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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index c54f8f8..6b4d47a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1425,7 +1425,7 @@ if (m_shape != null) {
1425 PhysActor.delink(); 1425 PhysActor.delink();
1426 } 1426 }
1427 1427
1428 if (!UsePhysics) 1428 if (!UsePhysics && !isNew)
1429 { 1429 {
1430 // reset velocity to 0 on physics switch-off. Without that, the client thinks the 1430 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1431 // prim still has velocity and continues to interpolate its position along the old 1431 // prim still has velocity and continues to interpolate its position along the old