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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs120
1 files changed, 59 insertions, 61 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b00b678..050bf95 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -115,12 +115,11 @@ namespace OpenSim.Region.Environment.Scenes
115 115
116 protected AvatarAppearance m_appearance; 116 protected AvatarAppearance m_appearance;
117 117
118 //neighbouring regions we have enabled a child agent in
118 private readonly List<ulong> m_knownChildRegions = new List<ulong>(); 119 private readonly List<ulong> m_knownChildRegions = new List<ulong>();
119 //neighbouring regions we have enabled a child agent in
120 120
121 private SignificantClientMovement handlerSignificantClientMovement = null; //OnSignificantClientMovement; 121 private SignificantClientMovement handlerSignificantClientMovement = null; //OnSignificantClientMovement;
122 122
123
124 /// <summary> 123 /// <summary>
125 /// Implemented Control Flags 124 /// Implemented Control Flags
126 /// </summary> 125 /// </summary>
@@ -1447,12 +1446,12 @@ namespace OpenSim.Region.Environment.Scenes
1447 m_perfMonMS=System.Environment.TickCount; 1446 m_perfMonMS=System.Environment.TickCount;
1448 1447
1449 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 1448 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
1449 {
1450 if (scenePresence.UUID != UUID)
1450 { 1451 {
1451 if (scenePresence.UUID != UUID) 1452 m_appearance.SendAppearanceToOtherAgent(scenePresence);
1452 { 1453 }
1453 m_appearance.SendAppearanceToOtherAgent(scenePresence); 1454 });
1454 }
1455 });
1456 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1455 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
1457 } 1456 }
1458 1457
@@ -1780,9 +1779,9 @@ namespace OpenSim.Region.Environment.Scenes
1780 } 1779 }
1781 1780
1782 [SecurityPermission(SecurityAction.LinkDemand, 1781 [SecurityPermission(SecurityAction.LinkDemand,
1783 Flags = SecurityPermissionFlag.SerializationFormatter)] 1782 Flags = SecurityPermissionFlag.SerializationFormatter)]
1784 public virtual void GetObjectData( 1783 public virtual void GetObjectData(
1785 SerializationInfo info, StreamingContext context) 1784 SerializationInfo info, StreamingContext context)
1786 { 1785 {
1787 if (info == null) 1786 if (info == null)
1788 { 1787 {
@@ -1792,7 +1791,6 @@ namespace OpenSim.Region.Environment.Scenes
1792 info.AddValue("FullID", FullID.UUID); 1791 info.AddValue("FullID", FullID.UUID);
1793 info.AddValue("LastFullUpdateTime", LastFullUpdateTime); 1792 info.AddValue("LastFullUpdateTime", LastFullUpdateTime);
1794 info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); 1793 info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime);
1795
1796 } 1794 }
1797 } 1795 }
1798 1796
@@ -1929,9 +1927,9 @@ namespace OpenSim.Region.Environment.Scenes
1929 1927
1930 m_requestedSitOffset 1928 m_requestedSitOffset
1931 = new LLVector3( 1929 = new LLVector3(
1932 (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), 1930 (float)info.GetValue("m_requestedSitOffset.X", typeof(float)),
1933 (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), 1931 (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)),
1934 (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); 1932 (float)info.GetValue("m_requestedSitOffset.Z", typeof(float)));
1935 1933
1936 m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float)); 1934 m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float));
1937 m_godlevel = (float)info.GetValue("m_godlevel", typeof(float)); 1935 m_godlevel = (float)info.GetValue("m_godlevel", typeof(float));
@@ -1939,10 +1937,10 @@ namespace OpenSim.Region.Environment.Scenes
1939 1937
1940 m_bodyRot 1938 m_bodyRot
1941 = new Quaternion( 1939 = new Quaternion(
1942 (float)info.GetValue("m_bodyRot.w", typeof(float)), 1940 (float)info.GetValue("m_bodyRot.w", typeof(float)),
1943 (float)info.GetValue("m_bodyRot.x", typeof(float)), 1941 (float)info.GetValue("m_bodyRot.x", typeof(float)),
1944 (float)info.GetValue("m_bodyRot.y", typeof(float)), 1942 (float)info.GetValue("m_bodyRot.y", typeof(float)),
1945 (float)info.GetValue("m_bodyRot.z", typeof(float))); 1943 (float)info.GetValue("m_bodyRot.z", typeof(float)));
1946 1944
1947 IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); 1945 IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool));
1948 m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); 1946 m_newForce = (bool)info.GetValue("m_newForce", typeof(bool));
@@ -1964,33 +1962,33 @@ namespace OpenSim.Region.Environment.Scenes
1964 1962
