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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6117828..fc1d738 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -453,7 +453,7 @@ namespace OpenSim.Region.Environment.Scenes
453 { 453 {
454 if (PhysicsActor != null) 454 if (PhysicsActor != null)
455 { 455 {
456 m_scene.PhysScene.RemoveAvatar(PhysicsActor); 456 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
457 m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 457 m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
458 m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 458 m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
459 PhysicsActor = null; 459 PhysicsActor = null;
@@ -1320,7 +1320,7 @@ namespace OpenSim.Region.Environment.Scenes
1320 1320
1321 public void AddToPhysicalScene() 1321 public void AddToPhysicalScene()
1322 { 1322 {
1323 PhysicsScene scene = m_scene.PhysScene; 1323 PhysicsScene scene = m_scene.PhysicsScene;
1324 1324
1325 PhysicsVector pVec = 1325 PhysicsVector pVec =
1326 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 1326 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,