diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 209 |
1 files changed, 119 insertions, 90 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 5132a6c..be2ddae 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -88,13 +88,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | /// <param name="linkNum'>Link number for the part</param> | 88 | /// <param name="linkNum'>Link number for the part</param> |
89 | public void ResetInventoryIDs() | 89 | public void ResetInventoryIDs() |
90 | { | 90 | { |
91 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | 91 | lock (TaskInventory) |
92 | TaskInventory.Clear(); | 92 | { |
93 | 93 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | |
94 | foreach (TaskInventoryItem item in items) | 94 | TaskInventory.Clear(); |
95 | { | 95 | |
96 | item.ResetIDs(UUID); | 96 | foreach (TaskInventoryItem item in items) |
97 | TaskInventory.Add(item.ItemID, item); | 97 | { |
98 | item.ResetIDs(UUID); | ||
99 | TaskInventory.Add(item.ItemID, item); | ||
100 | } | ||
98 | } | 101 | } |
99 | } | 102 | } |
100 | 103 | ||
@@ -103,12 +106,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | /// </summary> | 106 | /// </summary> |
104 | public void StartScripts() | 107 | public void StartScripts() |
105 | { | 108 | { |
106 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 109 | lock (m_taskInventory) |
107 | { | 110 | { |
108 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem | 111 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
109 | if (10 == item.Type) | ||
110 | { | 112 | { |
111 | StartScript(item); | 113 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem |
114 | if (10 == item.Type) | ||
115 | { | ||
116 | StartScript(item); | ||
117 | } | ||
112 | } | 118 | } |
113 | } | 119 | } |
114 | } | 120 | } |
@@ -149,18 +155,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
149 | /// </param> | 155 | /// </param> |
150 | public void StartScript(LLUUID itemId) | 156 | public void StartScript(LLUUID itemId) |
151 | { | 157 | { |
152 | if (m_taskInventory.ContainsKey(itemId)) | 158 | lock (m_taskInventory) |
153 | { | 159 | { |
154 | StartScript(m_taskInventory[itemId]); | 160 | if (m_taskInventory.ContainsKey(itemId)) |
155 | } | 161 | { |
156 | else | 162 | StartScript(m_taskInventory[itemId]); |
157 | { | 163 | } |
158 | MainLog.Instance.Error( | 164 | else |
159 | "PRIMINVENTORY", | 165 | { |
160 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 166 | MainLog.Instance.Error( |
161 | itemId, Name, UUID); | 167 | "PRIMINVENTORY", |
162 | } | 168 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", |
163 | 169 | itemId, Name, UUID); | |
170 | } | ||
171 | } | ||
164 | } | 172 | } |
165 | 173 | ||
166 | /// <summary> | 174 | /// <summary> |
@@ -191,7 +199,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | item.ParentID = m_folderID; | 199 | item.ParentID = m_folderID; |
192 | item.CreationDate = 1000; | 200 | item.CreationDate = 1000; |
193 | item.ParentPartID = UUID; | 201 | item.ParentPartID = UUID; |
194 | m_taskInventory.Add(item.ItemID, item); | 202 | |
203 | lock (m_taskInventory) | ||
204 | { | ||
205 | m_taskInventory.Add(item.ItemID, item); | ||
206 | } | ||
207 | |||
195 | m_inventorySerial++; | 208 | m_inventorySerial++; |
196 | } | 209 | } |
197 | 210 | ||
@@ -202,9 +215,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
202 | /// <param name="items"></param> | 215 | /// <param name="items"></param> |
203 | public void AddInventoryItems(ICollection<TaskInventoryItem> items) | 216 | public void AddInventoryItems(ICollection<TaskInventoryItem> items) |
204 | { | 217 | { |
205 | foreach (TaskInventoryItem item in items) | 218 | lock (m_taskInventory) |
206 | { | 219 | { |
207 | m_taskInventory.Add(item.ItemID, item); | 220 | foreach (TaskInventoryItem item in items) |
221 | { | ||
222 | m_taskInventory.Add(item.ItemID, item); | ||
223 | } | ||
208 | } | 224 | } |
209 | 225 | ||
210 | m_inventorySerial++; | 226 | m_inventorySerial++; |
@@ -217,16 +233,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | /// <returns>null if the item does not exist</returns> | 233 | /// <returns>null if the item does not exist</returns> |
218 | public TaskInventoryItem GetInventoryItem(LLUUID itemID) | 234 | public TaskInventoryItem GetInventoryItem(LLUUID itemID) |
219 | { | 235 | { |
220 | if (m_taskInventory.ContainsKey(itemID)) | 236 | lock (m_taskInventory) |
221 | { | 237 | { |
222 | return m_taskInventory[itemID]; | 238 | if (m_taskInventory.ContainsKey(itemID)) |
223 | } | 239 | { |
224 | else | 240 | return m_taskInventory[itemID]; |
225 | { | 241 | } |
226 | MainLog.Instance.Error( | 242 | else |
227 | "PRIMINVENTORY", | 243 | { |
228 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 244 | MainLog.Instance.Error( |
229 | itemID, Name, UUID); | 245 | "PRIMINVENTORY", |
246 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
247 | itemID, Name, UUID); | ||
248 | } | ||
230 | } | 249 | } |
231 | 250 | ||
232 | return null; | 251 | return null; |
@@ -240,20 +259,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
240 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> | 259 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> |
241 | public bool UpdateInventoryItem(TaskInventoryItem item) | 260 | public bool UpdateInventoryItem(TaskInventoryItem item) |
242 | { | 261 | { |
