diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (renamed from OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs) | 143 |
1 files changed, 102 insertions, 41 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 86610c0..b7bc229 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -11,12 +11,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
11 | { | 11 | { |
12 | // public delegate void PrimCountTaintedDelegate(); | 12 | // public delegate void PrimCountTaintedDelegate(); |
13 | 13 | ||
14 | public class AllNewSceneObjectGroup2 : EntityBase | 14 | public class SceneObjectGroup : EntityBase |
15 | { | 15 | { |
16 | private Encoding enc = Encoding.ASCII; | 16 | private Encoding enc = Encoding.ASCII; |
17 | 17 | ||
18 | protected AllNewSceneObjectPart2 m_rootPart; | 18 | protected SceneObjectPart m_rootPart; |
19 | protected Dictionary<LLUUID, AllNewSceneObjectPart2> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart2>(); | 19 | protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>(); |
20 | 20 | ||
21 | protected ulong m_regionHandle; | 21 | protected ulong m_regionHandle; |
22 | 22 | ||
@@ -38,6 +38,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
38 | get { return new LLVector3(0, 0, 0); } | 38 | get { return new LLVector3(0, 0, 0); } |
39 | } | 39 | } |
40 | 40 | ||
41 | public Dictionary<LLUUID, SceneObjectPart> Children | ||
42 | { | ||
43 | get { return this.m_parts; } | ||
44 | set { m_parts = value; } | ||
45 | } | ||
46 | |||
41 | public override LLVector3 Pos | 47 | public override LLVector3 Pos |
42 | { | 48 | { |
43 | get { return m_rootPart.GroupPosition; } | 49 | get { return m_rootPart.GroupPosition; } |
@@ -45,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | { | 51 | { |
46 | lock (this.m_parts) | 52 | lock (this.m_parts) |
47 | { | 53 | { |
48 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 54 | foreach (SceneObjectPart part in this.m_parts.Values) |
49 | { | 55 | { |
50 | part.GroupPosition = value; | 56 | part.GroupPosition = value; |
51 | } | 57 | } |
@@ -65,10 +71,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
65 | set { m_rootPart.UUID = value; } | 71 | set { m_rootPart.UUID = value; } |
66 | } | 72 | } |
67 | 73 | ||
74 | public LLUUID OwnerID | ||
75 | { | ||
76 | get { return m_rootPart.OwnerID; } | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// Added because the Parcel code seems to use it | ||
81 | /// but not sure a object should have this | ||
82 | /// as what does it tell us? that some avatar has selected it | ||
83 | /// think really there should be a list (or whatever) in each scenepresence | ||
84 | /// saying what prim(s) that user has selected at any time. | ||
85 | /// </summary> | ||
86 | protected bool m_isSelected = false; | ||
87 | public bool IsSelected | ||
88 | { | ||
89 | get{ return m_isSelected;} | ||
90 | set { m_isSelected = value; } | ||
91 | } | ||
92 | |||
68 | /// <summary> | 93 | /// <summary> |
69 | /// | 94 | /// |
70 | /// </summary> | 95 | /// </summary> |
71 | public AllNewSceneObjectGroup2() | 96 | public SceneObjectGroup() |
72 | { | 97 | { |
73 | 98 | ||
74 | } | 99 | } |
@@ -76,7 +101,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | /// <summary> | 101 | /// <summary> |
77 | /// | 102 | /// |
78 | /// </summary> | 103 | /// </summary> |
79 | public AllNewSceneObjectGroup2(byte[] data) | 104 | public SceneObjectGroup(byte[] data) |
80 | { | 105 | { |
81 | 106 | ||
82 | } | 107 | } |
@@ -84,14 +109,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
84 | /// <summary> | 109 | /// <summary> |
85 | /// | 110 | /// |
86 | /// </summary> | 111 | /// </summary> |
87 | public AllNewSceneObjectGroup2(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 112 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
88 | { | 113 | { |
89 | m_regionHandle = regionHandle; | 114 | m_regionHandle = regionHandle; |
90 | m_scene = scene; | 115 | m_scene = scene; |
91 | 116 | ||
92 | this.Pos = pos; | 117 | this.Pos = pos; |
93 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | 118 | LLVector3 rootOffset = new LLVector3(0, 0, 0); |
94 | AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); | 119 | SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); |
