 | { | 201 | { |
194 | List<EntityBase> EntityList = GetEntities(); | 202 | List<EntityBase> EntityList = GetEntities(); |
@@ -197,9 +205,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | { | 205 | { |
198 | if (obj is SceneObjectGroup) | 206 | if (obj is SceneObjectGroup) |
199 | { | 207 | { |
200 | if (((SceneObjectGroup)obj).LocalId == localID) | 208 | if (((SceneObjectGroup) obj).LocalId == localID) |
201 | { | 209 | { |
202 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); | 210 | m_parentScene.RemoveEntity((SceneObjectGroup) obj); |
203 | m_numPrim--; | 211 | m_numPrim--; |
204 | return; | 212 | return; |
205 | } | 213 | } |
@@ -253,7 +261,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
253 | 261 | ||
254 | return newAvatar; | 262 | return newAvatar; |
255 | } | 263 | } |
256 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) | 264 | |
265 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) | ||
257 | { | 266 | { |
258 | if (direction_RC_CR_T_F) | 267 | if (direction_RC_CR_T_F) |
259 | { | 268 | { |
@@ -266,25 +275,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | m_numRootAgents++; | 275 | m_numRootAgents++; |
267 | } | 276 | } |
268 | } | 277 | } |
278 | |||
269 | public void removeUserCount(bool TypeRCTF) | 279 | public void removeUserCount(bool TypeRCTF) |
270 | { | 280 | { |
271 | if (TypeRCTF) | 281 | if (TypeRCTF) |
272 | { | 282 | { |
273 | m_numRootAgents--; | 283 | m_numRootAgents--; |
274 | } | 284 | } |
275 | else | 285 | else |
276 | { | 286 | { |
277 | m_numChildAgents--; | 287 | m_numChildAgents--; |
278 | } | 288 | } |
279 | } | 289 | } |
290 | |||
280 | public void RemoveAPrimCount() | 291 | public void RemoveAPrimCount() |
281 | { | 292 | { |
282 | m_numPrim--; | 293 | m_numPrim--; |
283 | } | 294 | } |
295 | |||
284 | public void AddAPrimCount() | 296 | public void AddAPrimCount() |
285 | { | 297 | { |
286 | m_numPrim++; | 298 | m_numPrim++; |
287 | } | 299 | } |
300 | |||
288 | public int GetChildAgentCount() | 301 | public int GetChildAgentCount() |
289 | { | 302 | { |
290 | return m_numChildAgents; | 303 | return m_numChildAgents; |
@@ -375,8 +388,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
375 | { | 388 | { |
376 | if (ent is SceneObjectGroup) | 389 | if (ent is SceneObjectGroup) |
377 | { | 390 | { |
378 | if (((SceneObjectGroup)ent).HasChildPrim(localID)) | 391 | if (((SceneObjectGroup) ent).HasChildPrim(localID)) |
379 | return (SceneObjectGroup)ent; | 392 | return (SceneObjectGroup) ent; |
380 | } | 393 | } |
381 | } | 394 | } |
382 | return null; | 395 | return null; |
@@ -390,8 +403,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
390 | { | 403 | { |
391 | if (ent is SceneObjectGroup) | 404 | if (ent is SceneObjectGroup) |
392 | { | 405 | { |
393 | if (((SceneObjectGroup)ent).HasChildPrim(fullID)) | 406 | if (((SceneObjectGroup) ent).HasChildPrim(fullID)) |
394 | return (SceneObjectGroup)ent; | 407 | return (SceneObjectGroup) ent; |
395 | } | 408 | } |
396 | } | 409 | } |
397 | return null; | 410 | return null; |
@@ -406,7 +419,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
406 | { | 419 | { |
407 | if (ent is SceneObjectGroup) | 420 | if (ent is SceneObjectGroup) |
408 | { | 421 | { |
409 | SceneObjectGroup reportingG = (SceneObjectGroup)ent; | 422 | SceneObjectGroup reportingG = (SceneObjectGroup) ent; |
410 | EntityIntersection result = reportingG.TestIntersection(hray); | 423 | EntityIntersection result = reportingG.TestIntersection(hray); |
411 | if (result.HitTF) | 424 | if (result.HitTF) |
412 | { | 425 | { |
@@ -417,7 +430,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | } | 430 | } |
418 | } | 431 | } |
419 | } | 432 | } |
420 | |||
421 | } | 433 | } |
422 | return returnResult; | 434 | return returnResult; |
423 | } | 435 | } |
@@ -531,17 +543,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
531 | //float distResult = Vector3Distance(avPosition, objPosition); | 543 | //float distResult = Vector3Distance(avPosition, objPosition); |
532 | //if (distResult > 512) | 544 | //if (distResult > 512) |
533 | //{ | 545 | //{ |
534 | //int x = 0; | 546 | //int x = 0; |
535 | //} | 547 | //} |
536 | //if (distResult < presence.DrawDistance) | 548 | //if (distResult < presence.DrawDistance) |
537 | //{ | 549 | //{ |
538 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | 550 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); |
539 | //} | 551 | //} |
540 | |||
541 | } | 552 | } |
542 | else | 553 | else |
543 | { | 554 | { |
544 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | 555 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); |
545 | } | 556 | } |
546 | } | 557 | } |
547 | } | 558 | } |
@@ -554,9 +565,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
554 | action(presence.ControllingClient); | 565 | action(presence.ControllingClient); |
555 | } | 566 | } |
556 | } | 567 | } |
568 | |||
557 | #endregion | 569 | #endregion |
558 | 570 | ||
559 | #region Client Event handlers | 571 | #region Client Event handlers |
572 | |||
560 | /// <summary> | 573 | /// <summary> |
561 | /// | 574 | /// |
562 | /// </summary> | 575 | /// </summary> |
@@ -583,13 +596,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
583 | /// <param name="AgentID"></param> | 596 | /// <param name="AgentID"></param> |
584 | /// <param name="RequestFlags"></param> | 597 | /// <param name="RequestFlags"></param> |
585 | /// <param name="ObjectID"></param> | 598 | /// <param name="ObjectID"></param> |
586 | public void RequestObjectPropertiesFamily(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID ObjectID) | 599 | public void RequestObjectPropertiesFamily(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, |
600 | LLUUID ObjectID) | ||
587 | { | 601 | { |
588 | SceneObjectGroup group = GetGroupByPrim(ObjectID); | 602 | SceneObjectGroup group = GetGroupByPrim(ObjectID); |
589 | if (group != null) | 603 | if (group != null) |
590 | group.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags); | 604 | group.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags); |
591 | |||
592 | |||
593 | } | 605 | } |
594 | 606 | ||
595 | /// <summary> | 607 | /// <summary> |
@@ -708,10 +720,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
708 | { | 720 | { |
709 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) | 721 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) |
710 | { | 722 | { |
711 | group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes()); | 723 | group.UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes()); |
712 | } | 724 | } |
713 | } | 725 | } |
714 | |||
715 | } | 726 | } |
716 | 727 | ||
717 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 728 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
@@ -763,7 +774,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | public void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) | 774 | public void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) |
764 | { | 775 | { |
765 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 776 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
766 | 777 | ||
767 | if (group != null) | 778 | if (group != null) |
768 | { | 779 | { |
769 | if (PermissionsMngr.CanEditObject(agentID, group.UUID)) | 780 | if (PermissionsMngr.CanEditObject(agentID, group.UUID)) |
@@ -771,7 +782,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
771 | group.UpdateExtraParam(primLocalID, type, inUse, data); | 782 | group.UpdateExtraParam(primLocalID, type, inUse, data); |
772 | } | 783 | } |
773 | } | 784 | } |
774 | |||
775 | } | 785 | } |
776 | 786 | ||
777 | /// <summary> | 787 | /// <summary> |
@@ -786,7 +796,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
786 | { | 796 | { |
787 | if (PermissionsMngr.CanEditObjectPosition(agentID, group.GetPartsFullID(primLocalID))) | 797 | if (PermissionsMngr.CanEditObjectPosition(agentID, group.GetPartsFullID(primLocalID))) |
788 | { | 798 | { |
789 | |||
790 | group.UpdateShape(shapeBlock, primLocalID); | 799 | group.UpdateShape(shapeBlock, primLocalID); |
791 | } | 800 | } |
792 | } | 801 | } |
@@ -806,9 +815,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
806 | { | 815 | { |
807 | if (ent is SceneObjectGroup) | 816 | if (ent is SceneObjectGroup) |
808 | { | 817 | { |
809 | if (((SceneObjectGroup)ent).LocalId == parentPrim) | 818 | if (((SceneObjectGroup) ent).LocalId == parentPrim) |
810 | { | 819 | { |
811 | parenPrim = (SceneObjectGroup)ent; | 820 | parenPrim = (SceneObjectGroup) ent; |
812 | break; | 821 | break; |
813 | } | 822 | } |
814 | } | 823 | } |
@@ -823,9 +832,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
823 | { | 832 | { |
824 | if (ent is SceneObjectGroup) | 833 | if (ent is SceneObjectGroup) |
825 | { | 834 | { |
826 | if (((SceneObjectGroup)ent).LocalId == childPrims[i]) | 835 | if (((SceneObjectGroup) ent).LocalId == childPrims[i]) |
827 | { | 836 | { |
828 | children.Add((SceneObjectGroup)ent); | 837 | children.Add((SceneObjectGroup) ent); |
829 | } | 838 | } |
830 | } | 839 | } |
831 | } | 840 | } |
@@ -857,7 +866,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
857 | { | 866 | { |
858 | if (ent is SceneObjectGroup) | 867 | if (ent is SceneObjectGroup) |
859 | { | 868 | { |
860 | SceneObjectGroup obj = (SceneObjectGroup)ent; | 869 | SceneObjectGroup obj = (SceneObjectGroup) ent; |
861 | sceneObjects.Add(obj.LocalId, obj); | 870 | sceneObjects.Add(obj.LocalId, obj); |
862 | } | 871 | } |
863 | } | 872 | } |
@@ -882,9 +891,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
882 | } | 891 | } |
883 | else | 892 | else |
884 | { | 893 | { |
885 | MainLog.Instance.Verbose("SCENE", | 894 | MainLog.Instance.Verbose("SCENE", |
886 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", | 895 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", |
887 | primIds); | 896 | primIds); |
888 | } | 897 | } |
889 | } | 898 | } |
890 | 899 | ||
@@ -903,9 +912,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
903 | { | 912 | { |
904 | if (ent is SceneObjectGroup) | 913 | if (ent is SceneObjectGroup) |
905 | { | 914 | { |
906 | if (((SceneObjectGroup)ent).LocalId == originalPrim) | 915 | if (((SceneObjectGroup) ent).LocalId == originalPrim) |
907 | { | 916 | { |
908 | originPrim = (SceneObjectGroup)ent; | 917 | originPrim = (SceneObjectGroup) ent; |
909 | break; | 918 | break; |
910 | } | 919 | } |
911 | } | 920 | } |
@@ -929,7 +938,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
929 | { | 938 | { |
930 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); | 939 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); |
931 | } | 940 | } |
932 | |||
933 | } | 941 | } |
934 | 942 | ||
935 | /// <summary> | 943 | /// <summary> |
@@ -943,8 +951,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
943 | // We don't really need the double floating point precision... | 951 | // We don't really need the double floating point precision... |
944 | // so casting it to a single | 952 | // so casting it to a single |
945 | 953 | ||
946 | return (float)Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)); | 954 | return |
955 | (float) | ||
956 | Math.Sqrt((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + (v1.z - v2.z)*(v1.z - v2.z)); | ||
947 | } | 957 | } |
958 | |||
948 | #endregion | 959 | #endregion |
949 | } | 960 | } |
950 | } | 961 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 0689177..4c6e1c8 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -26,14 +26,12 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using Axiom.Math; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications.Cache; | 33 | using OpenSim.Framework.Communications.Cache; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Region.Physics.Manager; | ||
36 | using System.Collections.Generic; | ||
37 | 35 | ||
38 | namespace OpenSim.Region.Environment.Scenes | 36 | namespace OpenSim.Region.Environment.Scenes |
39 | { | 37 | { |
@@ -41,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | { | 39 | { |
42 | //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete | 40 | //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete |
43 | // or at least some of they can be moved somewhere else | 41 | // or at least some of they can be moved somewhere else |
44 | 42 | ||
45 | /// <summary> | 43 | /// <summary> |
46 | /// Add an inventory item to an avatar's inventory. | 44 | /// Add an inventory item to an avatar's inventory. |
47 | /// </summary> | 45 | /// </summary> |
@@ -57,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | remoteClient.SendInventoryItemCreateUpdate(item); | 55 | remoteClient.SendInventoryItemCreateUpdate(item); |
58 | } | 56 | } |
59 | } | 57 | } |
60 | 58 | ||
61 | /// <summary> | 59 | /// <summary> |
62 | /// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see> | 60 | /// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see> |
63 | /// </summary> | 61 | /// </summary> |
@@ -71,10 +69,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
71 | if (!TryGetAvatar(avatarId, out avatar)) | 69 | if (!TryGetAvatar(avatarId, out avatar)) |
72 | { | 70 | { |
73 | MainLog.Instance.Error( | 71 | MainLog.Instance.Error( |
74 | "AGENTINVENTORY", "Could not find avatar {0} to add inventory item", avatarId); | 72 | "AGENTINVENTORY", "Could not find avatar {0} to add inventory item", avatarId); |
75 | return; | 73 | return; |
76 | } | 74 | } |
77 | 75 | ||
78 | AddInventoryItem(avatar.ControllingClient, item); | 76 | AddInventoryItem(avatar.ControllingClient, item); |
79 | } | 77 | } |
80 | 78 | ||
@@ -95,7 +93,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
95 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 93 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
96 | if (item != null) | 94 | if (item != null) |
97 | { | 95 | { |
98 | AssetBase asset = CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType, (sbyte) item.assetType, data); | 96 | AssetBase asset = |
97 | CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType, | ||
98 | (sbyte) item.assetType, data); | ||
99 | AssetCache.AddAsset(asset); | 99 | AssetCache.AddAsset(asset); |
100 | 100 | ||
101 | item.assetID = asset.FullID; | 101 | item.assetID = asset.FullID; |
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | } | 117 | } |
118 | return LLUUID.Zero; | 118 | return LLUUID.Zero; |
119 | } | 119 | } |
120 | 120 | ||
121 | /// <summary> | 121 | /// <summary> |
122 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, LLUUID, byte[])</see> | 122 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, LLUUID, byte[])</see> |
123 | /// </summary> | 123 | /// </summary> |
@@ -132,14 +132,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
132 | else | 132 | else |
133 | { | 133 | { |
134 | MainLog.Instance.Error( | 134 | MainLog.Instance.Error( |
135 | "AGENTINVENTORY", | 135 | "AGENTINVENTORY", |
136 | "Avatar {0} cannot be found to update its inventory item asset", | 136 | "Avatar {0} cannot be found to update its inventory item asset", |
137 | avatarId); | 137 | avatarId); |
138 | } | 138 | } |
139 | 139 | ||
140 | return LLUUID.Zero; | 140 | return LLUUID.Zero; |
141 | } | 141 | } |
142 | 142 | ||
143 | /// <summary> | 143 | /// <summary> |
144 | /// Capability originating call to update the asset of a script in a prim's (task's) inventory | 144 | /// Capability originating call to update the asset of a script in a prim's (task's) inventory |
145 | /// </summary> | 145 | /// </summary> |
@@ -149,17 +149,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
149 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> | 149 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> |
150 | /// <param name="data"></param> | 150 | /// <param name="data"></param> |
151 | /// <returns>Asset LLUID created</returns> | 151 | /// <returns>Asset LLUID created</returns> |
152 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, | 152 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, |
153 | LLUUID primId, bool isScriptRunning, byte[] data) | 153 | LLUUID primId, bool isScriptRunning, byte[] data) |
154 | { | 154 | { |
155 | // TODO Not currently doing anything with the isScriptRunning bool | 155 | // TODO Not currently doing anything with the isScriptRunning bool |
156 | 156 | ||
157 | MainLog.Instance.Verbose( | 157 | MainLog.Instance.Verbose( |
158 | "PRIMINVENTORY", | 158 | "PRIMINVENTORY", |
159 | "Prim inventory script save functionality not yet implemented." | 159 | "Prim inventory script save functionality not yet implemented." |
160 | + " remoteClient: {0}, itemID: {1}, primID: {2}, isScriptRunning: {3}", | 160 | + " remoteClient: {0}, itemID: {1}, primID: {2}, isScriptRunning: {3}", |
161 | remoteClient, itemId, primId, isScriptRunning); | 161 | remoteClient, itemId, primId, isScriptRunning); |
162 | 162 | ||
163 | // TODO | 163 | // TODO |
164 | // Retrieve client LLUID | 164 | // Retrieve client LLUID |
165 | // Retrieve sog containing primID | 165 | // Retrieve sog containing primID |
@@ -170,13 +170,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
170 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 170 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
171 | // return new asset id | 171 | // return new asset id |
172 | } | 172 | } |
173 | 173 | ||
174 | /// <summary> | 174 | /// <summary> |
175 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see> | 175 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see> |
176 | /// </summary> | 176 | /// </summary> |
177 | private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId, | 177 | private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId, |
178 | LLUUID primId, bool isScriptRunning, byte[] data) | 178 | LLUUID primId, bool isScriptRunning, byte[] data) |
179 | { | 179 | { |
180 | ScenePresence avatar; | 180 | ScenePresence avatar; |
181 | 181 | ||
182 | if (TryGetAvatar(avatarId, out avatar)) | 182 | if (TryGetAvatar(avatarId, out avatar)) |
@@ -187,10 +187,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
187 | else | 187 | else |
188 | { | 188 | { |
189 | MainLog.Instance.Error( | 189 | MainLog.Instance.Error( |
190 | "PRIMINVENTORY", | 190 | "PRIMINVENTORY", |
191 | "Avatar {0} cannot be found to update its prim item asset", | 191 | "Avatar {0} cannot be found to update its prim item asset", |
192 | avatarId); | 192 | avatarId); |
193 | } | 193 | } |
194 | } | 194 | } |
195 | 195 | ||
196 | /// <summary> | 196 | /// <summary> |
@@ -204,74 +204,75 @@ namespace OpenSim.Region.Environment.Scenes | |||
204 | /// <param name="name">The name of the updated item</param> | 204 | /// <param name="name">The name of the updated item</param> |
205 | /// <param name="description">The description of the updated item</param> | 205 | /// <param name="description">The description of the updated item</param> |
206 | /// <param name="nextOwnerMask">The permissions of the updated item</param> | 206 | /// <param name="nextOwnerMask">The permissions of the updated item</param> |
207 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, | 207 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, |
208 | LLUUID itemID, string name, string description, | 208 | LLUUID itemID, string name, string description, |
209 | uint nextOwnerMask) | 209 | uint nextOwnerMask) |
210 | { | 210 | { |
211 | CachedUserInfo userInfo | 211 | CachedUserInfo userInfo |
212 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 212 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
213 | 213 | ||
214 | if (userInfo != null && userInfo.RootFolder != null) | 214 | if (userInfo != null && userInfo.RootFolder != null) |
215 | { | 215 | { |
216 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 216 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
217 | if (item != null) | 217 | if (item != null) |
218 | { | 218 | { |
219 | if (LLUUID.Zero == transactionID) | 219 | if (LLUUID.Zero == transactionID) |
220 | { | 220 | { |
221 | item.inventoryName = name; | 221 | item.inventoryName = name; |
222 | item.inventoryDescription = description; | 222 | item.inventoryDescription = description; |
223 | item.inventoryNextPermissions = nextOwnerMask; | 223 | item.inventoryNextPermissions = nextOwnerMask; |
224 | 224 | ||
225 | userInfo.UpdateItem(remoteClient.AgentId, item); | 225 | userInfo.UpdateItem(remoteClient.AgentId, item); |
226 | } | 226 | } |
227 | else | 227 | else |
228 | { | 228 | { |
229 | AgentAssetTransactions transactions | 229 | AgentAssetTransactions transactions |
230 | = CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); | 230 | = CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); |
231 | 231 | ||
232 | if (transactions != null) | 232 | if (transactions != null) |
233 | { | 233 | { |
234 | LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId); | 234 | LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId); |
235 | AssetBase asset | 235 | AssetBase asset |
236 | = AssetCache.GetAsset( | 236 | = AssetCache.GetAsset( |
237 | assetID, (item.assetType == (int)AssetType.Texture ? true : false)); | 237 | assetID, (item.assetType == (int) AssetType.Texture ? true : false)); |
238 | 238 | ||
239 | if (asset == null) | 239 | if (asset == null) |
240 | { | 240 | { |
241 | asset = transactions.GetTransactionAsset(transactionID); | 241 | asset = transactions.GetTransactionAsset(transactionID); |
242 | } | 242 | } |
243 | 243 | ||
244 | if (asset != null && asset.FullID == assetID) | 244 | if (asset != null && asset.FullID == assetID) |
245 | { | 245 | { |
246 | asset.Name = item.inventoryName; | 246 | asset.Name = item.inventoryName; |
247 | asset.Description = item.inventoryDescription; | 247 | asset.Description = item.inventoryDescription; |
248 | asset.InvType = (sbyte) item.invType; | 248 | asset.InvType = (sbyte) item.invType; |
249 | asset.Type = (sbyte) item.assetType; | 249 | asset.Type = (sbyte) item.assetType; |
250 | item.assetID = asset.FullID; | 250 | item.assetID = asset.FullID; |
251 | 251 | ||
252 | AssetCache.AddAsset(asset); | 252 | AssetCache.AddAsset(asset); |
253 | } | 253 | } |
254 | 254 | ||
255 | userInfo.UpdateItem(remoteClient.AgentId, item); | 255 | userInfo.UpdateItem(remoteClient.AgentId, item); |
256 | } | 256 | } |
257 | } | 257 | } |
258 | } | 258 | } |
259 | else | 259 | else |
260 | { | 260 | { |
261 | MainLog.Instance.Warn( | 261 | MainLog.Instance.Warn( |
262 | "AGENTINVENTORY", | 262 | "AGENTINVENTORY", |
263 | "Item ID " + itemID + " not found for an inventory item update."); | 263 | "Item ID " + itemID + " not found for an inventory item update."); |
264 | } | 264 | } |
265 | } | 265 | } |
266 | else | 266 | else |
267 | { | 267 | { |
268 | MainLog.Instance.Warn( | 268 | MainLog.Instance.Warn( |
269 | "AGENTINVENTORY", | 269 | "AGENTINVENTORY", |
270 | "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); | 270 | "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); |
271 | } | 271 | } |
272 | } | 272 | } |
273 | 273 | ||
274 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName) | 274 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, |
275 | LLUUID newFolderID, string newName) | ||
275 | { | 276 | { |
276 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID); | 277 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID); |
277 | if (item == null) | 278 | if (item == null) |
@@ -308,7 +309,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
308 | } | 309 | } |
309 | 310 | ||
310 | asset.Name = (newName.Length == 0) ? item.inventoryName : newName; | 311 | asset.Name = (newName.Length == 0) ? item.inventoryName : newName; |
311 | 312 | ||
312 | // TODO: preserve current permissions? | 313 | // TODO: preserve current permissions? |
313 | CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions); | 314 | CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions); |
314 | } | 315 | } |
@@ -325,12 +326,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
325 | return asset; | 326 | return asset; |
326 | } | 327 | } |
327 | 328 | ||
328 | public void MoveInventoryItem(IClientAPI remoteClient,LLUUID folderID, LLUUID itemID, int length, string newName) | 329 | public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, |
330 | string newName) | ||
329 | { | 331 | { |
330 | MainLog.Instance.Verbose( | 332 | MainLog.Instance.Verbose( |
331 | "AGENTINVENTORY", | 333 | "AGENTINVENTORY", |
332 | "Moving item for " + remoteClient.AgentId.ToString()); | 334 | "Moving item for " + remoteClient.AgentId.ToString()); |
333 | 335 | ||
334 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 336 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
335 | if (userInfo == null) | 337 | if (userInfo == null) |
336 | { | 338 | { |
@@ -364,8 +366,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
364 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder"); | 366 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder"); |
365 | return; | 367 | return; |
366 | } | 368 | } |
367 | |||
368 | |||
369 | } | 369 | } |
370 | 370 | ||
371 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | 371 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, |
@@ -406,7 +406,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
406 | /// <param name="wearableType"></param> | 406 | /// <param name="wearableType"></param> |
407 | /// <param name="nextOwnerMask"></param> | 407 | /// <param name="nextOwnerMask"></param> |
408 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, | 408 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, |
409 | uint callbackID, string description, string name, sbyte invType, sbyte assetType, | 409 | uint callbackID, string description, string name, sbyte invType, |
410 | sbyte assetType, | ||
410 | byte wearableType, uint nextOwnerMask) | 411 | byte wearableType, uint nextOwnerMask) |
411 | { | 412 | { |
412 | if (transActionID == LLUUID.Zero) | 413 | if (transActionID == LLUUID.Zero) |
@@ -437,8 +438,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
437 | { | 438 | { |
438 | if (ent is SceneObjectGroup) | 439 | if (ent is SceneObjectGroup) |
439 | { | 440 | { |
440 | if (((SceneObjectGroup)ent).HasChildPrim(localID)) | 441 | if (((SceneObjectGroup) ent).HasChildPrim(localID)) |
441 | return (SceneObjectGroup)ent; | 442 | return (SceneObjectGroup) ent; |
442 | } | 443 | } |
443 | } | 444 | } |
444 | return null; | 445 | return null; |
@@ -491,13 +492,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
491 | else | 492 | else |
492 | { | 493 | { |
493 | MainLog.Instance.Warn( | 494 | MainLog.Instance.Warn( |
494 | "PRIMINVENTORY", | 495 | "PRIMINVENTORY", |
495 | "Removal of item {0} requested of prim {1} but this prim does not exist", | 496 | "Removal of item {0} requested of prim {1} but this prim does not exist", |
496 | itemID, | 497 | itemID, |
497 | localID); | 498 | localID); |
498 | } | 499 | } |
499 | } | 500 | } |
500 | 501 | ||
501 | /// <summary> | 502 | /// <summary> |
502 | /// Update an item in a prim (task) inventory. | 503 | /// Update an item in a prim (task) inventory. |
503 | /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> | 504 | /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> |
@@ -506,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
506 | /// <param name="itemID"></param> | 507 | /// <param name="itemID"></param> |
507 | /// <param name="folderID"></param> | 508 | /// <param name="folderID"></param> |
508 | /// <param name="primLocalID"></param> | 509 | /// <param name="primLocalID"></param> |
509 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, | 510 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, |
510 | uint primLocalID) | 511 | uint primLocalID) |
511 | { | 512 | { |
512 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 513 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
@@ -515,17 +516,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
515 | // TODO Retrieve itemID from client's inventory to pass on | 516 | // TODO Retrieve itemID from client's inventory to pass on |
516 | //group.AddInventoryItem(rmoteClient, primLocalID, null); | 517 | //group.AddInventoryItem(rmoteClient, primLocalID, null); |
517 | MainLog.Instance.Verbose( | 518 | MainLog.Instance.Verbose( |
518 | "PRIMINVENTORY", | 519 | "PRIMINVENTORY", |
519 | "UpdateTaskInventory called with script {0}, folder {1}, primLocalID {2}, user {3}", | 520 | "UpdateTaskInventory called with script {0}, folder {1}, primLocalID {2}, user {3}", |
520 | itemID, folderID, primLocalID, remoteClient.Name); | 521 | itemID, folderID, primLocalID, remoteClient.Name); |
521 | } | 522 | } |
522 | else | 523 | else |
523 | { | 524 | { |
524 | MainLog.Instance.Warn( | 525 | MainLog.Instance.Warn( |
525 | "PRIMINVENTORY", | 526 | "PRIMINVENTORY", |
526 | "Update with script {0} requested of prim {1} for {2} but this prim does not exist", | 527 | "Update with script {0} requested of prim {1} for {2} but this prim does not exist", |
