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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs | 292 |
1 files changed, 0 insertions, 292 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs deleted file mode 100644 index d66c365..0000000 --- a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs +++ /dev/null | |||
@@ -1,292 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using Nini.Config; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using NUnit.Framework; | ||
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | using OpenSim.Region.Environment.Interfaces; | ||
39 | using OpenSim.Region.Environment.Modules.Communications.Local; | ||
40 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
41 | using OpenSim.Tests.Common.Mock; | ||
42 | using OpenSim.Tests.Common.Setup; | ||
43 | |||
44 | namespace OpenSim.Region.Environment.Scenes.Tests | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// Scene presence tests | ||
48 | /// </summary> | ||
49 | [TestFixture] | ||
50 | public class ScenePresenceTests | ||
51 | { | ||
52 | public Scene scene, scene2, scene3; | ||
53 | public UUID agent1, agent2, agent3; | ||
54 | public static Random random; | ||
55 | public ulong region1,region2,region3; | ||
56 | public CommunicationsManager cm; | ||
57 | public AgentCircuitData acd1; | ||
58 | public SceneObjectGroup sog1, sog2, sog3; | ||
59 | public TestClient testclient; | ||
60 | |||
61 | [TestFixtureSetUp] | ||
62 | public void Init() | ||
63 | { | ||
64 | cm = new TestCommunicationsManager(); | ||
65 | scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); | ||
66 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); | ||
67 | scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); | ||
68 | |||
69 | agent1 = UUID.Random(); | ||
70 | agent2 = UUID.Random(); | ||
71 | agent3 = UUID.Random(); | ||
72 | random = new Random(); | ||
73 | sog1 = NewSOG(UUID.Random(), scene, agent1); | ||
74 | sog2 = NewSOG(UUID.Random(), scene, agent1); | ||
75 | sog3 = NewSOG(UUID.Random(), scene, agent1); | ||
76 | |||
77 | //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
78 | region1 = scene.RegionInfo.RegionHandle; | ||
79 | region2 = scene2.RegionInfo.RegionHandle; | ||
80 | region3 = scene3.RegionInfo.RegionHandle; | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. | ||
85 | /// </summary> | ||
86 | [Test] | ||
87 | public void T010_TestAddRootAgent() | ||
88 | { | ||
89 | string firstName = "testfirstname"; | ||
90 | |||
91 | AgentCircuitData agent = new AgentCircuitData(); | ||
92 | agent.AgentID = agent1; | ||
93 | agent.firstname = firstName; | ||
94 | agent.lastname = "testlastname"; | ||
95 | agent.SessionID = UUID.Zero; | ||
96 | agent.SecureSessionID = UUID.Zero; | ||
97 | agent.circuitcode = 123; | ||
98 | agent.BaseFolder = UUID.Zero; | ||
99 | agent.InventoryFolder = UUID.Zero; | ||
100 | agent.startpos = Vector3.Zero; | ||
101 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
102 | |||
103 | scene.NewUserConnection(agent); | ||
104 | testclient = new TestClient(agent, scene); | ||
105 | scene.AddNewClient(testclient); | ||
106 | |||
107 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
108 | |||
109 | Assert.That(presence, Is.Not.Null, "presence is null"); | ||
110 | Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); | ||
111 | acd1 = agent; | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// Test removing an uncrossed root agent from a scene. | ||
116 | /// </summary> | ||
117 | [Test] | ||
118 | public void T011_TestRemoveRootAgent() | ||
119 | { | ||
120 | scene.RemoveClient(agent1); | ||
121 | |||
122 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
123 | |||
124 | Assert.That(presence, Is.Null, "presence is not null"); | ||
125 | } | ||
126 | |||
127 | [Test] | ||
128 | public void T012_TestAddNeighbourRegion() | ||
129 | { | ||
130 | SceneSetupHelpers.AddRootAgent(scene,agent1); | ||
131 | |||
132 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
133 | |||
134 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
135 | |||
136 | presence.AddNeighbourRegion(region2, cap); | ||
137 | presence.AddNeighbourRegion(region3, cap); | ||
138 | |||
139 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
140 | |||
141 | Assert.That(neighbours.Count, Is.EqualTo(2)); | ||
142 | } | ||
143 | |||
144 | [Test] | ||
145 | public void T013_TestRemoveNeighbourRegion() | ||
146 | { | ||
147 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
148 | presence.RemoveNeighbourRegion(region3); | ||
149 | |||
150 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
151 | Assert.That(neighbours.Count,Is.EqualTo(1)); | ||
152 | /* | ||
153 | presence.MakeChildAgent; | ||
154 | presence.MakeRootAgent; | ||
155 | CompleteAvatarMovement | ||
156 | */ | ||
157 | } | ||
158 | |||