95 | this.m_parts.Add(newPart.UUID, newPart); | 120 | this.m_parts.Add(newPart.UUID, newPart); |
96 | this.SetPartAsRoot(newPart); | 121 | this.SetPartAsRoot(newPart); |
97 | } | 122 | } |
@@ -102,16 +127,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
102 | /// | 127 | /// |
103 | /// </summary> | 128 | /// </summary> |
104 | /// <returns></returns> | 129 | /// <returns></returns> |
105 | public new AllNewSceneObjectGroup2 Copy() | 130 | public new SceneObjectGroup Copy() |
106 | { | 131 | { |
107 | AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2)this.MemberwiseClone(); | 132 | SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone(); |
108 | dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | 133 | dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); |
109 | dupe.m_scene = m_scene; | 134 | dupe.m_scene = m_scene; |
110 | dupe.m_regionHandle = this.m_regionHandle; | 135 | dupe.m_regionHandle = this.m_regionHandle; |
111 | 136 | ||
112 | dupe.CopyRootPart(this.m_rootPart); | 137 | dupe.CopyRootPart(this.m_rootPart); |
113 | 138 | ||
114 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 139 | foreach (SceneObjectPart part in this.m_parts.Values) |
115 | { | 140 | { |
116 | if (part.UUID != this.m_rootPart.UUID) | 141 | if (part.UUID != this.m_rootPart.UUID) |
117 | { | 142 | { |
@@ -125,9 +150,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
125 | /// | 150 | /// |
126 | /// </summary> | 151 | /// </summary> |
127 | /// <param name="part"></param> | 152 | /// <param name="part"></param> |
128 | public void CopyRootPart(AllNewSceneObjectPart2 part) | 153 | public void CopyRootPart(SceneObjectPart part) |
129 | { | 154 | { |
130 | AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate()); | 155 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); |
131 | this.m_parts.Add(newPart.UUID, newPart); | 156 | this.m_parts.Add(newPart.UUID, newPart); |
132 | this.SetPartAsRoot(newPart); | 157 | this.SetPartAsRoot(newPart); |
133 | } | 158 | } |
@@ -136,9 +161,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
136 | /// | 161 | /// |
137 | /// </summary> | 162 | /// </summary> |
138 | /// <param name="part"></param> | 163 | /// <param name="part"></param> |
139 | public void CopyPart(AllNewSceneObjectPart2 part) | 164 | public void CopyPart(SceneObjectPart part) |
140 | { | 165 | { |
141 | AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate()); | 166 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); |
142 | this.m_parts.Add(newPart.UUID, newPart); | 167 | this.m_parts.Add(newPart.UUID, newPart); |
143 | this.SetPartAsNonRoot(newPart); | 168 | this.SetPartAsNonRoot(newPart); |
144 | } | 169 | } |
@@ -149,7 +174,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
149 | /// </summary> | 174 | /// </summary> |
150 | public override void Update() | 175 | public override void Update() |
151 | { | 176 | { |
152 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 177 | foreach (SceneObjectPart part in this.m_parts.Values) |
153 | { | 178 | { |
154 | part.SendScheduledUpdates(); | 179 | part.SendScheduledUpdates(); |
155 | } | 180 | } |
@@ -160,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
160 | /// </summary> | 185 | /// </summary> |
161 | public void ScheduleGroupForFullUpdate() | 186 | public void ScheduleGroupForFullUpdate() |
162 | { | 187 | { |
163 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 188 | foreach (SceneObjectPart part in this.m_parts.Values) |
164 | { | 189 | { |
165 | part.ScheduleFullUpdate(); | 190 | part.ScheduleFullUpdate(); |
166 | } | 191 | } |
@@ -171,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | /// </summary> | 196 | /// </summary> |
172 | public void ScheduleGroupForTerseUpdate() | 197 | public void ScheduleGroupForTerseUpdate() |
173 | { | 198 | { |
174 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 199 | foreach (SceneObjectPart part in this.m_parts.Values) |
175 | { | 200 | { |
176 | part.ScheduleTerseUpdate(); | 201 | part.ScheduleTerseUpdate(); |
177 | } | 202 | } |
@@ -182,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
182 | /// </summary> | 207 | /// </summary> |