527 | itemID, primLocalID, remoteClient.Name); | 528 | itemID, primLocalID, remoteClient.Name); |
528 | } | 529 | } |
529 | } | 530 | } |
530 | 531 | ||
531 | /// <summary> | 532 | /// <summary> |
@@ -551,7 +552,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
551 | { | 552 | { |
552 | isTexture = true; | 553 | isTexture = true; |
553 | } | 554 | } |
554 | 555 | ||
555 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | 556 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); |
556 | 557 | ||
557 | if (rezAsset != null) | 558 | if (rezAsset != null) |
@@ -569,18 +570,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
569 | // TODO: do we care about the value of this bool? | 570 | // TODO: do we care about the value of this bool? |
570 | group.AddInventoryItem(remoteClient, localID, item, copyID); | 571 | group.AddInventoryItem(remoteClient, localID, item, copyID); |
571 | group.GetProperites(remoteClient); | 572 | group.GetProperites(remoteClient); |
572 | 573 | ||
573 | MainLog.Instance.Verbose( | 574 | MainLog.Instance.Verbose( |
574 | "PRIMINVENTORY", | 575 | "PRIMINVENTORY", |
575 | "Rezzed script {0} (asset {1}) into prim {2} for user {3}", | 576 | "Rezzed script {0} (asset {1}) into prim {2} for user {3}", |
576 | item.inventoryName, rezAsset.FullID, localID, remoteClient.Name); | 577 | item.inventoryName, rezAsset.FullID, localID, remoteClient.Name); |
577 | } | 578 | } |
578 | else | 579 | else |
579 | { | 580 | { |
580 | MainLog.Instance.Warn( | 581 | MainLog.Instance.Warn( |
581 | "PRIMINVENTORY", | 582 | "PRIMINVENTORY", |
582 | "Could not rez script {0} into prim {1} for user {2}" | 583 | "Could not rez script {0} into prim {1} for user {2}" |
583 | + " because the prim could not be found in the region!", | 584 | + " because the prim could not be found in the region!", |
584 | item.inventoryName, localID, remoteClient.Name); | 585 | item.inventoryName, localID, remoteClient.Name); |
585 | } | 586 | } |
586 | } | 587 | } |
@@ -589,7 +590,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
589 | MainLog.Instance.Warn( | 590 | MainLog.Instance.Warn( |
590 | "PRIMINVENTORY", | 591 | "PRIMINVENTORY", |
591 | "Could not rez script {0} into prim {1} for user {2}" | 592 | "Could not rez script {0} into prim {1} for user {2}" |
592 | + " because the item asset {3} could not be found!", | 593 | + " because the item asset {3} could not be found!", |
593 | item.inventoryName, localID, item.assetID, remoteClient.Name); | 594 | item.inventoryName, localID, item.assetID, remoteClient.Name); |
594 | } | 595 | } |
595 | } | 596 | } |
@@ -638,7 +639,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
638 | if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) | 639 | if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) |
639 | { | 640 | { |
640 | string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); | 641 | string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); |
641 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 642 | CachedUserInfo userInfo = |
643 | CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
642 | if (userInfo != null) | 644 | if (userInfo != null) |
643 | { | 645 | { |
644 | AssetBase asset = CreateAsset( | 646 | AssetBase asset = CreateAsset( |
@@ -661,9 +663,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
661 | item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; | 663 | item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; |
662 | item.inventoryCurrentPermissions = 2147483647; | 664 | item.inventoryCurrentPermissions = 2147483647; |
663 | item.inventoryNextPermissions = 2147483647; | 665 | item.inventoryNextPermissions = 2147483647; |
664 | item.inventoryEveryOnePermissions = ((SceneObjectGroup)selectedEnt).RootPart.EveryoneMask; | 666 | item.inventoryEveryOnePermissions = |
665 | item.inventoryBasePermissions = ((SceneObjectGroup)selectedEnt).RootPart.BaseMask; | 667 | ((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask; |
666 | item.inventoryCurrentPermissions = ((SceneObjectGroup)selectedEnt).RootPart.OwnerMask; | 668 | item.inventoryBasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask; |
669 | item.inventoryCurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask; | ||
667 | 670 | ||
668 | userInfo.AddItem(remoteClient.AgentId, item); | 671 | userInfo.AddItem(remoteClient.AgentId, item); |
669 | remoteClient.SendInventoryItemCreateUpdate(item); | 672 | remoteClient.SendInventoryItemCreateUpdate(item); |
@@ -730,20 +733,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
730 | //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); | 733 | //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); |
731 | //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 734 | //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
732 | //{ | 735 | //{ |
733 | //PrimitiveBaseShape pbs = rootPart.Shape; | 736 | //PrimitiveBaseShape pbs = rootPart.Shape; |
734 | //rootPart.PhysActor = PhysicsScene.AddPrimShape( | 737 | //rootPart.PhysActor = PhysicsScene.AddPrimShape( |
735 | //rootPart.Name, | 738 | //rootPart.Name, |
736 | //pbs, | 739 | //pbs, |
737 | //new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 740 | //new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
738 | // rootPart.AbsolutePosition.Z), | 741 | // rootPart.AbsolutePosition.Z), |
739 | //new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 742 | //new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
740 | //new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 743 | //new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
741 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 744 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
742 | 745 | ||
743 | // rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 746 | // rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
744 | 747 | ||
745 | // } | 748 | // } |
746 | rootPart.ScheduleFullUpdate(); | 749 | rootPart.ScheduleFullUpdate(); |
747 | } | 750 | } |
748 | } | 751 | } |
749 | } | 752 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 6a7c266..999b70f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -29,8 +29,6 @@ using System.Collections.Generic; | |||
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | using libsecondlife.Packets; | 30 | using libsecondlife.Packets; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Framework.UserManagement; | ||
33 | using OpenSim.Framework.Console; | ||
34 | 32 | ||
35 | namespace OpenSim.Region.Environment.Scenes | 33 | namespace OpenSim.Region.Environment.Scenes |
36 | { | 34 | { |
@@ -45,7 +43,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | /// <param name="action">The action to be performed</param> | 43 | /// <param name="action">The action to be performed</param> |
46 | /// <param name="north">Distance from the north border where the cursor is located</param> | 44 | /// <param name="north">Distance from the north border where the cursor is located</param> |
47 | /// <param name="west">Distance from the west border where the cursor is located</param> | 45 | /// <param name="west">Distance from the west border where the cursor is located</param> |
48 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, float south, float east, | 46 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, |
47 | float south, float east, | ||
49 | IClientAPI remoteUser) | 48 | IClientAPI remoteUser) |
50 | { | 49 | { |
51 | // Do a permissions check before allowing terraforming. | 50 | // Do a permissions check before allowing terraforming. |
@@ -157,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | } | 156 | } |
158 | } | 157 | } |
159 | } | 158 | } |
160 | 159 | ||
161 | public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query) | 160 | public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query) |
162 | { | 161 | { |
163 | //EventManager.TriggerAvatarPickerRequest(); | 162 | //EventManager.TriggerAvatarPickerRequest(); |
@@ -166,13 +165,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
166 | AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query); | 165 | AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query); |
167 | 166 | ||
168 | AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket(); | 167 | AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket(); |
169 | AvatarPickerReplyPacket.DataBlock[] searchData = new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count]; | 168 | AvatarPickerReplyPacket.DataBlock[] searchData = |
169 | new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count]; | ||
170 | AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock(); | 170 | AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock(); |
171 | 171 | ||
172 | agentData.AgentID = avatarID; | 172 | agentData.AgentID = avatarID; |
173 | agentData.QueryID = RequestID; | 173 | agentData.QueryID = RequestID; |
174 | replyPacket.AgentData = agentData; | 174 | replyPacket.AgentData = agentData; |
175 | byte[] bytes = new byte[AvatarResponses.Count * 32]; | 175 | byte[] bytes = new byte[AvatarResponses.Count*32]; |
176 | 176 | ||
177 | int i = 0; | 177 | int i = 0; |
178 | foreach (AvatarPickerAvatar item in AvatarResponses) | 178 | foreach (AvatarPickerAvatar item in AvatarResponses) |
@@ -180,10 +180,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
180 | LLUUID translatedIDtem = item.AvatarID; | 180 | LLUUID translatedIDtem = item.AvatarID; |
181 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); | 181 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); |
182 | searchData[i].AvatarID = translatedIDtem; | 182 | searchData[i].AvatarID = translatedIDtem; |
183 | searchData[i].FirstName = Helpers.StringToField((string)item.firstName); | 183 | searchData[i].FirstName = Helpers.StringToField((string) item.firstName); |
184 | searchData[i].LastName = Helpers.StringToField((string)item.lastName); | 184 | searchData[i].LastName = Helpers.StringToField((string) item.lastName); |
185 | i++; | 185 | i++; |
186 | |||
187 | } | 186 | } |
188 | if (AvatarResponses.Count == 0) | 187 | if (AvatarResponses.Count == 0) |
189 | { | 188 | { |
@@ -193,4 +192,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | client.SendAvatarPickerReply(replyPacket); | 192 | client.SendAvatarPickerReply(replyPacket); |
194 | } | 193 | } |
195 | } | 194 | } |
196 | } | 195 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 0144c4c..c0fda61 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -27,27 +27,28 @@ | |||
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.Drawing; |
31 | using System.Net; | 31 | using System.Drawing.Imaging; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Timers; | 33 | using System.Timers; |
34 | using System.Xml; | ||
35 | using Axiom.Math; | 34 | using Axiom.Math; |
36 | using libsecondlife; | 35 | using libsecondlife; |
36 | using libsecondlife.Packets; | ||
37 | using OpenJPEGNet; | ||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
39 | using OpenSim.Framework.Communications.Cache; | 40 | using OpenSim.Framework.Communications.Cache; |
40 | using OpenSim.Framework.Console; | 41 | using OpenSim.Framework.Console; |
41 | using OpenSim.Region.Environment.LandManagement; | ||
42 | using OpenSim.Framework.Servers; | 42 | using OpenSim.Framework.Servers; |
43 | using OpenSim.Region.Capabilities; | ||
44 | using OpenSim.Region.Environment.Interfaces; | 43 | using OpenSim.Region.Environment.Interfaces; |
44 | using OpenSim.Region.Environment.LandManagement; | ||
45 | using OpenSim.Region.Environment.Modules; | 45 | using OpenSim.Region.Environment.Modules; |
46 | using OpenSim.Region.Environment.Scenes.Scripting; | 46 | using OpenSim.Region.Environment.Scenes.Scripting; |
47 | using OpenSim.Region.Environment.Types; | ||
48 | using OpenSim.Region.Physics.Manager; | 47 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.Terrain; | 48 | using OpenSim.Region.Terrain; |
50 | using Timer = System.Timers.Timer; | 49 | using Caps=OpenSim.Region.Capabilities.Caps; |
50 | using Image=System.Drawing.Image; | ||
51 | using Timer=System.Timers.Timer; | ||
51 | 52 | ||
52 | namespace OpenSim.Region.Environment.Scenes | 53 | namespace OpenSim.Region.Environment.Scenes |
53 | { | 54 | { |
@@ -56,6 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | public partial class Scene : SceneBase | 57 | public partial class Scene : SceneBase |
57 | { | 58 | { |
58 | #region Fields | 59 | #region Fields |
60 | |||
59 | protected Timer m_heartbeatTimer = new Timer(); | 61 | protected Timer m_heartbeatTimer = new Timer(); |
60 | protected Timer m_restartWaitTimer = new Timer(); | 62 | protected Timer m_restartWaitTimer = new Timer(); |
61 | 63 | ||
@@ -88,7 +90,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | protected SceneCommunicationService m_sceneGridService; | 90 | protected SceneCommunicationService m_sceneGridService; |
89 | protected SceneXmlLoader m_sceneXmlLoader; | 91 | protected SceneXmlLoader m_sceneXmlLoader; |
90 | 92 | ||
91 | protected Dictionary<LLUUID, OpenSim.Region.Capabilities.Caps> m_capsHandlers = new Dictionary<LLUUID, OpenSim.Region.Capabilities.Caps>(); | 93 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); |
92 | protected BaseHttpServer httpListener; | 94 | protected BaseHttpServer httpListener; |
93 | 95 | ||
94 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); | 96 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); |
@@ -122,6 +124,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
122 | private int m_update_terrain = 50; | 124 | private int m_update_terrain = 50; |
123 | private int m_update_land = 1; | 125 | private int m_update_land = 1; |
124 | private int m_update_avatars = 1; | 126 | private int m_update_avatars = 1; |
127 | |||
125 | #endregion | 128 | #endregion |
126 | 129 | ||
127 | #region Properties | 130 | #region Properties |
@@ -145,6 +148,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | set { m_innerScene.PhysicsScene = value; } | 148 | set { m_innerScene.PhysicsScene = value; } |
146 | get { return (m_innerScene.PhysicsScene); } | 149 | get { return (m_innerScene.PhysicsScene); } |
147 | } | 150 | } |
151 | |||
148 | // This gets locked so things stay thread safe. | 152 | // This gets locked so things stay thread safe. |
149 | public object SyncRoot | 153 | public object SyncRoot |
150 | { | 154 | { |
@@ -204,7 +208,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
204 | 208 | ||
205 | #region Constructors | 209 | #region Constructors |
206 | 210 | ||
207 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | 211 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, |
212 | CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | ||
208 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, | 213 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, |
209 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SendTasksToChild) | 214 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SendTasksToChild) |
210 | { | 215 | { |
@@ -230,9 +235,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
230 | m_LandManager = new LandManager(this, m_regInfo); | 235 | m_LandManager = new LandManager(this, m_regInfo); |
231 | 236 | ||
232 | //Bind Storage Manager functions to some land manager functions for this scene | 237 | //Bind Storage Manager functions to some land manager functions for this scene |
233 | EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); | 238 | EventManager.OnLandObjectAdded += |
234 | EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | 239 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); |
235 | 240 | EventManager.OnLandObjectRemoved += | |
241 | new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | ||
242 | |||
236 | m_estateManager = new EstateManager(this, m_regInfo); | 243 | m_estateManager = new EstateManager(this, m_regInfo); |
237 | 244 | ||
238 | m_permissionManager = permissionManager; | 245 | m_permissionManager = permissionManager; |
@@ -258,7 +265,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
258 | m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 265 | m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); |
259 | 266 | ||
260 | MainLog.Instance.Verbose("SCENE", "Creating LandMap"); | 267 | MainLog.Instance.Verbose("SCENE", "Creating LandMap"); |
261 | Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); | 268 | Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY); |
262 | 269 | ||
263 | ScenePresence.LoadAnims(); | 270 | ScenePresence.LoadAnims(); |
264 | 271 | ||
@@ -276,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | protected virtual void RegisterDefaultSceneEvents() | 283 | protected virtual void RegisterDefaultSceneEvents() |
277 | { | 284 | { |
278 | m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts; | 285 | m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts; |
279 | m_eventManager.OnParcelPrimCountUpdate += this.addPrimsToParcelCounts; | 286 | m_eventManager.OnParcelPrimCountUpdate += addPrimsToParcelCounts; |
280 | m_eventManager.OnPermissionError += SendPermissionAlert; | 287 | m_eventManager.OnPermissionError += SendPermissionAlert; |
281 | } | 288 | } |
282 | 289 | ||
@@ -295,68 +302,65 @@ namespace OpenSim.Region.Environment.Scenes | |||
295 | 302 | ||
296 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 303 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
297 | { | 304 | { |
298 | for (int i = 0; i < m_neighbours.Count; i++) | 305 | for (int i = 0; i < m_neighbours.Count; i++) |
306 | { | ||
307 | // The purpose of this loop is to re-update the known neighbors | ||
308 | // when another region comes up on top of another one. | ||
309 | // The latest region in that location ends up in the | ||
310 | // 'known neighbors list' | ||
311 | // Additionally, the commFailTF property gets reset to false. | ||
312 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
299 | { | 313 | { |
300 | // The purpose of this loop is to re-update the known neighbors | 314 | lock (m_neighbours) |
301 | // when another region comes up on top of another one. | ||
302 | // The latest region in that location ends up in the | ||
303 | // 'known neighbors list' | ||
304 | // Additionally, the commFailTF property gets reset to false. | ||
305 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
306 | { | 315 | { |
307 | lock (m_neighbours) | 316 | m_neighbours[i] = otherRegion; |
308 | { | ||
309 | m_neighbours[i] = otherRegion; | ||
310 | } | ||
311 | } | 317 | } |
312 | } | 318 | } |
319 | } | ||
313 | 320 | ||
314 | // If the value isn't in the neighbours, add it. | 321 | // If the value isn't in the neighbours, add it. |
315 | // If the RegionInfo isn't exact but is for the same XY World location, | 322 | // If the RegionInfo isn't exact but is for the same XY World location, |
316 | // then the above loop will fix that. | 323 | // then the above loop will fix that. |
317 | 324 | ||
318 | if (!(m_neighbours.Contains(otherRegion))) | 325 | if (!(m_neighbours.Contains(otherRegion))) |
326 | { | ||
327 | lock (m_neighbours) | ||
319 | { | 328 | { |
320 | lock (m_neighbours) | 329 | m_neighbours.Add(otherRegion); |
321 | { | ||
322 | m_neighbours.Add(otherRegion); | ||
323 | } | ||
324 | } | 330 | } |
325 | if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)) | 331 | } |
332 | if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && | ||
333 | (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)) | ||
326 | { | 334 | { |
327 | try | 335 | try |
328 | { | 336 | { |
329 | |||
330 | ForEachScenePresence(delegate(ScenePresence agent) | 337 | ForEachScenePresence(delegate(ScenePresence agent) |
331 | { | 338 | { |
332 | // If agent is a root agent. | 339 | // If agent is a root agent. |
333 | if (!agent.IsChildAgent) | 340 | if (!agent.IsChildAgent) |
334 | { | 341 | { |
335 | 342 | //agent.ControllingClient.new | |
336 | //agent.ControllingClient.new | 343 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
337 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 344 | InformClientOfNeighbor(agent, otherRegion); |
338 | InformClientOfNeighbor(agent, otherRegion); | 345 | } |
339 | } | 346 | } |
340 | } | 347 | ); |
341 | |||
342 | ); | ||
343 | } | 348 | } |
344 | catch (System.NullReferenceException) | 349 | catch (NullReferenceException) |
345 | { | 350 | { |
346 | // This means that we're not booted up completely yet. | 351 | // This means that we're not booted up completely yet. |
347 | // This shouldn't happen too often anymore. | 352 | // This shouldn't happen too often anymore. |
348 | MainLog.Instance.Error("SCENE", "Couldn't inform client of regionup because we got a null reference exception"); | 353 | MainLog.Instance.Error("SCENE", |
354 | "Couldn't inform client of regionup because we got a null reference exception"); | ||
349 | } | 355 | } |
350 | } | 356 | } |
351 | else | 357 | else |
352 | { | 358 | { |
353 | MainLog.Instance.Verbose("INTERGRID", "Got notice about far away Region: " + otherRegion.RegionName.ToString() + | 359 | MainLog.Instance.Verbose("INTERGRID", |
354 | " at (" + otherRegion.RegionLocX.ToString() + ", " + otherRegion.RegionLocY.ToString() + ")" ); | 360 | "Got notice about far away Region: " + otherRegion.RegionName.ToString() + |
361 | " at (" + otherRegion.RegionLocX.ToString() + ", " + | ||
362 | otherRegion.RegionLocY.ToString() + ")"); | ||
355 | } | 363 | } |
356 | |||
357 | |||
358 | |||
359 | |||
360 | } | 364 | } |
361 | return true; | 365 | return true; |
362 | } | 366 | } |
@@ -379,11 +383,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
379 | { | 383 | { |
380 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() | 384 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() |
381 | m_restartTimer.Interval = 15000; | 385 | m_restartTimer.Interval = 15000; |
382 | m_incrementsof15seconds = (int)seconds / 15; | 386 | m_incrementsof15seconds = (int) seconds/15; |
383 | m_RestartTimerCounter = 0; | 387 | m_RestartTimerCounter = 0; |
384 | m_restartTimer.AutoReset = true; | 388 | m_restartTimer.AutoReset = true; |
385 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 389 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
386 | MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds / 60) + " minutes"); | 390 | MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds/60) + " minutes"); |
387 | m_restartTimer.Start(); | 391 | m_restartTimer.Start(); |
388 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 392 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
389 | } | 393 | } |
@@ -399,7 +403,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
399 | if (m_RestartTimerCounter <= m_incrementsof15seconds) | 403 | if (m_RestartTimerCounter <= m_incrementsof15seconds) |
400 | { | 404 | { |
401 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | 405 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) |
402 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds"); | 406 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + |
407 | " seconds"); | ||
403 | } | 408 | } |
404 | else | 409 | else |
405 | { | 410 | { |
@@ -432,21 +437,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | { | 437 | { |
433 | try | 438 | try |
434 | { | 439 | { |
435 | |||
436 | ForEachScenePresence(delegate(ScenePresence agent) | 440 | ForEachScenePresence(delegate(ScenePresence agent) |
437 | { | 441 | { |
438 | // If agent is a root agent. | 442 | // If agent is a root agent. |
439 | if (!agent.IsChildAgent) | 443 | if (!agent.IsChildAgent) |
440 | { | 444 | { |
441 | //agent.ControllingClient.new | 445 | //agent.ControllingClient.new |
442 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 446 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
443 | InformClientOfNeighbor(agent, region); | 447 | InformClientOfNeighbor(agent, region); |
444 | } | 448 | } |
445 | } | 449 | } |
446 | 450 | ); | |
447 | ); | ||
448 | } | 451 | } |
449 | catch (System.NullReferenceException) | 452 | catch (NullReferenceException) |
450 | { | 453 | { |
451 | // This means that we're not booted up completely yet. | 454 | // This means that we're not booted up completely yet. |
452 | // This shouldn't happen too often anymore. | 455 | // This shouldn't happen too often anymore. |
@@ -464,24 +467,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
464 | MainLog.Instance.Warn("SCENE", "Closing down the single simulator: " + RegionInfo.RegionName); | 467 | MainLog.Instance.Warn("SCENE", "Closing down the single simulator: " + RegionInfo.RegionName); |
465 | // Kick all ROOT agents with the message, 'The simulator is going down' | 468 | // Kick all ROOT agents with the message, 'The simulator is going down' |
466 | ForEachScenePresence(delegate(ScenePresence avatar) | 469 | ForEachScenePresence(delegate(ScenePresence avatar) |
467 | { | 470 | { |
468 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) | 471 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) |
469 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); | 472 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); |
470 | 473 | ||
471 | if (!avatar.IsChildAgent) | 474 | if (!avatar.IsChildAgent) |
472 | avatar.ControllingClient.Kick("The simulator is going down."); | 475 | avatar.ControllingClient.Kick("The simulator is going down."); |
473 | 476 | ||
474 | avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task); | 477 | avatar.ControllingClient.OutPacket(new DisableSimulatorPacket(), |
475 | }); | 478 | ThrottleOutPacketType.Task); |
479 | }); | ||
476 | 480 | ||
477 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. | 481 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. |
478 | Thread.Sleep(500); | 482 | Thread.Sleep(500); |
479 | 483 | ||
480 | // Stop all client threads. | 484 | // Stop all client threads. |
481 | ForEachScenePresence(delegate(ScenePresence avatar) | 485 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); }); |
482 | { | ||
483 | avatar.ControllingClient.Close(true); | ||
484 | }); | ||
485 | // Stop updating the scene objects and agents. | 486 | // Stop updating the scene objects and agents. |
486 | m_heartbeatTimer.Close(); | 487 | m_heartbeatTimer.Close(); |
487 | // close the inner scene | 488 | // close the inner scene |
@@ -509,7 +510,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
509 | public void StartTimer() | 510 | public void StartTimer() |
510 | { | 511 | { |
511 | m_heartbeatTimer.Enabled = true; | 512 | m_heartbeatTimer.Enabled = true; |
512 | m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | 513 | m_heartbeatTimer.Interval = (int) (m_timespan*1000); |
513 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 514 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
514 | } | 515 | } |
515 | 516 | ||
@@ -555,30 +556,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
555 | if (m_frame == Int32.MaxValue) | 556 | if (m_frame == Int32.MaxValue) |
556 | m_frame = 0; | 557 | m_frame = 0; |
557 | 558 | ||
558 | if (m_frame % m_update_physics == 0) | 559 | if (m_frame%m_update_physics == 0) |
559 | m_innerScene.UpdatePreparePhysics(); | 560 | m_innerScene.UpdatePreparePhysics(); |
560 | 561 | ||
561 | if (m_frame % m_update_entitymovement == 0) | 562 | if (m_frame%m_update_entitymovement == 0) |
562 | m_innerScene.UpdateEntityMovement(); | 563 | m_innerScene.UpdateEntityMovement(); |
563 | 564 | ||
564 | if (m_frame % m_update_physics == 0) | 565 | if (m_frame%m_update_physics == 0) |
565 | physicsFPS = m_innerScene.UpdatePhysics( | 566 | physicsFPS = m_innerScene.UpdatePhysics( |
566 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) | 567 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) |
567 | ); | 568 | ); |
568 | 569 | ||
569 | if (m_frame % m_update_entities == 0) | 570 | if (m_frame%m_update_entities == 0) |
570 | m_innerScene.UpdateEntities(); | 571 | m_innerScene.UpdateEntities(); |
571 | 572 | ||
572 | if (m_frame % m_update_events == 0) | 573 | if (m_frame%m_update_events == 0) |
573 | UpdateEvents(); | 574 | UpdateEvents(); |
574 | 575 | ||
575 | if (m_frame % m_update_backup == 0) | 576 | if (m_frame%m_update_backup == 0) |
576 | UpdateStorageBackup(); | 577 | UpdateStorageBackup(); |
577 | 578 | ||
578 | if (m_frame % m_update_terrain == 0) | 579 | if (m_frame%m_update_terrain == 0) |
579 | UpdateTerrain(); | 580 | UpdateTerrain(); |
580 | 581 | ||
581 | if (m_frame % m_update_land == 0) | 582 | if (m_frame%m_update_land == 0) |
582 | UpdateLand(); | 583 | UpdateLand(); |
583 | 584 | ||
584 | // if (m_frame%m_update_avatars == 0) | 585 | // if (m_frame%m_update_avatars == 0) |
@@ -592,7 +593,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
592 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); | 593 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); |