1965 lastPhysPos 1963 lastPhysPos
1966 = new LLVector3( 1964 = new LLVector3(
1967 (float)info.GetValue("lastPhysPos.X", typeof(float)), 1965 (float)info.GetValue("lastPhysPos.X", typeof(float)),
1968 (float)info.GetValue("lastPhysPos.Y", typeof(float)), 1966 (float)info.GetValue("lastPhysPos.Y", typeof(float)),
1969 (float)info.GetValue("lastPhysPos.Z", typeof(float))); 1967 (float)info.GetValue("lastPhysPos.Z", typeof(float)));
1970 1968
1971 m_CameraCenter 1969 m_CameraCenter
1972 = new Vector3( 1970 = new Vector3(
1973 (float)info.GetValue("m_CameraCenter.X", typeof(float)), 1971 (float)info.GetValue("m_CameraCenter.X", typeof(float)),
1974 (float)info.GetValue("m_CameraCenter.Y", typeof(float)), 1972 (float)info.GetValue("m_CameraCenter.Y", typeof(float)),
1975 (float)info.GetValue("m_CameraCenter.Z", typeof(float))); 1973 (float)info.GetValue("m_CameraCenter.Z", typeof(float)));
1976 1974
1977 m_CameraAtAxis 1975 m_CameraAtAxis
1978 = new Vector3( 1976 = new Vector3(
1979 (float)info.GetValue("m_CameraAtAxis.X", typeof(float)), 1977 (float)info.GetValue("m_CameraAtAxis.X", typeof(float)),
1980 (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)), 1978 (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)),
1981 (float)info.GetValue("m_CameraAtAxis.Z", typeof(float))); 1979 (float)info.GetValue("m_CameraAtAxis.Z", typeof(float)));
1982 1980
1983 m_CameraLeftAxis 1981 m_CameraLeftAxis
1984 = new Vector3( 1982 = new Vector3(
1985 (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)), 1983 (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)),
1986 (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)), 1984 (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)),
1987 (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float))); 1985 (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float)));
1988 1986
1989 m_CameraUpAxis 1987 m_CameraUpAxis
1990 = new Vector3( 1988 = new Vector3(
1991 (float)info.GetValue("m_CameraUpAxis.X", typeof(float)), 1989 (float)info.GetValue("m_CameraUpAxis.X", typeof(float)),
1992 (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)), 1990 (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)),
1993 (float)info.GetValue("m_CameraUpAxis.Z", typeof(float))); 1991 (float)info.GetValue("m_CameraUpAxis.Z", typeof(float)));
1994 1992
1995 m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float)); 1993 m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float));
1996 m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance)); 1994 m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance));
@@ -1998,9 +1996,9 @@ namespace OpenSim.Region.Environment.Scenes
1998 1996
1999 posLastSignificantMove 1997 posLastSignificantMove
2000 = new LLVector3( 1998 = new LLVector3(
2001 (float)info.GetValue("posLastSignificantMove.X", typeof(float)), 1999 (float)info.GetValue("posLastSignificantMove.X", typeof(float)),
2002 (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), 2000 (float)info.GetValue("posLastSignificantMove.Y", typeof(float)),
2003 (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); 2001 (float)info.GetValue("posLastSignificantMove.Z", typeof(float)));
2004 2002
2005 // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); 2003 // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue));
2006 2004
@@ -2018,41 +2016,41 @@ namespace OpenSim.Region.Environment.Scenes
2018 m_lastname = (string)info.GetValue("m_lastname", typeof(string)); 2016 m_lastname = (string)info.GetValue("m_lastname", typeof(string));
2019 m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); 2017 m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool));
2020 m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)), 2018 m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)),
2021 (float)info.GetValue("m_parentPosition.Y", typeof(float)), 2019 (float)info.GetValue("m_parentPosition.Y", typeof(float)),
2022 (float)info.GetValue("m_parentPosition.Z", typeof(float))); 2020 (float)info.GetValue("m_parentPosition.Z", typeof(float)));
2023 2021
2024 m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool)); 2022 m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool));
2025 m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); 2023 m_parentID = (uint)info.GetValue("m_parentID", typeof(uint));
2026 2024
2027// for OpenSim_v0.5 2025// for OpenSim_v0.5
2028 currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); 2026 currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid)));
2029 2027
2030 lastKnownAllowedPosition 2028 lastKnownAllowedPosition
2031 = new Vector3( 2029 = new Vector3(
