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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs75
1 files changed, 32 insertions, 43 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 99f78c9..256b6b5 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Environment.Scenes
53 private short m_updateCount = 0; 53 private short m_updateCount = 0;
54 54
55 private Quaternion bodyRot; 55 private Quaternion bodyRot;
56 private byte[] visualParams; 56 private byte[] m_visualParams;
57 private AvatarWearable[] Wearables; 57 private AvatarWearable[] m_wearables;
58 private LLObject.TextureEntry m_textureEntry; 58 private LLObject.TextureEntry m_textureEntry;
59 59
60 public bool IsRestrictedToRegion = false; 60 public bool IsRestrictedToRegion = false;
@@ -90,10 +90,10 @@ namespace OpenSim.Region.Environment.Scenes
90 90
91 //public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>(); 91 //public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
92 92
93 // private string m_currentQuadNode = " "; 93 // private string m_currentQuadNode = " ";
94 94
95 // private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); 95 // private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
96 //private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>(); 96 //private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
97 97
98 private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); 98 private UpdateQueue m_partsUpdateQueue = new UpdateQueue();
99 private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>(); 99 private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>();
@@ -173,8 +173,8 @@ namespace OpenSim.Region.Environment.Scenes
173 173
174 m_pos = value; 174 m_pos = value;
175 } 175 }
176 } 176 }
177 177
178 public override LLVector3 Velocity 178 public override LLVector3 Velocity
179 { 179 {
180 get 180 get
@@ -220,14 +220,7 @@ namespace OpenSim.Region.Environment.Scenes
220 220
221 #region Constructor(s) 221 #region Constructor(s)
222 222
223 /// <summary> 223 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, AvatarWearable[] wearables)
224 ///
225 /// </summary>
226 /// <param name="client"></param>
227 /// <param name="world"></param>
228 /// <param name="clientThreads"></param>
229 /// <param name="regionDat"></param>
230 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
231 { 224 {
232 m_scene = world; 225 m_scene = world;
233 m_uuid = client.AgentId; 226 m_uuid = client.AgentId;
@@ -240,13 +233,9 @@ namespace OpenSim.Region.Environment.Scenes
240 m_localId = m_scene.NextLocalId; 233 m_localId = m_scene.NextLocalId;
241 AbsolutePosition = m_controllingClient.StartPos; 234 AbsolutePosition = m_controllingClient.StartPos;
242 235
243 visualParams = new byte[218]; 236 m_visualParams = visualParams;
244 for (int i = 0; i < 218; i++) 237 m_wearables = wearables;
245 {
246 visualParams[i] = 100;
247 }
248 238
249 Wearables = AvatarWearable.DefaultWearables;
250 Animations = new AvatarAnimations(); 239 Animations = new AvatarAnimations();
251 Animations.LoadAnims(); 240 Animations.LoadAnims();
252 241
@@ -351,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes
351 340
352 AbsolutePosition = pos; 341 AbsolutePosition = pos;
353 342
354 AddToPhysicalScene( ); 343 AddToPhysicalScene();
355 m_physicsActor.Flying = isFlying; 344 m_physicsActor.Flying = isFlying;
356 345
357 346
@@ -410,7 +399,7 @@ namespace OpenSim.Region.Environment.Scenes
410 399
411 for (int i = 0; i < visualParam.Length; i++) 400 for (int i = 0; i < visualParam.Length; i++)
412 { 401 {
413 visualParams[i] = visualParam[i].ParamValue; 402 m_visualParams[i] = visualParam[i].ParamValue;
414 } 403 }
415 404
416 SendAppearanceToAllOtherAgents(); 405 SendAppearanceToAllOtherAgents();
@@ -459,7 +448,7 @@ namespace OpenSim.Region.Environment.Scenes
459 Vector3 agent_control_v3 = new Vector3(0, 0, 0); 448 Vector3 agent_control_v3 = new Vector3(0, 0, 0);
460 Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); 449 Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
461 bool oldflying = PhysicsActor.Flying; 450 bool oldflying = PhysicsActor.Flying;
462 PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); 451 PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
463 if (PhysicsActor.Flying != oldflying) 452 if (PhysicsActor.Flying != oldflying)
464 { 453 {
465 update_movementflag = true; 454 update_movementflag = true;
@@ -470,23 +459,23 @@ namespace OpenSim.Region.Environment.Scenes
470 bodyRot = q; 459 bodyRot = q;
471 update_rotation = true; 460 update_rotation = true;
472 } 461 }
473 foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) 462 foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
474 { 463 {
475 if ((flags & (uint) DCF) != 0) 464 if ((flags & (uint)DCF) != 0)
476 { 465 {
477 DCFlagKeyPressed = true; 466 DCFlagKeyPressed = true;
478 agent_control_v3 += Dir_Vectors[i]; 467 agent_control_v3 += Dir_Vectors[i];
479 if ((m_movementflag & (uint) DCF) == 0) 468 if ((m_movementflag & (uint)DCF) == 0)