243 | if (m_taskInventory.ContainsKey(item.ItemID)) | 262 | lock (m_taskInventory) |
244 | { | 263 | { |
245 | m_taskInventory[item.ItemID] = item; | 264 | if (m_taskInventory.ContainsKey(item.ItemID)) |
246 | m_inventorySerial++; | 265 | { |
247 | 266 | m_taskInventory[item.ItemID] = item; | |
248 | return true; | 267 | m_inventorySerial++; |
268 | |||
269 | return true; | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | MainLog.Instance.Error( | ||
274 | "PRIMINVENTORY", | ||
275 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
276 | item.ItemID, Name, UUID); | ||
277 | } | ||
249 | } | 278 | } |
250 | else | ||
251 | { | ||
252 | MainLog.Instance.Error( | ||
253 | "PRIMINVENTORY", | ||
254 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
255 | item.ItemID, Name, UUID); | ||
256 | } | ||
257 | 279 | ||
258 | return false; | 280 | return false; |
259 | } | 281 | } |
@@ -266,21 +288,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | /// in this prim's inventory.</returns> | 288 | /// in this prim's inventory.</returns> |
267 | public int RemoveInventoryItem(LLUUID itemID) | 289 | public int RemoveInventoryItem(LLUUID itemID) |
268 | { | 290 | { |
269 | if (m_taskInventory.ContainsKey(itemID)) | 291 | lock (m_taskInventory) |
270 | { | 292 | { |
271 | int type = m_taskInventory[itemID].InvType; | 293 | if (m_taskInventory.ContainsKey(itemID)) |
272 | m_taskInventory.Remove(itemID); | 294 | { |
273 | m_inventorySerial++; | 295 | int type = m_taskInventory[itemID].InvType; |
274 | 296 | m_taskInventory.Remove(itemID); | |
275 | return type; | 297 | m_inventorySerial++; |
298 | |||
299 | return type; | ||
300 | } | ||
301 | else | ||
302 | { | ||
303 | MainLog.Instance.Error( | ||
304 | "PRIMINVENTORY", | ||
305 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
306 | itemID, Name, UUID); | ||
307 | } | ||
276 | } | 308 | } |
277 | else | ||
278 | { | ||
279 | MainLog.Instance.Error( | ||
280 | "PRIMINVENTORY", | ||
281 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
282 | itemID, Name, UUID); | ||
283 | } | ||
284 | 309 | ||
285 | return -1; | 310 | return -1; |
286 | } | 311 | } |
@@ -309,32 +334,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
309 | { | 334 | { |
310 | byte[] fileData = new byte[0]; | 335 | byte[] fileData = new byte[0]; |
311 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); | 336 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); |
312 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 337 | |
313 | { | 338 | lock (m_taskInventory) |
314 | invString.AddItemStart(); | 339 | { |
315 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 340 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
316 | invString.AddNameValueLine("parent_id", item.ParentID.ToString()); | 341 | { |
317 | 342 | invString.AddItemStart(); | |
318 | invString.AddPermissionsStart(); | 343 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
319 | invString.AddNameValueLine("base_mask", "0x7FFFFFFF"); | 344 | invString.AddNameValueLine("parent_id", item.ParentID.ToString()); |
320 | invString.AddNameValueLine("owner_mask", "0x7FFFFFFF"); | 345 | |
321 | invString.AddNameValueLine("group_mask", "0x7FFFFFFF"); | 346 | invString.AddPermissionsStart(); |
322 | invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF"); | 347 | invString.AddNameValueLine("base_mask", "0x7FFFFFFF"); |
323 | invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF"); | 348 | invString.AddNameValueLine("owner_mask", "0x7FFFFFFF"); |
324 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 349 | invString.AddNameValueLine("group_mask", "0x7FFFFFFF"); |
325 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); | 350 | invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF"); |
326 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 351 | invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF"); |
327 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 352 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
328 | invString.AddSectionEnd(); | 353 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); |
329 | 354 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | |
330 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 355 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
331 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 356 | invString.AddSectionEnd(); |
332 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 357 | |
333 | invString.AddNameValueLine("flags", "0x00"); | 358 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
334 | invString.AddNameValueLine("name", item.Name + "|"); | 359 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
335 | invString.AddNameValueLine("desc", item.Description + "|"); | 360 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
336 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 361 | invString.AddNameValueLine("flags", "0x00"); |
337 | invString.AddSectionEnd(); | 362 | invString.AddNameValueLine("name", item.Name + "|"); |
363 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
364 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
365 | invString.AddSectionEnd(); | ||
366 | } | ||
338 | } | 367 | } |
339 | 368 | ||
340 | fileData = Helpers.StringToField(invString.BuildString); | 369 | fileData = Helpers.StringToField(invString.BuildString); |