183 | public void SendGroupFullUpdate() | 208 | public void SendGroupFullUpdate() |
184 | { | 209 | { |
185 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 210 | foreach (SceneObjectPart part in this.m_parts.Values) |
186 | { | 211 | { |
187 | part.SendFullUpdateToAllClients(); | 212 | part.SendFullUpdateToAllClients(); |
188 | } | 213 | } |
@@ -193,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | /// </summary> | 218 | /// </summary> |
194 | public void SendGroupTerseUpdate() | 219 | public void SendGroupTerseUpdate() |
195 | { | 220 | { |
196 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 221 | foreach (SceneObjectPart part in this.m_parts.Values) |
197 | { | 222 | { |
198 | part.SendTerseUpdateToAllClients(); | 223 | part.SendTerseUpdateToAllClients(); |
199 | } | 224 | } |
@@ -203,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
203 | /// | 228 | /// |
204 | /// </summary> | 229 | /// </summary> |
205 | /// <param name="objectGroup"></param> | 230 | /// <param name="objectGroup"></param> |
206 | public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup) | 231 | public void LinkToGroup(SceneObjectGroup objectGroup) |
207 | { | 232 | { |
208 | 233 | ||
209 | } | 234 | } |
@@ -213,9 +238,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
213 | /// </summary> | 238 | /// </summary> |
214 | /// <param name="primID"></param> | 239 | /// <param name="primID"></param> |
215 | /// <returns></returns> | 240 | /// <returns></returns> |
216 | private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID) | 241 | private SceneObjectPart GetChildPrim(LLUUID primID) |
217 | { | 242 | { |
218 | AllNewSceneObjectPart2 childPart = null; | 243 | SceneObjectPart childPart = null; |
219 | if (this.m_parts.ContainsKey(primID)) | 244 | if (this.m_parts.ContainsKey(primID)) |
220 | { | 245 | { |
221 | childPart = this.m_parts[primID]; | 246 | childPart = this.m_parts[primID]; |
@@ -228,9 +253,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
228 | /// </summary> | 253 | /// </summary> |
229 | /// <param name="localID"></param> | 254 | /// <param name="localID"></param> |
230 | /// <returns></returns> | 255 | /// <returns></returns> |
231 | private AllNewSceneObjectPart2 GetChildPrim(uint localID) | 256 | private SceneObjectPart GetChildPrim(uint localID) |
232 | { | 257 | { |
233 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 258 | foreach (SceneObjectPart part in this.m_parts.Values) |
234 | { | 259 | { |
235 | if (part.LocalID == localID) | 260 | if (part.LocalID == localID) |
236 | { | 261 | { |
@@ -248,7 +273,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
248 | /// <returns></returns> | 273 | /// <returns></returns> |
249 | public bool HasChildPrim(LLUUID primID) | 274 | public bool HasChildPrim(LLUUID primID) |
250 | { | 275 | { |
251 | AllNewSceneObjectPart2 childPart = null; | 276 | SceneObjectPart childPart = null; |
252 | if (this.m_parts.ContainsKey(primID)) | 277 | if (this.m_parts.ContainsKey(primID)) |
253 | { | 278 | { |
254 | childPart = this.m_parts[primID]; | 279 | childPart = this.m_parts[primID]; |
@@ -265,7 +290,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
265 | /// <returns></returns> | 290 | /// <returns></returns> |
266 | public bool HasChildPrim(uint localID) | 291 | public bool HasChildPrim(uint localID) |
267 | { | 292 | { |
268 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 293 | foreach (SceneObjectPart part in this.m_parts.Values) |
269 | { | 294 | { |
270 | if (part.LocalID == localID) | 295 | if (part.LocalID == localID) |
271 | { | 296 | { |
@@ -315,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
315 | proper.ObjectData[0].GroupID = LLUUID.Zero; | 340 | proper.ObjectData[0].GroupID = LLUUID.Zero; |
316 | proper.ObjectData[0].InventorySerial = 0; | 341 | proper.ObjectData[0].InventorySerial = 0; |
317 | proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; | 342 | proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; |
318 | proper.ObjectData[0].ObjectID = this.m_uuid; | 343 | proper.ObjectData[0].ObjectID = this.UUID; |
319 | proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; | 344 | proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; |