593 | m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); | 594 | m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); |
594 | m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjects()); | 595 | m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjects()); |
595 | |||
596 | } | 596 | } |
597 | catch (NotImplementedException) | 597 | catch (NotImplementedException) |
598 | { | 598 | { |
@@ -606,10 +606,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
606 | { | 606 | { |
607 | updateLock.ReleaseMutex(); | 607 | updateLock.ReleaseMutex(); |
608 | 608 | ||
609 | m_timedilation = m_timespan / (float)SinceLastFrame.TotalSeconds; | 609 | m_timedilation = m_timespan/(float) SinceLastFrame.TotalSeconds; |
610 | m_lastupdate = DateTime.Now; | 610 | m_lastupdate = DateTime.Now; |
611 | } | 611 | } |
612 | } | 612 | } |
613 | |||
613 | //Updates the time in the viewer. | 614 | //Updates the time in the viewer. |
614 | private void UpdateInWorldTime() | 615 | private void UpdateInWorldTime() |
615 | { | 616 | { |
@@ -631,7 +632,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
631 | } | 632 | } |
632 | } | 633 | } |
633 | 634 | ||
634 | private void SendSimStatsPackets(libsecondlife.Packets.SimStatsPacket pack) | 635 | private void SendSimStatsPackets(SimStatsPacket pack) |
635 | { | 636 | { |
636 | List<ScenePresence> StatSendAgents = GetScenePresences(); | 637 | List<ScenePresence> StatSendAgents = GetScenePresences(); |
637 | foreach (ScenePresence agent in StatSendAgents) | 638 | foreach (ScenePresence agent in StatSendAgents) |
@@ -639,11 +640,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
639 | if (!agent.IsChildAgent) | 640 | if (!agent.IsChildAgent) |
640 | { | 641 | { |
641 | agent.ControllingClient.OutPacket(pack, ThrottleOutPacketType.Task); | 642 | agent.ControllingClient.OutPacket(pack, ThrottleOutPacketType.Task); |
642 | |||
643 | } | 643 | } |
644 | } | 644 | } |
645 | |||
646 | } | 645 | } |
646 | |||
647 | private void UpdateLand() | 647 | private void UpdateLand() |
648 | { | 648 | { |
649 | if (m_LandManager.landPrimCountTainted) | 649 | if (m_LandManager.landPrimCountTainted) |
@@ -676,7 +676,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
676 | { | 676 | { |
677 | for (int y = 0; y < 16; y++) | 677 | for (int y = 0; y < 16; y++) |
678 | { | 678 | { |
679 | if (Terrain.Tainted(x * 16, y * 16)) | 679 | if (Terrain.Tainted(x*16, y*16)) |
680 | { | 680 | { |
681 | client.SendLayerData(x, y, terData); | 681 | client.SendLayerData(x, y, terData); |
682 | } | 682 | } |
@@ -724,13 +724,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
724 | 724 | ||
725 | public void ExportWorldMap(string fileName) | 725 | public void ExportWorldMap(string fileName) |
726 | { | 726 | { |
727 | List<MapBlockData> mapBlocks = this.CommsManager.GridService.RequestNeighbourMapBlocks((int)(this.RegionInfo.RegionLocX - 9), (int)(this.RegionInfo.RegionLocY - 9), (int)(this.RegionInfo.RegionLocX + 9), (int)(this.RegionInfo.RegionLocY + 9)); | 727 | List<MapBlockData> mapBlocks = |
728 | CommsManager.GridService.RequestNeighbourMapBlocks((int) (RegionInfo.RegionLocX - 9), | ||
729 | (int) (RegionInfo.RegionLocY - 9), | ||
730 | (int) (RegionInfo.RegionLocX + 9), | ||
731 | (int) (RegionInfo.RegionLocY + 9)); | ||
728 | List<AssetBase> textures = new List<AssetBase>(); | 732 | List<AssetBase> textures = new List<AssetBase>(); |
729 | List<System.Drawing.Image> bitImages = new List<System.Drawing.Image>(); | 733 | List<Image> bitImages = new List<Image>(); |
730 | 734 | ||
731 | foreach (MapBlockData mapBlock in mapBlocks) | 735 | foreach (MapBlockData mapBlock in mapBlocks) |
732 | { | 736 | { |
733 | AssetBase texAsset = this.AssetCache.GetAsset(mapBlock.MapImageId, true); | 737 | AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); |
734 | 738 | ||
735 | if (texAsset != null) | 739 | if (texAsset != null) |
736 | { | 740 | { |
@@ -738,7 +742,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
738 | } | 742 | } |
739 | else | 743 | else |
740 | { | 744 | { |
741 | texAsset = this.AssetCache.GetAsset(mapBlock.MapImageId, true); | 745 | texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); |
742 | if (texAsset != null) | 746 | if (texAsset != null) |
743 | { | 747 | { |
744 | textures.Add(texAsset); | 748 | textures.Add(texAsset); |
@@ -748,22 +752,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
748 | 752 | ||
749 | foreach (AssetBase asset in textures) | 753 | foreach (AssetBase asset in textures) |
750 | { | 754 | { |
751 | System.Drawing.Image image = OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data); | 755 | Image image = OpenJPEG.DecodeToImage(asset.Data); |
752 | bitImages.Add(image); | 756 | bitImages.Add(image); |
753 | } | 757 | } |
754 | 758 | ||
755 | System.Drawing.Bitmap mapTexture = new System.Drawing.Bitmap(2560, 2560); | 759 | Bitmap mapTexture = new Bitmap(2560, 2560); |
756 | System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(mapTexture); | 760 | Graphics g = Graphics.FromImage(mapTexture); |
757 | System.Drawing.SolidBrush sea = new System.Drawing.SolidBrush(System.Drawing.Color.DarkBlue); | 761 | SolidBrush sea = new SolidBrush(Color.DarkBlue); |
758 | g.FillRectangle(sea, 0, 0, 2560, 2560); | 762 | g.FillRectangle(sea, 0, 0, 2560, 2560); |
759 | 763 | ||
760 | for (int i = 0; i < mapBlocks.Count; i++) | 764 | for (int i = 0; i < mapBlocks.Count; i++) |
761 | { | 765 | { |
762 | ushort x = (ushort)((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10); | 766 | ushort x = (ushort) ((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); |
763 | ushort y = (ushort)((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10); | 767 | ushort y = (ushort) ((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); |
764 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); | 768 | g.DrawImage(bitImages[i], (x*128), (y*128), 128, 128); |
765 | } | 769 | } |
766 | mapTexture.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg); | 770 | mapTexture.Save(fileName, ImageFormat.Jpeg); |
767 | } | 771 | } |
768 | 772 | ||
769 | /// <summary> | 773 | /// <summary> |
@@ -861,7 +865,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
861 | public void loadAllLandObjectsFromStorage() | 865 | public void loadAllLandObjectsFromStorage() |
862 | { | 866 | { |
863 | MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); | 867 | MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); |
864 | List<Framework.LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); | 868 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); |
865 | if (landData.Count == 0) | 869 | if (landData.Count == 0) |
866 | { | 870 | { |
867 | m_LandManager.NoLandDataFromStorage(); | 871 | m_LandManager.NoLandDataFromStorage(); |
@@ -871,7 +875,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
871 | m_LandManager.IncomingLandObjectsFromStorage(landData); | 875 | m_LandManager.IncomingLandObjectsFromStorage(landData); |
872 | } | 876 | } |
873 | } | 877 | } |
874 | 878 | ||
875 | #endregion | 879 | #endregion |
876 | 880 | ||
877 | #region Primitives Methods | 881 | #region Primitives Methods |
@@ -889,8 +893,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
889 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 893 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
890 | rootPart.ApplySanePermissions(); | 894 | rootPart.ApplySanePermissions(); |
891 | 895 | ||
892 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 896 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
893 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 897 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
894 | rootPart.PhysActor = PhysicsScene.AddPrimShape( | 898 | rootPart.PhysActor = PhysicsScene.AddPrimShape( |
895 | rootPart.Name, | 899 | rootPart.Name, |
896 | rootPart.Shape, | 900 | rootPart.Shape, |
@@ -931,9 +935,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
931 | 935 | ||
932 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 936 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
933 | { | 937 | { |
934 | |||
935 | EntityIntersection rayTracing = null; | 938 | EntityIntersection rayTracing = null; |
936 | ScenePresence presence = ((ScenePresence)GetScenePresence(ownerID)); | 939 | ScenePresence presence = ((ScenePresence) GetScenePresence(ownerID)); |
937 | if (presence != null) | 940 | if (presence != null) |
938 | { | 941 | { |
939 | Vector3 CameraPosition = presence.CameraPosition; | 942 | Vector3 CameraPosition = presence.CameraPosition; |
@@ -941,14 +944,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
941 | 944 | ||
942 | float raydistance = m_innerScene.Vector3Distance(CameraPosition, rayEnd); | 945 | float raydistance = m_innerScene.Vector3Distance(CameraPosition, rayEnd); |
943 | 946 | ||
944 | Vector3 rayDirection = new Vector3(rayEnd.x / raydistance, rayEnd.y / raydistance, rayEnd.z / raydistance); | 947 | Vector3 rayDirection = new Vector3(rayEnd.x/raydistance, rayEnd.y/raydistance, rayEnd.z/raydistance); |
945 | 948 | ||
946 | Ray rezRay = new Ray(CameraPosition, rayDirection); | 949 | Ray rezRay = new Ray(CameraPosition, rayDirection); |
947 | 950 | ||
948 | Vector3 RezDirectionFromCamera = rezRay.Direction; | 951 | Vector3 RezDirectionFromCamera = rezRay.Direction; |
949 | 952 | ||
950 | rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); | 953 | rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); |
951 | |||
952 | } | 954 | } |
953 | 955 | ||
954 | if ((rayTracing != null) && (rayTracing.HitTF)) | 956 | if ((rayTracing != null) && (rayTracing.HitTF)) |
@@ -957,7 +959,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
957 | // We will rez the object somewhere close to the prim. Better math needed. This is a Stub | 959 | // We will rez the object somewhere close to the prim. Better math needed. This is a Stub |
958 | //Vector3 Newpos = new Vector3(rayTracing.obj.AbsolutePosition.X,rayTracing.obj.AbsolutePosition.Y,rayTracing.obj.AbsolutePosition.Z); | 960 | //Vector3 Newpos = new Vector3(rayTracing.obj.AbsolutePosition.X,rayTracing.obj.AbsolutePosition.Y,rayTracing.obj.AbsolutePosition.Z); |
959 | Vector3 Newpos = rayTracing.ipoint; | 961 | Vector3 Newpos = rayTracing.ipoint; |
960 | Vector3 NewScale = new Vector3(rayTracing.obj.Scale.X, rayTracing.obj.Scale.Y, rayTracing.obj.Scale.Z); | 962 | Vector3 NewScale = |
963 | new Vector3(rayTracing.obj.Scale.X, rayTracing.obj.Scale.Y, rayTracing.obj.Scale.Z); | ||
961 | 964 | ||
962 | Quaternion ParentRot = rayTracing.obj.ParentGroup.Rotation; | 965 | Quaternion ParentRot = rayTracing.obj.ParentGroup.Rotation; |
963 | //Quaternion ParentRot = new Quaternion(primParentRot.W,primParentRot.X,primParentRot.Y,primParentRot.Z); | 966 | //Quaternion ParentRot = new Quaternion(primParentRot.W,primParentRot.X,primParentRot.Y,primParentRot.Z); |
@@ -965,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
965 | LLQuaternion primLocalRot = rayTracing.obj.RotationOffset; | 968 | LLQuaternion primLocalRot = rayTracing.obj.RotationOffset; |
966 | Quaternion LocalRot = new Quaternion(primLocalRot.W, primLocalRot.X, primLocalRot.Y, primLocalRot.Z); | 969 | Quaternion LocalRot = new Quaternion(primLocalRot.W, primLocalRot.X, primLocalRot.Y, primLocalRot.Z); |
967 | 970 | ||
968 | Quaternion NewRot = LocalRot * ParentRot; | 971 | Quaternion NewRot = LocalRot*ParentRot; |
969 | 972 | ||
970 | Vector3 RezPoint = Newpos; | 973 | Vector3 RezPoint = Newpos; |
971 | 974 | ||
@@ -990,8 +993,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
990 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 993 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
991 | } | 994 | } |
992 | // if not phantom, add to physics | 995 | // if not phantom, add to physics |
993 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 996 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
994 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 997 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
995 | { | 998 | { |
996 | rootPart.PhysActor = | 999 | rootPart.PhysActor = |
997 | PhysicsScene.AddPrimShape( | 1000 | PhysicsScene.AddPrimShape( |
@@ -1007,14 +1010,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1007 | } | 1010 | } |
1008 | 1011 | ||
1009 | public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, | 1012 | public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, |
1010 | Tree treeType, bool newTree) | 1013 | Tree treeType, bool newTree) |
1011 | { | 1014 | { |
1012 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | 1015 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
1013 | treeShape.PathCurve = 16; | 1016 | treeShape.PathCurve = 16; |
1014 | treeShape.PathEnd = 49900; | 1017 | treeShape.PathEnd = 49900; |
1015 | treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; | 1018 | treeShape.PCode = newTree ? (byte) PCode.NewTree : (byte) PCode.Tree; |
1016 | treeShape.Scale = scale; | 1019 | treeShape.Scale = scale; |
1017 | treeShape.State = (byte)treeType; | 1020 | treeShape.State = (byte) treeType; |
1018 | AddNewPrim(LLUUID.Random(), position, rotation, treeShape); | 1021 | AddNewPrim(LLUUID.Random(), position, rotation, treeShape); |
1019 | } | 1022 | } |
1020 | 1023 | ||
@@ -1135,7 +1138,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1135 | client.OnParcelObjectOwnerRequest += | 1138 | client.OnParcelObjectOwnerRequest += |
1136 | new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); | 1139 | new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); |
1137 | client.OnParcelAccessListRequest += new ParcelAccessListRequest(m_LandManager.handleParcelAccessRequest); | 1140 | client.OnParcelAccessListRequest += new ParcelAccessListRequest(m_LandManager.handleParcelAccessRequest); |
1138 | client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(m_LandManager.handleParcelAccessUpdateRequest); | 1141 | client.OnParcelAccessListUpdateRequest += |
1142 | new ParcelAccessListUpdateRequest(m_LandManager.handleParcelAccessUpdateRequest); | ||
1139 | 1143 | ||
1140 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); | 1144 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); |
1141 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; | 1145 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; |
@@ -1157,8 +1161,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1157 | client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; | 1161 | client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; |
1158 | client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; | 1162 | client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; |
1159 | client.OnRezScript += RezScript; | 1163 | client.OnRezScript += RezScript; |
1160 | 1164 | ||
1161 | client.OnRequestTaskInventory += RequestTaskInventory; | 1165 | client.OnRequestTaskInventory += RequestTaskInventory; |
1162 | client.OnRemoveTaskItem += RemoveTaskInventory; | 1166 | client.OnRemoveTaskItem += RemoveTaskInventory; |
1163 | client.OnUpdateTaskInventory += UpdateTaskInventory; | 1167 | client.OnUpdateTaskInventory += UpdateTaskInventory; |
1164 | 1168 | ||
@@ -1216,23 +1220,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1216 | m_innerScene.removeUserCount(true); | 1220 | m_innerScene.removeUserCount(true); |
1217 | } | 1221 | } |
1218 | } | 1222 | } |
1219 | catch (System.NullReferenceException) | 1223 | catch (NullReferenceException) |
1220 | { | 1224 | { |
1221 | // We don't know which count to remove it from | 1225 | // We don't know which count to remove it from |
1222 | // Avatar is already disposed :/ | 1226 | // Avatar is already disposed :/ |
1223 | } | 1227 | } |
1224 | m_eventManager.TriggerOnRemovePresence(agentID); | 1228 | m_eventManager.TriggerOnRemovePresence(agentID); |
1225 | Broadcast(delegate(IClientAPI client) | 1229 | Broadcast(delegate(IClientAPI client) |
1226 | { | ||
1227 | try | ||
1228 | { | ||
1229 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
1230 | } | ||
1231 | catch (System.NullReferenceException) | ||
1232 | { | 1230 | { |
1233 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1231 | try |
1234 | } | 1232 | { |
1235 | }); | 1233 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); |
1234 | } | ||
1235 | catch (NullReferenceException) | ||
1236 | { | ||
1237 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
1238 | } | ||
1239 | }); | ||
1236 | 1240 | ||
1237 | ForEachScenePresence( | 1241 | ForEachScenePresence( |
1238 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1242 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
@@ -1251,7 +1255,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1251 | { | 1255 | { |
1252 | avatar.Close(); | 1256 | avatar.Close(); |
1253 | } | 1257 | } |
1254 | catch (System.NullReferenceException) | 1258 | catch (NullReferenceException) |
1255 | { | 1259 | { |
1256 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1260 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. |
1257 | } | 1261 | } |
@@ -1263,19 +1267,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
1263 | // Remove client agent from profile, so new logins will work | 1267 | // Remove client agent from profile, so new logins will work |
1264 | CommsManager.UserService.clearUserAgent(agentID); | 1268 | CommsManager.UserService.clearUserAgent(agentID); |
1265 | } | 1269 | } |
1266 | public override void CloseAllAgents(uint circuitcode) | 1270 | |
1271 | public override void CloseAllAgents(uint circuitcode) | ||
1267 | { | 1272 | { |
1268 | // Called by ClientView to kill all circuit codes | 1273 | // Called by ClientView to kill all circuit codes |
1269 | ClientManager.CloseAllAgents(circuitcode); | 1274 | ClientManager.CloseAllAgents(circuitcode); |
1270 | |||
1271 | } | 1275 | } |
1276 | |||
1272 | public void NotifyMyCoarseLocationChange() | 1277 | public void NotifyMyCoarseLocationChange() |
1273 | { | 1278 | { |
1274 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1279 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1275 | } | 1280 | } |
1281 | |||
1276 | #endregion | 1282 | #endregion |
1277 | 1283 | ||
1278 | #region Entities | 1284 | #region Entities |
1285 | |||
1279 | /// <summary> | 1286 | /// <summary> |
1280 | /// | 1287 | /// |
1281 | /// </summary> | 1288 | /// </summary> |
@@ -1312,7 +1319,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1312 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; | 1319 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; |
1313 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 1320 | m_sceneGridService.OnRegionUp += OtherRegionUp; |
1314 | m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 1321 | m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
1315 | 1322 | ||
1316 | 1323 | ||
1317 | m_sceneGridService.KillObject = SendKillObject; | 1324 | m_sceneGridService.KillObject = SendKillObject; |
1318 | } | 1325 | } |
@@ -1321,17 +1328,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1321 | /// | 1328 | /// |
1322 | /// </summary> | 1329 | /// </summary> |
1323 | public void UnRegisterReginWithComms() | 1330 | public void UnRegisterReginWithComms() |
1324 | { | 1331 | { |
1325 | |||
1326 | m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 1332 | m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
1327 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 1333 | m_sceneGridService.OnRegionUp -= OtherRegionUp; |
1328 | m_sceneGridService.OnExpectUser -= NewUserConnection; | 1334 | m_sceneGridService.OnExpectUser -= NewUserConnection; |
1329 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 1335 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
1330 | m_sceneGridService.OnCloseAgentConnection -= CloseConnection; | 1336 | m_sceneGridService.OnCloseAgentConnection -= CloseConnection; |
1331 | 1337 | ||
1332 | m_sceneGridService.Close(); | 1338 | m_sceneGridService.Close(); |
1333 | } | 1339 | } |
1334 | 1340 | ||
1335 | 1341 | ||
1336 | /// <summary> | 1342 | /// <summary> |
1337 | /// | 1343 | /// |
@@ -1344,18 +1350,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1344 | { | 1350 | { |
1345 | if (agent.CapsPath != "") | 1351 | if (agent.CapsPath != "") |
1346 | { | 1352 | { |
1347 | OpenSim.Region.Capabilities.Caps cap = | 1353 | Caps cap = |
1348 | new OpenSim.Region.Capabilities.Caps(AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, | 1354 | new Caps(AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, |
1349 | agent.CapsPath, agent.AgentID, m_dumpAssetsToFile); | 1355 | agent.CapsPath, agent.AgentID, m_dumpAssetsToFile); |
1350 | 1356 | ||
1351 | Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + | 1357 | Util.SetCapsURL(agent.AgentID, |
1352 | "/CAPS/" + agent.CapsPath + "0000/"); | 1358 | "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + |
1359 | "/CAPS/" + agent.CapsPath + "0000/"); | ||
1353 | cap.RegisterHandlers(); | 1360 | cap.RegisterHandlers(); |
1354 | 1361 | ||
1355 | cap.AddNewInventoryItem = AddInventoryItem; | 1362 | cap.AddNewInventoryItem = AddInventoryItem; |
1356 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; | 1363 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; |
1357 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; | 1364 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; |
1358 | 1365 | ||
1359 | if (m_capsHandlers.ContainsKey(agent.AgentID)) | 1366 | if (m_capsHandlers.ContainsKey(agent.AgentID)) |
1360 | { | 1367 | { |
1361 | //MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " + | 1368 | //MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " + |
@@ -1364,7 +1371,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1364 | { | 1371 | { |
1365 | m_capsHandlers[agent.AgentID] = cap; | 1372 | m_capsHandlers[agent.AgentID] = cap; |
1366 | } | 1373 | } |
1367 | catch (System.Collections.Generic.KeyNotFoundException) | 1374 | catch (KeyNotFoundException) |
1368 | { | 1375 | { |
1369 | // Fix for a potential race condition. | 1376 | // Fix for a potential race condition. |
1370 | m_capsHandlers.Add(agent.AgentID, cap); | 1377 | m_capsHandlers.Add(agent.AgentID, cap); |
@@ -1396,10 +1403,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1396 | { | 1403 | { |
1397 | m_scenePresences[agentID].MakeRootAgent(position, isFlying); | 1404 | m_scenePresences[agentID].MakeRootAgent(position, isFlying); |
1398 | } | 1405 | } |
1399 | catch (System.Exception e) | 1406 | catch (Exception e) |
1400 | { | 1407 | { |
1401 | MainLog.Instance.Verbose("SCENE", "Unable to do Agent Crossing."); | 1408 | MainLog.Instance.Verbose("SCENE", "Unable to do Agent Crossing."); |
1402 | MainLog.Instance.Debug("SCENE",e.ToString()); | 1409 | MainLog.Instance.Debug("SCENE", e.ToString()); |
1403 | } | 1410 | } |
1404 | //m_innerScene.SwapRootChildAgent(false); | 1411 | //m_innerScene.SwapRootChildAgent(false); |
1405 | } | 1412 | } |
@@ -1419,11 +1426,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1419 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 1426 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); |
1420 | // Not Implemented: | 1427 | // Not Implemented: |
1421 | //TODO: Do we need to pass the message on to one of our neighbors? | 1428 | //TODO: Do we need to pass the message on to one of our neighbors? |
1422 | |||
1423 | } | 1429 | } |
1424 | } | 1430 | } |
1425 | return true; | 1431 | return true; |
1426 | } | 1432 | } |
1433 | |||
1427 | /// <summary> | 1434 | /// <summary> |
1428 | /// Tell a single agent to disconnect from the region. | 1435 | /// Tell a single agent to disconnect from the region. |
1429 | /// </summary> | 1436 | /// </summary> |
@@ -1445,7 +1452,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1445 | m_innerScene.removeUserCount(true); | 1452 | m_innerScene.removeUserCount(true); |
1446 | } | 1453 | } |
1447 | // Tell a single agent to disconnect from the region. | 1454 | // Tell a single agent to disconnect from the region. |
1448 | libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket(); | 1455 | DisableSimulatorPacket disable = new DisableSimulatorPacket(); |
1449 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); | 1456 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); |
1450 | } | 1457 | } |
1451 | } | 1458 | } |
@@ -1511,7 +1518,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1511 | { | 1518 | { |
1512 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | 1519 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) |
1513 | { | 1520 | { |
1514 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags); | 1521 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle, |
1522 | position, lookAt, flags); | ||
1515 | } | 1523 | } |
1516 | } | 1524 | } |
1517 | 1525 | ||
@@ -1551,9 +1559,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1551 | /// <param name="mod"></param> | 1559 | /// <param name="mod"></param> |
1552 | public void RegisterModuleInterface<M>(M mod) | 1560 | public void RegisterModuleInterface<M>(M mod) |
1553 | { | 1561 | { |
1554 | if (!ModuleInterfaces.ContainsKey(typeof(M))) | 1562 | if (!ModuleInterfaces.ContainsKey(typeof (M))) |
1555 | { | 1563 | { |
1556 | ModuleInterfaces.Add(typeof(M), mod); | 1564 | ModuleInterfaces.Add(typeof (M), mod); |
1557 | } | 1565 | } |
1558 | } | 1566 | } |
1559 | 1567 | ||
@@ -1563,9 +1571,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1563 | /// <returns></returns> | 1571 | /// <returns></returns> |
1564 | public T RequestModuleInterface<T>() | 1572 | public T RequestModuleInterface<T>() |
1565 | { | 1573 | { |
1566 | if (ModuleInterfaces.ContainsKey(typeof(T))) | 1574 | if (ModuleInterfaces.ContainsKey(typeof (T))) |
1567 | { | 1575 | { |
1568 | return (T)ModuleInterfaces[typeof(T)]; | 1576 | return (T) ModuleInterfaces[typeof (T)]; |
1569 | } | 1577 | } |
1570 | else | 1578 | else |
1571 | { | 1579 | { |
@@ -1642,7 +1650,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1642 | { | 1650 | { |
1643 | if (obj is SceneObjectGroup) | 1651 | if (obj is SceneObjectGroup) |
1644 | { | 1652 | { |
1645 | m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj); | 1653 | m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj); |
1646 | } | 1654 | } |
1647 | } | 1655 | } |
1648 | } | 1656 | } |
@@ -1650,6 +1658,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1650 | #endregion | 1658 | #endregion |
1651 | 1659 | ||
1652 | #region Console Commands | 1660 | #region Console Commands |
1661 | |||
1653 | #region Alert Methods | 1662 | #region Alert Methods |
1654 | 1663 | ||
1655 | private void SendPermissionAlert(LLUUID user, string reason) | 1664 | private void SendPermissionAlert(LLUUID user, string reason) |
@@ -1692,7 +1701,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1692 | /// <param name="sessionID"></param> | 1701 | /// <param name="sessionID"></param> |
1693 | /// <param name="token"></param> | 1702 | /// <param name="token"></param> |
1694 | /// <param name="controllingClient"></param> | 1703 | /// <param name="controllingClient"></param> |
1695 | public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, IClientAPI controllingClient) | 1704 | public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, |
1705 | IClientAPI controllingClient) | ||
1696 | { | 1706 | { |
1697 | // First check that this is the sim owner | 1707 | // First check that this is the sim owner |
1698 | if (agentID == RegionInfo.MasterAvatarAssignedUUID) | 1708 | if (agentID == RegionInfo.MasterAvatarAssignedUUID) |
@@ -1736,37 +1746,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
1736 | if (agentID == kickUserID) | 1746 | if (agentID == kickUserID) |
1737 | { | 1747 | { |
1738 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 1748 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
1739 | { | ||
1740 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
1741 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
1742 | if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness? | ||
1743 | { | 1749 | { |
1744 | controller.Kick(Helpers.FieldToUTF8String(reason)); | 1750 | ScenePresence p = GetScenePresence(controller.AgentId); |
1745 | 1751 | bool childagent = !p.Equals(null) && p.IsChildAgent; | |
1746 | if (childagent) | 1752 | if (controller.AgentId != godID && !childagent) |
1753 | // Do we really want to kick the initiator of this madness? | ||
1747 | { | 1754 | { |
1748 | m_innerScene.removeUserCount(false); | 1755 | controller.Kick(Helpers.FieldToUTF8String(reason)); |
1756 | |||
1757 | if (childagent) | ||
1758 | { | ||
1759 | m_innerScene.removeUserCount(false); | ||
1760 | } | ||
1761 | else | ||
1762 | { | ||
1763 | m_innerScene.removeUserCount(true); | ||
1764 | } | ||
1749 | } | 1765 | } |
1750 | else | ||
1751 | { | ||
1752 | m_innerScene.removeUserCount(true); | ||
1753 | } | ||
1754 | |||
1755 | } | 1766 | } |
1756 | } | ||
1757 | ); | 1767 | ); |
