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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 27a3d8a..4c93a88 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -563,7 +563,7 @@ namespace OpenSim.Region.Environment.Scenes
563 } 563 }
564 564
565 /// <summary> 565 /// <summary>
566 /// Attach the given group to a scene. It will appear to agents. 566 /// Attach this object to a scene. It will also now appear to agents.
567 /// </summary> 567 /// </summary>
568 /// <param name="scene"></param> 568 /// <param name="scene"></param>
569 public void AttachToScene(Scene scene) 569 public void AttachToScene(Scene scene)
@@ -587,10 +587,6 @@ namespace OpenSim.Region.Environment.Scenes
587 587
588 ApplyPhysics(m_scene.m_physicalPrim); 588 ApplyPhysics(m_scene.m_physicalPrim);
589 589
590 // one of these is a proxy.
591 if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem)
592 AttachToBackup();
593
594 ScheduleGroupForFullUpdate(); 590 ScheduleGroupForFullUpdate();
595 } 591 }
596 592