diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs | 214 |
1 files changed, 107 insertions, 107 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs index 7a08735..27e831b 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs | |||
@@ -1,107 +1,107 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using OpenSim.Framework.Console; | 29 | using OpenSim.Framework.Console; |
30 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
31 | 31 | ||
32 | namespace OpenSim.Region.Scripting | 32 | namespace OpenSim.Region.Scripting |
33 | { | 33 | { |
34 | public class ScriptManager | 34 | public class ScriptManager |
35 | { | 35 | { |
36 | List<IScript> scripts = new List<IScript>(); | 36 | List<IScript> scripts = new List<IScript>(); |
37 | Scene scene; | 37 | Scene scene; |
38 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | 38 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); |
39 | 39 | ||
40 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | 40 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) |
41 | { | 41 | { |
42 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | 42 | foreach (KeyValuePair<string, IScript> script in compiledscripts) |
43 | { | 43 | { |
44 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | 44 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. |
45 | MainLog.Instance.Verbose("Loading " + script.Key); | 45 | MainLog.Instance.Verbose("Loading " + script.Key); |
46 | script.Value.Initialise(scriptInfo); | 46 | script.Value.Initialise(scriptInfo); |
47 | scripts.Add(script.Value); | 47 | scripts.Add(script.Value); |
48 | } | 48 | } |
49 | MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | 49 | MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); |
50 | } | 50 | } |
51 | 51 | ||
52 | public ScriptManager(Scene world) | 52 | public ScriptManager(Scene world) |
53 | { | 53 | { |
54 | scene = world; | 54 | scene = world; |
55 | 55 | ||
56 | // Default Engines | 56 | // Default Engines |
57 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | 57 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); |
58 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); | 58 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); |
59 | 59 | ||
60 | JScriptEngine jscriptCompiler = new JScriptEngine(); | 60 | JScriptEngine jscriptCompiler = new JScriptEngine(); |
61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); | 61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); |
62 | 62 | ||
63 | JavaEngine javaCompiler = new JavaEngine(); | 63 | JavaEngine javaCompiler = new JavaEngine(); |
64 | compilers.Add(javaCompiler.FileExt(), javaCompiler); | 64 | compilers.Add(javaCompiler.FileExt(), javaCompiler); |
65 | } | 65 | } |
66 | 66 | ||
67 | public void Compile(string filename) | 67 | public void Compile(string filename) |
68 | { | 68 | { |
69 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | 69 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) |
70 | { | 70 | { |
71 | if (filename.EndsWith(compiler.Key)) | 71 | if (filename.EndsWith(compiler.Key)) |
72 | { | 72 | { |
73 | LoadFromCompiler(compiler.Value.compile(filename)); | 73 | LoadFromCompiler(compiler.Value.compile(filename)); |
74 | break; | 74 | break; |
75 | } | 75 | } |
76 | } | 76 | } |
77 | } | 77 | } |
78 | 78 | ||
79 | public void RunScriptCmd(string[] args) | 79 | public void RunScriptCmd(string[] args) |
80 | { | 80 | { |
81 | switch (args[0]) | 81 | switch (args[0]) |
82 | { | 82 | { |
83 | case "load": | 83 | case "load": |
84 | Compile(args[1]); | 84 | Compile(args[1]); |
85 | break; | 85 | break; |
86 | 86 | ||
87 | default: | 87 | default: |
88 | MainLog.Instance.Error("Unknown script command"); | 88 | MainLog.Instance.Error("Unknown script command"); |
89 | break; | 89 | break; |
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | public void AddPreCompiledScript(IScript script) | 93 | public void AddPreCompiledScript(IScript script) |
94 | { | 94 | { |
95 | MainLog.Instance.Verbose("Loading script " + script.getName()); | 95 | MainLog.Instance.Verbose("Loading script " + script.getName()); |
96 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | 96 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. |
97 | script.Initialise(scriptInfo); | 97 | script.Initialise(scriptInfo); |
98 | scripts.Add(script); | 98 | scripts.Add(script); |
99 | } | 99 | } |
100 | } | 100 | } |
101 | 101 | ||
102 | interface IScriptCompiler | 102 | interface IScriptCompiler |
103 | { | 103 | { |
104 | Dictionary<string,IScript> compile(string filename); | 104 | Dictionary<string,IScript> compile(string filename); |
105 | string FileExt(); | 105 | string FileExt(); |
106 | } | 106 | } |
107 | } | 107 | } |