1758 | // This is a bit crude. It seems the client will be null before it actually stops the thread | 1768 | // This is a bit crude. It seems the client will be null before it actually stops the thread |
1759 | // The thread will kill itself eventually :/ | 1769 | // The thread will kill itself eventually :/ |
1760 | // Is there another way to make sure *all* clients get this 'inter region' message? | 1770 | // Is there another way to make sure *all* clients get this 'inter region' message? |
1761 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 1771 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
1762 | { | ||
1763 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
1764 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
1765 | if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness? | ||
1766 | { | 1772 | { |
1767 | controller.Close(true); | 1773 | ScenePresence p = GetScenePresence(controller.AgentId); |
1774 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
1775 | if (controller.AgentId != godID && !childagent) | ||
1776 | // Do we really want to kick the initiator of this madness? | ||
1777 | { | ||
1778 | controller.Close(true); | ||
1779 | } | ||
1768 | } | 1780 | } |
1769 | } | ||
1770 | ); | 1781 | ); |
1771 | } | 1782 | } |
1772 | else | 1783 | else |
@@ -1799,7 +1810,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1799 | /// <param name="agentID"></param> | 1810 | /// <param name="agentID"></param> |
1800 | /// <param name="sessionID"></param> | 1811 | /// <param name="sessionID"></param> |
1801 | /// <param name="permChanges"></param> | 1812 | /// <param name="permChanges"></param> |
1802 | public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges) | 1813 | public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, |
1814 | List<ObjectPermissionsPacket.ObjectDataBlock> permChanges) | ||
1803 | { | 1815 | { |
1804 | // Check for spoofing.. since this is permissions we're talking about here! | 1816 | // Check for spoofing.. since this is permissions we're talking about here! |
1805 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | 1817 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) |
@@ -1879,7 +1891,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1879 | { | 1891 | { |
1880 | if (ent is SceneObjectGroup) | 1892 | if (ent is SceneObjectGroup) |
1881 | { | 1893 | { |
1882 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); | 1894 | ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate(); |
1883 | } | 1895 | } |
1884 | } | 1896 | } |
1885 | } | 1897 | } |
@@ -1899,7 +1911,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1899 | { | 1911 | { |
1900 | if (ent is SceneObjectGroup) | 1912 | if (ent is SceneObjectGroup) |
1901 | { | 1913 | { |
1902 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); | 1914 | SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID); |
1903 | if (part != null) | 1915 | if (part != null) |
1904 | { | 1916 | { |
1905 | if (part.Name == cmdparams[0]) | 1917 | if (part.Name == cmdparams[0]) |
@@ -1967,10 +1979,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1967 | { | 1979 | { |
1968 | m_eventManager.TriggerOnPluginConsole(args); | 1980 | m_eventManager.TriggerOnPluginConsole(args); |
1969 | } | 1981 | } |
1982 | |||
1970 | public double GetLandHeight(int x, int y) | 1983 | public double GetLandHeight(int x, int y) |
1971 | { | 1984 | { |
1972 | return Terrain.GetHeight(x, y); | 1985 | return Terrain.GetHeight(x, y); |
1973 | } | 1986 | } |
1987 | |||
1974 | public LLUUID GetLandOwner(float x, float y) | 1988 | public LLUUID GetLandOwner(float x, float y) |
1975 | { | 1989 | { |
1976 | Land land = LandManager.getLandObject(x, y); | 1990 | Land land = LandManager.getLandObject(x, y); |
@@ -1983,7 +1997,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1983 | return land.landData.ownerID; | 1997 | return land.landData.ownerID; |
1984 | } | 1998 | } |
1985 | } | 1999 | } |
1986 | 2000 | ||
1987 | public LandData GetLandData(float x, float y) | 2001 | public LandData GetLandData(float x, float y) |
1988 | { | 2002 | { |
1989 | return LandManager.getLandObject(x, y).landData; | 2003 | return LandManager.getLandObject(x, y).landData; |
@@ -2034,6 +2048,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2034 | { | 2048 | { |
2035 | return m_innerScene.ConvertLocalIDToFullID(localID); | 2049 | return m_innerScene.ConvertLocalIDToFullID(localID); |
2036 | } | 2050 | } |
2051 | |||
2037 | public void SwapRootAgentCount(bool rootChildChildRootTF) | 2052 | public void SwapRootAgentCount(bool rootChildChildRootTF) |
2038 | { | 2053 | { |
2039 | m_innerScene.SwapRootChildAgent(rootChildChildRootTF); | 2054 | m_innerScene.SwapRootChildAgent(rootChildChildRootTF); |
@@ -2108,13 +2123,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2108 | // We don't want to try to send messages if there are no avatar. | 2123 | // We don't want to try to send messages if there are no avatar. |
2109 | if (!(m_scenePresences.Equals(null))) | 2124 | if (!(m_scenePresences.Equals(null))) |
2110 | { | 2125 | { |
2111 | try { | 2126 | try |
2112 | List<ScenePresence> presenceList = GetScenePresences(); | 2127 | { |
2128 | List<ScenePresence> presenceList = GetScenePresences(); | ||
2113 | foreach (ScenePresence presence in presenceList) | 2129 | foreach (ScenePresence presence in presenceList) |
2114 | { | 2130 | { |
2115 | action(presence); | 2131 | action(presence); |
2116 | } | 2132 | } |
2117 | } catch (Exception e) { | 2133 | } |
2134 | catch (Exception e) | ||
2135 | { | ||
2118 | MainLog.Instance.Verbose("BUG", e.ToString()); | 2136 | MainLog.Instance.Verbose("BUG", e.ToString()); |
2119 | } | 2137 | } |
2120 | } | 2138 | } |
@@ -2181,4 +2199,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
2181 | 2199 | ||
2182 | #endregion | 2200 | #endregion |
2183 | } | 2201 | } |
2184 | } | 2202 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 35d88eb..fe8f8da 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -26,8 +26,6 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
30 | using System.Timers; | ||
31 | using libsecondlife; | 29 | using libsecondlife; |
32 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications.Cache; | 31 | using OpenSim.Framework.Communications.Cache; |
@@ -43,8 +41,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
43 | public event restart OnRestart; | 41 | public event restart OnRestart; |
44 | 42 | ||
45 | #endregion | 43 | #endregion |
46 | 44 | ||
47 | #region Fields | 45 | #region Fields |
46 | |||
48 | private readonly ClientManager m_clientManager = new ClientManager(); | 47 | private readonly ClientManager m_clientManager = new ClientManager(); |
49 | 48 | ||
50 | public ClientManager ClientManager | 49 | public ClientManager ClientManager |
@@ -92,8 +91,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | /// </summary> | 91 | /// </summary> |
93 | public abstract void Update(); | 92 | public abstract void Update(); |
94 | 93 | ||
95 | |||
96 | |||
97 | #endregion | 94 | #endregion |
98 | 95 | ||
99 | #region Terrain Methods | 96 | #region Terrain Methods |
@@ -163,8 +160,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
163 | 160 | ||
164 | public abstract bool OtherRegionUp(RegionInfo thisRegion); | 161 | public abstract bool OtherRegionUp(RegionInfo thisRegion); |
165 | 162 | ||
166 | |||
167 | #endregion | 163 | #endregion |
164 | |||
168 | #region Shutdown | 165 | #region Shutdown |
169 | 166 | ||
170 | /// <summary> | 167 | /// <summary> |
@@ -184,4 +181,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | 181 | ||
185 | #endregion | 182 | #endregion |
186 | } | 183 | } |
187 | } | 184 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index b184af2..3942397 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -29,11 +29,10 @@ | |||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Text; | ||
33 | using libsecondlife; | 32 | using libsecondlife; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Console; | ||
37 | 36 | ||
38 | namespace OpenSim.Region.Environment.Scenes | 37 | namespace OpenSim.Region.Environment.Scenes |
39 | { | 38 | { |
@@ -52,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
52 | public event PrimCrossing OnPrimCrossingIntoRegion; | 51 | public event PrimCrossing OnPrimCrossingIntoRegion; |
53 | public event RegionUp OnRegionUp; | 52 | public event RegionUp OnRegionUp; |
54 | public event ChildAgentUpdate OnChildAgentUpdate; | 53 | public event ChildAgentUpdate OnChildAgentUpdate; |
55 | 54 | ||
56 | 55 | ||
57 | public KillObjectDelegate KillObject; | 56 | public KillObjectDelegate KillObject; |
58 | public string _debugRegionName = ""; | 57 | public string _debugRegionName = ""; |
@@ -60,10 +59,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | public string debugRegionName | 59 | public string debugRegionName |
61 | { | 60 | { |
62 | get { return _debugRegionName; } | 61 | get { return _debugRegionName; } |
63 | set | 62 | set { _debugRegionName = value; } |
64 | { | ||
65 | _debugRegionName = value; | ||
66 | } | ||
67 | } | 63 | } |
68 | 64 | ||
69 | public SceneCommunicationService(CommunicationsManager commsMan) | 65 | public SceneCommunicationService(CommunicationsManager commsMan) |
@@ -90,7 +86,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | 86 | regionCommsHost.OnCloseAgentConnection += CloseConnection; |
91 | regionCommsHost.OnRegionUp += newRegionUp; | 87 | regionCommsHost.OnRegionUp += newRegionUp; |
92 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; | 88 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; |
93 | |||
94 | } | 89 | } |
95 | else | 90 | else |
96 | { | 91 | { |
@@ -102,7 +97,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
102 | { | 97 | { |
103 | if (regionCommsHost != null) | 98 | if (regionCommsHost != null) |
104 | { | 99 | { |
105 | |||
106 | regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; | 100 | regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; |
107 | regionCommsHost.OnRegionUp -= newRegionUp; | 101 | regionCommsHost.OnRegionUp -= newRegionUp; |
108 | regionCommsHost.OnExpectUser -= NewUserConnection; | 102 | regionCommsHost.OnExpectUser -= NewUserConnection; |
@@ -115,6 +109,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
115 | } | 109 | } |
116 | 110 | ||
117 | #region CommsManager Event handlers | 111 | #region CommsManager Event handlers |
112 | |||
118 | /// <summary> | 113 | /// <summary> |
119 | /// | 114 | /// |
120 | /// </summary> | 115 | /// </summary> |
@@ -139,6 +134,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | } | 134 | } |
140 | return true; | 135 | return true; |
141 | } | 136 | } |
137 | |||
142 | protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 138 | protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) |
143 | { | 139 | { |
144 | if (OnChildAgentUpdate != null) | 140 | if (OnChildAgentUpdate != null) |
@@ -155,6 +151,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
155 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); | 151 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); |
156 | } | 152 | } |
157 | } | 153 | } |
154 | |||
158 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) | 155 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) |
159 | { | 156 | { |
160 | if (OnPrimCrossingIntoRegion != null) | 157 | if (OnPrimCrossingIntoRegion != null) |
@@ -174,12 +171,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
174 | #endregion | 171 | #endregion |
175 | 172 | ||
176 | #region Inform Client of Neighbours | 173 | #region Inform Client of Neighbours |
174 | |||
177 | private delegate void InformClientOfNeighbourDelegate( | 175 | private delegate void InformClientOfNeighbourDelegate( |
178 | ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); | 176 | ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); |
179 | 177 | ||
180 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 178 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
181 | { | 179 | { |
182 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; | 180 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState; |
183 | icon.EndInvoke(iar); | 181 | icon.EndInvoke(iar); |
184 | } | 182 | } |
185 | 183 | ||
@@ -215,8 +213,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
215 | 213 | ||
216 | //blah.Address = region.RemotingAddress; | 214 | //blah.Address = region.RemotingAddress; |
217 | //blah.Port = region.RemotingPort; | 215 | //blah.Port = region.RemotingPort; |
218 | |||
219 | |||
220 | } | 216 | } |
221 | 217 | ||
222 | /// <summary> | 218 | /// <summary> |
@@ -227,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
227 | { | 223 | { |
228 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | 224 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); |
229 | 225 | ||
230 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 226 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
231 | for (int i = 0; i < lstneighbours.Count; i++) | 227 | for (int i = 0; i < lstneighbours.Count; i++) |
232 | { | 228 | { |
233 | // We don't want to keep sending to regions that consistently fail on comms. | 229 | // We don't want to keep sending to regions that consistently fail on comms. |
@@ -245,7 +241,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
245 | { | 241 | { |
246 | for (int i = 0; i < neighbours.Count; i++) | 242 | for (int i = 0; i < neighbours.Count; i++) |
247 | { | 243 | { |
248 | |||
249 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 244 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
250 | agent.BaseFolder = LLUUID.Zero; | 245 | agent.BaseFolder = LLUUID.Zero; |
251 | agent.InventoryFolder = LLUUID.Zero; | 246 | agent.InventoryFolder = LLUUID.Zero; |
@@ -259,6 +254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
259 | } | 254 | } |
260 | } | 255 | } |
261 | } | 256 | } |
257 | |||
262 | /// <summary> | 258 | /// <summary> |
263 | /// This informs a single neighboring region about agent "avatar". | 259 | /// This informs a single neighboring region about agent "avatar". |
264 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 260 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
@@ -278,11 +274,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
278 | } | 274 | } |
279 | 275 | ||
280 | #endregion | 276 | #endregion |
277 | |||
281 | public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle); | 278 | public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle); |
282 | 279 | ||
283 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) | 280 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) |
284 | { | 281 | { |
285 | InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate)iar.AsyncState; | 282 | InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState; |
286 | icon.EndInvoke(iar); | 283 | icon.EndInvoke(iar); |
287 | } | 284 | } |
288 | 285 | ||
@@ -290,7 +287,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
290 | private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle) | 287 | private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle) |
291 | { | 288 | { |
292 | MainLog.Instance.Notice("INTERGRID", "Starting to inform neighbors that I'm here"); | 289 | MainLog.Instance.Notice("INTERGRID", "Starting to inform neighbors that I'm here"); |
293 | bool regionAccepted = m_commsProvider.InterRegion.RegionUp((new SearializableRegionInfo(region)), regionhandle); | 290 | bool regionAccepted = |
291 | m_commsProvider.InterRegion.RegionUp((new SearializableRegionInfo(region)), regionhandle); | ||
294 | 292 | ||
295 | if (regionAccepted) | 293 | if (regionAccepted) |
296 | { | 294 | { |
@@ -301,6 +299,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
301 | MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here"); | 299 | MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here"); |
302 | } | 300 | } |
303 | } | 301 | } |
302 | |||
304 | /// <summary> | 303 | /// <summary> |
305 | /// Called by scene when region is initialized (not always when it's listening for agents) | 304 | /// Called by scene when region is initialized (not always when it's listening for agents) |
306 | /// This is an inter-region message that informs the surrounding neighbors that the sim is up. | 305 | /// This is an inter-region message that informs the surrounding neighbors that the sim is up. |
@@ -317,7 +316,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
317 | { | 316 | { |
318 | for (int i = 0; i < neighbours.Count; i++) | 317 | for (int i = 0; i < neighbours.Count; i++) |
319 | { | 318 | { |
320 | |||
321 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 319 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
322 | 320 | ||
323 | d.BeginInvoke(region, neighbours[i].RegionHandle, | 321 | d.BeginInvoke(region, neighbours[i].RegionHandle, |
@@ -325,9 +323,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
325 | d); | 323 | d); |
326 | } | 324 | } |
327 | } | 325 | } |
328 | 326 | ||
329 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); | 327 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); |
330 | } | 328 | } |
329 | |||
331 | public delegate void SendChildAgentDataUpdateDelegate(ulong regionHandle, ChildAgentDataUpdate cAgentData); | 330 | public delegate void SendChildAgentDataUpdateDelegate(ulong regionHandle, ChildAgentDataUpdate cAgentData); |
332 | 331 | ||
333 | /// <summary> | 332 | /// <summary> |
@@ -340,7 +339,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
340 | private void SendChildAgentDataUpdateAsync(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 339 | private void SendChildAgentDataUpdateAsync(ulong regionHandle, ChildAgentDataUpdate cAgentData) |
341 | { | 340 | { |
342 | MainLog.Instance.Notice("INTERGRID", "Informing a neighbor about my agent."); | 341 | MainLog.Instance.Notice("INTERGRID", "Informing a neighbor about my agent."); |
343 | bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle,cAgentData); | 342 | bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); |
344 | 343 | ||
345 | if (regionAccepted) | 344 | if (regionAccepted) |
346 | { | 345 | { |
@@ -351,11 +350,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
351 | MainLog.Instance.Notice("INTERGRID", "Failed sending a neighbor an update about my agent"); | 350 | MainLog.Instance.Notice("INTERGRID", "Failed sending a neighbor an update about my agent"); |
352 | } | 351 | } |
353 | } | 352 | } |
353 | |||
354 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) | 354 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) |
355 | { | 355 | { |
356 | SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate)iar.AsyncState; | 356 | SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState; |
357 | icon.EndInvoke(iar); | 357 | icon.EndInvoke(iar); |
358 | } | 358 | } |
359 | |||
359 | public void SendChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 360 | public void SendChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) |
360 | { | 361 | { |
361 | // This assumes that we know what our neighbors are. | 362 | // This assumes that we know what our neighbors are. |
@@ -363,9 +364,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
363 | d.BeginInvoke(regionHandle, cAgentData, | 364 | d.BeginInvoke(regionHandle, cAgentData, |
364 | SendChildAgentDataUpdateCompleted, | 365 | SendChildAgentDataUpdateCompleted, |
365 | d); | 366 | d); |
366 | |||
367 | } | 367 | } |
368 | 368 | ||
369 | 369 | ||
370 | /// <summary> | 370 | /// <summary> |
371 | /// Helper function to request neighbors from grid-comms | 371 | /// Helper function to request neighbors from grid-comms |
@@ -401,15 +401,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
401 | /// <param name="lookAt"></param> | 401 | /// <param name="lookAt"></param> |
402 | /// <param name="flags"></param> | 402 | /// <param name="flags"></param> |
403 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, | 403 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, |
404 | LLVector3 lookAt, uint flags) | 404 | LLVector3 lookAt, uint flags) |
405 | { | 405 | { |
406 | if (regionHandle == m_regionInfo.RegionHandle) | 406 | if (regionHandle == m_regionInfo.RegionHandle) |
407 | { | 407 | { |
408 | |||
409 | avatar.ControllingClient.SendTeleportLocationStart(); | 408 | avatar.ControllingClient.SendTeleportLocationStart(); |
410 | avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags); | 409 | avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags); |
411 | avatar.Teleport(position); | 410 | avatar.Teleport(position); |
412 | |||
413 | } | 411 | } |
414 | else | 412 | else |
415 | { | 413 | { |
@@ -424,20 +422,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
424 | agent.child = true; | 422 | agent.child = true; |
425 | avatar.Close(); | 423 | avatar.Close(); |
426 | m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | 424 | m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); |
427 | m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, position, false); | 425 | m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, |
426 | position, false); | ||
428 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); | 427 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); |
429 | string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); | 428 | string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); |
430 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); | 429 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), |
430 | capsPath); | ||
431 | avatar.MakeChildAgent(); | 431 | avatar.MakeChildAgent(); |
432 | if (KillObject != null) | 432 | if (KillObject != null) |
433 | { | 433 | { |
434 | KillObject(avatar.LocalId); | 434 | KillObject(avatar.LocalId); |
435 | } | 435 | } |
436 | uint newRegionX = (uint)(regionHandle >> 40); | 436 | uint newRegionX = (uint) (regionHandle >> 40); |
437 | uint newRegionY = (((uint)(regionHandle)) >> 8); | 437 | uint newRegionY = (((uint) (regionHandle)) >> 8); |
438 | uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); | 438 | uint oldRegionX = (uint) (m_regionInfo.RegionHandle >> 40); |
439 | uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); | 439 | uint oldRegionY = (((uint) (m_regionInfo.RegionHandle)) >> 8); |
440 | if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) | 440 | if (Util.fast_distance2d((int) (newRegionX - oldRegionX), (int) (newRegionY - oldRegionY)) > 3) |
441 | { | 441 | { |
442 | CloseChildAgentConnections(avatar); | 442 | CloseChildAgentConnections(avatar); |
443 | } | 443 | } |
@@ -465,7 +465,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
465 | { | 465 | { |
466 | foreach (ulong regionHandle in presence.KnownChildRegions) | 466 | foreach (ulong regionHandle in presence.KnownChildRegions) |
467 | { | 467 | { |
468 | m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, presence.ControllingClient.AgentId); | 468 | m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, |
469 | presence.ControllingClient.AgentId); | ||
469 | presence.RemoveNeighbourRegion(regionHandle); | 470 | presence.RemoveNeighbourRegion(regionHandle); |
470 | } | 471 | } |
471 | } | 472 | } |
@@ -474,6 +475,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
474 | { | 475 | { |
475 | return m_commsProvider.GridService.GetGridSettings(); | 476 | return m_commsProvider.GridService.GetGridSettings(); |
476 | } | 477 | } |
477 | |||
478 | } | 478 | } |
479 | } | 479 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index 9c8c62b..a6a8fb6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
105 | public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID); | 105 | public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID); |
106 | 106 | ||
107 | public event LandObjectAdded OnLandObjectAdded; | 107 | public event LandObjectAdded OnLandObjectAdded; |
108 | 108 | ||
109 | public delegate void LandObjectRemoved(LLUUID globalID); | 109 | public delegate void LandObjectRemoved(LLUUID globalID); |
110 | 110 | ||
111 | public event LandObjectRemoved OnLandObjectRemoved; | 111 | public event LandObjectRemoved OnLandObjectRemoved; |
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | 117 | ||
118 | public void TriggerOnClientMovement(ScenePresence avatar) | 118 | public void TriggerOnClientMovement(ScenePresence avatar) |
119 | { | 119 | { |
120 | if(OnClientMovement != null) | 120 | if (OnClientMovement != null) |
121 | OnClientMovement(avatar); | 121 | OnClientMovement(avatar); |
122 | } | 122 | } |
123 | 123 | ||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | { | 223 | { |
224 | if (OnSceneGroupMove != null) | 224 | if (OnSceneGroupMove != null) |
225 | { | 225 | { |
226 | return OnSceneGroupMove(groupID, delta); | 226 | return OnSceneGroupMove(groupID, delta); |
227 | } | 227 | } |
228 | return true; | 228 | return true; |
229 | } | 229 | } |
@@ -236,13 +236,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
236 | } | 236 | } |
237 | } | 237 | } |
238 | 238 | ||
239 | public void TriggerLandObjectAdded(Land newParcel,LLUUID regionID) | 239 | public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID) |
240 | { | 240 | { |
241 | if (OnLandObjectAdded != null) | 241 | if (OnLandObjectAdded != null) |
242 | { | 242 | { |
243 | OnLandObjectAdded(newParcel, regionID); | 243 | OnLandObjectAdded(newParcel, regionID); |
244 | } | 244 | } |
245 | } | 245 | } |
246 | |||
246 | public void TriggerLandObjectRemoved(LLUUID globalID) | 247 | public void TriggerLandObjectRemoved(LLUUID globalID) |
247 | { | 248 | { |
248 | if (OnLandObjectRemoved != null) | 249 | if (OnLandObjectRemoved != null) |
@@ -250,10 +251,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
250 | OnLandObjectRemoved(globalID); | 251 | OnLandObjectRemoved(globalID); |
251 | } | 252 | } |
252 | } | 253 | } |
254 | |||
253 | public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel) | 255 | public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel) |
254 | { | 256 | { |
255 | //triggerLandObjectRemoved(localParcelID); | 257 | //triggerLandObjectRemoved(localParcelID); |
256 | TriggerLandObjectAdded(newParcel,newParcel.m_scene.RegionInfo.RegionID); | 258 | TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID); |
257 | } | 259 | } |
258 | 260 | ||
259 | public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 261 | public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index e822874..1eac61b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -84,7 +84,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
84 | { | 84 | { |
85 | if (m_localScenes[i].Equals(cscene)) | 85 | if (m_localScenes[i].Equals(cscene)) |
86 | { | 86 | { |
87 | |||
88 | m_localScenes[i].Close(); | 87 | m_localScenes[i].Close(); |
89 | } | 88 | } |
90 | } | 89 | } |
@@ -99,7 +98,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
99 | 98 | ||
100 | public void HandleRestart(RegionInfo rdata) | 99 | public void HandleRestart(RegionInfo rdata) |
101 | { | 100 | { |
102 | MainLog.Instance.Error("SCENEMANAGER", "Got Restart message for region:" + rdata.RegionName +" Sending up to main"); | 101 | MainLog.Instance.Error("SCENEMANAGER", |
102 | "Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | ||
103 | int RegionSceneElement = -1; | 103 | int RegionSceneElement = -1; |
104 | for (int i = 0; i < m_localScenes.Count; i++) | 104 | for (int i = 0; i < m_localScenes.Count; i++) |
105 | { | 105 | { |
@@ -127,7 +127,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
127 | 127 | ||
128 | for (int i = 0; i < m_localScenes.Count; i++) | 128 | for (int i = 0; i < m_localScenes.Count; i++) |
129 | { | 129 | { |
130 | |||
131 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | 130 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) |
132 | { | 131 | { |
133 | // Inform other regions to tell their avatar about me | 132 | // Inform other regions to tell their avatar about me |
@@ -223,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | { | 222 | { |
224 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); | 223 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); |
225 | } | 224 | } |
226 | 225 | ||
227 | public void HandleAlertCommandOnCurrentScene(string[] cmdparams) | 226 | public void HandleAlertCommandOnCurrentScene(string[] cmdparams) |
228 | { | 227 | { |
229 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); | 228 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); |
@@ -423,4 +422,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
423 | m_localScenes.ForEach(action); | 422 | m_localScenes.ForEach(action); |
424 | } | 423 | } |
425 | } | 424 | } |
426 | } | 425 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 20d596a..5b74c9b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
31 | using System.IO; | 32 | using System.IO; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Xml; | 34 | using System.Xml; |
@@ -38,7 +39,6 @@ using OpenSim.Framework; | |||
