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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 3daa680..22ca159 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1093,8 +1093,8 @@ namespace OpenSim.Region.Environment.Scenes
1093 ); 1093 );
1094 1094
1095 //look for prims with explicit sit targets that are available 1095 //look for prims with explicit sit targets that are available
1096 foreach(SceneObjectPart part in partArray) { 1096 foreach (SceneObjectPart part in partArray)
1097 1097 {
1098 // Is a sit target available? 1098 // Is a sit target available?
1099 Vector3 avSitOffSet = part.GetSitTargetPosition(); 1099 Vector3 avSitOffSet = part.GetSitTargetPosition();
1100 Quaternion avSitOrientation = part.GetSitTargetOrientation(); 1100 Quaternion avSitOrientation = part.GetSitTargetOrientation();