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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 7c0df39..ed455f4 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1000,7 +1000,6 @@ namespace OpenSim.Region.Environment.Scenes
1000 /// </summary> 1000 /// </summary>
1001 public void CompleteMovement() 1001 public void CompleteMovement()
1002 { 1002 {
1003 //Console.WriteLine("\n CompleteMovement \n");
1004 Vector3 look = Velocity; 1003 Vector3 look = Velocity;
1005 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1004 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1006 { 1005 {
@@ -1017,7 +1016,7 @@ namespace OpenSim.Region.Environment.Scenes
1017 1016
1018 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1017 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1019 { 1018 {
1020 //m_log.DebugFormat("Found callback URI {0}", m_callbackURI); 1019 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
1021 Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI); 1020 Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
1022 m_callbackURI = null; 1021 m_callbackURI = null;
1023 } 1022 }