38 | using OpenSim.Framework.Console; | 39 | using OpenSim.Framework.Console; |
39 | using OpenSim.Region.Environment.Interfaces; | 40 | using OpenSim.Region.Environment.Interfaces; |
40 | using OpenSim.Region.Physics.Manager; | 41 | using OpenSim.Region.Physics.Manager; |
41 | using System.Drawing; | ||
42 | 42 | ||
43 | namespace OpenSim.Region.Environment.Scenes | 43 | namespace OpenSim.Region.Environment.Scenes |
44 | { | 44 | { |
@@ -74,11 +74,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
74 | { | 74 | { |
75 | get { return m_rootPart.RotationOffset; } | 75 | get { return m_rootPart.RotationOffset; } |
76 | } | 76 | } |
77 | |||
77 | public LLUUID GroupID | 78 | public LLUUID GroupID |
78 | { | 79 | { |
79 | get { return m_rootPart.GroupID; } | 80 | get { return m_rootPart.GroupID; } |
80 | set { m_rootPart.GroupID = value; } | 81 | set { m_rootPart.GroupID = value; } |
81 | } | 82 | } |
83 | |||
82 | /// <summary> | 84 | /// <summary> |
83 | /// | 85 | /// |
84 | /// </summary> | 86 | /// </summary> |
@@ -242,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
242 | part.ParentID = 0; | 244 | part.ParentID = 0; |
243 | part.LinkNum = 0; | 245 | part.LinkNum = 0; |
244 | m_parts.Add(part.UUID, part); | 246 | m_parts.Add(part.UUID, part); |
245 | 247 | ||
246 | SetPartAsRoot(part); | 248 | SetPartAsRoot(part); |
247 | 249 | ||
248 | RegionHandle = regionHandle; | 250 | RegionHandle = regionHandle; |
@@ -295,7 +297,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
295 | sr.Close(); | 297 | sr.Close(); |
296 | 298 | ||
297 | 299 | ||
298 | |||
299 | m_rootPart.LocalID = m_scene.PrimIDAllocate(); | 300 | m_rootPart.LocalID = m_scene.PrimIDAllocate(); |
300 | m_rootPart.ParentID = 0; | 301 | m_rootPart.ParentID = 0; |
301 | m_rootPart.RegionHandle = m_regionHandle; | 302 | m_rootPart.RegionHandle = m_regionHandle; |
@@ -376,9 +377,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
376 | 377 | ||
377 | foreach (SceneObjectPart part in m_parts.Values) | 378 | foreach (SceneObjectPart part in m_parts.Values) |
378 | { | 379 | { |
379 | 380 | Vector3 partPosition = | |
380 | Vector3 partPosition = new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 381 | new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
381 | Quaternion parentrotation = new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); | 382 | Quaternion parentrotation = |
383 | new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); | ||
382 | 384 | ||
383 | // Telling the prim to raytrace. | 385 | // Telling the prim to raytrace. |
384 | EntityIntersection inter = part.TestIntersection(hRay, parentrotation); | 386 | EntityIntersection inter = part.TestIntersection(hRay, parentrotation); |
@@ -389,14 +391,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | float idist = 256f; | 391 | float idist = 256f; |
390 | 392 | ||
391 | 393 | ||
392 | |||
393 | |||
394 | if (inter.HitTF) | 394 | if (inter.HitTF) |
395 | { | 395 | { |
396 | // We need to find the closest prim to return to the testcaller along the ray | 396 | // We need to find the closest prim to return to the testcaller along the ray |
397 | if (inter.distance < idist) | 397 | if (inter.distance < idist) |
398 | { | 398 | { |
399 | |||
400 | idist = inter.distance; | 399 | idist = inter.distance; |
401 | returnresult.HitTF = true; | 400 | returnresult.HitTF = true; |
402 | returnresult.ipoint = inter.ipoint; | 401 | returnresult.ipoint = inter.ipoint; |
@@ -405,15 +404,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
405 | returnresult.distance = inter.distance; | 404 | returnresult.distance = inter.distance; |
406 | } | 405 | } |
407 | } | 406 | } |
408 | |||
409 | |||
410 | } | 407 | } |
411 | return returnresult; | 408 | return returnresult; |
412 | |||
413 | } | 409 | } |
414 | 410 | ||
415 | 411 | ||
416 | |||
417 | /// <summary> | 412 | /// <summary> |
418 | /// | 413 | /// |
419 | /// </summary> | 414 | /// </summary> |
@@ -524,7 +519,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | /// <returns></returns> | 519 | /// <returns></returns> |
525 | public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID) | 520 | public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID) |
526 | { | 521 | { |
527 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 522 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); |
528 | dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 523 | dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); |
529 | dupe.m_parts.Clear(); | 524 | dupe.m_parts.Clear(); |
530 | //dupe.OwnerID = AgentID; | 525 | //dupe.OwnerID = AgentID; |
@@ -549,9 +544,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
549 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), | 544 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), |
550 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 545 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, |
551 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | 546 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), |
552 | dupe.RootPart.PhysActor.IsPhysical); | 547 | dupe.RootPart.PhysActor.IsPhysical); |
553 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 548 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
554 | |||
555 | } | 549 | } |
556 | // Now we've made a copy that replaces this one, we need to | 550 | // Now we've made a copy that replaces this one, we need to |
557 | // switch the owner to the person who did the copying | 551 | // switch the owner to the person who did the copying |
@@ -559,8 +553,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
559 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one | 553 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one |
560 | 554 | ||
561 | SetRootPartOwner(m_rootPart, cAgentID, cGroupID); | 555 | SetRootPartOwner(m_rootPart, cAgentID, cGroupID); |
562 | 556 | ||
563 | 557 | ||
564 | m_rootPart.ScheduleFullUpdate(); | 558 | m_rootPart.ScheduleFullUpdate(); |
565 | 559 | ||
566 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); | 560 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); |
@@ -571,7 +565,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | dupe.CopyPart(part, OwnerID, GroupID); | 565 | dupe.CopyPart(part, OwnerID, GroupID); |
572 | SetPartOwner(part, cAgentID, cGroupID); | 566 | SetPartOwner(part, cAgentID, cGroupID); |
573 | part.ScheduleFullUpdate(); | 567 | part.ScheduleFullUpdate(); |
574 | |||
575 | } | 568 | } |
576 | } | 569 | } |
577 | dupe.UpdateParentIDs(); | 570 | dupe.UpdateParentIDs(); |
@@ -601,7 +594,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
601 | part.OwnerID = cAgentID; | 594 | part.OwnerID = cAgentID; |
602 | part.GroupID = cGroupID; | 595 | part.GroupID = cGroupID; |
603 | 596 | ||
604 | 597 | ||
605 | if (part.OwnerID != cAgentID) | 598 | if (part.OwnerID != cAgentID) |
606 | { | 599 | { |
607 | // Apply Next Owner Permissions if we're not bypassing permissions | 600 | // Apply Next Owner Permissions if we're not bypassing permissions |
@@ -637,6 +630,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
637 | m_parts.Add(part.UUID, part); | 630 | m_parts.Add(part.UUID, part); |
638 | } | 631 | } |
639 | } | 632 | } |
633 | |||
640 | /// <summary> | 634 | /// <summary> |
641 | /// | 635 | /// |
642 | /// </summary> | 636 | /// </summary> |
@@ -666,8 +660,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
666 | objPropDB.Description = Helpers.StringToField(RootPart.Description); | 660 | objPropDB.Description = Helpers.StringToField(RootPart.Description); |
667 | objPropFamilyPack.ObjectData = objPropDB; | 661 | objPropFamilyPack.ObjectData = objPropDB; |
668 | remoteClient.OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); | 662 | remoteClient.OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); |
669 | |||
670 | } | 663 | } |
664 | |||
671 | public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | 665 | public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) |
672 | { | 666 | { |
673 | part.OwnerID = cAgentID; | 667 | part.OwnerID = cAgentID; |
@@ -884,12 +878,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
884 | Quaternion parentRot = | 878 | Quaternion parentRot = |
885 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 879 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, |
886 | m_rootPart.RotationOffset.Z); | 880 | m_rootPart.RotationOffset.Z); |
887 | axPos = parentRot.Inverse() * axPos; | 881 | axPos = parentRot.Inverse()*axPos; |
888 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 882 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); |
889 | Quaternion oldRot = | 883 | Quaternion oldRot = |
890 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, | 884 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, |
891 | linkPart.RotationOffset.Z); | 885 | linkPart.RotationOffset.Z); |
892 | Quaternion newRot = parentRot.Inverse() * oldRot; | 886 | Quaternion newRot = parentRot.Inverse()*oldRot; |
893 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | 887 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); |
894 | linkPart.ParentID = m_rootPart.LocalID; | 888 | linkPart.ParentID = m_rootPart.LocalID; |
895 | linkPart.LinkNum = m_parts.Count; | 889 | linkPart.LinkNum = m_parts.Count; |
@@ -949,7 +943,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
949 | linkPart.OffsetPosition.Y, | 943 | linkPart.OffsetPosition.Y, |
950 | linkPart.OffsetPosition.Z); | 944 | linkPart.OffsetPosition.Z); |
951 | 945 | ||
952 | axPos = parentRot * axPos; | 946 | axPos = parentRot*axPos; |
953 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 947 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); |
954 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; | 948 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; |
955 | linkPart.OffsetPosition = new LLVector3(0, 0, 0); | 949 | linkPart.OffsetPosition = new LLVector3(0, 0, 0); |
@@ -960,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
960 | linkPart.RotationOffset.X, | 954 | linkPart.RotationOffset.X, |
961 | linkPart.RotationOffset.Y, | 955 | linkPart.RotationOffset.Y, |
962 | linkPart.RotationOffset.Z); | 956 | linkPart.RotationOffset.Z); |
963 | Quaternion newRot = parentRot * oldRot; | 957 | Quaternion newRot = parentRot*oldRot; |
964 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | 958 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); |
965 | 959 | ||
966 | // Add physics information back to delinked part if appropriate | 960 | // Add physics information back to delinked part if appropriate |
@@ -978,7 +972,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
978 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), | 972 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), |
979 | m_rootPart.PhysActor.IsPhysical); | 973 | m_rootPart.PhysActor.IsPhysical); |
980 | m_rootPart.DoPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); | 974 | m_rootPart.DoPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); |
981 | |||
982 | } | 975 | } |
983 | 976 | ||
984 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); | 977 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); |
@@ -990,8 +983,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
990 | else | 983 | else |
991 | { | 984 | { |
992 | MainLog.Instance.Verbose("SCENE", | 985 | MainLog.Instance.Verbose("SCENE", |
993 | "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", | 986 | "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", |
994 | partID, LocalId); | 987 | partID, LocalId); |
995 | } | 988 | } |
996 | } | 989 | } |
997 | 990 | ||
@@ -1008,7 +1001,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1008 | m_parts.Add(part.UUID, part); | 1001 | m_parts.Add(part.UUID, part); |
1009 | 1002 | ||
1010 | Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1003 | Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); |
1011 | axiomOldPos = oldGroupRotation * axiomOldPos; | 1004 | axiomOldPos = oldGroupRotation*axiomOldPos; |
1012 | axiomOldPos += oldGroupPosition; | 1005 | axiomOldPos += oldGroupPosition; |
1013 | LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z); | 1006 | LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z); |
1014 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; | 1007 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; |
@@ -1018,15 +1011,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1018 | m_rootPart.RotationOffset.Z); | 1011 | m_rootPart.RotationOffset.Z); |
1019 | 1012 | ||
1020 | Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1013 | Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); |
1021 | axiomPos = axiomRootRotation.Inverse() * axiomPos; | 1014 | axiomPos = axiomRootRotation.Inverse()*axiomPos; |
1022 | part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z); | 1015 | part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z); |
1023 | 1016 | ||
1024 | Quaternion axiomPartRotation = | 1017 | Quaternion axiomPartRotation = |
1025 | new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y, | 1018 | new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y, |
1026 | part.RotationOffset.Z); | 1019 | part.RotationOffset.Z); |
1027 | 1020 | ||
1028 | axiomPartRotation = oldGroupRotation * axiomPartRotation; | 1021 | axiomPartRotation = oldGroupRotation*axiomPartRotation; |
1029 | axiomPartRotation = axiomRootRotation.Inverse() * axiomPartRotation; | 1022 | axiomPartRotation = axiomRootRotation.Inverse()*axiomPartRotation; |
1030 | part.RotationOffset = | 1023 | part.RotationOffset = |
1031 | new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | 1024 | new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); |
1032 | } | 1025 | } |
@@ -1056,12 +1049,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1056 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | 1049 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; |
1057 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | 1050 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); |
1058 | proper.ObjectData[0].ItemID = LLUUID.Zero; | 1051 | proper.ObjectData[0].ItemID = LLUUID.Zero; |
1059 | proper.ObjectData[0].CreationDate = (ulong)m_rootPart.CreationDate; | 1052 | proper.ObjectData[0].CreationDate = (ulong) m_rootPart.CreationDate; |
1060 | proper.ObjectData[0].CreatorID = m_rootPart.CreatorID; | 1053 | proper.ObjectData[0].CreatorID = m_rootPart.CreatorID; |
1061 | proper.ObjectData[0].FolderID = LLUUID.Zero; | 1054 | proper.ObjectData[0].FolderID = LLUUID.Zero; |
1062 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | 1055 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; |
1063 | proper.ObjectData[0].GroupID = LLUUID.Zero; | 1056 | proper.ObjectData[0].GroupID = LLUUID.Zero; |
1064 | proper.ObjectData[0].InventorySerial = (short)m_rootPart.InventorySerial; | 1057 | proper.ObjectData[0].InventorySerial = (short) m_rootPart.InventorySerial; |
1065 | proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID; | 1058 | proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID; |
1066 | proper.ObjectData[0].ObjectID = UUID; | 1059 | proper.ObjectData[0].ObjectID = UUID; |
1067 | proper.ObjectData[0].OwnerID = m_rootPart.OwnerID; | 1060 | proper.ObjectData[0].OwnerID = m_rootPart.OwnerID; |
@@ -1155,7 +1148,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1155 | else | 1148 | else |
1156 | { | 1149 | { |
1157 | MainLog.Instance.Warn( | 1150 | MainLog.Instance.Warn( |
1158 | "SCENE", | 1151 | "SCENE", |
1159 | "Couldn't find part {0} in object group {1} ({2}) to retreive prim inventory", | 1152 | "Couldn't find part {0} in object group {1} ({2}) to retreive prim inventory", |
1160 | localID, LocalId, UUID); | 1153 | localID, LocalId, UUID); |
1161 | } | 1154 | } |
@@ -1272,10 +1265,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1272 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 1265 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
1273 | { | 1266 | { |
1274 | SceneObjectPart updatePart = GetChildPart(localID); | 1267 | SceneObjectPart updatePart = GetChildPart(localID); |
1275 | updatePart.UpdatePermissions(AgentID,field,localID,mask,addRemTF); | 1268 | updatePart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
1276 | } | 1269 | } |
1277 | |||
1278 | |||
1279 | 1270 | ||
1280 | #endregion | 1271 | #endregion |
1281 | 1272 | ||
@@ -1304,9 +1295,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1304 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, | 1295 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, |
1305 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), | 1296 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), |
1306 | m_rootPart.PhysActor.IsPhysical); | 1297 | m_rootPart.PhysActor.IsPhysical); |
1307 | bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1298 | bool UsePhysics = ((m_rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
1308 | m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1299 | m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
1309 | |||
1310 | } | 1300 | } |
1311 | } | 1301 | } |
1312 | 1302 | ||
@@ -1350,11 +1340,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1350 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 1340 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
1351 | { | 1341 | { |
1352 | AbsolutePosition = pos; | 1342 | AbsolutePosition = pos; |
1353 | |||
1354 | } | 1343 | } |
1355 | //we need to do a terse update even if the move wasn't allowed | 1344 | //we need to do a terse update even if the move wasn't allowed |
1356 | // so that the position is reset in the client (the object snaps back) | 1345 | // so that the position is reset in the client (the object snaps back) |
1357 | ScheduleGroupForTerseUpdate(); | 1346 | ScheduleGroupForTerseUpdate(); |
1358 | } | 1347 | } |
1359 | 1348 | ||
1360 | /// <summary> | 1349 | /// <summary> |
@@ -1394,7 +1383,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1394 | Quaternion partRotation = | 1383 | Quaternion partRotation = |
1395 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 1384 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, |
1396 | m_rootPart.RotationOffset.Z); | 1385 | m_rootPart.RotationOffset.Z); |
1397 | axDiff = partRotation.Inverse() * axDiff; | 1386 | axDiff = partRotation.Inverse()*axDiff; |
1398 | diff.X = axDiff.x; | 1387 | diff.X = axDiff.x; |
1399 | diff.Y = axDiff.y; | 1388 | diff.Y = axDiff.y; |
1400 | diff.Z = axDiff.z; | 1389 | diff.Z = axDiff.z; |
@@ -1496,14 +1485,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1496 | if (prim.UUID != m_rootPart.UUID) | 1485 | if (prim.UUID != m_rootPart.UUID) |
1497 | { | 1486 | { |
1498 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); | 1487 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); |
1499 | axPos = oldParentRot * axPos; | 1488 | axPos = oldParentRot*axPos; |
1500 | axPos = axRot.Inverse() * axPos; | 1489 | axPos = axRot.Inverse()*axPos; |
1501 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 1490 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); |
1502 | Quaternion primsRot = | 1491 | Quaternion primsRot = |
1503 | new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, | 1492 | new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, |
1504 | prim.RotationOffset.Z); | 1493 | prim.RotationOffset.Z); |
1505 | Quaternion newRot = oldParentRot * primsRot; | 1494 | Quaternion newRot = oldParentRot*primsRot; |
1506 | newRot = axRot.Inverse() * newRot; | 1495 | newRot = axRot.Inverse()*newRot; |
1507 | prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | 1496 | prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); |
1508 | prim.ScheduleTerseUpdate(); | 1497 | prim.ScheduleTerseUpdate(); |
1509 | } | 1498 | } |
@@ -1736,10 +1725,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1736 | 1725 | ||
1737 | public override void SetText(string text, Vector3 color, double alpha) | 1726 | public override void SetText(string text, Vector3 color, double alpha) |
1738 | { | 1727 | { |
1739 | Color = Color.FromArgb(0xff - (int)(alpha * 0xff), | 1728 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), |
1740 | (int)(color.x * 0xff), | 1729 | (int) (color.x*0xff), |
1741 | (int)(color.y * 0xff), | 1730 | (int) (color.y*0xff), |
1742 | (int)(color.z * 0xff)); | 1731 | (int) (color.z*0xff)); |
1743 | Text = text; | 1732 | Text = text; |
1744 | } | 1733 | } |
1745 | 1734 | ||
@@ -1748,4 +1737,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
1748 | m_rootPart.ApplyPhysics(); | 1737 | m_rootPart.ApplyPhysics(); |
1749 | } | 1738 | } |
1750 | } | 1739 | } |
1751 | } | 1740 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index f226150..90a975c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
31 | using System.Xml; | 32 | using System.Xml; |
32 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
33 | using Axiom.Math; | 34 | using Axiom.Math; |
@@ -38,23 +39,26 @@ using OpenSim.Framework.Console; | |||
38 | using OpenSim.Region.Environment.Interfaces; | 39 | using OpenSim.Region.Environment.Interfaces; |
39 | using OpenSim.Region.Environment.Scenes.Scripting; | 40 | using OpenSim.Region.Environment.Scenes.Scripting; |
40 | using OpenSim.Region.Physics.Manager; | 41 | using OpenSim.Region.Physics.Manager; |
41 | using System.Drawing; | ||
42 | 42 | ||
43 | namespace OpenSim.Region.Environment.Scenes | 43 | namespace OpenSim.Region.Environment.Scenes |
44 | { | 44 | { |
45 | public class SceneObjectPart : IScriptHost | 45 | public class SceneObjectPart : IScriptHost |
46 | { | 46 | { |
47 | private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer; | 47 | private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = |
48 | private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner; | 48 | LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer; |
49 | |||
50 | private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = | ||
51 | LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | | ||
52 | LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner; | ||
53 | |||
49 | private const uint OBJNEXT_OWNER = 2147483647; | 54 | private const uint OBJNEXT_OWNER = 2147483647; |
50 | 55 | ||
51 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; | 56 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; |
52 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; | 57 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; |
53 | private string m_inventoryFileName = ""; | 58 | private string m_inventoryFileName = ""; |
54 | private LLUUID m_folderID = LLUUID.Zero; | 59 | private LLUUID m_folderID = LLUUID.Zero; |
55 | 60 | ||
56 | [XmlIgnore] | 61 | [XmlIgnore] public PhysicsActor PhysActor = null; |
57 | public PhysicsActor PhysActor = null; | ||
58 | 62 | ||
59 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); | 63 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); |
60 | public LLUUID LastOwnerID; | 64 | public LLUUID LastOwnerID; |
@@ -72,25 +76,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 76 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); |
73 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; | 77 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; |
74 | 78 | ||
75 | |||
76 | |||
77 | 79 | ||
78 | // Main grid has default permissions as follows | 80 | // Main grid has default permissions as follows |
79 | // | 81 | // |
80 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; | 82 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; |
81 | public uint NextOwnerMask = OBJNEXT_OWNER; | 83 | public uint NextOwnerMask = OBJNEXT_OWNER; |
82 | public uint GroupMask = (uint) LLObject.ObjectFlags.None; | 84 | public uint GroupMask = (uint) LLObject.ObjectFlags.None; |
83 | public uint EveryoneMask = (uint) LLObject.ObjectFlags.None; | 85 | public uint EveryoneMask = (uint) LLObject.ObjectFlags.None; |
84 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; | 86 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; |
85 | 87 | ||
86 | protected byte[] m_particleSystem = new byte[0]; | 88 | protected byte[] m_particleSystem = new byte[0]; |
87 | 89 | ||
88 | [XmlIgnore] | 90 | [XmlIgnore] public uint TimeStampFull = 0; |
89 | public uint TimeStampFull = 0; | 91 | [XmlIgnore] public uint TimeStampTerse = 0; |
90 | [XmlIgnore] | 92 | [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn |
91 | public uint TimeStampTerse = 0; | ||
92 | [XmlIgnore] | ||
93 | public uint TimeStampLastActivity = 0; // Will be used for AutoReturn | ||
94 | 93 | ||
95 | /// <summary> | 94 | /// <summary> |
96 | /// Only used internally to schedule client updates | 95 | /// Only used internally to schedule client updates |
@@ -145,16 +144,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | 144 | ||
146 | public uint ObjectFlags | 145 | public uint ObjectFlags |
147 | { | 146 | { |
148 | get { return (uint)m_flags; } | 147 | get { return (uint) m_flags; } |
149 | set { m_flags = (LLObject.ObjectFlags)value; } | 148 | set { m_flags = (LLObject.ObjectFlags) value; } |
150 | } | 149 | } |
151 | 150 | ||
152 | protected LLObject.MaterialType m_material = 0; | 151 | protected LLObject.MaterialType m_material = 0; |
153 | 152 | ||
154 | public byte Material | 153 | public byte Material |
155 | { | 154 | { |
156 | get { return (byte)m_material; } | 155 | get { return (byte) m_material; } |
157 | set { m_material = (LLObject.MaterialType)value; } | 156 | set { m_material = (LLObject.MaterialType) value; } |
158 | } | 157 | } |
159 | 158 | ||
160 | protected ulong m_regionHandle; | 159 | protected ulong m_regionHandle; |
@@ -168,7 +167,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
168 | //unkown if this will be kept, added as a way of removing the group position from the group class | 167 | //unkown if this will be kept, added as a way of removing the group position from the group class |
169 | protected LLVector3 m_groupPosition; | 168 | protected LLVector3 m_groupPosition; |
170 | 169 | ||
171 | |||
172 | 170 | ||
173 | public LLVector3 GroupPosition | 171 | public LLVector3 GroupPosition |
174 | { | 172 | { |
@@ -225,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | if (PhysActor != null) | 223 | if (PhysActor != null) |
226 | { | 224 | { |
227 | if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 | 225 | if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 |
228 | || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) | 226 | || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) |
229 | { | 227 | { |
230 | m_rotationOffset.X = PhysActor.Orientation.x; | 228 | m_rotationOffset.X = PhysActor.Orientation.x; |
231 | m_rotationOffset.Y = PhysActor.Orientation.y; | 229 | m_rotationOffset.Y = PhysActor.Orientation.y; |
@@ -281,6 +279,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
281 | } | 279 | } |
282 | set { m_velocity = value; } | 280 | set { m_velocity = value; } |
283 | } | 281 | } |
282 | |||
284 | public LLVector3 RotationalVelocity | 283 | public LLVector3 RotationalVelocity |
285 | { | 284 | { |
286 | get | 285 | get |
@@ -351,6 +350,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
351 | { | 350 | { |
352 | get { return m_sitTargetPosition; } | 351 | get { return m_sitTargetPosition; } |
353 | } | 352 | } |
353 | |||
354 | public Quaternion SitTargetOrientation | 354 | public Quaternion SitTargetOrientation |
355 | { | 355 | { |
356 | get { return m_sitTargetOrientation; } | 356 | get { return m_sitTargetOrientation; } |
@@ -383,6 +383,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
383 | } | 383 | } |
384 | 384 | ||
385 | private int m_linkNum = 0; | 385 | private int m_linkNum = 0; |
386 | |||
386 | public int LinkNum | 387 | public int LinkNum |
387 | { | 388 | { |
388 | get { return m_linkNum; } | 389 | get { return m_linkNum; } |
@@ -390,13 +391,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
390 | } | 391 | } |
391 | 392 | ||
392 | private byte m_clickAction = 0; | 393 | private byte m_clickAction = 0; |
394 | |||
393 | public byte ClickAction | 395 | public byte ClickAction |
394 | { | 396 | { |
395 | get { return m_clickAction; } | 397 | get { return m_clickAction; } |
396 | set | 398 | set |
397 | { | 399 | { |
398 | m_clickAction = value; | 400 | m_clickAction = value; |
399 | this.ScheduleFullUpdate(); | 401 | ScheduleFullUpdate(); |
400 | } | 402 | } |
401 | } | 403 | } |
402 | 404 | ||
@@ -423,6 +425,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
423 | 425 | ||
424 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. | 426 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. |
425 | protected SceneObjectGroup m_parentGroup; | 427 | protected SceneObjectGroup m_parentGroup; |
428 | |||
426 | public SceneObjectGroup ParentGroup | 429 | public SceneObjectGroup ParentGroup |
427 | { | 430 | { |
428 | get { return m_parentGroup; } | 431 | get { return m_parentGroup; } |
