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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs13
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
index 284ae74..af8a29f 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
@@ -8,6 +8,7 @@ using LSLList = System.Collections.Generic.List<string>;
8 8
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.LandManagement; 10using OpenSim.Region.Environment.LandManagement;
11using libsecondlife;
11 12
12namespace OpenSim.Region.Scripting 13namespace OpenSim.Region.Scripting
13{ 14{
@@ -17,13 +18,13 @@ namespace OpenSim.Region.Scripting
17 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks> 18 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
18 class ScriptInterpretedAPI 19 class ScriptInterpretedAPI
19 { 20 {
20 protected libsecondlife.LLUUID m_object; 21 protected LLUUID m_object;
21 protected Scene m_scene; 22 protected Scene m_scene;
22 23
23 /// <summary> 24 /// <summary>
24 /// The scene in which this script is acting 25 /// The scene in which this script is acting
25 /// </summary> 26 /// </summary>
26 public Scene World 27 public Scene Scene
27 { 28 {
28 get { return m_scene; } 29 get { return m_scene; }
29 } 30 }
@@ -41,7 +42,7 @@ namespace OpenSim.Region.Scripting
41 /// </summary> 42 /// </summary>
42 public SceneObject Task 43 public SceneObject Task
43 { 44 {
44 get { return World.Objects[ObjectID]; } 45 get { return Scene.Objects[ObjectID]; }
45 } 46 }
46 47
47 /// <summary> 48 /// <summary>
@@ -74,7 +75,7 @@ namespace OpenSim.Region.Scripting
74 public void osAddToLandPassList(Key avatar, float hours) 75 public void osAddToLandPassList(Key avatar, float hours)
75 { 76 {
76 Vector myPosition = Task.Pos; 77 Vector myPosition = Task.Pos;
77 Land myParcel = World.LandManager.getLandObject(myPosition.X, myPosition.Y); 78 Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
78 79
79 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); 80 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
80 return; 81 return;
@@ -228,8 +229,8 @@ namespace OpenSim.Region.Scripting
228 229
229 public void osCreateLink(Key target, int parent) 230 public void osCreateLink(Key target, int parent)
230 { 231 {
231 if(World.Entities[target] is SceneObject) 232 if(Scene.Entities[target] is SceneObject)
232 Task.AddNewChildPrims((SceneObject)World.Entities[target]); 233 Task.AddNewChildPrims((SceneObject)Scene.Entities[target]);
233 234
234 return; 235 return;
235 } 236 }