320 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); | 345 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); |
321 | proper.ObjectData[0].TextureID = new byte[0]; | 346 | proper.ObjectData[0].TextureID = new byte[0]; |
@@ -334,11 +359,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
334 | /// <summary> | 359 | /// <summary> |
335 | /// | 360 | /// |
336 | /// </summary> | 361 | /// </summary> |
362 | /// <param name="name"></param> | ||
363 | public void SetPartName(string name, uint localID) | ||
364 | { | ||
365 | SceneObjectPart part = this.GetChildPrim(localID); | ||
366 | if (part != null) | ||
367 | { | ||
368 | part.PartName = name; | ||
369 | } | ||
370 | } | ||
371 | |||
372 | public void SetPartDescription(string des, uint localID) | ||
373 | { | ||
374 | SceneObjectPart part = this.GetChildPrim(localID); | ||
375 | if (part != null) | ||
376 | { | ||
377 | part.Description = des; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | /// <summary> | ||
382 | /// | ||
383 | /// </summary> | ||
337 | /// <param name="remoteClient"></param> | 384 | /// <param name="remoteClient"></param> |
338 | /// <param name="localID"></param> | 385 | /// <param name="localID"></param> |
339 | public void GetInventory(IClientAPI remoteClient, uint localID) | 386 | public void GetPartInventory(IClientAPI remoteClient, uint localID) |
340 | { | 387 | { |
341 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 388 | SceneObjectPart part = this.GetChildPrim(localID); |
342 | if (part != null) | 389 | if (part != null) |
343 | { | 390 | { |
344 | part.GetInventory(remoteClient, localID); | 391 | part.GetInventory(remoteClient, localID); |
@@ -354,7 +401,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
354 | /// <param name="data"></param> | 401 | /// <param name="data"></param> |
355 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) | 402 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) |
356 | { | 403 | { |
357 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 404 | SceneObjectPart part = this.GetChildPrim(localID); |
358 | if (part != null) | 405 | if (part != null) |
359 | { | 406 | { |
360 | part.UpdateExtraParam(type, inUse, data); | 407 | part.UpdateExtraParam(type, inUse, data); |
@@ -368,7 +415,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
368 | /// <param name="textureEntry"></param> | 415 | /// <param name="textureEntry"></param> |
369 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) | 416 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) |
370 | { | 417 | { |
371 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 418 | SceneObjectPart part = this.GetChildPrim(localID); |
372 | if (part != null) | 419 | if (part != null) |
373 | { | 420 | { |
374 | part.UpdateTextureEntry(textureEntry); | 421 | part.UpdateTextureEntry(textureEntry); |
@@ -382,7 +429,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
382 | /// <param name="shapeBlock"></param> | 429 | /// <param name="shapeBlock"></param> |
383 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | 430 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) |
384 | { | 431 | { |
385 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 432 | SceneObjectPart part = this.GetChildPrim(localID); |
386 | if (part != null) | 433 | if (part != null) |
387 | { | 434 | { |
388 | part.UpdateShape(shapeBlock); | 435 | part.UpdateShape(shapeBlock); |
@@ -390,6 +437,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
390 | } | 437 | } |
391 | #endregion | 438 | #endregion |
392 | 439 | ||
440 | /// <summary> | ||
441 | /// | ||
442 | /// </summary> | ||
443 | /// <param name="scale"></param> | ||
444 | /// <param name="localID"></param> | ||
445 | public void Resize(LLVector3 scale, uint localID) | ||
446 | { | ||
447 | SceneObjectPart part = this.GetChildPrim(localID); | ||
448 | if (part != null) | ||
449 | { | ||
450 | part.Resize(scale); | ||
451 | } | ||
452 | } | ||
453 | |||
393 | #region Position | 454 | #region Position |
394 | /// <summary> | 455 | /// <summary> |
395 | /// | 456 | /// |
@@ -407,7 +468,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
407 | /// <param name="localID"></param> | 468 | /// <param name="localID"></param> |
