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-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Script.cs (renamed from OpenSim/Framework/General/Interfaces/Scripting/IScriptAPI.cs)43
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs2
6 files changed, 41 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
index 870303f..a232b65 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
@@ -34,7 +34,7 @@ using System.CodeDom;
34using System.CodeDom.Compiler; 34using System.CodeDom.Compiler;
35using Microsoft.CSharp; 35using Microsoft.CSharp;
36 36
37namespace OpenSim.Scripting 37namespace OpenSim.Region.Enviorment.Scripting
38{ 38{
39 public class CSharpScriptEngine : IScriptCompiler 39 public class CSharpScriptEngine : IScriptCompiler
40 { 40 {
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
index ffae1d7..2d44223 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
@@ -34,7 +34,7 @@ using System.CodeDom;
34using System.CodeDom.Compiler; 34using System.CodeDom.Compiler;
35using Microsoft.JScript; 35using Microsoft.JScript;
36 36
37namespace OpenSim.Scripting 37namespace OpenSim.Region.Enviorment.Scripting
38{ 38{
39 public class JScriptEngine : IScriptCompiler 39 public class JScriptEngine : IScriptCompiler
40 { 40 {
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
index b33b55d..51b1512 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
@@ -34,7 +34,7 @@ using System.CodeDom;
34using System.CodeDom.Compiler; 34using System.CodeDom.Compiler;
35using Microsoft.VJSharp; 35using Microsoft.VJSharp;
36 36
37namespace OpenSim.Scripting 37namespace OpenSim.Region.Enviorment.Scripting
38{ 38{
39 public class JSharpScriptEngine : IScriptCompiler 39 public class JSharpScriptEngine : IScriptCompiler
40 { 40 {
diff --git a/OpenSim/Framework/General/Interfaces/Scripting/IScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
index 0c1627b..1e64675 100644
--- a/OpenSim/Framework/General/Interfaces/Scripting/IScriptAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -28,15 +28,44 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Framework.Types;
32 31
33using libsecondlife; 32using OpenSim.Framework.Console;
34namespace OpenSim.Framework.Interfaces 33using OpenSim.Framework;
34using OpenSim.Region.Environment;
35using OpenSim.Region.Environment.Scenes;
36
37namespace OpenSim.Region.Enviorment.Scripting
35{ 38{
36 public interface IScriptAPI 39 public interface IScript
40 {
41 void Initialise(ScriptInfo scriptInfo);
42 string getName();
43 }
44
45 public class TestScript : IScript
37 { 46 {
38 LLVector3 GetEntityPosition(uint localID); 47 ScriptInfo script;
39 void SetEntityPosition(uint localID, float x, float y, float z); 48
40 uint GetRandomAvatarID(); 49 public string getName()
50 {
51 return "TestScript 0.1";
52 }
53
54 public void Initialise(ScriptInfo scriptInfo)
55 {
56 script = scriptInfo;
57 script.events.OnFrame += new OpenSim.Region.Environment.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
58 script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
59 }
60
61 void events_OnNewPresence(ScenePresence presence)
62 {
63 script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
64 }
65
66 void events_OnFrame()
67 {
68 //script.logger.Verbose("Hello World!");
69 }
41 } 70 }
42} 71}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
index 57df4c4..522a572 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
@@ -32,7 +32,7 @@ using System.Text;
32using OpenSim.Region.Environment.Scenes; 32using OpenSim.Region.Environment.Scenes;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34 34
35namespace OpenSim.Scripting 35namespace OpenSim.Region.Enviorment.Scripting
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// Class which provides access to the world 38 /// Class which provides access to the world
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 5d1d188..576b7a5 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Scripting 32namespace OpenSim.Region.Enviorment.Scripting
33{ 33{
34 public class ScriptManager 34 public class ScriptManager
35 { 35 {