diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 3bfe7e9..2beb9bb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | } | 69 | } |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating | 72 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating |
73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
74 | /// | 74 | /// |
75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
99 | /// Change every item in this prim's inventory to a new owner. | 99 | /// Change every item in this prim's inventory to a new owner. |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="ownerId"></param> | 101 | /// <param name="ownerId"></param> |
102 | public void ChangeInventoryOwner(LLUUID ownerId) | 102 | public void ChangeInventoryOwner(UUID ownerId) |
103 | { | 103 | { |
104 | lock (TaskInventory) | 104 | lock (TaskInventory) |
105 | { | 105 | { |
@@ -172,13 +172,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
172 | if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) | 172 | if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) |
173 | return; | 173 | return; |
174 | 174 | ||
175 | AddFlag(LLObject.ObjectFlags.Scripted); | 175 | AddFlag(PrimFlags.Scripted); |
176 | 176 | ||
177 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) | 177 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) |
178 | { | 178 | { |
179 | AssetCache cache = m_parentGroup.Scene.AssetCache; | 179 | AssetCache cache = m_parentGroup.Scene.AssetCache; |
180 | 180 | ||
181 | cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) | 181 | cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) |
182 | { | 182 | { |
183 | if (null == asset) | 183 | if (null == asset) |
184 | { | 184 | { |
@@ -190,8 +190,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | else | 190 | else |
191 | { | 191 | { |
192 | m_taskInventory[item.ItemID].PermsMask = 0; | 192 | m_taskInventory[item.ItemID].PermsMask = 0; |
193 | m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; | 193 | m_taskInventory[item.ItemID].PermsGranter = UUID.Zero; |
194 | string script = Helpers.FieldToUTF8String(asset.Data); | 194 | string script = Utils.BytesToString(asset.Data); |
195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, | 195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, |
196 | startParam, postOnRez); | 196 | startParam, postOnRez); |
197 | m_parentGroup.AddActiveScriptCount(1); | 197 | m_parentGroup.AddActiveScriptCount(1); |
@@ -205,9 +205,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | /// Start a script which is in this prim's inventory. | 205 | /// Start a script which is in this prim's inventory. |
206 | /// </summary> | 206 | /// </summary> |
207 | /// <param name="itemId"> | 207 | /// <param name="itemId"> |
208 | /// A <see cref="LLUUID"/> | 208 | /// A <see cref="UUID"/> |
209 | /// </param> | 209 | /// </param> |
210 | public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez) | 210 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez) |
211 | { | 211 | { |
212 | lock (m_taskInventory) | 212 | lock (m_taskInventory) |
213 | { | 213 | { |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | /// Stop a script which is in this prim's inventory. | 229 | /// Stop a script which is in this prim's inventory. |
230 | /// </summary> | 230 | /// </summary> |
231 | /// <param name="itemId"></param> | 231 | /// <param name="itemId"></param> |
232 | public void RemoveScriptInstance(LLUUID itemId) | 232 | public void RemoveScriptInstance(UUID itemId) |
233 | { | 233 | { |
234 | if (m_taskInventory.ContainsKey(itemId)) | 234 | if (m_taskInventory.ContainsKey(itemId)) |
235 | { | 235 | { |
@@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
370 | /// </summary> | 370 | /// </summary> |
371 | /// <param name="itemID"></param> | 371 | /// <param name="itemID"></param> |
372 | /// <returns>null if the item does not exist</returns> | 372 | /// <returns>null if the item does not exist</returns> |
373 | public TaskInventoryItem GetInventoryItem(LLUUID itemId) | 373 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
374 | { | 374 | { |
375 | TaskInventoryItem item; | 375 | TaskInventoryItem item; |
376 | m_taskInventory.TryGetValue(itemId, out item); | 376 | m_taskInventory.TryGetValue(itemId, out item); |
@@ -426,7 +426,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
426 | /// <param name="itemID"></param> | 426 | /// <param name="itemID"></param> |
427 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist | 427 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist |
428 | /// in this prim's inventory.</returns> | 428 | /// in this prim's inventory.</returns> |
