diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 57 |
1 files changed, 2 insertions, 55 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 3501224..4d54634 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -216,28 +216,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
216 | Rezzed = DateTime.Now; | 216 | Rezzed = DateTime.Now; |
217 | } | 217 | } |
218 | 218 | ||
219 | public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, | ||
220 | PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition) | ||
221 | : this(parent, ownerID, shape, groupPosition, Quaternion.Identity, offsetPosition) | ||
222 | { | ||
223 | } | ||
224 | |||
225 | /// <summary> | 219 | /// <summary> |
226 | /// Create a completely new SceneObjectPart (prim) | 220 | /// Create a completely new SceneObjectPart (prim). This will need to be added separately to a SceneObjectGroup |
227 | /// </summary> | 221 | /// </summary> |
228 | /// <param name="regionHandle"></param> | ||
229 | /// <param name="parent"></param> | ||
230 | /// <param name="ownerID"></param> | 222 | /// <param name="ownerID"></param> |
231 | /// <param name="shape"></param> | 223 | /// <param name="shape"></param> |
232 | /// <param name="position"></param> | 224 | /// <param name="position"></param> |
233 | /// <param name="rotationOffset"></param> | 225 | /// <param name="rotationOffset"></param> |
234 | /// <param name="offsetPosition"></param> | 226 | /// <param name="offsetPosition"></param> |
235 | public SceneObjectPart( | 227 | public SceneObjectPart( |
236 | SceneObjectGroup parent, UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 228 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
237 | Quaternion rotationOffset, Vector3 offsetPosition) | 229 | Quaternion rotationOffset, Vector3 offsetPosition) |
238 | { | 230 | { |
239 | m_name = "Primitive"; | 231 | m_name = "Primitive"; |
240 | m_parentGroup = parent; | ||
241 | 232 | ||
242 | Rezzed = DateTime.Now; | 233 | Rezzed = DateTime.Now; |
243 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 234 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
@@ -273,49 +264,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
273 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 264 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
274 | } | 265 | } |
275 | 266 | ||
276 | /// <summary> | ||
277 | /// Re/create a SceneObjectPart (prim) | ||
278 | /// currently not used, and maybe won't be | ||
279 | /// </summary> | ||
280 | /// <param name="regionHandle"></param> | ||
281 | /// <param name="parent"></param> | ||
282 | /// <param name="ownerID"></param> | ||
283 | /// <param name="localID"></param> | ||
284 | /// <param name="shape"></param> | ||
285 | /// <param name="position"></param> | ||
286 | public SceneObjectPart(SceneObjectGroup parent, int creationDate, UUID ownerID, | ||
287 | UUID creatorID, UUID lastOwnerID, PrimitiveBaseShape shape, | ||
288 | Vector3 position, Quaternion rotation, uint flags) | ||
289 | { | ||
290 | m_parentGroup = parent; | ||
291 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); | ||
292 | _creationDate = creationDate; | ||
293 | _ownerID = ownerID; | ||
294 | _creatorID = creatorID; | ||
295 | _lastOwnerID = lastOwnerID; | ||
296 | UUID = UUID.Random(); | ||
297 | Shape = shape; | ||
298 | _ownershipCost = 0; | ||
299 | _objectSaleType = (byte) 0; | ||
300 | _salePrice = 0; | ||
301 | _category = (uint) 0; | ||
302 | _lastOwnerID = _creatorID; | ||
303 | OffsetPosition = position; | ||
304 | RotationOffset = rotation; | ||
305 | ObjectFlags = flags; | ||
306 | |||
307 | Rezzed = DateTime.Now; | ||
308 | |||
309 | m_TextureAnimation = new byte[0]; | ||
310 | m_particleSystem = new byte[0]; | ||
311 | // Since we don't store script state, this is only a 'temporary' objectflag now | ||
312 | // If the object is scripted, the script will get loaded and this will be set again | ||
313 | ObjectFlags &= ~(uint)(PrimFlags.Scripted | PrimFlags.Touch); | ||
314 | |||
315 | TrimPermissions(); | ||
316 | // ApplyPhysics(); | ||
317 | } | ||
318 | |||
319 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) | 267 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) |
320 | { | 268 | { |
321 | //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); | 269 | //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); |
@@ -3056,7 +3004,6 @@ if (m_shape != null) { | |||
3056 | 3004 | ||
3057 | public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom) | 3005 | public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom) |
3058 | { | 3006 | { |
3059 | |||
3060 | bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); | 3007 | bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); |
3061 | bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0); | 3008 | bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0); |
3062 | bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); | 3009 | bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); |