diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 67 |
1 files changed, 39 insertions, 28 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 02098b7..32c9255 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1830,29 +1830,42 @@ namespace OpenSim.Region.Environment.Scenes | |||
1830 | lock (m_parts) | 1830 | lock (m_parts) |
1831 | { | 1831 | { |
1832 | m_parts.Add(linkPart.UUID, linkPart); | 1832 | m_parts.Add(linkPart.UUID, linkPart); |
1833 | } | ||
1834 | |||
1835 | linkPart.LinkNum = m_parts.Count; | ||
1836 | |||
1837 | linkPart.SetParent(this); | ||
1838 | linkPart.AddFlag(PrimFlags.CreateSelected); | ||
1839 | |||
1840 | //if (linkPart.PhysActor != null) | ||
1841 | //{ | ||
1842 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | ||
1843 | 1833 | ||
1844 | //linkPart.PhysActor = null; | 1834 | // Insert in terms of link numbers, the new links |
1845 | //} | 1835 | // before the current ones (with the exception of |
1846 | 1836 | // the root prim. Shuffle the old ones up | |
1847 | //TODO: rest of parts | 1837 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) |
1848 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 1838 | { |
1849 | { | 1839 | if (kvp.Value.LinkNum != 1) { |
1850 | if (part.UUID != objectGroup.m_rootPart.UUID) | 1840 | // Don't update root prim link number |
1851 | { | 1841 | kvp.Value.LinkNum += objectGroup.PrimCount; |
1852 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation); | 1842 | } |
1853 | } | 1843 | } |
1854 | part.ClearUndoState(); | 1844 | |
1855 | } | 1845 | |
1846 | linkPart.LinkNum = 2; | ||
1847 | |||
1848 | linkPart.SetParent(this); | ||
1849 | linkPart.AddFlag(PrimFlags.CreateSelected); | ||
1850 | |||
1851 | //if (linkPart.PhysActor != null) | ||
1852 | //{ | ||
1853 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | ||
1854 | |||
1855 | //linkPart.PhysActor = null; | ||
1856 | //} | ||
1857 | |||
1858 | //TODO: rest of parts | ||
1859 | int linkNum = 3; | ||
1860 | foreach (SceneObjectPart part in objectGroup.Children.Values) | ||
1861 | { | ||
1862 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
1863 | { | ||
1864 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
1865 | } | ||
1866 | part.ClearUndoState(); | ||
1867 | } | ||
1868 | } | ||
1856 | 1869 | ||
1857 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 1870 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
1858 | objectGroup.Children.Clear(); | 1871 | objectGroup.Children.Clear(); |
@@ -1961,17 +1974,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1961 | m_isBackedUp = false; | 1974 | m_isBackedUp = false; |
1962 | } | 1975 | } |
1963 | 1976 | ||
1964 | private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation) | 1977 | private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation, int linkNum) |
1965 | { | 1978 | { |
1966 | part.SetParent(this); | 1979 | part.SetParent(this); |
1967 | part.ParentID = m_rootPart.LocalId; | 1980 | part.ParentID = m_rootPart.LocalId; |
1968 | 1981 | ||
1969 | lock (m_parts) | 1982 | // Caller locks m_parts for us |
1970 | { | 1983 | m_parts.Add(part.UUID, part); |
1971 | m_parts.Add(part.UUID, part); | ||
1972 | } | ||
1973 | 1984 | ||
1974 | part.LinkNum = m_parts.Count; | 1985 | part.LinkNum = linkNum; |
1975 | 1986 | ||
1976 | Vector3 oldPos = part.OffsetPosition; | 1987 | Vector3 oldPos = part.OffsetPosition; |
1977 | oldPos *= oldGroupRotation; | 1988 | oldPos *= oldGroupRotation; |