diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SimStatsReporter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs new file mode 100644 index 0000000..55bd6a7 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -0,0 +1,158 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Timers; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Framework; | ||
7 | using Timer = System.Timers.Timer; | ||
8 | |||
9 | namespace OpenSim.Region.Environment.Scenes | ||
10 | { | ||
11 | public class SimStatsReporter | ||
12 | { | ||
13 | public delegate void SendStatResult(SimStatsPacket pack); | ||
14 | |||
15 | public event SendStatResult OnSendStatsResult; | ||
16 | |||
17 | private enum Stats : uint | ||
18 | { | ||
19 | TimeDilation = 0, | ||
20 | SimFPS = 1, | ||
21 | PhysicsFPS = 2, | ||
22 | AgentUpdates = 3, | ||
23 | Agents = 13, | ||
24 | ChildAgents = 14, | ||
25 | InPacketsPerSecond = 17, | ||
26 | OutPacketsPerSecond = 18, | ||
27 | UnAckedBytes = 24 | ||
28 | } | ||
29 | |||
30 | private int statsUpdatesEveryMS = 1000; | ||
31 | private float m_timeDilation = 0; | ||
32 | private int m_fps = 0; | ||
33 | private float m_pfps = 0; | ||
34 | private float m_agentUpdates = 0; | ||
35 | private int m_rootAgents = 0; | ||
36 | private int m_childAgents = 0; | ||
37 | private int m_inPacketsPerSecond = 0; | ||
38 | private int m_outPacketsPerSecond = 0; | ||
39 | private int m_unAckedBytes = 0; | ||
40 | private RegionInfo ReportingRegion; | ||
41 | |||
42 | private Timer m_report = new Timer(); | ||
43 | |||
44 | |||
45 | public SimStatsReporter(RegionInfo regionData) | ||
46 | { | ||
47 | ReportingRegion = regionData; | ||
48 | m_report.AutoReset = true; | ||
49 | m_report.Interval = statsUpdatesEveryMS; | ||
50 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); | ||
51 | m_report.Enabled = true; | ||
52 | } | ||
53 | |||
54 | private void statsHeartBeat(object sender, EventArgs e) | ||
55 | { | ||
56 | m_report.Enabled = false; | ||
57 | SimStatsPacket statpack = new SimStatsPacket(); | ||
58 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[9]; | ||
59 | statpack.Region = new SimStatsPacket.RegionBlock(); | ||
60 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | ||
61 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | ||
62 | statpack.Region.RegionFlags = (uint)21; | ||
63 | statpack.Region.ObjectCapacity = (uint)15000; | ||
64 | |||
65 | sb[0] = new SimStatsPacket.StatBlock(); | ||
66 | sb[0].StatID = (uint)Stats.TimeDilation; | ||
67 | sb[0].StatValue = (m_timeDilation); | ||
68 | |||
69 | sb[1] = new SimStatsPacket.StatBlock(); | ||
70 | sb[1].StatID = (uint)Stats.SimFPS; | ||
71 | sb[1].StatValue = (int)(m_fps); | ||
72 | |||
73 | sb[2] = new SimStatsPacket.StatBlock(); | ||
74 | sb[2].StatID = (uint)Stats.PhysicsFPS; | ||
75 | sb[2].StatValue = (m_pfps / statsUpdatesEveryMS); | ||
76 | |||
77 | sb[3] = new SimStatsPacket.StatBlock(); | ||
78 | sb[3].StatID = (uint)Stats.AgentUpdates; | ||
79 | sb[3].StatValue = (m_agentUpdates / statsUpdatesEveryMS); | ||
80 | |||
81 | sb[4] = new SimStatsPacket.StatBlock(); | ||
82 | sb[4].StatID = (uint)Stats.Agents; | ||
83 | sb[4].StatValue = m_rootAgents; | ||
84 | |||
85 | sb[5] = new SimStatsPacket.StatBlock(); | ||
86 | sb[5].StatID = (uint)Stats.ChildAgents; | ||
87 | sb[5].StatValue = m_childAgents; | ||
88 | |||
89 | sb[6] = new SimStatsPacket.StatBlock(); | ||
90 | sb[6].StatID = (uint)Stats.InPacketsPerSecond; | ||
91 | sb[6].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS); | ||
92 | |||
93 | sb[7] = new SimStatsPacket.StatBlock(); | ||
94 | sb[7].StatID = (uint)Stats.OutPacketsPerSecond; | ||
95 | sb[7].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS); | ||
96 | |||
97 | sb[8] = new SimStatsPacket.StatBlock(); | ||
98 | sb[8].StatID = (uint)Stats.UnAckedBytes; | ||
99 | sb[8].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS); | ||
100 | |||
101 | statpack.Stat = sb; | ||
102 | |||
103 | if (OnSendStatsResult != null) | ||
104 | { | ||
105 | OnSendStatsResult(statpack); | ||
106 | } | ||
107 | resetvalues(); | ||
108 | m_report.Enabled = true; | ||
109 | } | ||
110 | |||
111 | private void resetvalues() | ||
112 | { | ||
113 | m_fps = 0; | ||
114 | m_pfps = 0; | ||
115 | m_agentUpdates = 0; | ||
116 | m_inPacketsPerSecond = 0; | ||
117 | m_outPacketsPerSecond = 0; | ||
118 | m_unAckedBytes = 0; | ||
119 | |||
120 | } | ||
121 | public void SetTimeDilation(float td) | ||
122 | { | ||
123 | m_timeDilation = td; | ||
124 | } | ||
125 | public void SetRootAgents(int rootAgents) | ||
126 | { | ||
127 | m_rootAgents = rootAgents; | ||
128 | } | ||
129 | public void SetChildAgents(int childAgents) | ||
130 | { | ||
131 | m_childAgents = childAgents; | ||
132 | } | ||
133 | public void AddFPS(int frames) | ||
134 | { | ||
135 | m_fps += frames; | ||
136 | } | ||
137 | public void AddPhysicsFPS(float frames) | ||
138 | { | ||
139 | m_pfps += frames; | ||
140 | } | ||
141 | public void AddAgentUpdates(float numUpdates) | ||
142 | { | ||
143 | m_agentUpdates += numUpdates; | ||
144 | } | ||
145 | public void AddInPackets(int numPackets) | ||
146 | { | ||
147 | m_inPacketsPerSecond += numPackets; | ||
148 | } | ||
149 | public void AddOutPackets(int numPackets) | ||
150 | { | ||
151 | m_outPacketsPerSecond += numPackets; | ||
152 | } | ||
153 | public void AddunAckedBytes(int numBytes) | ||
154 | { | ||
155 | m_unAckedBytes += numBytes; | ||
156 | } | ||
157 | } | ||
158 | } | ||