diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index abda63e..ff043fb 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2911,19 +2911,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
2911 | 2911 | ||
2912 | private void ItemReceived(UUID itemID) | 2912 | private void ItemReceived(UUID itemID) |
2913 | { | 2913 | { |
2914 | if (null == m_appearance) | ||
2915 | { | ||
2916 | m_log.Warn("[ATTACHMENT] Appearance has not been initialized"); | ||
2917 | return; | ||
2918 | } | ||
2919 | |||
2914 | int attachpoint = m_appearance.GetAttachpoint(itemID); | 2920 | int attachpoint = m_appearance.GetAttachpoint(itemID); |
2915 | if (attachpoint == 0) | 2921 | if (attachpoint == 0) |
2916 | return; | 2922 | return; |
2917 | 2923 | ||
2918 | UUID asset = m_appearance.GetAttachedAsset(attachpoint); | 2924 | UUID asset = m_appearance.GetAttachedAsset(attachpoint); |
2919 | if (asset == UUID.Zero) // We have just logged in | 2925 | if (UUID.Zero == asset) // We have just logged in |
2920 | { | 2926 | { |
2921 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", | 2927 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", |
2922 | itemID.ToString()); | 2928 | itemID.ToString()); |
2923 | 2929 | ||
2924 | // Rez from inventory | 2930 | try |
2925 | m_scene.RezSingleAttachment(ControllingClient, itemID, | 2931 | { |
2926 | (uint)attachpoint, 0, 0); | 2932 | // Rez from inventory |
2933 | m_scene.RezSingleAttachment(ControllingClient, itemID, | ||
2934 | (uint)attachpoint, 0, 0); | ||
2935 | } | ||
2936 | catch (Exception e) | ||
2937 | { | ||
2938 | m_log.ErrorFormat("[ATTACHMENT] Unable to rez attachment: {0}", e.ToString()); | ||
2939 | } | ||
2940 | |||
2927 | return; | 2941 | return; |
2928 | } | 2942 | } |
2929 | 2943 | ||