2032 (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)), 2030 (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)),
2033 (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)), 2031 (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)),
2034 (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float))); 2032 (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float)));
2035 2033
2036 sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); 2034 sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool));
2037 2035
2038 m_LastChildAgentUpdatePosition 2036 m_LastChildAgentUpdatePosition
2039 = new LLVector3( 2037 = new LLVector3(
2040 (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), 2038 (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)),
2041 (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), 2039 (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)),
2042 (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); 2040 (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float)));
2043 2041
2044 m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int)); 2042 m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int));
2045 m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); 2043 m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint));
2046 2044
2047 m_headrotation 2045 m_headrotation
2048 = new LLQuaternion( 2046 = new LLQuaternion(
2049 (float)info.GetValue("m_headrotation.W", typeof(float)), 2047 (float)info.GetValue("m_headrotation.W", typeof(float)),
2050 (float)info.GetValue("m_headrotation.X", typeof(float)), 2048 (float)info.GetValue("m_headrotation.X", typeof(float)),
2051 (float)info.GetValue("m_headrotation.Y", typeof(float)), 2049 (float)info.GetValue("m_headrotation.Y", typeof(float)),
2052 (float)info.GetValue("m_headrotation.Z", typeof(float))); 2050 (float)info.GetValue("m_headrotation.Z", typeof(float)));
2053 2051
2054 m_state = (byte)info.GetValue("m_state", typeof(byte)); 2052 m_state = (byte)info.GetValue("m_state", typeof(byte));
2055 2053
2056 List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>)); 2054 List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>));
2057 2055
2058 foreach (Guid id in knownPrimUUID_work) 2056 foreach (Guid id in knownPrimUUID_work)
@@ -2064,9 +2062,9 @@ namespace OpenSim.Region.Environment.Scenes
2064 } 2062 }
2065 2063
2066 [SecurityPermission(SecurityAction.LinkDemand, 2064 [SecurityPermission(SecurityAction.LinkDemand,
2067 Flags = SecurityPermissionFlag.SerializationFormatter)] 2065 Flags = SecurityPermissionFlag.SerializationFormatter)]
2068 public override void GetObjectData( 2066 public override void GetObjectData(
2069 SerializationInfo info, StreamingContext context) 2067 SerializationInfo info, StreamingContext context)
2070 { 2068 {
2071 if (info == null) 2069 if (info == null)
2072 { 2070 {
@@ -2196,17 +2194,17 @@ namespace OpenSim.Region.Environment.Scenes
2196 info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X); 2194 info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X);
2197 info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y); 2195 info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y);
2198 info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z); 2196 info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z);
2199 2197
2200 info.AddValue("m_perfMonMS", m_perfMonMS); 2198 info.AddValue("m_perfMonMS", m_perfMonMS);
2201 info.AddValue("m_AgentControlFlags", m_AgentControlFlags); 2199 info.AddValue("m_AgentControlFlags", m_AgentControlFlags);
2202 2200
2203 info.AddValue("m_headrotation.W", m_headrotation.W); 2201 info.AddValue("m_headrotation.W", m_headrotation.W);
2204 info.AddValue("m_headrotation.X", m_headrotation.X); 2202 info.AddValue("m_headrotation.X", m_headrotation.X);
2205 info.AddValue("m_headrotation.Y", m_headrotation.Y); 2203 info.AddValue("m_headrotation.Y", m_headrotation.Y);
2206 info.AddValue("m_headrotation.Z", m_headrotation.Z); 2204 info.AddValue("m_headrotation.Z", m_headrotation.Z);
2207 2205
2208 info.AddValue("m_state", m_state); 2206 info.AddValue("m_state", m_state);
2209 2207
2210 List<Guid> knownPrimUUID_work = new List<Guid>(); 2208 List<Guid> knownPrimUUID_work = new List<Guid>();
2211 2209
2212 foreach (LLUUID id in m_knownPrimUUID) 2210 foreach (LLUUID id in m_knownPrimUUID)
@@ -2215,6 +2213,6 @@ namespace OpenSim.Region.Environment.Scenes
2215 } 2213 }
2216 2214
2217 info.AddValue("m_knownPrimUUID", knownPrimUUID_work); 2215 info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
2218 } 2216 }
2219 } 2217 }
2220} 2218}