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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs170
1 files changed, 85 insertions, 85 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
index dbb5d3f..c2599a1 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
@@ -1,85 +1,85 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using libsecondlife.Packets; 29using libsecondlife.Packets;
30using OpenSim.Framework.Interfaces; 30using OpenSim.Framework.Interfaces;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Environment.Scenes
33{ 33{
34 partial class ScenePresence 34 partial class ScenePresence
35 { 35 {
36 public class Avatar : IScenePresenceBody 36 public class Avatar : IScenePresenceBody
37 { 37 {
38 public Avatar() 38 public Avatar()
39 { 39 {
40 40
41 } 41 }
42 42
43 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 43 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
44 { 44 {
45 } 45 }
46 46
47 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 47 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
48 { 48 {
49 } 49 }
50 50
51 public void SendOurAppearance(IClientAPI OurClient) 51 public void SendOurAppearance(IClientAPI OurClient)
52 { 52 {
53 } 53 }
54 54
55 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) 55 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
56 { 56 {
57 } 57 }
58 } 58 }
59 59
60 public class ChildAgent : IScenePresenceBody //is a ghost 60 public class ChildAgent : IScenePresenceBody //is a ghost
61 { 61 {
62 public ChildAgent() 62 public ChildAgent()
63 { 63 {
64 64
65 } 65 }
66 66
67 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 67 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
68 { 68 {
69 } 69 }
70 70
71 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 71 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
72 { 72 {
73 } 73 }
74 74
75 public void SendOurAppearance(IClientAPI OurClient) 75 public void SendOurAppearance(IClientAPI OurClient)
76 { 76 {
77 } 77 }
78 78
79 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) 79 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
80 { 80 {
81 } 81 }
82 } 82 }
83 } 83 }
84 84
85} 85}