@@ -434,7 +437,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
434 | set { m_updateFlag = value; } | 437 | set { m_updateFlag = value; } |
435 | } | 438 | } |
436 | 439 | ||
437 | |||
438 | #region Constructors | 440 | #region Constructors |
439 | 441 | ||
440 | /// <summary> | 442 | /// <summary> |
@@ -469,18 +471,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
469 | m_regionHandle = regionHandle; | 471 | m_regionHandle = regionHandle; |
470 | m_parentGroup = parent; | 472 | m_parentGroup = parent; |
471 | 473 | ||
472 | CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 474 | CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
473 | OwnerID = ownerID; | 475 | OwnerID = ownerID; |
474 | CreatorID = OwnerID; | 476 | CreatorID = OwnerID; |
475 | LastOwnerID = LLUUID.Zero; | 477 | LastOwnerID = LLUUID.Zero; |
476 | UUID = LLUUID.Random(); | 478 | UUID = LLUUID.Random(); |
477 | LocalID = (uint)(localID); | 479 | LocalID = (uint) (localID); |
478 | Shape = shape; | 480 | Shape = shape; |
479 | // Todo: Add More Object Parameter from above! | 481 | // Todo: Add More Object Parameter from above! |
480 | OwnershipCost = 0; | 482 | OwnershipCost = 0; |
481 | ObjectSaleType = (byte)0; | 483 | ObjectSaleType = (byte) 0; |
482 | SalePrice = 0; | 484 | SalePrice = 0; |
483 | Category = (uint)0; | 485 | Category = (uint) 0; |
484 | LastOwnerID = CreatorID; | 486 | LastOwnerID = CreatorID; |
485 | // End Todo: /// | 487 | // End Todo: /// |
486 | GroupPosition = groupPosition; | 488 | GroupPosition = groupPosition; |
@@ -495,9 +497,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | m_folderID = LLUUID.Random(); | 497 | m_folderID = LLUUID.Random(); |
496 | 498 | ||
497 | m_flags = 0; | 499 | m_flags = 0; |
498 | m_flags |= LLObject.ObjectFlags.Touch | | 500 | m_flags |= LLObject.ObjectFlags.Touch | |
499 | LLObject.ObjectFlags.AllowInventoryDrop | | 501 | LLObject.ObjectFlags.AllowInventoryDrop | |
500 | LLObject.ObjectFlags.CreateSelected; | 502 | LLObject.ObjectFlags.CreateSelected; |
501 | 503 | ||
502 | ApplySanePermissions(); | 504 | ApplySanePermissions(); |
503 | 505 | ||
@@ -520,18 +522,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | { | 522 | { |
521 | m_regionHandle = regionHandle; | 523 | m_regionHandle = regionHandle; |
522 | m_parentGroup = parent; | 524 | m_parentGroup = parent; |
523 | TimeStampTerse = (uint)Util.UnixTimeSinceEpoch(); | 525 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |
524 | CreationDate = creationDate; | 526 | CreationDate = creationDate; |
525 | OwnerID = ownerID; | 527 | OwnerID = ownerID; |
526 | CreatorID = creatorID; | 528 | CreatorID = creatorID; |
527 | LastOwnerID = lastOwnerID; | 529 | LastOwnerID = lastOwnerID; |
528 | UUID = LLUUID.Random(); | 530 | UUID = LLUUID.Random(); |
529 | LocalID = (uint)(localID); | 531 | LocalID = (uint) (localID); |
530 | Shape = shape; | 532 | Shape = shape; |
531 | OwnershipCost = 0; | 533 | OwnershipCost = 0; |
532 | ObjectSaleType = (byte)0; | 534 | ObjectSaleType = (byte) 0; |
533 | SalePrice = 0; | 535 | SalePrice = 0; |
534 | Category = (uint)0; | 536 | Category = (uint) 0; |
535 | LastOwnerID = CreatorID; | 537 | LastOwnerID = CreatorID; |
536 | OffsetPosition = position; | 538 | OffsetPosition = position; |
537 | RotationOffset = rotation; | 539 | RotationOffset = rotation; |
@@ -552,18 +554,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
552 | /// <returns></returns> | 554 | /// <returns></returns> |
553 | public static SceneObjectPart FromXml(XmlReader xmlReader) | 555 | public static SceneObjectPart FromXml(XmlReader xmlReader) |
554 | { | 556 | { |
555 | XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); | 557 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); |
556 | SceneObjectPart newobject = (SceneObjectPart)serializer.Deserialize(xmlReader); | 558 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); |
557 | return newobject; | 559 | return newobject; |
558 | } | 560 | } |
559 | 561 | ||
560 | public void ApplyPhysics() | 562 | public void ApplyPhysics() |
561 | { | 563 | { |
562 | bool isPhysical = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 564 | bool isPhysical = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
563 | bool isPhantom = ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0); | 565 | bool isPhantom = ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); |
564 | 566 | ||
565 | bool usePhysics = isPhysical && !isPhantom; | 567 | bool usePhysics = isPhysical && !isPhantom; |
566 | 568 | ||
567 | if (usePhysics) | 569 | if (usePhysics) |
568 | { | 570 | { |
569 | PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( | 571 | PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( |
@@ -576,101 +578,102 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | RotationOffset.Y, RotationOffset.Z), usePhysics); | 578 | RotationOffset.Y, RotationOffset.Z), usePhysics); |
577 | } | 579 | } |
578 | 580 | ||
579 | DoPhysicsPropertyUpdate(usePhysics, true); | 581 | DoPhysicsPropertyUpdate(usePhysics, true); |
580 | } | 582 | } |
583 | |||
581 | public void ApplyNextOwnerPermissions() | 584 | public void ApplyNextOwnerPermissions() |
582 | { | 585 | { |
583 | BaseMask = NextOwnerMask; | 586 | BaseMask = NextOwnerMask; |
584 | OwnerMask = NextOwnerMask; | 587 | OwnerMask = NextOwnerMask; |
585 | } | 588 | } |
589 | |||
586 | public void ApplySanePermissions() | 590 | public void ApplySanePermissions() |
587 | { | 591 | { |
588 | // These are some flags that The OwnerMask should never have | 592 | // These are some flags that The OwnerMask should never have |
589 | OwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 593 | OwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
590 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Physics; | 594 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Physics; |
591 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 595 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
592 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 596 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
593 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Touch; | 597 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Touch; |
594 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 598 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
595 | OwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 599 | OwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
596 | OwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 600 | OwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
597 | OwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 601 | OwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
598 | OwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 602 | OwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
599 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Money; | 603 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Money; |
600 | OwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 604 | OwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
601 | OwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 605 | OwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
602 | OwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 606 | OwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
603 | 607 | ||
604 | 608 | ||
605 | // These are some flags that the next owner mask should never have | 609 | // These are some flags that the next owner mask should never have |
606 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | 610 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; |
607 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | 611 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; |
608 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | 612 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; |
609 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 613 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
610 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Physics; | 614 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Physics; |
611 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 615 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
612 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 616 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
613 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Touch; | 617 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Touch; |
614 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 618 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
615 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 619 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
616 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 620 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
617 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 621 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
618 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 622 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
619 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Money; | 623 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Money; |
620 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 624 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
621 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 625 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
622 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 626 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
623 | 627 | ||
624 | 628 | ||
625 | // These are some flags that the GroupMask should never have | 629 | // These are some flags that the GroupMask should never have |
626 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | 630 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; |
627 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | 631 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; |
628 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | 632 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; |
629 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 633 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
630 | GroupMask &= ~(uint)LLObject.ObjectFlags.Physics; | 634 | GroupMask &= ~(uint) LLObject.ObjectFlags.Physics; |
631 | GroupMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 635 | GroupMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
632 | GroupMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 636 | GroupMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
633 | GroupMask &= ~(uint)LLObject.ObjectFlags.Touch; | 637 | GroupMask &= ~(uint) LLObject.ObjectFlags.Touch; |
634 | GroupMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 638 | GroupMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
635 | GroupMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 639 | GroupMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
636 | GroupMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 640 | GroupMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
637 | GroupMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 641 | GroupMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
638 | GroupMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 642 | GroupMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
639 | GroupMask &= ~(uint)LLObject.ObjectFlags.Money; | 643 | GroupMask &= ~(uint) LLObject.ObjectFlags.Money; |
640 | GroupMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 644 | GroupMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
641 | GroupMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 645 | GroupMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
642 | GroupMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 646 | GroupMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
643 | 647 | ||
644 | 648 | ||
645 | // These are some flags that EveryoneMask should never have | 649 | // These are some flags that EveryoneMask should never have |
646 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | 650 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; |
647 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | 651 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; |
648 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | 652 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; |
649 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 653 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
650 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Physics; | 654 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Physics; |
651 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 655 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
652 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 656 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
653 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Touch; | 657 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Touch; |
654 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 658 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
655 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 659 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
656 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 660 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
657 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 661 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
658 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 662 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
659 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Money; | 663 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Money; |
660 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 664 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
661 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 665 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
662 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 666 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
663 | |||
664 | 667 | ||
665 | // These are some flags that ObjectFlags (m_flags) should never have | ||
666 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
667 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
668 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | ||
669 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; | ||
670 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; | ||
671 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; | ||
672 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove; | ||
673 | 668 | ||
669 | // These are some flags that ObjectFlags (m_flags) should never have | ||
670 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; | ||
671 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; | ||
672 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; | ||
673 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOfficer; | ||
674 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy; | ||
675 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectModify; | ||
676 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove; | ||
674 | } | 677 | } |
675 | 678 | ||
676 | /// <summary> | 679 | /// <summary> |
@@ -679,13 +682,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
679 | /// <param name="xmlWriter"></param> | 682 | /// <param name="xmlWriter"></param> |
680 | public void ToXml(XmlWriter xmlWriter) | 683 | public void ToXml(XmlWriter xmlWriter) |
681 | { | 684 | { |
682 | XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); | 685 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); |
683 | serializer.Serialize(xmlWriter, this); | 686 | serializer.Serialize(xmlWriter, this); |
684 | } | 687 | } |
685 | 688 | ||
686 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) | 689 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) |
687 | { | 690 | { |
688 | |||
689 | // In this case we're using a sphere with a radius of the largest dimention of the prim | 691 | // In this case we're using a sphere with a radius of the largest dimention of the prim |
690 | // TODO: Change to take shape into account | 692 | // TODO: Change to take shape into account |
691 | 693 | ||
@@ -693,35 +695,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
693 | EntityIntersection returnresult = new EntityIntersection(); | 695 | EntityIntersection returnresult = new EntityIntersection(); |
694 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 696 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
695 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | 697 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); |
696 | Quaternion qRotation = new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | 698 | Quaternion qRotation = |
697 | 699 | new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | |
698 | 700 | ||
699 | 701 | ||
700 | Quaternion worldRotation = (qRotation * parentrot); | 702 | Quaternion worldRotation = (qRotation*parentrot); |
701 | Matrix3 worldRotM = worldRotation.ToRotationMatrix(); | 703 | Matrix3 worldRotM = worldRotation.ToRotationMatrix(); |
702 | 704 | ||
703 | 705 | ||
704 | |||
705 | Vector3 rOrigin = iray.Origin; | 706 | Vector3 rOrigin = iray.Origin; |
706 | Vector3 rDirection = iray.Direction; | 707 | Vector3 rDirection = iray.Direction; |
707 | 708 | ||
708 | 709 | ||
709 | // Buidling the first part of the Quadratic equation | 710 | // Buidling the first part of the Quadratic equation |
710 | Vector3 r2ndDirection = rDirection * rDirection; | 711 | Vector3 r2ndDirection = rDirection*rDirection; |
711 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; | 712 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; |
712 | 713 | ||
713 | // Buidling the second part of the Quadratic equation | 714 | // Buidling the second part of the Quadratic equation |
714 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; | 715 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; |
715 | Vector3 r2Direction = rDirection * 2.0f; | 716 | Vector3 r2Direction = rDirection*2.0f; |
716 | Vector3 tmVal3 = r2Direction * tmVal2; | 717 | Vector3 tmVal3 = r2Direction*tmVal2; |
717 | 718 | ||
718 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; | 719 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; |
719 | 720 | ||
720 | // Buidling the third part of the Quadratic equation | 721 | // Buidling the third part of the Quadratic equation |
721 | Vector3 tmVal4 = rOrigin * rOrigin; | 722 | Vector3 tmVal4 = rOrigin*rOrigin; |
722 | Vector3 tmVal5 = vAbsolutePosition * vAbsolutePosition; | 723 | Vector3 tmVal5 = vAbsolutePosition*vAbsolutePosition; |
723 | 724 | ||
724 | Vector3 tmVal6 = vAbsolutePosition * rOrigin; | 725 | Vector3 tmVal6 = vAbsolutePosition*rOrigin; |
725 | 726 | ||
726 | 727 | ||
727 | // Set Radius to the largest dimention of the prim | 728 | // Set Radius to the largest dimention of the prim |
@@ -735,21 +736,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | 736 | ||
736 | //radius = radius; | 737 | //radius = radius; |
737 | 738 | ||
738 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - (2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius))); | 739 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - |
740 | (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius))); | ||
739 | 741 | ||
740 | // Yuk Quadradrics.. Solve first | 742 | // Yuk Quadradrics.. Solve first |
741 | float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3); | 743 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); |
742 | if (rootsqr < 0.0f) | 744 | if (rootsqr < 0.0f) |
743 | { | 745 | { |
744 | // No intersection | 746 | // No intersection |
745 | return returnresult; | 747 | return returnresult; |
746 | } | 748 | } |
747 | float root = ((-itestPart2) - (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f); | 749 | float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); |
748 | 750 | ||
749 | if (root < 0.0f) | 751 | if (root < 0.0f) |
750 | { | 752 | { |
751 | // perform second quadratic root solution | 753 | // perform second quadratic root solution |
752 | root = ((-itestPart2) + (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f); | 754 | root = ((-itestPart2) + (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); |
753 | 755 | ||
754 | // is there any intersection? | 756 | // is there any intersection? |
755 | if (root < 0.0f) | 757 | if (root < 0.0f) |
@@ -761,7 +763,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
761 | 763 | ||
762 | // We got an intersection. putting together an EntityIntersection object with the | 764 | // We got an intersection. putting together an EntityIntersection object with the |
763 | // intersection information | 765 | // intersection information |
764 | Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root), iray.Origin.y + (iray.Direction.y * root), iray.Origin.z + (iray.Direction.z * root)); | 766 | Vector3 ipoint = |
767 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), | ||
768 | iray.Origin.z + (iray.Direction.z*root)); | ||
765 | 769 | ||
766 | returnresult.HitTF = true; | 770 | returnresult.HitTF = true; |
767 | returnresult.ipoint = ipoint; | 771 | returnresult.ipoint = ipoint; |
@@ -775,7 +779,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
775 | 779 | ||
776 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); | 780 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); |
777 | LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); | 781 | LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); |
778 | float distance = (float)Util.GetDistanceTo(distanceConvert1, distanceConvert2); | 782 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); |
779 | 783 | ||
780 | returnresult.distance = distance; | 784 | returnresult.distance = distance; |
781 | 785 | ||
@@ -783,7 +787,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
783 | } | 787 | } |
784 | 788 | ||
785 | 789 | ||
786 | |||
787 | /// <summary> | 790 | /// <summary> |
788 | /// | 791 | /// |
789 | /// </summary> | 792 | /// </summary> |
@@ -797,6 +800,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
797 | m_sitTargetPosition = offset; | 800 | m_sitTargetPosition = offset; |
798 | m_sitTargetOrientation = orientation; | 801 | m_sitTargetOrientation = orientation; |
799 | } | 802 | } |
803 | |||
800 | public LLVector3 GetSitTargetPositionLL() | 804 | public LLVector3 GetSitTargetPositionLL() |
801 | { | 805 | { |
802 | return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z); | 806 | return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z); |
@@ -804,13 +808,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
804 | 808 | ||
805 | public LLQuaternion GetSitTargetOrientationLL() | 809 | public LLQuaternion GetSitTargetOrientationLL() |
806 | { | 810 | { |
807 | return new LLQuaternion( m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z,m_sitTargetOrientation.w); | 811 | return |
812 | new LLQuaternion(m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z, | ||
813 | m_sitTargetOrientation.w); | ||
808 | } | 814 | } |
809 | 815 | ||
810 | // Utility function so the databases don't have to reference axiom.math | 816 | // Utility function so the databases don't have to reference axiom.math |
811 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) | 817 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) |
812 | { | 818 | { |
813 | if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) | 819 | if ( |
820 | !(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && | ||
821 | orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) | ||
814 | { | 822 | { |
815 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | 823 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); |
816 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | 824 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); |
@@ -869,7 +877,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
869 | /// <returns></returns> | 877 | /// <returns></returns> |
870 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID) | 878 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID) |
871 | { | 879 | { |
872 | SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone(); | 880 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); |
873 | dupe.m_shape = m_shape.Copy(); | 881 | dupe.m_shape = m_shape.Copy(); |
874 | dupe.m_regionHandle = m_regionHandle; | 882 | dupe.m_regionHandle = m_regionHandle; |
875 | dupe.UUID = LLUUID.Random(); | 883 | dupe.UUID = LLUUID.Random(); |
@@ -896,7 +904,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
896 | byte[] extraP = new byte[Shape.ExtraParams.Length]; | 904 | byte[] extraP = new byte[Shape.ExtraParams.Length]; |
897 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 905 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
898 | dupe.Shape.ExtraParams = extraP; | 906 | dupe.Shape.ExtraParams = extraP; |
899 | bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 907 | bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
900 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 908 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
901 | 909 | ||
902 | return dupe; | 910 | return dupe; |
@@ -923,7 +931,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
923 | { | 931 | { |
924 | m_parentGroup.HasChanged = true; | 932 | m_parentGroup.HasChanged = true; |
925 | } | 933 | } |
926 | TimeStampFull = (uint)Util.UnixTimeSinceEpoch(); | 934 | TimeStampFull = (uint) Util.UnixTimeSinceEpoch(); |
927 | m_updateFlag = 2; | 935 | m_updateFlag = 2; |
928 | } | 936 | } |
929 | 937 | ||
@@ -931,11 +939,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
931 | { | 939 | { |
932 | LLObject.ObjectFlags prevflag = m_flags; | 940 | LLObject.ObjectFlags prevflag = m_flags; |
933 | //uint objflags = m_flags; | 941 | //uint objflags = m_flags; |
934 | if ((ObjectFlags & (uint)flag) == 0) | 942 | if ((ObjectFlags & (uint) flag) == 0) |
935 | { | 943 | { |
936 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); | 944 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); |
937 | m_flags |= flag; | 945 | m_flags |= flag; |
938 | |||
939 | } | 946 | } |
940 | //uint currflag = (uint)m_flags; | 947 | //uint currflag = (uint)m_flags; |
941 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 948 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); |
@@ -945,11 +952,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
945 | public void RemFlag(LLObject.ObjectFlags flag) | 952 | public void RemFlag(LLObject.ObjectFlags flag) |
946 | { | 953 | { |
947 | LLObject.ObjectFlags prevflag = m_flags; | 954 | LLObject.ObjectFlags prevflag = m_flags; |
948 | if ((ObjectFlags & (uint)flag) != 0) | 955 | if ((ObjectFlags & (uint) flag) != 0) |
949 | { | 956 | { |
950 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 957 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); |
951 | m_flags &= ~flag; | 958 | m_flags &= ~flag; |
952 | |||
953 | } | 959 | } |
954 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 960 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); |
955 | //ScheduleFullUpdate(); | 961 | //ScheduleFullUpdate(); |
@@ -966,7 +972,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
966 | { | 972 | { |
967 | m_parentGroup.HasChanged = true; | 973 | m_parentGroup.HasChanged = true; |
968 | } | 974 | } |
969 | TimeStampTerse = (uint)Util.UnixTimeSinceEpoch(); | 975 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |
970 | m_updateFlag = 1; | 976 | m_updateFlag = 1; |
971 | } | 977 | } |
972 | } | 978 | } |
@@ -1074,7 +1080,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1074 | { | 1080 | { |
1075 | if (m_inventorySerial > 0) | 1081 | if (m_inventorySerial > 0) |
1076 | { | 1082 | { |
1077 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 1083 | client.SendTaskInventory(m_uuid, (short) m_inventorySerial, |
1078 | Helpers.StringToField(m_inventoryFileName)); | 1084 | Helpers.StringToField(m_inventoryFileName)); |
1079 | return true; | 1085 | return true; |
1080 | } | 1086 | } |
@@ -1134,7 +1140,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1134 | bool IsTemporary = false; | 1140 | bool IsTemporary = false; |
1135 | bool IsPhantom = false; | 1141 | bool IsPhantom = false; |
1136 | bool castsShadows = false; | 1142 | bool castsShadows = false; |
1137 | bool wasUsingPhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1143 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
1138 | //bool IsLocked = false; | 1144 | //bool IsLocked = false; |
1139 | int i = 0; | 1145 | int i = 0; |
1140 | 1146 | ||
@@ -1162,7 +1168,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1162 | { | 1168 | { |
1163 | DoPhysicsPropertyUpdate(usePhysics, false); | 1169 | DoPhysicsPropertyUpdate(usePhysics, false); |