429 | public int RemoveInventoryItem(LLUUID itemID) | 429 | public int RemoveInventoryItem(UUID itemID) |
430 | { | 430 | { |
431 | lock (m_taskInventory) | 431 | lock (m_taskInventory) |
432 | { | 432 | { |
@@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | 455 | ||
456 | if (scriptcount <= 0) | 456 | if (scriptcount <= 0) |
457 | { | 457 | { |
458 | RemFlag(LLObject.ObjectFlags.Scripted); | 458 | RemFlag(PrimFlags.Scripted); |
459 | } | 459 | } |
460 | 460 | ||
461 | ScheduleFullUpdate(); | 461 | ScheduleFullUpdate(); |
@@ -477,10 +477,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | public string GetInventoryFileName() | 477 | public string GetInventoryFileName() |
478 | { | 478 | { |
479 | if (m_inventoryFileName == String.Empty) | 479 | if (m_inventoryFileName == String.Empty) |
480 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 480 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
481 | if (m_inventoryFileNameSerial < m_inventorySerial) | 481 | if (m_inventoryFileNameSerial < m_inventorySerial) |
482 | { | 482 | { |
483 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 483 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
484 | } | 484 | } |
485 | return m_inventoryFileName; | 485 | return m_inventoryFileName; |
486 | } | 486 | } |
@@ -499,7 +499,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
499 | if (m_inventorySerial > 0) | 499 | if (m_inventorySerial > 0) |
500 | { | 500 | { |
501 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 501 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, |
502 | Helpers.StringToField(GetInventoryFileName())); | 502 | Utils.StringToBytes(GetInventoryFileName())); |
503 | return true; | 503 | return true; |
504 | } | 504 | } |
505 | else | 505 | else |
@@ -520,13 +520,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 520 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
521 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 521 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
522 | // isn't available (such as drag from prim inventory to agent inventory) | 522 | // isn't available (such as drag from prim inventory to agent inventory) |
523 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero); | 523 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, UUID.Zero); |
524 | 524 | ||
525 | lock (m_taskInventory) | 525 | lock (m_taskInventory) |
526 | { | 526 | { |
527 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 527 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
528 | { | 528 | { |
529 | LLUUID ownerID = item.OwnerID; | 529 | UUID ownerID = item.OwnerID; |
530 | uint everyoneMask = 0; | 530 | uint everyoneMask = 0; |
531 | uint baseMask = item.BasePermissions; | 531 | uint baseMask = item.BasePermissions; |
532 | uint ownerMask = item.CurrentPermissions; | 532 | uint ownerMask = item.CurrentPermissions; |
@@ -587,10 +587,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | } | 587 | } |
588 | } | 588 | } |
589 | 589 | ||
590 | fileData = Helpers.StringToField(invString.BuildString); | 590 | fileData = Utils.StringToBytes(invString.BuildString); |
591 | 591 | ||
592 | //Console.WriteLine(Helpers.FieldToUTF8String(fileData)); | 592 | //Console.WriteLine(Utils.BytesToString(fileData)); |
593 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Helpers.FieldToUTF8String(fileData)); | 593 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); |
594 | 594 | ||
595 | if (fileData.Length > 2) | 595 | if (fileData.Length > 2) |
596 | { | 596 | { |
@@ -619,7 +619,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
619 | { | 619 | { |
620 | public string BuildString = String.Empty; | 620 | public string BuildString = String.Empty; |
621 | 621 | ||
622 | public InventoryStringBuilder(LLUUID folderID, LLUUID parentID) | 622 | public InventoryStringBuilder(UUID folderID, UUID parentID) |
623 | { | 623 | { |
624 | BuildString += "\tinv_object\t0\n\t{\n"; | 624 | BuildString += "\tinv_object\t0\n\t{\n"; |
625 | AddNameValueLine("obj_id", folderID.ToString()); | 625 | AddNameValueLine("obj_id", folderID.ToString()); |
@@ -746,9 +746,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
746 | return false; | 746 | return false; |
747 | } | 747 | } |
748 | 748 | ||
749 | public List<LLUUID> GetInventoryList() | 749 | public List<UUID> GetInventoryList() |
750 | { | 750 | { |
751 | List<LLUUID> ret = new List<LLUUID>(); | 751 | List<UUID> ret = new List<UUID>(); |
752 | 752 | ||
753 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 753 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
754 | ret.Add(item.ItemID); | 754 | ret.Add(item.ItemID); |