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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections.Generic;
29using OpenSim.Framework.Console;
30using OpenSim.Region.Environment.Scenes;
31
32namespace OpenSim.Region.Scripting
33{
34 public class ScriptManager
35 {
36 List<IScript> scripts = new List<IScript>();
37 Scene scene;
38 Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
39
40 private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
41 {
42 foreach (KeyValuePair<string, IScript> script in compiledscripts)
43 {
44 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
45 MainLog.Instance.Verbose("Loading " + script.Key);
46 script.Value.Initialise(scriptInfo);
47 scripts.Add(script.Value);
48 }
49 MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
50 }
51
52 public ScriptManager(Scene world)
53 {
54 scene = world;
55
56 // Default Engines
57 CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
58 compilers.Add(csharpCompiler.FileExt(),csharpCompiler);
59
60 JScriptEngine jscriptCompiler = new JScriptEngine();
61 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
62
63 JavaEngine javaCompiler = new JavaEngine();
64 compilers.Add(javaCompiler.FileExt(), javaCompiler);
65 }
66
67 public void Compile(string filename)
68 {
69 foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
70 {
71 if (filename.EndsWith(compiler.Key))
72 {
73 LoadFromCompiler(compiler.Value.compile(filename));
74 break;
75 }
76 }
77 }
78
79 public void RunScriptCmd(string[] args)
80 {
81 switch (args[0])
82 {
83 case "load":
84 Compile(args[1]);
85 break;
86
87 default:
88 MainLog.Instance.Error("Unknown script command");
89 break;
90 }
91 }
92
93 public void AddPreCompiledScript(IScript script)
94 {
95 MainLog.Instance.Verbose("Loading script " + script.getName());
96 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
97 script.Initialise(scriptInfo);
98 scripts.Add(script);
99 }
100 }
101
102 interface IScriptCompiler
103 {
104 Dictionary<string,IScript> compile(string filename);
105 string FileExt();
106 }
107}