159 | [Test] | ||
160 | public void T020_TestMakeRootAgent() | ||
161 | { | ||
162 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
163 | Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); | ||
164 | |||
165 | presence.MakeChildAgent(); | ||
166 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); | ||
167 | |||
168 | // Accepts 0 but rejects Constants.RegionSize | ||
169 | Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); | ||
170 | presence.MakeRootAgent(pos,true); | ||
171 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); | ||
172 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | ||
173 | } | ||
174 | |||
175 | [Test] | ||
176 | public void T021_TestCrossToNewRegion() | ||
177 | { | ||
178 | // Adding child agent to region 1001 | ||
179 | scene2.NewUserConnection(acd1); | ||
180 | scene2.AddNewClient(testclient); | ||
181 | |||
182 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
183 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
184 | |||
185 | // Adding neighbour region caps info to presence2 | ||
186 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
187 | presence2.AddNeighbourRegion(region1, cap); | ||
188 | |||
189 | Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); | ||
190 | Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); | ||
191 | |||
192 | // Cross to x+1 | ||
193 | presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); | ||
194 | scene.RegisterRegionWithGrid(); | ||
195 | scene2.RegisterRegionWithGrid(); | ||
196 | presence.Update(); | ||
197 | |||
198 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | ||
199 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | ||
200 | |||
201 | // Cross Back | ||
202 | presence2.AbsolutePosition = new Vector3(-1, 3, 100); | ||
203 | presence2.Update(); | ||
204 | |||
205 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | ||
206 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | ||
207 | } | ||
208 | |||
209 | [Test] | ||
210 | public void T030_TestAddAttachments() | ||
211 | { | ||
212 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
213 | |||
214 | presence.AddAttachment(sog1); | ||
215 | presence.AddAttachment(sog2); | ||
216 | presence.AddAttachment(sog3); | ||
217 | |||
218 | Assert.That(presence.HasAttachments(), Is.True); | ||
219 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
220 | } | ||
221 | |||
222 | [Test] | ||
223 | public void T031_RemoveAttachments() | ||
224 | { | ||
225 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
226 | presence.RemoveAttachment(sog1); | ||
227 | presence.RemoveAttachment(sog2); | ||
228 | presence.RemoveAttachment(sog3); | ||
229 | Assert.That(presence.HasAttachments(), Is.False); | ||
230 | } | ||
231 | |||
232 | [Test] | ||
233 | public void T032_CrossAttachments() | ||
234 | { | ||
235 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
236 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
237 | presence2.AddAttachment(sog1); | ||
238 | presence2.AddAttachment(sog2); | ||
239 | |||
240 | IRegionModule serialiser = new SerialiserModule(); | ||
241 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
242 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
243 | |||
244 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
245 | |||
246 | Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | ||
247 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | ||
248 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | ||
249 | } | ||
250 | |||
251 | public static string GetRandomCapsObjectPath() | ||
252 | { | ||
253 | UUID caps = UUID.Random(); | ||
254 | string capsPath = caps.ToString(); | ||
255 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); | ||
256 | return capsPath; | ||
257 | } | ||
258 | |||
259 | private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) | ||
260 | { | ||
261 | SceneObjectPart sop = new SceneObjectPart(); | ||
262 | sop.Name = RandomName(); | ||
263 | sop.Description = RandomName(); | ||
264 | sop.Text = RandomName(); | ||
265 | sop.SitName = RandomName(); | ||
266 | sop.TouchName = RandomName(); | ||
267 | sop.UUID = uuid; | ||
268 | sop.Shape = PrimitiveBaseShape.Default; | ||
269 | sop.Shape.State = 1; | ||
270 | sop.OwnerID = agent; | ||
271 | |||
272 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
273 | sog.SetScene(scene); | ||
274 | sog.SetRootPart(sop); | ||
275 | |||
276 | return sog; | ||
277 | } | ||
278 | |||
279 | private static string RandomName() | ||
280 | { | ||
281 | StringBuilder name = new StringBuilder(); | ||
282 | int size = random.Next(5,12); | ||
283 | char ch ; | ||
284 | for (int i=0; i<size; i++) | ||
285 | { | ||
286 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
287 | name.Append(ch); | ||
288 | } | ||
289 | return name.ToString(); | ||
290 | } | ||
291 | } | ||
292 | } | ||