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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 597 |
1 files changed, 597 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs new file mode 100644 index 0000000..e65ab7c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -0,0 +1,597 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using Axiom.Math; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public partial class ScenePresence : Entity | ||
42 | { | ||
43 | public static bool PhysicsEngineFlying = false; | ||
44 | public static AvatarAnimations Animations; | ||
45 | public static byte[] DefaultTexture; | ||
46 | public string firstname; | ||
47 | public string lastname; | ||
48 | public IClientAPI ControllingClient; | ||
49 | public LLUUID current_anim; | ||
50 | public int anim_seq; | ||
51 | private bool updateflag = false; | ||
52 | private byte movementflag = 0; | ||
53 | private List<NewForce> forcesList = new List<NewForce>(); | ||
54 | private short _updateCount = 0; | ||
55 | private Quaternion bodyRot; | ||
56 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
57 | private byte[] visualParams; | ||
58 | private AvatarWearable[] Wearables; | ||
59 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
60 | private ulong m_regionHandle; | ||
61 | private bool childAgent = false; | ||
62 | private bool newForce = false; | ||
63 | private bool newAvatar = false; | ||
64 | private IScenePresenceBody m_body; | ||
65 | |||
66 | protected RegionInfo m_regionInfo; | ||
67 | |||
68 | private Vector3[] Dir_Vectors = new Vector3[6]; | ||
69 | private enum Dir_ControlFlags | ||
70 | { | ||
71 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | ||
72 | DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, | ||
73 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | ||
74 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | ||
75 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | ||
76 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG | ||
77 | } | ||
78 | |||
79 | #region Properties | ||
80 | /// <summary> | ||
81 | /// | ||
82 | /// </summary> | ||
83 | public PhysicsActor PhysActor | ||
84 | { | ||
85 | set | ||
86 | { | ||
87 | this._physActor = value; | ||
88 | } | ||
89 | get | ||
90 | { | ||
91 | return _physActor; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public ulong RegionHandle | ||
96 | { | ||
97 | get { return m_regionHandle; } | ||
98 | } | ||
99 | |||
100 | #endregion | ||
101 | |||
102 | #region Constructor(s) | ||
103 | /// <summary> | ||
104 | /// | ||
105 | /// </summary> | ||
106 | /// <param name="theClient"></param> | ||
107 | /// <param name="world"></param> | ||
108 | /// <param name="clientThreads"></param> | ||
109 | /// <param name="regionDat"></param> | ||
110 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
111 | { | ||
112 | |||
113 | m_world = world; | ||
114 | this.uuid = theClient.AgentId; | ||
115 | |||
116 | m_regionInfo = reginfo; | ||
117 | m_regionHandle = reginfo.RegionHandle; | ||
118 | MainLog.Instance.Verbose("Avatar.cs "); | ||
119 | ControllingClient = theClient; | ||
120 | this.firstname = ControllingClient.FirstName; | ||
121 | this.lastname = ControllingClient.LastName; | ||
122 | m_localId = m_world.NextLocalId; | ||
123 | Pos = ControllingClient.StartPos; | ||
124 | visualParams = new byte[218]; | ||
125 | for (int i = 0; i < 218; i++) | ||
126 | { | ||
127 | visualParams[i] = 100; | ||
128 | } | ||
129 | |||
130 | Wearables = AvatarWearable.DefaultWearables; | ||
131 | Animations = new ScenePresence.AvatarAnimations(); | ||
132 | Animations.LoadAnims(); | ||
133 | |||
134 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
135 | |||
136 | //register for events | ||
137 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
138 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
139 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
140 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | ||
141 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
142 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
143 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
144 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
145 | |||
