diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 285c691..7b7c595 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -88,11 +88,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | public delegate void SignificantClientMovement(IClientAPI remote_client); | 88 | public delegate void SignificantClientMovement(IClientAPI remote_client); |
89 | public event SignificantClientMovement OnSignificantClientMovement; | 89 | public event SignificantClientMovement OnSignificantClientMovement; |
90 | 90 | ||
91 | public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>(); | ||
92 | |||
91 | // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); | 93 | // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); |
92 | // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); | 94 | // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); |
93 | 95 | ||
94 | private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); | 96 | private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); |
95 | private Queue<SceneObjectPart> m_teserPartUpdates = new Queue<SceneObjectPart>(); | 97 | private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>(); |
96 | 98 | ||
97 | #region Properties | 99 | #region Properties |
98 | /// <summary> | 100 | /// <summary> |
@@ -201,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
201 | 203 | ||
202 | public void AddTersePart(SceneObjectPart part) | 204 | public void AddTersePart(SceneObjectPart part) |
203 | { | 205 | { |
204 | m_teserPartUpdates.Enqueue(part); | 206 | m_tersePartUpdates.Enqueue(part); |
205 | } | 207 | } |
206 | 208 | ||
207 | public void AddFullPart(SceneObjectPart part) | 209 | public void AddFullPart(SceneObjectPart part) |
@@ -211,18 +213,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
211 | 213 | ||
212 | public void SendPrimUpdates() | 214 | public void SendPrimUpdates() |
213 | { | 215 | { |
214 | if (m_teserPartUpdates.Count > 0) | 216 | if (m_tersePartUpdates.Count > 0) |
215 | { | 217 | { |
216 | bool terse = true; | 218 | bool terse = true; |
217 | int terseCount = 0; | 219 | int terseCount = 0; |
218 | 220 | ||
219 | while (terse) | 221 | while (terse) |
220 | { | 222 | { |
221 | SceneObjectPart part = m_teserPartUpdates.Dequeue(); | 223 | SceneObjectPart part = m_tersePartUpdates.Dequeue(); |
222 | part.SendTerseUpdate(this.ControllingClient); | 224 | part.SendTerseUpdate(this.ControllingClient); |
223 | terseCount++; | 225 | terseCount++; |
224 | 226 | ||
225 | if ((m_teserPartUpdates.Count < 1) |(terseCount > 30)) | 227 | if ((m_tersePartUpdates.Count < 1) |(terseCount > 30)) |
226 | { | 228 | { |
227 | terse = false; | 229 | terse = false; |
228 | } | 230 | } |