408 | public void UpdateSinglePosition(LLVector3 pos, uint localID) | 469 | public void UpdateSinglePosition(LLVector3 pos, uint localID) |
409 | { | 470 | { |
410 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 471 | SceneObjectPart part = this.GetChildPrim(localID); |
411 | if (part != null) | 472 | if (part != null) |
412 | { | 473 | { |
413 | if (part.UUID == this.m_rootPart.UUID) | 474 | if (part.UUID == this.m_rootPart.UUID) |
@@ -437,7 +498,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
437 | diff.Y = axDiff.y; | 498 | diff.Y = axDiff.y; |
438 | diff.Z = axDiff.z; | 499 | diff.Z = axDiff.z; |
439 | 500 | ||
440 | foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values) | 501 | foreach (SceneObjectPart obPart in this.m_parts.Values) |
441 | { | 502 | { |
442 | if (obPart.UUID != this.m_rootPart.UUID) | 503 | if (obPart.UUID != this.m_rootPart.UUID) |
443 | { | 504 | { |
@@ -479,7 +540,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
479 | /// <param name="localID"></param> | 540 | /// <param name="localID"></param> |
480 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) | 541 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) |
481 | { | 542 | { |
482 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 543 | SceneObjectPart part = this.GetChildPrim(localID); |
483 | if (part != null) | 544 | if (part != null) |
484 | { | 545 | { |
485 | if (part.UUID == this.m_rootPart.UUID) | 546 | if (part.UUID == this.m_rootPart.UUID) |
@@ -503,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
503 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 564 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
504 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | 565 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); |
505 | 566 | ||
506 | foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values) | 567 | foreach (SceneObjectPart prim in this.m_parts.Values) |
507 | { | 568 | { |
508 | if (prim.UUID != this.m_rootPart.UUID) | 569 | if (prim.UUID != this.m_rootPart.UUID) |
509 | { | 570 | { |
@@ -524,7 +585,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | /// | 585 | /// |
525 | /// </summary> | 586 | /// </summary> |
526 | /// <param name="part"></param> | 587 | /// <param name="part"></param> |
527 | private void SetPartAsRoot(AllNewSceneObjectPart2 part) | 588 | private void SetPartAsRoot(SceneObjectPart part) |
528 | { | 589 | { |
529 | this.m_rootPart = part; | 590 | this.m_rootPart = part; |
530 | //this.m_uuid= part.UUID; | 591 | //this.m_uuid= part.UUID; |
@@ -535,7 +596,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
535 | /// | 596 | /// |
536 | /// </summary> | 597 | /// </summary> |
537 | /// <param name="part"></param> | 598 | /// <param name="part"></param> |
538 | private void SetPartAsNonRoot(AllNewSceneObjectPart2 part) | 599 | private void SetPartAsNonRoot(SceneObjectPart part) |
539 | { | 600 | { |
540 | part.ParentID = this.m_rootPart.LocalID; | 601 | part.ParentID = this.m_rootPart.LocalID; |
541 | } | 602 | } |
@@ -554,7 +615,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
554 | /// </summary> | 615 | /// </summary> |
555 | /// <param name="remoteClient"></param> | 616 | /// <param name="remoteClient"></param> |
556 | /// <param name="part"></param> | 617 | /// <param name="part"></param> |
557 | internal void SendPartFullUpdate(IClientAPI remoteClient, AllNewSceneObjectPart2 part) | 618 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part) |
558 | { | 619 | { |
559 | if( m_rootPart == part ) | 620 | if( m_rootPart == part ) |
560 | { | 621 | { |
@@ -571,7 +632,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | /// </summary> | 632 | /// </summary> |
572 | /// <param name="remoteClient"></param> | 633 | /// <param name="remoteClient"></param> |
573 | /// <param name="part"></param> | 634 | /// <param name="part"></param> |
574 | internal void SendPartTerseUpdate(IClientAPI remoteClient, AllNewSceneObjectPart2 part) | 635 | internal void SendPartTerseUpdate(IClientAPI remoteClient, SceneObjectPart part) |
575 | { | 636 | { |
576 | if (m_rootPart == part) | 637 | if (m_rootPart == part) |
577 | { | 638 | { |