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diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Environment.Scenes.Tests
34{
35 /// <summary>
36 /// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the
37 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
38 /// tests are single threaded.
39 /// </summary>
40 public class TestInventoryDataPlugin : IInventoryDataPlugin
41 {
42 /// <value>
43 /// Known inventory folders
44 /// </value>
45 private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();
46
47 /// <value>
48 /// User root folders
49 /// </value>
50 private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();
51
52 public string Version { get { return "0"; } }
53 public string Name { get { return "TestInventoryDataPlugin"; } }
54
55 public void Initialise() {}
56 public void Initialise(string connect) {}
57 public void Dispose() {}
58
59 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
60 {
61 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
62
63 foreach (InventoryFolderBase folder in m_folders.Values)
64 {
65 if (folder.ParentID == parentID)
66 {
67 folders.AddRange(getFolderHierarchy(folder.ID));
68 folders.Add(folder);
69 }
70 }
71
72 return folders;
73 }
74
75 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
76 {
77 return new List<InventoryItemBase>();
78 }
79
80 public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
81
82 public InventoryFolderBase getUserRootFolder(UUID user)
83 {
84 InventoryFolderBase folder = null;
85 m_rootFolders.TryGetValue(user, out folder);
86
87 return folder;
88 }
89
90 public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
91 public InventoryItemBase getInventoryItem(UUID item) { return null; }
92
93 public InventoryFolderBase getInventoryFolder(UUID folderId)
94 {
95 InventoryFolderBase folder = null;
96 m_folders.TryGetValue(folderId, out folder);
97
98 return folder;
99 }
100
101 public void addInventoryItem(InventoryItemBase item) {}
102 public void updateInventoryItem(InventoryItemBase item) {}
103 public void deleteInventoryItem(UUID item) {}
104
105 public void addInventoryFolder(InventoryFolderBase folder)
106 {
107 m_folders[folder.ID] = folder;
108
109 if (folder.ParentID == UUID.Zero)
110 m_rootFolders[folder.Owner] = folder;
111 }
112
113 public void updateInventoryFolder(InventoryFolderBase folder) {}
114 public void moveInventoryFolder(InventoryFolderBase folder) {}
115 public void deleteInventoryFolder(UUID folder) {}
116 public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; }
117 }
118}