146 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | ||
147 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | ||
148 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | ||
149 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | ||
150 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP | ||
151 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | ||
152 | |||
153 | } | ||
154 | #endregion | ||
155 | |||
156 | #region Status Methods | ||
157 | /// <summary> | ||
158 | /// Not Used, most likely can be deleted | ||
159 | /// </summary> | ||
160 | /// <param name="status"></param> | ||
161 | public void ChildStatusChange(bool status) | ||
162 | { | ||
163 | this.childAgent = status; | ||
164 | |||
165 | if (this.childAgent == true) | ||
166 | { | ||
167 | this.Velocity = new LLVector3(0, 0, 0); | ||
168 | this.Pos = new LLVector3(128, 128, 70); | ||
169 | |||
170 | } | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// | ||
175 | /// </summary> | ||
176 | /// <param name="pos"></param> | ||
177 | public void MakeAvatar(LLVector3 pos) | ||
178 | { | ||
179 | //this.childAvatar = false; | ||
180 | this.Pos = pos; | ||
181 | this.newAvatar = true; | ||
182 | this.childAgent = false; | ||
183 | } | ||
184 | |||
185 | protected void MakeChildAgent() | ||
186 | { | ||
187 | this.Velocity = new LLVector3(0, 0, 0); | ||
188 | this.Pos = new LLVector3(128, 128, 70); | ||
189 | this.childAgent = true; | ||
190 | } | ||
191 | |||
192 | /// <summary> | ||
193 | /// | ||
194 | /// </summary> | ||
195 | /// <param name="pos"></param> | ||
196 | public void Teleport(LLVector3 pos) | ||
197 | { | ||
198 | this.Pos = pos; | ||
199 | this.SendTerseUpdateToALLClients(); | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// | ||
204 | /// </summary> | ||
205 | public void StopMovement() | ||
206 | { | ||
207 | |||
208 | } | ||
209 | #endregion | ||
210 | |||
211 | #region Event Handlers | ||
212 | /// <summary> | ||
213 | /// | ||
214 | /// </summary> | ||
215 | /// <param name="texture"></param> | ||
216 | /// <param name="visualParam"></param> | ||
217 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
218 | { | ||
219 | |||
220 | } | ||
221 | |||
222 | /// <summary> | ||
223 | /// Complete Avatar's movement into the region | ||
224 | /// </summary> | ||
225 | public void CompleteMovement() | ||
226 | { | ||
227 | LLVector3 look = this.Velocity; | ||
228 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
229 | { | ||
230 | look = new LLVector3(0.99f, 0.042f, 0); | ||
231 | } | ||
232 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
233 | if (this.childAgent) | ||
234 | { | ||
235 | this.childAgent = false; | ||
236 | } | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// | ||
241 | /// </summary> | ||
242 | /// <param name="pack"></param> | ||
243 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
244 | { | ||
245 | int i = 0; | ||
246 | bool update_movementflag = false; | ||
247 | bool update_rotation = false; | ||
248 | bool DCFlagKeyPressed = false; | ||
249 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | ||
250 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
251 | |||
252 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
253 | |||
254 | if (q != this.bodyRot) | ||
255 | { | ||
256 | this.bodyRot = q; | ||
257 | update_rotation = true; | ||
258 | } | ||
259 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) | ||
260 | { | ||
261 | if ((flags & (uint)DCF) != 0) | ||
262 | { | ||
263 | DCFlagKeyPressed = true; | ||
264 | agent_control_v3 += Dir_Vectors[i]; | ||
265 | if ((movementflag & (uint)DCF) == 0) | ||
266 | { | ||
267 | movementflag += (byte)(uint)DCF; | ||
268 | update_movementflag = true; | ||
269 | } | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | if ((movementflag & (uint)DCF) != 0) | ||
274 | { | ||
275 | movementflag -= (byte)(uint)DCF; | ||
276 | update_movementflag = true; | ||
277 | } | ||
278 | } | ||
279 | i++; | ||
280 | } | ||
281 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) | ||
282 | { | ||
283 | this.AddNewMovement(agent_control_v3, q); | ||
284 | } | ||
285 | UpdateMovementAnimations(update_movementflag); | ||
286 | } | ||
287 | |||
