diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 6da4c3e..04fa03e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1306,9 +1306,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1306 | 1306 | ||
1307 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1307 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1308 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1308 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
1309 | PhysActor.delink(); | ||
1309 | } | 1310 | } |
1310 | 1311 | ||
1311 | PhysActor.IsPhysical = UsePhysics; | 1312 | PhysActor.IsPhysical = UsePhysics; |
1313 | |||
1314 | |||
1312 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 1315 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. |
1313 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 1316 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); |
1314 | /// that's not wholesome. Had to make Scene public | 1317 | /// that's not wholesome. Had to make Scene public |
@@ -1331,6 +1334,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1331 | 1334 | ||
1332 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1335 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1333 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 1336 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1337 | if (ParentID != 0 && ParentID != LocalID) | ||
1338 | { | ||
1339 | if (ParentGroup.RootPart.PhysActor != null) | ||
1340 | { | ||
1341 | PhysActor.link(ParentGroup.RootPart.PhysActor); | ||
1342 | } | ||
1343 | } | ||
1344 | |||
1334 | } | 1345 | } |
1335 | } | 1346 | } |
1336 | } | 1347 | } |