diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs index b169d9a..985c8a3 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs | |||
@@ -111,17 +111,32 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
111 | 111 | ||
112 | return client; | 112 | return client; |
113 | } | 113 | } |
114 | |||
115 | /// <summary> | ||
116 | /// Add a test object | ||
117 | /// </summary> | ||
118 | /// <param name="scene"></param> | ||
119 | /// <returns></returns> | ||
120 | public static SceneObjectPart AddSceneObject(Scene scene) | ||
121 | { | ||
122 | return AddSceneObject(scene, null); | ||
123 | } | ||
114 | 124 | ||
115 | /// <summary> | 125 | /// <summary> |
116 | /// Add a test object | 126 | /// Add a test object |
117 | /// </summary> | 127 | /// </summary> |
118 | /// <param name="scene"></param> | 128 | /// <param name="scene"></param> |
129 | /// <param name="name"></param> | ||
119 | /// <returns></returns> | 130 | /// <returns></returns> |
120 | public static SceneObjectPart AddSceneObject(Scene scene) | 131 | public static SceneObjectPart AddSceneObject(Scene scene, string name) |
121 | { | 132 | { |
122 | SceneObjectGroup sceneObject = new SceneObjectGroup(); | 133 | SceneObjectGroup sceneObject = new SceneObjectGroup(); |
123 | SceneObjectPart part | 134 | SceneObjectPart part |
124 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 135 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
136 | |||
137 | if (name != null) | ||
138 | part.Name = name; | ||
139 | |||
125 | //part.UpdatePrimFlags(false, false, true); | 140 | //part.UpdatePrimFlags(false, false, true); |
126 | part.ObjectFlags |= (uint)PrimFlags.Phantom; | 141 | part.ObjectFlags |= (uint)PrimFlags.Phantom; |
127 | sceneObject.SetRootPart(part); | 142 | sceneObject.SetRootPart(part); |