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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs85
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using libsecondlife;
29using libsecondlife.Packets;
30using OpenSim.Framework.Interfaces;
31
32namespace OpenSim.Region.Environment.Scenes
33{
34 partial class ScenePresence
35 {
36 public class Avatar : IScenePresenceBody
37 {
38 public Avatar()
39 {
40
41 }
42
43 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
44 {
45 }
46
47 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
48 {
49 }
50
51 public void SendOurAppearance(IClientAPI OurClient)
52 {
53 }
54
55 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
56 {
57 }
58 }
59
60 public class ChildAgent : IScenePresenceBody //is a ghost
61 {
62 public ChildAgent()
63 {
64
65 }
66
67 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
68 {
69 }
70
71 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
72 {
73 }
74
75 public void SendOurAppearance(IClientAPI OurClient)
76 {
77 }
78
79 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
80 {
81 }
82 }
83 }
84
85}