diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 100 |
1 files changed, 70 insertions, 30 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 9a9314c..e1be8ff 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -44,18 +44,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | private string m_inventoryFileName = String.Empty; | 44 | private string m_inventoryFileName = String.Empty; |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// The inventory folder for this prim | ||
48 | /// </summary> | ||
49 | private LLUUID m_folderID = LLUUID.Zero; | ||
50 | |||
51 | /// <summary> | ||
52 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 47 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
53 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 48 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
54 | /// </summary> | 49 | /// </summary> |
55 | public LLUUID FolderID | 50 | public LLUUID FolderID |
56 | { | 51 | { |
57 | get { return m_folderID; } | 52 | get { return UUID; } |
58 | set { m_folderID = value; } | 53 | set { } // Don't allow assignment, or legacy prims wil b0rk |
59 | } | 54 | } |
60 | 55 | ||
61 | /// <summary> | 56 | /// <summary> |
@@ -133,8 +128,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
133 | { | 128 | { |
134 | item.LastOwnerID = item.OwnerID; | 129 | item.LastOwnerID = item.OwnerID; |
135 | item.OwnerID = ownerId; | 130 | item.OwnerID = ownerId; |
136 | item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All; | ||
137 | item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All; | ||
138 | } | 131 | } |
139 | } | 132 | } |
140 | } | 133 | } |
@@ -291,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
291 | /// <param name="item"></param> | 284 | /// <param name="item"></param> |
292 | public void AddInventoryItem(TaskInventoryItem item) | 285 | public void AddInventoryItem(TaskInventoryItem item) |
293 | { | 286 | { |
294 | item.ParentID = m_folderID; | 287 | item.ParentID = UUID; |
295 | item.CreationDate = 1000; | 288 | item.CreationDate = 1000; |
296 | item.ParentPartID = UUID; | 289 | item.ParentPartID = UUID; |
297 | 290 | ||
@@ -486,7 +479,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 479 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
487 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 480 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
488 | // isn't available (such as drag from prim inventory to agent inventory) | 481 | // isn't available (such as drag from prim inventory to agent inventory) |
489 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, LLUUID.Zero); | 482 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero); |
490 | 483 | ||
491 | lock (m_taskInventory) | 484 | lock (m_taskInventory) |
492 | { | 485 | { |
@@ -494,26 +487,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
494 | { | 487 | { |
495 | invString.AddItemStart(); | 488 | invString.AddItemStart(); |
496 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 489 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
497 | invString.AddNameValueLine("parent_id", m_folderID.ToString()); | 490 | invString.AddNameValueLine("parent_id", UUID.ToString()); |
498 | 491 | ||
499 | invString.AddPermissionsStart(); | 492 | invString.AddPermissionsStart(); |
500 | 493 | ||
501 | // FIXME: Temporary until permissions are properly sorted. | 494 | invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); |
502 | invString.AddNameValueLine("base_mask", "7fffffff"); | 495 | invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); |
503 | invString.AddNameValueLine("owner_mask", "7fffffff"); | 496 | invString.AddNameValueLine("group_mask", "00000000"); |
504 | invString.AddNameValueLine("group_mask", "7fffffff"); | 497 | invString.AddNameValueLine("everyone_mask", "00000000"); |
505 | invString.AddNameValueLine("everyone_mask", "7fffffff"); | 498 | invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); |
506 | invString.AddNameValueLine("next_owner_mask", "7fffffff"); | ||
507 | |||
508 | // invString.AddNameValueLine("group_mask", "00000000"); | ||
509 | // invString.AddNameValueLine("everyone_mask", "00000000"); | ||
510 | // invString.AddNameValueLine("next_owner_mask", "00086000"); | ||
511 | |||
512 | // invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); | ||
513 | // invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); | ||
514 | // invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask)); | ||
515 | // invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask)); | ||
516 | // invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); | ||
517 | 499 | ||
518 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 500 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
519 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); | 501 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); |
@@ -538,8 +520,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
538 | invString.AddNameValueLine("desc", item.Description + "|"); | 520 | invString.AddNameValueLine("desc", item.Description + "|"); |
539 | 521 | ||
540 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 522 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
541 | // invString.AddNameValueLine("creation_date", "1209151453"); | ||
542 | |||
543 | invString.AddSectionEnd(); | 523 | invString.AddSectionEnd(); |
544 | } | 524 | } |
545 | } | 525 | } |
@@ -629,5 +609,65 @@ namespace OpenSim.Region.Environment.Scenes | |||
629 | { | 609 | { |
630 | } | 610 | } |
631 | } | 611 | } |
612 | |||
613 | public uint MaskEffectivePermissions() | ||
614 | { | ||
615 | uint mask=0x7fffffff; | ||
616 | |||
617 | foreach (TaskInventoryItem item in m_taskInventory.Values) | ||
618 | { | ||
619 | if(item.InvType != 6) | ||
620 | { | ||
621 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0) | ||
622 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
623 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) | ||
624 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
625 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0) | ||
626 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
627 | } | ||
628 | else | ||
629 | { | ||
630 | if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
631 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
632 | if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
633 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
634 | if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
635 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
636 | } | ||
637 | |||
638 | if((item.OwnerMask & (uint)PermissionMask.Copy) == 0) | ||
639 | mask &= ~(uint)PermissionMask.Copy; | ||
640 | if((item.OwnerMask & (uint)PermissionMask.Transfer) == 0) | ||
641 | mask &= ~(uint)PermissionMask.Transfer; | ||
642 | if((item.OwnerMask & (uint)PermissionMask.Modify) == 0) | ||
643 | mask &= ~(uint)PermissionMask.Modify; | ||
644 | } | ||
645 | return mask; | ||
646 | } | ||
647 | |||
648 | public void ApplyNextOwnerPermissions() | ||
649 | { | ||
650 | BaseMask &= NextOwnerMask; | ||
651 | OwnerMask &= NextOwnerMask; | ||
652 | EveryoneMask &= NextOwnerMask; | ||
653 | |||
654 | foreach (TaskInventoryItem item in m_taskInventory.Values) | ||
655 | { | ||
656 | if(item.InvType == 6) | ||
657 | { | ||
658 | if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
659 | item.OwnerMask &= ~(uint)PermissionMask.Copy; | ||
660 | if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
661 | item.OwnerMask &= ~(uint)PermissionMask.Transfer; | ||
662 | if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
663 | item.OwnerMask &= ~(uint)PermissionMask.Modify; | ||
664 | } | ||
665 | item.OwnerMask &= item.NextOwnerMask; | ||
666 | item.BaseMask &= item.NextOwnerMask; | ||
667 | item.EveryoneMask &= item.NextOwnerMask; | ||
668 | } | ||
669 | |||
670 | TriggerScriptChangedEvent(Changed.OWNER); | ||
671 | } | ||
632 | } | 672 | } |
633 | } | 673 | } |