1164 | } | 1170 | } |
1165 | |||
1166 | } | 1171 | } |
1167 | else | 1172 | else |
1168 | { | 1173 | { |
@@ -1174,9 +1179,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1174 | } | 1179 | } |
1175 | 1180 | ||
1176 | 1181 | ||
1177 | |||
1178 | |||
1179 | |||
1180 | if (IsPhantom) | 1182 | if (IsPhantom) |
1181 | { | 1183 | { |
1182 | AddFlag(LLObject.ObjectFlags.Phantom); | 1184 | AddFlag(LLObject.ObjectFlags.Phantom); |
@@ -1220,19 +1222,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1220 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 1222 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
1221 | ScheduleFullUpdate(); | 1223 | ScheduleFullUpdate(); |
1222 | } | 1224 | } |
1225 | |||
1223 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | 1226 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
1224 | { | 1227 | { |
1225 | |||
1226 | if (PhysActor != null) | 1228 | if (PhysActor != null) |
1227 | { | 1229 | { |
1228 | if (UsePhysics != PhysActor.IsPhysical || isNew) | 1230 | if (UsePhysics != PhysActor.IsPhysical || isNew) |
1229 | { | 1231 | { |
1230 | |||
1231 | if (PhysActor.IsPhysical) | 1232 | if (PhysActor.IsPhysical) |
1232 | { | 1233 | { |
1233 | if (!isNew) | 1234 | if (!isNew) |
1234 | this.ParentGroup.m_scene.RemovePhysicalPrim(1); | 1235 | ParentGroup.m_scene.RemovePhysicalPrim(1); |
1235 | 1236 | ||
1236 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1237 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1237 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1238 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
1238 | } | 1239 | } |
@@ -1244,7 +1245,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1244 | //PhysActor = null; | 1245 | //PhysActor = null; |
1245 | 1246 | ||
1246 | 1247 | ||
1247 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 1248 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
1248 | { | 1249 | { |
1249 | //PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( | 1250 | //PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( |
1250 | //Name, | 1251 | //Name, |
@@ -1256,8 +1257,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1256 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); | 1257 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); |
1257 | if (UsePhysics) | 1258 | if (UsePhysics) |
1258 | { | 1259 | { |
1259 | this.ParentGroup.m_scene.AddPhysicalPrim(1); | 1260 | ParentGroup.m_scene.AddPhysicalPrim(1); |
1260 | 1261 | ||
1261 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1262 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1262 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 1263 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1263 | } | 1264 | } |
@@ -1271,15 +1272,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1271 | { | 1272 | { |
1272 | m_shape.ExtraParams = new byte[data.Length + 7]; | 1273 | m_shape.ExtraParams = new byte[data.Length + 7]; |
1273 | int i = 0; | 1274 | int i = 0; |
1274 | uint length = (uint)data.Length; | 1275 | uint length = (uint) data.Length; |
1275 | m_shape.ExtraParams[i++] = 1; | 1276 | m_shape.ExtraParams[i++] = 1; |
1276 | m_shape.ExtraParams[i++] = (byte)(type % 256); | 1277 | m_shape.ExtraParams[i++] = (byte) (type%256); |
1277 | m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256); | 1278 | m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256); |
1278 | 1279 | ||
1279 | m_shape.ExtraParams[i++] = (byte)(length % 256); | 1280 | m_shape.ExtraParams[i++] = (byte) (length%256); |
1280 | m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256); | 1281 | m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256); |
1281 | m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256); | 1282 | m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256); |
1282 | m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256); | 1283 | m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256); |
1283 | Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); | 1284 | Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); |
1284 | 1285 | ||
1285 | ScheduleFullUpdate(); | 1286 | ScheduleFullUpdate(); |
@@ -1305,7 +1306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1305 | { | 1306 | { |
1306 | if (PhysActor != null) | 1307 | if (PhysActor != null) |
1307 | { | 1308 | { |
1308 | return new LLVector3(PhysActor.CenterOfMass.X,PhysActor.CenterOfMass.Y,PhysActor.CenterOfMass.Z); | 1309 | return new LLVector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); |
1309 | } | 1310 | } |
1310 | else | 1311 | else |
1311 | { | 1312 | { |
@@ -1323,7 +1324,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1323 | /// <param name="textureEntry"></param> | 1324 | /// <param name="textureEntry"></param> |
1324 | public void UpdateTextureEntry(byte[] textureEntry) | 1325 | public void UpdateTextureEntry(byte[] textureEntry) |
1325 | { | 1326 | { |
1326 | m_shape.Textures = new LLObject.TextureEntry( textureEntry, 0, textureEntry.Length ); | 1327 | m_shape.Textures = new LLObject.TextureEntry(textureEntry, 0, textureEntry.Length); |
1327 | ScheduleFullUpdate(); | 1328 | ScheduleFullUpdate(); |
1328 | } | 1329 | } |
1329 | 1330 | ||
@@ -1337,20 +1338,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1337 | { | 1338 | { |
1338 | if (tex.FaceTextures[i] != null) | 1339 | if (tex.FaceTextures[i] != null) |
1339 | { | 1340 | { |
1340 | tmpcolor = tex.GetFace((uint)i).RGBA; | 1341 | tmpcolor = tex.GetFace((uint) i).RGBA; |
1341 | tmpcolor.A = tmpcolor.A * 255; | 1342 | tmpcolor.A = tmpcolor.A*255; |
1342 | tmpcolor.R = tmpcolor.R * 255; | 1343 | tmpcolor.R = tmpcolor.R*255; |
1343 | tmpcolor.G = tmpcolor.G * 255; | 1344 | tmpcolor.G = tmpcolor.G*255; |
1344 | tmpcolor.B = tmpcolor.B * 255; | 1345 | tmpcolor.B = tmpcolor.B*255; |
1345 | tex.FaceTextures[i].RGBA = tmpcolor; | 1346 | tex.FaceTextures[i].RGBA = tmpcolor; |
1346 | } | 1347 | } |
1347 | } | 1348 | } |
1348 | tmpcolor = tex.DefaultTexture.RGBA; | 1349 | tmpcolor = tex.DefaultTexture.RGBA; |
1349 | tmpcolor.A = tmpcolor.A * 255; | 1350 | tmpcolor.A = tmpcolor.A*255; |
1350 | tmpcolor.R = tmpcolor.R * 255; | 1351 | tmpcolor.R = tmpcolor.R*255; |
1351 | tmpcolor.G = tmpcolor.G * 255; | 1352 | tmpcolor.G = tmpcolor.G*255; |
1352 | tmpcolor.B = tmpcolor.B * 255; | 1353 | tmpcolor.B = tmpcolor.B*255; |
1353 | tex.DefaultTexture.RGBA = tmpcolor; | 1354 | tex.DefaultTexture.RGBA = tmpcolor; |
1354 | UpdateTextureEntry(tex.ToBytes()); | 1355 | UpdateTextureEntry(tex.ToBytes()); |
1355 | } | 1356 | } |
1356 | 1357 | ||
@@ -1416,34 +1417,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
1416 | // Are we the owner? | 1417 | // Are we the owner? |
1417 | if (AgentID == OwnerID) | 1418 | if (AgentID == OwnerID) |
1418 | { | 1419 | { |
1419 | MainLog.Instance.Verbose("PERMISSIONS", "field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + addRemTF.ToString()); | 1420 | MainLog.Instance.Verbose("PERMISSIONS", |
1420 | 1421 | "field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + | |
1422 | addRemTF.ToString()); | ||
1423 | |||
1421 | //Field 8 = EveryoneMask | 1424 | //Field 8 = EveryoneMask |
1422 | if (field == (byte)8) | 1425 | if (field == (byte) 8) |
1423 | { | 1426 | { |
1424 | MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask)); | 1427 | MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask)); |
1425 | if (addRemTF == (byte)0) | 1428 | if (addRemTF == (byte) 0) |
1426 | { | 1429 | { |
1427 | //EveryoneMask = (uint)0; | 1430 | //EveryoneMask = (uint)0; |
1428 | EveryoneMask &= ~mask; | 1431 | EveryoneMask &= ~mask; |
1429 | //EveryoneMask &= ~(uint)57344; | 1432 | //EveryoneMask &= ~(uint)57344; |
1430 | |||
1431 | |||
1432 | } | 1433 | } |
1433 | else | 1434 | else |
1434 | { | 1435 | { |
1435 | //EveryoneMask = (uint)0; | 1436 | //EveryoneMask = (uint)0; |
1436 | EveryoneMask |= mask; | 1437 | EveryoneMask |= mask; |
1437 | //EveryoneMask |= (uint)57344; | 1438 | //EveryoneMask |= (uint)57344; |
1438 | |||
1439 | } | 1439 | } |
1440 | //ScheduleFullUpdate(); | 1440 | //ScheduleFullUpdate(); |
1441 | SendFullUpdateToAllClients(); | 1441 | SendFullUpdateToAllClients(); |
1442 | } | 1442 | } |
1443 | //Field 16 = NextownerMask | 1443 | //Field 16 = NextownerMask |
1444 | if (field == (byte)16) | 1444 | if (field == (byte) 16) |
1445 | { | 1445 | { |
1446 | if (addRemTF == (byte)0) | 1446 | if (addRemTF == (byte) 0) |
1447 | { | 1447 | { |
1448 | NextOwnerMask &= ~mask; | 1448 | NextOwnerMask &= ~mask; |
1449 | } | 1449 | } |
@@ -1453,7 +1453,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1453 | } | 1453 | } |
1454 | SendFullUpdateToAllClients(); | 1454 | SendFullUpdateToAllClients(); |
1455 | } | 1455 | } |
1456 | |||
1457 | } | 1456 | } |
1458 | } | 1457 | } |
1459 | 1458 | ||
@@ -1482,7 +1481,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1482 | for (int i = 0; i < avatars.Count; i++) | 1481 | for (int i = 0; i < avatars.Count; i++) |
1483 | { | 1482 | { |
1484 | // Ugly reference :( | 1483 | // Ugly reference :( |
1485 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, avatars[i].GenerateClientFlags(this.UUID)); | 1484 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, |
1485 | avatars[i].GenerateClientFlags(UUID)); | ||
1486 | } | 1486 | } |
1487 | } | 1487 | } |
1488 | 1488 | ||
@@ -1515,19 +1515,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1515 | { | 1515 | { |
1516 | LLQuaternion lRot; | 1516 | LLQuaternion lRot; |
1517 | lRot = RotationOffset; | 1517 | lRot = RotationOffset; |
1518 | clientFlags &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 1518 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
1519 | 1519 | ||
1520 | if (remoteClient.AgentId == OwnerID) | 1520 | if (remoteClient.AgentId == OwnerID) |
1521 | { | 1521 | { |
1522 | if ((uint)(m_flags & LLObject.ObjectFlags.CreateSelected) != 0) | 1522 | if ((uint) (m_flags & LLObject.ObjectFlags.CreateSelected) != 0) |
1523 | { | 1523 | { |
1524 | clientFlags |= (uint)LLObject.ObjectFlags.CreateSelected; | 1524 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; |
1525 | m_flags &= ~LLObject.ObjectFlags.CreateSelected; | 1525 | m_flags &= ~LLObject.ObjectFlags.CreateSelected; |
1526 | } | 1526 | } |
1527 | } | 1527 | } |
1528 | 1528 | ||
1529 | 1529 | ||
1530 | byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A }; | 1530 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; |
1531 | remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid, | 1531 | remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid, |
1532 | OwnerID, | 1532 | OwnerID, |
1533 | m_text, color, ParentID, m_particleSystem, lRot, m_clickAction); | 1533 | m_text, color, ParentID, m_particleSystem, lRot, m_clickAction); |
@@ -1574,26 +1574,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
1574 | LLVector3 lPos; | 1574 | LLVector3 lPos; |
1575 | lPos = OffsetPosition; | 1575 | lPos = OffsetPosition; |
1576 | LLQuaternion mRot = RotationOffset; | 1576 | LLQuaternion mRot = RotationOffset; |
1577 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 1577 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) |
1578 | { | 1578 | { |
1579 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | 1579 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); |
1580 | } | 1580 | } |
1581 | else | 1581 | else |
1582 | { | 1582 | { |
1583 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity); | 1583 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, |
1584 | RotationalVelocity); | ||
1584 | } | 1585 | } |
1585 | } | 1586 | } |
1586 | 1587 | ||
1587 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 1588 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) |
1588 | { | 1589 | { |
1589 | LLQuaternion mRot = RotationOffset; | 1590 | LLQuaternion mRot = RotationOffset; |
1590 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 1591 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) |
1591 | { | 1592 | { |
1592 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | 1593 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); |
1593 | } | 1594 | } |
1594 | else | 1595 | else |
1595 | { | 1596 | { |
1596 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity); | 1597 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, |
1598 | RotationalVelocity); | ||
1597 | //System.Console.WriteLine("RVel:" + RotationalVelocity); | 1599 | //System.Console.WriteLine("RVel:" + RotationalVelocity); |
1598 | } | 1600 | } |
1599 | } | 1601 | } |
@@ -1603,13 +1605,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1603 | public virtual void UpdateMovement() | 1605 | public virtual void UpdateMovement() |
1604 | { | 1606 | { |
1605 | } | 1607 | } |
1608 | |||
1606 | #region Events | 1609 | #region Events |
1610 | |||
1607 | public void PhysicsRequestingTerseUpdate() | 1611 | public void PhysicsRequestingTerseUpdate() |
1608 | { | 1612 | { |
1609 | ScheduleTerseUpdate(); | 1613 | ScheduleTerseUpdate(); |
1610 | 1614 | ||
1611 | //SendTerseUpdateToAllClients(); | 1615 | //SendTerseUpdateToAllClients(); |
1612 | } | 1616 | } |
1617 | |||
1613 | #endregion | 1618 | #endregion |
1614 | 1619 | ||
1615 | public void PhysicsOutOfBounds(PhysicsVector pos) | 1620 | public void PhysicsOutOfBounds(PhysicsVector pos) |
@@ -1626,10 +1631,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1626 | 1631 | ||
1627 | public void SetText(string text, Vector3 color, double alpha) | 1632 | public void SetText(string text, Vector3 color, double alpha) |
1628 | { | 1633 | { |
1629 | Color = Color.FromArgb(0xff - (int)(alpha * 0xff), | 1634 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), |
1630 | (int)(color.x * 0xff), | 1635 | (int) (color.x*0xff), |
1631 | (int)(color.y * 0xff), | 1636 | (int) (color.y*0xff), |
1632 | (int)(color.z * 0xff)); | 1637 | (int) (color.z*0xff)); |
1633 | Text = text; | 1638 | Text = text; |
1634 | } | 1639 | } |
1635 | 1640 | ||
@@ -1725,7 +1730,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1725 | public TaskInventoryItem() | 1730 | public TaskInventoryItem() |
1726 | { | 1731 | { |
1727 | } | 1732 | } |
1728 | |||
1729 | } | 1733 | } |
1730 | } | 1734 | } |
1731 | } | 1735 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 9a937a2..9454de0 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -32,7 +32,6 @@ using libsecondlife; | |||
32 | using libsecondlife.Packets; | 32 | using libsecondlife.Packets; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.Environment.Types; | 35 | using OpenSim.Region.Environment.Types; |
37 | using OpenSim.Region.Physics.Manager; | 36 | using OpenSim.Region.Physics.Manager; |
38 | 37 | ||
@@ -60,14 +59,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | private bool m_setAlwaysRun = false; | 59 | private bool m_setAlwaysRun = false; |
61 | 60 | ||
62 | private Quaternion m_bodyRot; | 61 | private Quaternion m_bodyRot; |
63 | 62 | ||
64 | public bool IsRestrictedToRegion = false; | 63 | public bool IsRestrictedToRegion = false; |
65 | 64 | ||
66 | // Agent moves with a PID controller causing a force to be exerted. | 65 | // Agent moves with a PID controller causing a force to be exerted. |
67 | private bool m_newForce = false; | 66 | private bool m_newForce = false; |
68 | private bool m_newCoarseLocations = true; | 67 | private bool m_newCoarseLocations = true; |
69 | private bool m_gotAllObjectsInScene = false; | 68 | private bool m_gotAllObjectsInScene = false; |
70 | 69 | ||
71 | // Default AV Height | 70 | // Default AV Height |
72 | private float m_avHeight = 127.0f; | 71 | private float m_avHeight = 127.0f; |
73 | 72 | ||
@@ -76,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | 75 | ||
77 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 76 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
78 | private LLVector3 lastPhysPos = new LLVector3(); | 77 | private LLVector3 lastPhysPos = new LLVector3(); |
79 | 78 | ||
80 | // Position of agent's camera in world (region cordinates) | 79 | // Position of agent's camera in world (region cordinates) |
81 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); | 80 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); |
82 | 81 | ||
@@ -85,17 +84,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
85 | protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); | 84 | protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); |
86 | protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); | 85 | protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); |
87 | protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); | 86 | protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); |
88 | private uint m_AgentControlFlags = (uint)0; | 87 | private uint m_AgentControlFlags = (uint) 0; |
89 | private LLQuaternion m_headrotation = new LLQuaternion(); | 88 | private LLQuaternion m_headrotation = new LLQuaternion(); |
90 | private byte m_state = (byte)0; | 89 | private byte m_state = (byte) 0; |
91 | 90 | ||
92 | // Agent's Draw distance. | 91 | // Agent's Draw distance. |
93 | protected float m_DrawDistance = 0f; | 92 | protected float m_DrawDistance = 0f; |
94 | 93 | ||
95 | protected AvatarAppearance m_appearance; | 94 | protected AvatarAppearance m_appearance; |
96 | 95 | ||
97 | private readonly List<ulong> m_knownChildRegions = new List<ulong>(); //neighbouring regions we have enabled a child agent in | 96 | private readonly List<ulong> m_knownChildRegions = new List<ulong>(); |
98 | 97 | //neighbouring regions we have enabled a child agent in | |
98 | |||
99 | 99 | ||
100 | /// <summary> | 100 | /// <summary> |
101 | /// Implemented Control Flags | 101 | /// Implemented Control Flags |
@@ -172,6 +172,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
172 | } | 172 | } |
173 | 173 | ||
174 | protected bool m_allowMovement = true; | 174 | protected bool m_allowMovement = true; |
175 | |||
175 | public bool AllowMovement | 176 | public bool AllowMovement |
176 | { | 177 | { |
177 | get { return m_allowMovement; } | 178 | get { return m_allowMovement; } |
@@ -181,8 +182,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | /// <summary> | 182 | /// <summary> |
182 | /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager | 183 | /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager |
183 | /// </summary> | 184 | /// </summary> |
184 | |||
185 | private readonly IClientAPI m_controllingClient; | 185 | private readonly IClientAPI m_controllingClient; |
186 | |||
186 | protected PhysicsActor m_physicsActor; | 187 | protected PhysicsActor m_physicsActor; |
187 | 188 | ||
188 | public IClientAPI ControllingClient | 189 | public IClientAPI ControllingClient |
@@ -228,6 +229,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
228 | m_pos = value; | 229 | m_pos = value; |
229 | } | 230 | } |
230 | } | 231 | } |
232 | |||
231 | /// <summary> | 233 | /// <summary> |
232 | /// Current Velocity of the avatar. | 234 | /// Current Velocity of the avatar. |
233 | /// </summary> | 235 | /// </summary> |
@@ -294,6 +296,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
294 | { | 296 | { |
295 | get { return m_knownChildRegions; } | 297 | get { return m_knownChildRegions; } |
296 | } | 298 | } |
299 | |||
297 | #endregion | 300 | #endregion |
298 | 301 | ||
299 | #region Constructor(s) | 302 | #region Constructor(s) |
@@ -336,7 +339,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
336 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 339 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
337 | : this(client, world, reginfo) | 340 | : this(client, world, reginfo) |
338 | { | 341 | { |
339 | m_appearance = appearance; | 342 | m_appearance = appearance; |
340 | } | 343 | } |
341 | 344 | ||
342 | private void RegisterToEvents() | 345 | private void RegisterToEvents() |
@@ -366,6 +369,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
366 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | 369 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN |
367 | Dir_Vectors[5] = new Vector3(0, 0, -0.5f); //DOWN_Nudge | 370 | Dir_Vectors[5] = new Vector3(0, 0, -0.5f); //DOWN_Nudge |
368 | } | 371 | } |
372 | |||
369 | #endregion | 373 | #endregion |
370 | 374 | ||
371 | public void QueuePartForUpdate(SceneObjectPart part) | 375 | public void QueuePartForUpdate(SceneObjectPart part) |
@@ -381,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
381 | 385 | ||
382 | public uint GenerateClientFlags(LLUUID ObjectID) | 386 | public uint GenerateClientFlags(LLUUID ObjectID) |
383 | { | 387 | { |
384 | return m_scene.PermissionsMngr.GenerateClientFlags(this.m_uuid, ObjectID); | 388 | return m_scene.PermissionsMngr.GenerateClientFlags(m_uuid, ObjectID); |
385 | } | 389 | } |
386 | 390 | ||
387 | public void SendPrimUpdates() | 391 | public void SendPrimUpdates() |
@@ -461,6 +465,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
461 | } | 465 | } |
462 | 466 | ||
463 | #region Status Methods | 467 | #region Status Methods |
468 | |||
464 | /// <summary> | 469 | /// <summary> |
465 | /// This turns a child agent, into a root agent | 470 | /// This turns a child agent, into a root agent |
466 | /// This is called when an agent teleports into a region, or if an | 471 | /// This is called when an agent teleports into a region, or if an |
@@ -531,6 +536,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
531 | public void StopMovement() | 536 | public void StopMovement() |
532 | { | 537 | { |
533 | } | 538 | } |
539 | |||
534 | public void StopFlying() | 540 | public void StopFlying() |
535 | { | 541 | { |
536 | // It turns out to get the agent to stop flying, you have to feed it stop flying velocities | 542 | // It turns out to get the agent to stop flying, you have to feed it stop flying velocities |
@@ -560,9 +566,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
560 | m_knownChildRegions.Remove(regionHandle); | 566 | m_knownChildRegions.Remove(regionHandle); |
561 | } | 567 | } |
562 | } | 568 | } |
569 | |||
563 | #endregion | 570 | #endregion |
564 | 571 | ||
565 | #region Event Handlers | 572 | #region Event Handlers |
573 | |||
566 | /// <summary> | 574 | /// <summary> |
567 | /// Sets avatar height in the phyiscs plugin | 575 | /// Sets avatar height in the phyiscs plugin |
568 | /// </summary> | 576 | /// </summary> |
@@ -603,7 +611,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
603 | /// </summary> | 611 | /// </summary> |
604 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdatePacket agentData) | 612 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdatePacket agentData) |
605 | { | 613 | { |
606 | |||
607 | //if (m_isChildAgent) | 614 | //if (m_isChildAgent) |
608 | //{ | 615 | //{ |
609 | // // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); | 616 | // // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); |
@@ -639,7 +646,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
639 | // The Agent's Draw distance setting | 646 | // The Agent's Draw distance setting |
640 | m_DrawDistance = agentData.AgentData.Far; | 647 | m_DrawDistance = agentData.AgentData.Far; |
641 | 648 | ||
642 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | 649 | if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) |
643 | { | 650 | { |
644 | StandUp(); | 651 | StandUp(); |
645 | } | 652 | } |
@@ -649,7 +656,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
649 | return; | 656 | return; |
650 | } | 657 | } |
651 | 658 | ||
652 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 659 | if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
653 | { | 660 | { |
654 | // TODO: This doesn't quite work yet -- probably a parent ID problem | 661 | // TODO: This doesn't quite work yet -- probably a parent ID problem |
655 | // m_parentID = (what should this be?) | 662 | // m_parentID = (what should this be?) |
@@ -672,7 +679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
672 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 679 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); |
673 | bool oldflying = PhysicsActor.Flying; | 680 | bool oldflying = PhysicsActor.Flying; |
674 | 681 | ||
675 | PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 682 | PhysicsActor.Flying = ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
676 | if (PhysicsActor.Flying != oldflying) | 683 | if (PhysicsActor.Flying != oldflying) |
677 | { | 684 | { |
678 | update_movementflag = true; | 685 | update_movementflag = true; |
@@ -686,23 +693,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
686 | 693 | ||
687 | if (m_parentID == 0) | 694 | if (m_parentID == 0) |
688 | { | 695 | { |
689 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) | 696 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) |
690 | { | 697 | { |
691 | if ((flags & (uint)DCF) != 0) | 698 | if ((flags & (uint) DCF) != 0) |
692 | { | 699 | { |
693 | DCFlagKeyPressed = true; | 700 | DCFlagKeyPressed = true; |
694 | agent_control_v3 += Dir_Vectors[i]; | 701 | agent_control_v3 += Dir_Vectors[i]; |
695 | if ((m_movementflag & (uint)DCF) == 0) | 702 | if ((m_movementflag & (uint) DCF) == 0) |
696 | { | 703 | { |
697 | m_movementflag += (byte)(uint)DCF; | 704 | m_movementflag += (byte) (uint) DCF; |
698 | update_movementflag = true; | 705 | update_movementflag = true; |
699 | } | 706 | } |
700 | } | 707 | } |
701 | else | 708 | else |
702 | { | 709 | { |
703 | if ((m_movementflag & (uint)DCF) != 0) | 710 | if ((m_movementflag & (uint) DCF) != 0) |
704 | { | 711 | { |
705 | m_movementflag -= (byte)(uint)DCF; | 712 | m_movementflag -= (byte) (uint) DCF; |
706 | update_movementflag = true; | 713 | update_movementflag = true; |
707 | } | 714 | } |
708 | } | 715 | } |
@@ -719,8 +726,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
719 | if (m_physicsActor.Flying) | 726 | if (m_physicsActor.Flying) |
720 | { | 727 | { |
721 | // Are the landing controls requirements filled? | 728 | // Are the landing controls requirements filled? |
722 | bool controlland = (((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 729 | bool controlland = (((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || |
723 | 730 | ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | |
731 | |||
724 | // Are the collision requirements fulfilled? | 732 | // Are the collision requirements fulfilled? |
725 | bool colliding = (m_physicsActor.IsColliding == true); | 733 | bool colliding = (m_physicsActor.IsColliding == true); |
726 | 734 | ||
@@ -748,7 +756,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
748 | { | 756 | { |
749 | if (m_parentID != 0) | 757 | if (m_parentID != 0) |
750 | { | 758 | { |
751 | |||
752 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 759 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
753 | if (part != null) | 760 | if (part != null) |
754 | { | 761 | { |
@@ -757,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
757 | part.SetAvatarOnSitTarget(LLUUID.Zero); | 764 | part.SetAvatarOnSitTarget(LLUUID.Zero); |
758 | } | 765 | } |
759 | 766 | ||
760 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 767 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
761 | m_parentPosition = new LLVector3(); | 768 | m_parentPosition = new LLVector3(); |
762 | 769 | ||
763 | if (m_physicsActor == null) | 770 | if (m_physicsActor == null) |
@@ -778,14 +785,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
778 | 785 | ||
779 | bool autopilot = true; | 786 | bool autopilot = true; |
780 | LLVector3 pos = new LLVector3(); | 787 | LLVector3 pos = new LLVector3(); |
781 | LLQuaternion sitOrientation = new LLQuaternion(0,0,0,1); | 788 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); |
782 | 789 | ||
783 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 790 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
784 | if (part != null) | 791 | if (part != null) |
785 | { | 792 | { |
786 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 793 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
787 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 794 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
788 | 795 | ||
789 | 796 | ||
790 | // Is a sit target available? | 797 | // Is a sit target available? |
791 | Vector3 avSitOffSet = part.GetSitTargetPosition(); | 798 | Vector3 avSitOffSet = part.GetSitTargetPosition(); |
@@ -793,15 +800,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
793 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 800 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
794 | 801 | ||
795 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 802 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); |
796 | bool SitTargetisSet = (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | 803 | bool SitTargetisSet = |
804 | (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && | ||
805 | avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | ||