288 | protected void UpdateMovementAnimations(bool update_movementflag) | ||
289 | { | ||
290 | if (update_movementflag) | ||
291 | { | ||
292 | if (movementflag != 0) | ||
293 | { | ||
294 | if (this._physActor.Flying) | ||
295 | { | ||
296 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); | ||
301 | } | ||
302 | } | ||
303 | else | ||
304 | { | ||
305 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | ||
306 | } | ||
307 | } | ||
308 | |||
309 | } | ||
310 | |||
311 | |||
312 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | ||
313 | { | ||
314 | NewForce newVelocity = new NewForce(); | ||
315 | Vector3 direc = rotation * vec; | ||
316 | direc.Normalize(); | ||
317 | |||
318 | direc = direc * ((0.03f) * 128f); | ||
319 | if (this._physActor.Flying) | ||
320 | direc *= 4; | ||
321 | |||
322 | newVelocity.X = direc.x; | ||
323 | newVelocity.Y = direc.y; | ||
324 | newVelocity.Z = direc.z; | ||
325 | this.forcesList.Add(newVelocity); | ||
326 | } | ||
327 | |||
328 | #endregion | ||
329 | |||
330 | #region Overridden Methods | ||
331 | /// <summary> | ||
332 | /// | ||
333 | /// </summary> | ||
334 | public override void LandRenegerated() | ||
335 | { | ||
336 | |||
337 | } | ||
338 | |||
339 | /// <summary> | ||
340 | /// | ||
341 | /// </summary> | ||
342 | public override void update() | ||
343 | { | ||
344 | if (this.childAgent == false) | ||
345 | { | ||
346 | if (this.newForce) | ||
347 | { | ||
348 | this.SendTerseUpdateToALLClients(); | ||
349 | _updateCount = 0; | ||
350 | } | ||
351 | else if (movementflag != 0) | ||
352 | { | ||
353 | _updateCount++; | ||
354 | if (_updateCount > 3) | ||
355 | { | ||
356 | this.SendTerseUpdateToALLClients(); | ||
357 | _updateCount = 0; | ||
358 | } | ||
359 | } | ||
360 | |||
361 | this.CheckForBorderCrossing(); | ||
362 | } | ||
363 | } | ||
364 | #endregion | ||
365 | |||
366 | #region Update Client(s) | ||
367 | /// <summary> | ||
368 | /// | ||
369 | /// </summary> | ||
370 | /// <param name="RemoteClient"></param> | ||
371 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
372 | { | ||
373 | LLVector3 pos = this.Pos; | ||
374 | LLVector3 vel = this.Velocity; | ||
375 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
376 | } | ||
377 | |||
378 | /// <summary> | ||
379 | /// | ||
380 | /// </summary> | ||
381 | public void SendTerseUpdateToALLClients() | ||
382 | { | ||
383 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
384 | for (int i = 0; i < avatars.Count; i++) | ||
385 | { | ||
386 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
387 | } | ||
388 | } | ||
389 | |||
390 | /// <summary> | ||
391 | /// | ||
392 | /// </summary> | ||
393 | /// <param name="remoteAvatar"></param> | ||
394 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
395 | { | ||
396 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
397 | } | ||
398 | |||
399 | public void SendFullUpdateToALLClients() | ||
400 | { | ||
401 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
402 | foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) | ||
403 | { | ||
404 | this.SendFullUpdateToOtherClient(avatar); | ||
405 | avatar.SendFullUpdateToOtherClient(this); | ||
406 | } | ||
407 | } | ||
408 | |||
409 | /// <summary> | ||
410 | /// | ||
411 | /// </summary> | ||
412 | public void SendInitialData() | ||
413 | { | ||
414 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
415 | if (this.newAvatar) | ||
416 | { | ||
417 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
418 | this.newAvatar = false; | ||
419 | } | ||
420 | } | ||
421 | |||
422 | /// <summary> | ||
423 | /// | ||
424 | /// </summary> | ||
425 | /// <param name="OurClient"></param> | ||
426 | public void SendOurAppearance(IClientAPI OurClient) | ||
427 | { | ||
428 | this.ControllingClient.SendWearables(this.Wearables); | ||
429 | this.SendFullUpdateToALLClients(); | ||
430 | this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); | ||
431 | } | ||
432 | |||
433 | /// <summary> | ||
434 | /// | ||
435 | /// </summary> | ||
436 | /// <param name="avatarInfo"></param> | ||
437 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
438 | { | ||
439 | |||
440 | } | ||
441 | |||
442 | /// <summary> | ||
443 | /// | ||
