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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 2c501e4..888643e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1244,7 +1244,7 @@ if (m_shape != null) {
1244 if (userExposed) 1244 if (userExposed)
1245 dupe.ResetIDs(linkNum); 1245 dupe.ResetIDs(linkNum);
1246 1246
1247 // Move afterwards ResetIDs as it clears the localID 1247 // Move afterwards ResetIDs as it clears the localID
1248 dupe.LocalId = localID; 1248 dupe.LocalId = localID;
1249 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 1249 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1250 dupe._lastOwnerID = ObjectOwner; 1250 dupe._lastOwnerID = ObjectOwner;
@@ -1928,7 +1928,7 @@ if (m_shape != null) {
1928 { 1928 {
1929 UUID = UUID.Random(); 1929 UUID = UUID.Random();
1930 LinkNum = linkNum; 1930 LinkNum = linkNum;
1931 LocalId = 0; 1931 LocalId = 0;
1932 1932
1933 ResetInventoryIDs(); 1933 ResetInventoryIDs();
1934 } 1934 }