797 | 806 | ||
798 | if (SitTargetisSet && SitTargetUnOccupied) | 807 | if (SitTargetisSet && SitTargetUnOccupied) |
799 | { | 808 | { |
800 | part.SetAvatarOnSitTarget(UUID); | 809 | part.SetAvatarOnSitTarget(UUID); |
801 | offset = new LLVector3(avSitOffSet.x,avSitOffSet.y,avSitOffSet.z); | 810 | offset = new LLVector3(avSitOffSet.x, avSitOffSet.y, avSitOffSet.z); |
802 | sitOrientation = new LLQuaternion(avSitOrientation.w,avSitOrientation.x,avSitOrientation.y,avSitOrientation.z); | 811 | sitOrientation = |
812 | new LLQuaternion(avSitOrientation.w, avSitOrientation.x, avSitOrientation.y, avSitOrientation.z); | ||
803 | autopilot = false; | 813 | autopilot = false; |
804 | |||
805 | } | 814 | } |
806 | 815 | ||
807 | 816 | ||
@@ -817,43 +826,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
817 | 826 | ||
818 | if (autopilot) | 827 | if (autopilot) |
819 | { | 828 | { |
820 | |||
821 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 829 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) |
822 | { | 830 | { |
823 | autopilot = false; | 831 | autopilot = false; |
824 | 832 | ||
825 | RemoveFromPhysicalScene(); | 833 | RemoveFromPhysicalScene(); |
826 | AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); | 834 | AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); |
827 | |||
828 | } | 835 | } |
829 | else | 836 | else |
830 | { | 837 | { |
831 | |||
832 | } | 838 | } |
833 | } | 839 | } |
834 | else | 840 | else |
835 | { | 841 | { |
836 | RemoveFromPhysicalScene(); | 842 | RemoveFromPhysicalScene(); |
837 | |||
838 | |||
839 | } | 843 | } |
840 | } // Physactor != null | 844 | } // Physactor != null |
841 | } // part != null | 845 | } // part != null |
842 | 846 | ||
843 | 847 | ||
844 | avatarSitResponse.SitTransform.AutoPilot = autopilot; | 848 | avatarSitResponse.SitTransform.AutoPilot = autopilot; |
845 | avatarSitResponse.SitTransform.SitPosition = offset; | 849 | avatarSitResponse.SitTransform.SitPosition = offset; |
846 | avatarSitResponse.SitTransform.SitRotation = sitOrientation; | 850 | avatarSitResponse.SitTransform.SitRotation = sitOrientation; |
847 | 851 | ||
848 | remoteClient.OutPacket(avatarSitResponse, ThrottleOutPacketType.Task); | 852 | remoteClient.OutPacket(avatarSitResponse, ThrottleOutPacketType.Task); |
849 | 853 | ||
850 | // This calls HandleAgentSit twice, once from here, and the client calls | 854 | // This calls HandleAgentSit twice, once from here, and the client calls |
851 | // HandleAgentSit itself after it gets to the location | 855 | // HandleAgentSit itself after it gets to the location |
852 | // It doesn't get to the location until we've moved them there though | 856 | // It doesn't get to the location until we've moved them there though |
853 | // which happens in HandleAgentSit :P | 857 | // which happens in HandleAgentSit :P |
854 | if (!autopilot) | 858 | if (!autopilot) |
855 | HandleAgentSit(remoteClient, UUID); | 859 | HandleAgentSit(remoteClient, UUID); |
856 | |||
857 | } | 860 | } |
858 | 861 | ||
859 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) | 862 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) |
@@ -863,7 +866,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
863 | StandUp(); | 866 | StandUp(); |
864 | } | 867 | } |
865 | 868 | ||
866 | |||
867 | 869 | ||
868 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 870 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
869 | 871 | ||
@@ -919,7 +921,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
919 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 921 | // This may seem stupid, but Our Full updates don't send avatar rotation :P |
920 | // So we're also sending a terse update (which has avatar rotation) | 922 | // So we're also sending a terse update (which has avatar rotation) |
921 | SendTerseUpdateToAllClients(); | 923 | SendTerseUpdateToAllClients(); |
922 | |||
923 | } | 924 | } |
924 | 925 | ||
925 | /// <summary> | 926 | /// <summary> |
@@ -1003,7 +1004,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1003 | // We are flying | 1004 | // We are flying |
1004 | SetMovementAnimation(Animations.AnimsLLUUID["FLY"], 1); | 1005 | SetMovementAnimation(Animations.AnimsLLUUID["FLY"], 1); |
1005 | } | 1006 | } |
1006 | else if (((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && | 1007 | else if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && |
1007 | PhysicsActor.IsColliding) | 1008 | PhysicsActor.IsColliding) |
1008 | { | 1009 | { |
1009 | // Client is pressing the page down button and moving and is colliding with something | 1010 | // Client is pressing the page down button and moving and is colliding with something |
@@ -1014,7 +1015,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1014 | // Client is moving and falling at a velocity greater then 6 meters per unit | 1015 | // Client is moving and falling at a velocity greater then 6 meters per unit |
1015 | SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1); | 1016 | SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1); |
1016 | } | 1017 | } |
1017 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 1018 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && |
1019 | (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | ||
1018 | { | 1020 | { |
1019 | // Client is moving, and colliding and pressing the page up button but isn't flying | 1021 | // Client is moving, and colliding and pressing the page up button but isn't flying |
1020 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | 1022 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); |
@@ -1034,7 +1036,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1034 | { | 1036 | { |
1035 | // Not moving | 1037 | // Not moving |
1036 | 1038 | ||
1037 | if (((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && | 1039 | if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && |
1038 | PhysicsActor.IsColliding) | 1040 | PhysicsActor.IsColliding) |
1039 | { | 1041 | { |
1040 | // Client pressing the page down button | 1042 | // Client pressing the page down button |
@@ -1045,7 +1047,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1045 | // Not colliding and not flying, and we're falling at high speed | 1047 | // Not colliding and not flying, and we're falling at high speed |
1046 | SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1); | 1048 | SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1); |
1047 | } | 1049 | } |
1048 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 1050 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && |
1051 | (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | ||
1049 | { | 1052 | { |
1050 | // This is the standing jump | 1053 | // This is the standing jump |
1051 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | 1054 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); |
@@ -1063,6 +1066,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1063 | } | 1066 | } |
1064 | } | 1067 | } |
1065 | } | 1068 | } |
1069 | |||
1066 | /// <summary> | 1070 | /// <summary> |
1067 | /// Adds a new movement | 1071 | /// Adds a new movement |
1068 | /// </summary> | 1072 | /// </summary> |
@@ -1075,10 +1079,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1075 | } | 1079 | } |
1076 | m_rotation = rotation; | 1080 | m_rotation = rotation; |
1077 | NewForce newVelocity = new NewForce(); | 1081 | NewForce newVelocity = new NewForce(); |
1078 | Vector3 direc = rotation * vec; | 1082 | Vector3 direc = rotation*vec; |
1079 | direc.Normalize(); | 1083 | direc.Normalize(); |
1080 | 1084 | ||
1081 | direc *= 0.03f * 128f; | 1085 | direc *= 0.03f*128f; |
1082 | if (m_physicsActor.Flying) | 1086 | if (m_physicsActor.Flying) |
1083 | { | 1087 | { |
1084 | direc *= 4; | 1088 | direc *= 4; |
@@ -1108,7 +1112,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1108 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | 1112 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); |
1109 | } | 1113 | } |
1110 | } | 1114 | } |
1111 | |||
1112 | } | 1115 | } |
1113 | 1116 | ||
1114 | newVelocity.X = direc.x; | 1117 | newVelocity.X = direc.x; |
@@ -1173,7 +1176,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1173 | { | 1176 | { |
1174 | LLVector3 pos = m_pos; | 1177 | LLVector3 pos = m_pos; |
1175 | LLVector3 vel = Velocity; | 1178 | LLVector3 vel = Velocity; |
1176 | LLQuaternion rot=new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1179 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); |
1177 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), | 1180 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), |
1178 | new LLVector3(vel.X, vel.Y, vel.Z), rot); | 1181 | new LLVector3(vel.X, vel.Y, vel.Z), rot); |
1179 | } | 1182 | } |
@@ -1213,7 +1216,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1213 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | 1216 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) |
1214 | { | 1217 | { |
1215 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, | 1218 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, |
1216 | LocalId, m_pos, m_appearance.TextureEntry.ToBytes(), m_parentID); | 1219 | LocalId, m_pos, m_appearance.TextureEntry.ToBytes(), |
1220 | m_parentID); | ||
1217 | } | 1221 | } |
1218 | 1222 | ||
1219 | /// <summary> | 1223 | /// <summary> |
@@ -1303,10 +1307,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1303 | /// <param name="seqs"></param> | 1307 | /// <param name="seqs"></param> |
1304 | public void SendAnimPack(LLUUID[] animations, int[] seqs) | 1308 | public void SendAnimPack(LLUUID[] animations, int[] seqs) |
1305 | { | 1309 | { |
1306 | m_scene.Broadcast(delegate(IClientAPI client) | 1310 | m_scene.Broadcast( |
1307 | { | 1311 | delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); }); |
1308 | client.SendAnimations(animations, seqs, m_controllingClient.AgentId); | ||
1309 | }); | ||
1310 | } | 1312 | } |
1311 | 1313 | ||
1312 | /// <summary> | 1314 | /// <summary> |
@@ -1320,6 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1320 | #endregion | 1322 | #endregion |
1321 | 1323 | ||
1322 | #region Significant Movement Method | 1324 | #region Significant Movement Method |
1325 | |||
1323 | /// <summary> | 1326 | /// <summary> |
1324 | /// This checks for a significant movement and sends a courselocationchange update | 1327 | /// This checks for a significant movement and sends a courselocationchange update |
1325 | /// </summary> | 1328 | /// </summary> |
@@ -1349,9 +1352,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1349 | LLVector3 vel = Velocity; | 1352 | LLVector3 vel = Velocity; |
1350 | 1353 | ||
1351 | float timeStep = 0.1f; | 1354 | float timeStep = 0.1f; |
1352 | pos2.X = pos2.X + (vel.X * timeStep); | 1355 | pos2.X = pos2.X + (vel.X*timeStep); |
1353 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 1356 | pos2.Y = pos2.Y + (vel.Y*timeStep); |
1354 | pos2.Z = pos2.Z + (vel.Z * timeStep); | 1357 | pos2.Z = pos2.Z + (vel.Z*timeStep); |
1355 | 1358 | ||
1356 | if ((pos2.X < 0) || (pos2.X > 256)) | 1359 | if ((pos2.X < 0) || (pos2.X > 256)) |
1357 | { | 1360 | { |
@@ -1411,7 +1414,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1411 | } | 1414 | } |
1412 | 1415 | ||
1413 | LLVector3 vel = m_velocity; | 1416 | LLVector3 vel = m_velocity; |
1414 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | 1417 | ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256)); |
1415 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 1418 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
1416 | if (neighbourRegion != null) | 1419 | if (neighbourRegion != null) |
1417 | { | 1420 | { |
@@ -1432,6 +1435,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1432 | } | 1435 | } |
1433 | 1436 | ||
1434 | #endregion | 1437 | #endregion |
1438 | |||
1435 | /// <summary> | 1439 | /// <summary> |
1436 | /// This allows the Sim owner the abiility to kick users from their sim currently. | 1440 | /// This allows the Sim owner the abiility to kick users from their sim currently. |
1437 | /// It tells the client that the agent has permission to do so. | 1441 | /// It tells the client that the agent has permission to do so. |
@@ -1445,7 +1449,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1445 | adb.AgentID = agentID; | 1449 | adb.AgentID = agentID; |
1446 | adb.SessionID = sessionID; // More security | 1450 | adb.SessionID = sessionID; // More security |
1447 | 1451 | ||
1448 | gdb.GodLevel = (byte)100; | 1452 | gdb.GodLevel = (byte) 100; |
1449 | gdb.Token = token; | 1453 | gdb.Token = token; |
1450 | //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock; | 1454 | //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock; |
1451 | respondPacket.GrantData = gdb; | 1455 | respondPacket.GrantData = gdb; |
@@ -1462,7 +1466,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1462 | // | 1466 | // |
1463 | m_DrawDistance = cAgentData.drawdistance; | 1467 | m_DrawDistance = cAgentData.drawdistance; |
1464 | m_pos = new LLVector3(cAgentData.Position.x, cAgentData.Position.y, cAgentData.Position.z); | 1468 | m_pos = new LLVector3(cAgentData.Position.x, cAgentData.Position.y, cAgentData.Position.z); |
1465 | m_CameraCenter = new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 1469 | m_CameraCenter = |
1470 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | ||
1466 | m_godlevel = cAgentData.godlevel; | 1471 | m_godlevel = cAgentData.godlevel; |
1467 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); | 1472 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); |
1468 | //cAgentData.AVHeight; | 1473 | //cAgentData.AVHeight; |
@@ -1555,6 +1560,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1555 | m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 1560 | m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
1556 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 1561 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
1557 | } | 1562 | } |
1563 | |||
1558 | // Event called by the physics plugin to tell the avatar about a collision. | 1564 | // Event called by the physics plugin to tell the avatar about a collision. |
1559 | private void PhysicsCollisionUpdate(EventArgs e) | 1565 | private void PhysicsCollisionUpdate(EventArgs e) |
1560 | { | 1566 | { |
@@ -1567,4 +1573,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
1567 | RemoveFromPhysicalScene(); | 1573 | RemoveFromPhysicalScene(); |
1568 | } | 1574 | } |
1569 | } | 1575 | } |
1570 | } | 1576 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index aeb9c61..8c4a951 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -28,17 +28,16 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | ||
32 | using System.Xml; | ||
33 | using System.IO; | 31 | using System.IO; |
34 | using libsecondlife; | 32 | using System.Xml; |
35 | using Axiom.Math; | 33 | using Axiom.Math; |
34 | using libsecondlife; | ||
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
37 | using OpenSim.Region.Physics.Manager; | 36 | using OpenSim.Region.Physics.Manager; |
38 | 37 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 38 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 39 | { |
41 | public class SceneXmlLoader // can move to a module? | 40 | public class SceneXmlLoader // can move to a module? |
42 | { | 41 | { |
43 | protected InnerScene m_innerScene; | 42 | protected InnerScene m_innerScene; |
44 | protected RegionInfo m_regInfo; | 43 | protected RegionInfo m_regInfo; |
@@ -78,8 +77,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 77 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
79 | // Apply loadOffsets for load/import and move combinations | 78 | // Apply loadOffsets for load/import and move combinations |
80 | rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; | 79 | rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; |
81 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim); | 80 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && |
82 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 81 | m_parentScene.m_physicalPrim); |
82 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | ||
83 | { | 83 | { |
84 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( | 84 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( |
85 | rootPart.Name, | 85 | rootPart.Name, |
@@ -91,7 +91,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
91 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 91 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
92 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 92 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
93 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 93 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
94 | |||
95 | } | 94 | } |
96 | primCount++; | 95 | primCount++; |
97 | } | 96 | } |
@@ -115,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
115 | { | 114 | { |
116 | if (ent is SceneObjectGroup) | 115 | if (ent is SceneObjectGroup) |
117 | { | 116 | { |
118 | stream.WriteLine(((SceneObjectGroup)ent).ToXmlString()); | 117 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString()); |
119 | primCount++; | 118 | primCount++; |
120 | } | 119 | } |
121 | } | 120 | } |
@@ -152,8 +151,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
152 | m_innerScene.AddEntityFromStorage(obj); | 151 | m_innerScene.AddEntityFromStorage(obj); |
153 | 152 | ||
154 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 153 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
155 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim); | 154 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && |
156 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 155 | m_parentScene.m_physicalPrim); |
156 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | ||
157 | { | 157 | { |
158 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( | 158 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( |
159 | rootPart.Name, | 159 | rootPart.Name, |
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
180 | { | 180 | { |
181 | if (ent is SceneObjectGroup) | 181 | if (ent is SceneObjectGroup) |
182 | { | 182 | { |
183 | stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2()); | 183 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2()); |
184 | primCount++; | 184 | primCount++; |
185 | } | 185 | } |
186 | } | 186 | } |
@@ -188,6 +188,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
188 | stream.Close(); | 188 | stream.Close(); |
189 | file.Close(); | 189 | file.Close(); |
190 | } | 190 | } |
191 | |||
192 | } | 191 | } |
193 | } | 192 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs index 294a6c9..d781806 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs | |||
@@ -37,4 +37,4 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
37 | void Shutdown(); | 37 | void Shutdown(); |
38 | // void StartScript(string ScriptID, IScriptHost ObjectID); | 38 | // void StartScript(string ScriptID, IScriptHost ObjectID); |
39 | } | 39 | } |
40 | } | 40 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs index d3fdad6..5dbe500 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs | |||
@@ -121,4 +121,4 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
121 | return ret; | 121 | return ret; |
122 | } | 122 | } |
123 | } | 123 | } |
124 | } | 124 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index bfdacfe..b183c04 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -27,22 +27,19 @@ | |||
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using System.Timers; | 30 | using System.Timers; |
33 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
34 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
35 | using Timer = System.Timers.Timer; | ||
36 | 33 | ||
37 | namespace OpenSim.Region.Environment.Scenes | 34 | namespace OpenSim.Region.Environment.Scenes |
38 | { | 35 | { |
39 | public class SimStatsReporter | 36 | public class SimStatsReporter |
40 | { | 37 | { |
41 | public delegate void SendStatResult(SimStatsPacket pack); | 38 | public delegate void SendStatResult(SimStatsPacket pack); |
42 | 39 | ||
43 | public event SendStatResult OnSendStatsResult; | 40 | public event SendStatResult OnSendStatsResult; |
44 | 41 | ||
45 | private enum Stats : uint | 42 | private enum Stats : uint |
46 | { | 43 | { |
47 | TimeDilation = 0, | 44 | TimeDilation = 0, |
48 | SimFPS = 1, | 45 | SimFPS = 1, |
@@ -72,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | private RegionInfo ReportingRegion; | 69 | private RegionInfo ReportingRegion; |
73 | 70 | ||
74 | private Timer m_report = new Timer(); | 71 | private Timer m_report = new Timer(); |
75 | 72 | ||
76 | 73 | ||
77 | public SimStatsReporter(RegionInfo regionData) | 74 | public SimStatsReporter(RegionInfo regionData) |
78 | { | 75 | { |
@@ -93,23 +90,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
93 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | 90 | statpack.Region.RegionY = ReportingRegion.RegionLocY; |
94 | try | 91 | try |
95 | { | 92 | { |
96 | statpack.Region.RegionFlags = (uint)ReportingRegion.EstateSettings.regionFlags; | 93 | statpack.Region.RegionFlags = (uint) ReportingRegion.EstateSettings.regionFlags; |
97 | } | 94 | } |
98 | catch(System.Exception) | 95 | catch (Exception) |
99 | { | 96 | { |
100 | statpack.Region.RegionFlags = (uint)0; | 97 | statpack.Region.RegionFlags = (uint) 0; |
101 | } | 98 | } |
102 | statpack.Region.ObjectCapacity = (uint)15000; | 99 | statpack.Region.ObjectCapacity = (uint) 15000; |
103 | 100 | ||
104 | #region various statistic googly moogly | 101 | #region various statistic googly moogly |
105 | float simfps = (int)(m_fps * 5); | 102 | |
103 | float simfps = (int) (m_fps*5); | ||
106 | 104 | ||
107 | if (simfps > 45) | 105 | if (simfps > 45) |
108 | simfps = simfps - (simfps - 45); | 106 | simfps = simfps - (simfps - 45); |
109 | if (simfps < 0) | 107 | if (simfps < 0) |
110 | simfps = 0; | 108 | simfps = 0; |
111 | 109 | ||
112 | float physfps = (m_pfps / statsUpdatesEveryMS); | 110 | float physfps = (m_pfps/statsUpdatesEveryMS); |
113 | 111 | ||
114 | if (physfps > 50) | 112 | if (physfps > 50) |
115 | physfps = physfps - (physfps - 50); | 113 | physfps = physfps - (physfps - 50); |
@@ -120,49 +118,49 @@ namespace OpenSim.Region.Environment.Scenes | |||
120 | #endregion | 118 | #endregion |
121 | 119 | ||
122 | sb[0] = new SimStatsPacket.StatBlock(); | 120 | sb[0] = new SimStatsPacket.StatBlock(); |
123 | sb[0].StatID = (uint)Stats.TimeDilation; | 121 | sb[0].StatID = (uint) Stats.TimeDilation; |
124 | sb[0].StatValue = (m_timeDilation); | 122 | sb[0].StatValue = (m_timeDilation); |
125 | 123 | ||
126 | sb[1] = new SimStatsPacket.StatBlock(); | 124 | sb[1] = new SimStatsPacket.StatBlock(); |
127 | sb[1].StatID = (uint)Stats.SimFPS; | 125 | sb[1].StatID = (uint) Stats.SimFPS; |
128 | sb[1].StatValue = simfps; | 126 | sb[1].StatValue = simfps; |
129 | 127 | ||
130 | sb[2] = new SimStatsPacket.StatBlock(); | 128 | sb[2] = new SimStatsPacket.StatBlock(); |
131 | sb[2].StatID = (uint)Stats.PhysicsFPS; | 129 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
132 | sb[2].StatValue = physfps; | 130 | sb[2].StatValue = physfps; |
133 | 131 | ||
134 | sb[3] = new SimStatsPacket.StatBlock(); | 132 | sb[3] = new SimStatsPacket.StatBlock(); |
135 | sb[3].StatID = (uint)Stats.AgentUpdates; | 133 | sb[3].StatID = (uint) Stats.AgentUpdates; |
136 | sb[3].StatValue = (m_agentUpdates / statsUpdatesEveryMS); | 134 | sb[3].StatValue = (m_agentUpdates/statsUpdatesEveryMS); |
137 | 135 | ||
138 | sb[4] = new SimStatsPacket.StatBlock(); | 136 | sb[4] = new SimStatsPacket.StatBlock(); |
139 | sb[4].StatID = (uint)Stats.Agents; | 137 | sb[4].StatID = (uint) Stats.Agents; |
140 | sb[4].StatValue = m_rootAgents; | 138 | sb[4].StatValue = m_rootAgents; |
141 | 139 | ||
142 | sb[5] = new SimStatsPacket.StatBlock(); | 140 | sb[5] = new SimStatsPacket.StatBlock(); |
143 | sb[5].StatID = (uint)Stats.ChildAgents; | 141 | sb[5].StatID = (uint) Stats.ChildAgents; |
144 | sb[5].StatValue = m_childAgents; | 142 | sb[5].StatValue = m_childAgents; |
145 | 143 | ||
146 | sb[6] = new SimStatsPacket.StatBlock(); | 144 | sb[6] = new SimStatsPacket.StatBlock(); |
147 | sb[6].StatID = (uint)Stats.TotalPrim; | 145 | sb[6].StatID = (uint) Stats.TotalPrim; |
148 | sb[6].StatValue = m_numPrim; | 146 | sb[6].StatValue = m_numPrim; |
149 | 147 | ||
150 | sb[7] = new SimStatsPacket.StatBlock(); | 148 | sb[7] = new SimStatsPacket.StatBlock(); |
151 | sb[7].StatID = (uint)Stats.ActivePrim; | 149 | sb[7].StatID = (uint) Stats.ActivePrim; |
152 | sb[7].StatValue = m_activePrim; | 150 | sb[7].StatValue = m_activePrim; |
153 | 151 | ||
154 | sb[8] = new SimStatsPacket.StatBlock(); | 152 | sb[8] = new SimStatsPacket.StatBlock(); |
155 | sb[8].StatID = (uint)Stats.InPacketsPerSecond; | 153 | sb[8].StatID = (uint) Stats.InPacketsPerSecond; |
156 | sb[8].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS); | 154 | sb[8].StatValue = (int) (m_inPacketsPerSecond/statsUpdatesEveryMS); |
157 | 155 | ||
158 | sb[9] = new SimStatsPacket.StatBlock(); | 156 | sb[9] = new SimStatsPacket.StatBlock(); |
159 | sb[9].StatID = (uint)Stats.OutPacketsPerSecond; | 157 | sb[9].StatID = (uint) Stats.OutPacketsPerSecond; |
160 | sb[9].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS); | 158 | sb[9].StatValue = (int) (m_outPacketsPerSecond/statsUpdatesEveryMS); |
161 | 159 | ||
162 | sb[10] = new SimStatsPacket.StatBlock(); | 160 | sb[10] = new SimStatsPacket.StatBlock(); |
163 | sb[10].StatID = (uint)Stats.UnAckedBytes; | 161 | sb[10].StatID = (uint) Stats.UnAckedBytes; |
164 | sb[10].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS); | 162 | sb[10].StatValue = (int) (m_unAckedBytes/statsUpdatesEveryMS); |
165 | 163 | ||
166 | statpack.Stat = sb; | 164 | statpack.Stat = sb; |
167 | 165 | ||
168 | if (OnSendStatsResult != null) | 166 | if (OnSendStatsResult != null) |
@@ -181,8 +179,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | m_inPacketsPerSecond = 0; | 179 | m_inPacketsPerSecond = 0; |
182 | m_outPacketsPerSecond = 0; | 180 | m_outPacketsPerSecond = 0; |
183 | m_unAckedBytes = 0; | 181 | m_unAckedBytes = 0; |
184 | |||
185 | } | 182 | } |
183 | |||
186 | public void SetTimeDilation(float td) | 184 | public void SetTimeDilation(float td) |
187 | { | 185 | { |
188 | m_timeDilation = td; | 186 | m_timeDilation = td; |
@@ -191,47 +189,56 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | 189 | ||
192 | if (m_timeDilation < 0) | 190 | if (m_timeDilation < 0) |
193 | m_timeDilation = 0.0f; | 191 | m_timeDilation = 0.0f; |
194 | |||
195 | } | 192 | } |
193 | |||
196 | public void SetRootAgents(int rootAgents) | 194 | public void SetRootAgents(int rootAgents) |
197 | { | 195 | { |
198 | m_rootAgents = rootAgents; | 196 | m_rootAgents = rootAgents; |
199 | } | 197 | } |
198 | |||
200 | public void SetChildAgents(int childAgents) | 199 | public void SetChildAgents(int childAgents) |
201 | { | 200 | { |
202 | m_childAgents = childAgents; | 201 | m_childAgents = childAgents; |
203 | } | 202 | } |
203 | |||
204 | public void SetObjects(int objects) | 204 | public void SetObjects(int objects) |
205 | { | 205 | { |
206 | m_numPrim = objects; | 206 | m_numPrim = objects; |
207 | } | 207 | } |
208 | |||
208 | public void SetActiveObjects(int objects) | 209 | public void SetActiveObjects(int objects) |
209 | { | 210 | { |
210 | m_activePrim = objects; | 211 | m_activePrim = objects; |
211 | } | 212 | } |
213 | |||
212 | public void AddFPS(int frames) | 214 | public void AddFPS(int frames) |
213 | { | 215 | { |
214 | m_fps += frames; | 216 | m_fps += frames; |
215 | } | 217 | } |
218 | |||
216 | public void AddPhysicsFPS(float frames) | 219 | public void AddPhysicsFPS(float frames) |
217 | { | 220 | { |
218 | m_pfps += frames; | 221 | m_pfps += frames; |
219 | } | 222 | } |
223 | |||
220 | public void AddAgentUpdates(float numUpdates) | 224 | public void AddAgentUpdates(float numUpdates) |
221 | { | 225 | { |
222 | m_agentUpdates += numUpdates; | 226 | m_agentUpdates += numUpdates; |
223 | } | 227 | } |
228 | |||
224 | public void AddInPackets(int numPackets) | 229 | public void AddInPackets(int numPackets) |
225 | { | 230 | { |
226 | m_inPacketsPerSecond += numPackets; | 231 | m_inPacketsPerSecond += numPackets; |
227 | } | 232 | } |
233 | |||
228 | public void AddOutPackets(int numPackets) | 234 | public void AddOutPackets(int numPackets) |
229 | { | 235 | { |
230 | m_outPacketsPerSecond += numPackets; | 236 | m_outPacketsPerSecond += numPackets; |
231 | } | 237 | } |
238 | |||
232 | public void AddunAckedBytes(int numBytes) | 239 | public void AddunAckedBytes(int numBytes) |
233 | { | 240 | { |
234 | m_unAckedBytes += numBytes; | 241 | m_unAckedBytes += numBytes; |
235 | } | 242 | } |
236 | } | 243 | } |
237 | } | 244 | } \ No newline at end of file |