444 | /// </summary> | ||
445 | /// <param name="animID"></param> | ||
446 | /// <param name="seq"></param> | ||
447 | public void SendAnimPack(LLUUID animID, int seq) | ||
448 | { | ||
449 | this.current_anim = animID; | ||
450 | this.anim_seq = seq; | ||
451 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
452 | for (int i = 0; i < avatars.Count; i++) | ||
453 | { | ||
454 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); | ||
455 | } | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | public void SendAnimPack() | ||
462 | { | ||
463 | this.SendAnimPack(this.current_anim, this.anim_seq); | ||
464 | } | ||
465 | #endregion | ||
466 | |||
467 | #region Border Crossing Methods | ||
468 | /// <summary> | ||
469 | /// | ||
470 | /// </summary> | ||
471 | protected void CheckForBorderCrossing() | ||
472 | { | ||
473 | LLVector3 pos2 = this.Pos; | ||
474 | LLVector3 vel = this.Velocity; | ||
475 | |||
476 | float timeStep = 0.2f; | ||
477 | pos2.X = pos2.X + (vel.X * timeStep); | ||
478 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
479 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
480 | |||
481 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
482 | { | ||
483 | this.CrossToNewRegion(); | ||
484 | } | ||
485 | |||
486 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
487 | { | ||
488 | this.CrossToNewRegion(); | ||
489 | } | ||
490 | } | ||
491 | |||
492 | /// <summary> | ||
493 | /// | ||
494 | /// </summary> | ||
495 | protected void CrossToNewRegion() | ||
496 | { | ||
497 | LLVector3 pos = this.Pos; | ||
498 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
499 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
500 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
501 | |||
502 | if (pos.X < 2) | ||
503 | { | ||
504 | neighbourx -= 1; | ||
505 | newpos.X = 254; | ||
506 | } | ||
507 | if (pos.X > 253) | ||
508 | { | ||
509 | neighbourx += 1; | ||
510 | newpos.X = 1; | ||
511 | } | ||
512 | if (pos.Y < 2) | ||
513 | { | ||
514 | neighboury -= 1; | ||
515 | newpos.Y = 254; | ||
516 | } | ||
517 | if (pos.Y > 253) | ||
518 | { | ||
519 | neighboury += 1; | ||
520 | newpos.Y = 1; | ||
521 | } | ||
522 | |||
523 | LLVector3 vel = this.m_velocity; | ||
524 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
525 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
526 | if (neighbourRegion != null) | ||
527 | { | ||
528 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
529 | if (res) | ||
530 | { | ||
531 | this.MakeChildAgent(); | ||
532 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); | ||
533 | } | ||
534 | } | ||
535 | } | ||
536 | #endregion | ||
537 | |||
538 | /// <summary> | ||
539 | /// | ||
540 | /// </summary> | ||
541 | public static void LoadAnims() | ||
542 | { | ||
543 | |||
544 | } | ||
545 | |||
546 | /// <summary> | ||
547 | /// | ||
548 | /// </summary> | ||
549 | public override void updateMovement() | ||
550 | { | ||
551 | newForce = false; | ||
552 | lock (this.forcesList) | ||
553 | { | ||
554 | if (this.forcesList.Count > 0) | ||
555 | { | ||
556 | for (int i = 0; i < this.forcesList.Count; i++) | ||
557 | { | ||
558 | NewForce force = this.forcesList[i]; | ||
559 | |||
560 | this.updateflag = true; | ||
561 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
562 | this.newForce = true; | ||
563 | } | ||
564 | for (int i = 0; i < this.forcesList.Count; i++) | ||
565 | { | ||
566 | this.forcesList.RemoveAt(0); | ||
567 | } | ||
568 | } | ||
569 | } | ||
570 | } | ||
571 | |||
572 | public static void LoadTextureFile(string name) | ||
573 | { | ||
574 | FileInfo fInfo = new FileInfo(name); | ||
575 | long numBytes = fInfo.Length; | ||
576 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
577 | BinaryReader br = new BinaryReader(fStream); | ||
578 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
579 | br.Close(); | ||
580 | fStream.Close(); | ||
581 | DefaultTexture = data1; | ||
582 | } | ||
583 | |||
584 | public class NewForce | ||
585 | { | ||
586 | public float X; | ||
587 | public float Y; | ||
588 | public float Z; | ||
589 | |||
590 | public NewForce() | ||
591 | { | ||
592 | |||
593 | } | ||
594 | } | ||
595 | } | ||
596 | |||
597 | } | ||