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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
index 8390f64..7d048a3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes
70 obj.ResetIDs(); 70 obj.ResetIDs();
71 } 71 }
72 //if we want this to be a import method then we need new uuids for the object to avoid any clashes 72 //if we want this to be a import method then we need new uuids for the object to avoid any clashes
73 //obj.RegenerateFullIDs(); 73 //obj.RegenerateFullIDs();
74 m_innerScene.AddEntity(obj); 74 m_innerScene.AddEntity(obj);
75 75
76 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); 76 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
143 { 143 {
144 XmlDocument doc = new XmlDocument(); 144 XmlDocument doc = new XmlDocument();
145 XmlNode rootNode; 145 XmlNode rootNode;
146 146
147 XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); 147 XmlTextReader reader = new XmlTextReader(new StringReader(xmlString));
148 reader.WhitespaceHandling = WhitespaceHandling.None; 148 reader.WhitespaceHandling = WhitespaceHandling.None;
149 doc.Load(reader); 149 doc.Load(reader);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes
153 { 153 {
154 CreatePrimFromXml(aPrimNode.OuterXml); 154 CreatePrimFromXml(aPrimNode.OuterXml);
155 } 155 }
156 156
157 } 157 }
158 158
159 public void LoadPrimsFromXml2(string fileName) 159 public void LoadPrimsFromXml2(string fileName)
@@ -206,7 +206,7 @@ namespace OpenSim.Region.Environment.Scenes
206 rootPart.PhysActor.LocalID = rootPart.LocalId; 206 rootPart.PhysActor.LocalID = rootPart.LocalId;
207 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 207 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
208 } 208 }
209 rootPart.Velocity = receivedVelocity; 209 rootPart.Velocity = receivedVelocity;
210 } 210 }
211 211
212 obj.ScheduleGroupForFullUpdate(); 212 obj.ScheduleGroupForFullUpdate();