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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs74
1 files changed, 74 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections.Generic;
29using System.Xml;
30using libsecondlife;
31
32namespace OpenSim.Region.Environment.Scenes
33{
34 partial class ScenePresence
35 {
36 public class AvatarAnimations
37 {
38
39 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
40 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
41
42 public AvatarAnimations()
43 {
44 }
45
46 public void LoadAnims()
47 {
48 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
49 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
50
51 XmlDocument doc = new XmlDocument();
52 doc.Load(reader);
53 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
54 {
55
56 if (nod.Attributes["name"] != null)
57 {
58 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
59 }
60
61 }
62
63 reader.Close();
64
65 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
66
67 foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
68 {
69 AnimsNames.Add(kp.Value, kp.Key);
70 }
71 }
72 }
73 }
74}