diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0215cec..1dbac52 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | public void StartScript(TaskInventoryItem item) | 184 | public void StartScript(TaskInventoryItem item) |
185 | { | 185 | { |
186 | // m_log.InfoFormat( | 186 | // m_log.InfoFormat( |
187 | // "[PRIMINVENTORY]: " + | 187 | // "[PRIM INVENTORY]: " + |
188 | // "Starting script {0}, {1} in prim {2}, {3}", | 188 | // "Starting script {0}, {1} in prim {2}, {3}", |
189 | // item.Name, item.ItemID, Name, UUID); | 189 | // item.Name, item.ItemID, Name, UUID); |
190 | AddFlag(LLObject.ObjectFlags.Scripted); | 190 | AddFlag(LLObject.ObjectFlags.Scripted); |
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
198 | if (null == asset) | 198 | if (null == asset) |
199 | { | 199 | { |
200 | m_log.ErrorFormat( | 200 | m_log.ErrorFormat( |
201 | "[PRIMINVENTORY]: " + | 201 | "[PRIM INVENTORY]: " + |
202 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | 202 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", |
203 | item.Name, item.ItemID, item.AssetID); | 203 | item.Name, item.ItemID, item.AssetID); |
204 | } | 204 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
231 | else | 231 | else |
232 | { | 232 | { |
233 | m_log.ErrorFormat( | 233 | m_log.ErrorFormat( |
234 | "[PRIMINVENTORY]: " + | 234 | "[PRIM INVENTORY]: " + |
235 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 235 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", |
236 | itemId, Name, UUID); | 236 | itemId, Name, UUID); |
237 | } | 237 | } |
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | else | 252 | else |
253 | { | 253 | { |
254 | m_log.ErrorFormat( | 254 | m_log.ErrorFormat( |
255 | "[PRIMINVENTORY]: " + | 255 | "[PRIM INVENTORY]: " + |
256 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | 256 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", |
257 | itemId, Name, UUID); | 257 | itemId, Name, UUID); |
258 | } | 258 | } |
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
385 | else | 385 | else |
386 | { | 386 | { |
387 | m_log.ErrorFormat( | 387 | m_log.ErrorFormat( |
388 | "[PRIMINVENTORY]: " + | 388 | "[PRIM INVENTORY]: " + |
389 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 389 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
390 | item.ItemID, Name, UUID); | 390 | item.ItemID, Name, UUID); |
391 | } | 391 | } |