480 { 469 {
481 m_movementflag += (byte) (uint) DCF; 470 m_movementflag += (byte)(uint)DCF;
482 update_movementflag = true; 471 update_movementflag = true;
483 } 472 }
484 } 473 }
485 else 474 else
486 { 475 {
487 if ((m_movementflag & (uint) DCF) != 0) 476 if ((m_movementflag & (uint)DCF) != 0)
488 { 477 {
489 m_movementflag -= (byte) (uint) DCF; 478 m_movementflag -= (byte)(uint)DCF;
490 update_movementflag = true; 479 update_movementflag = true;
491 } 480 }
492 } 481 }
@@ -531,10 +520,10 @@ namespace OpenSim.Region.Environment.Scenes
531 } 520 }
532 521
533 NewForce newVelocity = new NewForce(); 522 NewForce newVelocity = new NewForce();
534 Vector3 direc = rotation*vec; 523 Vector3 direc = rotation * vec;
535 direc.Normalize(); 524 direc.Normalize();
536 525
537 direc = direc*((0.03f)*128f); 526 direc = direc * ((0.03f) * 128f);
538 if (m_physicsActor.Flying) 527 if (m_physicsActor.Flying)
539 direc *= 4; 528 direc *= 4;
540 529
@@ -619,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes
619 /// </summary> 608 /// </summary>
620 public void SendTerseUpdateToAllClients() 609 public void SendTerseUpdateToAllClients()
621 { 610 {
622 m_scene.Broadcast( SendTerseUpdateToClient ); 611 m_scene.Broadcast(SendTerseUpdateToClient);
623 } 612 }
624 613
625 public void SendCoarseLocations() 614 public void SendCoarseLocations()
@@ -628,7 +617,7 @@ namespace OpenSim.Region.Environment.Scenes
628 List<ScenePresence> avatars = m_scene.GetAvatars(); 617 List<ScenePresence> avatars = m_scene.GetAvatars();
629 for (int i = 0; i < avatars.Count; i++) 618 for (int i = 0; i < avatars.Count; i++)
630 { 619 {
631 if (avatars[i] != this ) 620 if (avatars[i] != this)
632 { 621 {
633 CoarseLocations.Add(avatars[i].AbsolutePosition); 622 CoarseLocations.Add(avatars[i].AbsolutePosition);
634 } 623 }
@@ -642,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes
642 m_newCoarseLocations = true; 631 m_newCoarseLocations = true;
643 } 632 }
644 633
645 634
646 635
647 636
648 /// <summary> 637 /// <summary>
@@ -695,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
695 /// <param name="OurClient"></param> 684 /// <param name="OurClient"></param>
696 public void SendOurAppearance(IClientAPI OurClient) 685 public void SendOurAppearance(IClientAPI OurClient)
697 { 686 {
698 m_controllingClient.SendWearables(Wearables); 687 m_controllingClient.SendWearables(m_wearables);
699 688
700 //this.SendFullUpdateToAllClients(); 689 //this.SendFullUpdateToAllClients();
701 //this.SendAppearanceToAllOtherAgents(); 690 //this.SendAppearanceToAllOtherAgents();
@@ -734,7 +723,7 @@ namespace OpenSim.Region.Environment.Scenes
734 /// <param name="avatarInfo"></param> 723 /// <param name="avatarInfo"></param>
735 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) 724 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
736 { 725 {
737 avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, visualParams, 726 avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, m_visualParams,
738 m_textureEntry.ToBytes()); 727 m_textureEntry.ToBytes());
739 } 728 }
740 729
@@ -793,9 +782,9 @@ namespace OpenSim.Region.Environment.Scenes
793 LLVector3 vel = Velocity; 782 LLVector3 vel = Velocity;
794 783
795 float timeStep = 0.1f; 784 float timeStep = 0.1f;
796 pos2.X = pos2.X + (vel.X*timeStep); 785 pos2.X = pos2.X + (vel.X * timeStep);
797 pos2.Y = pos2.Y + (vel.Y*timeStep); 786 pos2.Y = pos2.Y + (vel.Y * timeStep);
798 pos2.Z = pos2.Z + (vel.Z*timeStep); 787 pos2.Z = pos2.Z + (vel.Z * timeStep);
799 788
800 if ((pos2.X < 0) || (pos2.X > 256)) 789 if ((pos2.X < 0) || (pos2.X > 256))
801 { 790 {
@@ -840,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes
840 } 829 }
841 830
842 LLVector3 vel = m_velocity; 831 LLVector3 vel = m_velocity;
843 ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256)); 832 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
844 RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); 833 RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
845 if (neighbourRegion != null) 834 if (neighbourRegion != null)
846 { 835 {
@@ -940,7 +929,7 @@ namespace OpenSim.Region.Environment.Scenes
940 throw new Exception("Can't set Text on avatar."); 929 throw new Exception("Can't set Text on avatar.");
941 } 930 }
942 931
943 public void AddToPhysicalScene( ) 932 public void AddToPhysicalScene()
944 { 933 {
945 PhysicsScene scene = m_scene.PhysScene; 934 PhysicsScene scene = m_scene.PhysScene;
946 935
@@ -948,7 +937,7 @@ namespace OpenSim.Region.Environment.Scenes
948 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 937 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
949 AbsolutePosition.Z); 938 AbsolutePosition.Z);
950 939
951 m_physicsActor = scene.AddAvatar(this.Firstname+"."+this.Lastname, pVec); 940 m_physicsActor = scene.AddAvatar(this.Firstname + "." + this.Lastname, pVec);
952 } 941 }
953 942
954 internal void Close() 943 internal void Close()